sonomamashine
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It has been almost nine months since the Elden Ring announcement, and nothing else has been said since then regarding the new game in development by From Software. Rumors circulating online are painting a very interesting picture, and something new has emerged online recently.
Omni, who has been revealing supposed details on the game, recently revealed that Elden Ring will feature dynamic wildlife alongside dynamic enemy placements and weather. These elements will make the game feel more alive than in many others open-world RPGs.
Omni also touched upon a possible Bloodborne sequel on PlayStation 5. While From Software has multiple teams that work on different projects, Bloodborne 2 is not in active development and it is not even in line to be in development, so if the game is happening, it won't be anytime soon. Not surprising, considering Elden Ring is said to be the biggest From Software game yet.Dynamic day/night cycles, lighting, weather, I'll even throw you a bone and say wildlife, enemies out in the open world that change their positioning, both big and small. Things that make the world feel like it lives and breathes and doesn't just exist as your playground and while they're relatively minor when looked at as singular elements. You start to take all of these elements and put them together and ultimately what you have is something that again, shares the same DNA as past games, but culminates into something different.
Elden Ring is currently in development for PC, PlayStation 4 and Xbox One.From works on multiple projects all the time. As of right now, the game isn't in development or in line to be in development. So in the event that a Bloodborne sequel does happen, it's not happening any time soon.
Elden Ring to Feature Dynamic Wildlife to Make World Feel Alive; Bloodborne 2 Is Not Happening Anytime Soon - Rumor
According to rumors circulating online, Elden Ring will feature dynamic wildlife together with dynamic enemy placement and weather cycle
wccftech.com
Elden Ring’s World Is More “Grandiose” Than Ever; Will Feature A More Involved Personal Narrative, Expanded Environmental Storytelling – Rumor
The Elden Ring world and lore are more grandiose than ever, featuring a level of depth that has never been seen in previous games developed by From Software, according to a report from an insider.
Omnipotent recently shared some interesting new tidbits regarding the game's lore and world on the ResetEra forums. Having been written by A Song of Ice and Fire author George R.R. Martin, the Elden Ring lore features a history that delves into the politics of the world, all the major powers in it and how they had an impact on the current state of the game's world. These have always been present, to some extent, in From Software's previous games, but they will be more important than ever, and not easy to miss elements.
The scope of the world, lore, and narrative in Elden Ring will be more grandiose than ever to match the scope of the actual game. Surprisingly, the tone will be slightly different than in previous games from the studio: it will be slightly brighter than usual, but it will still feature some dark elements.Martin’s best qualities are his incredibly detailed world-building through his ability to create believable, living, breathing worlds that have a large sense of scope and an almost encyclopedic sense of history. On top of that he has a great knack for bringing in well trodden concepts and ideas in the realm of fantasy and making them interesting either by twisting them or by their placement in a larger whole. That is what’s being brought to the table here. A history that delves into the statecraft of this world, political confrontations, its major players and powers and other important presences whose influences and impact can be felt into this day.
The Elden Ring is an extremely important element to the game's world, and its disappearance has an effect on the world as if the real world were to lose the moon: it doesn't bring immediate destruction, but heavy consequences. Players will be able to experience this in the game also thanks to expanded environment storytelling.The scope of the world, lore and narrative is more grandiose than past games in pretty much every way to match the new, greater scope of the game it’s meant to inhabit, in addition to a tone that strays a bit further from convention into territory of being brighter than usual Fromsoft fare (though being a GRRM/From game it’ll have its dark moments).
Elden Ring is also going to tell a much more involved personal narrative than previous From Software titles. The game will feel like a proper journey, and players will meet more NPCs than ever, all with their own story and personal motives. Some of these stories will span across multiple locations and story progression.
With George R.R. Martin involved in the creation of the Elden Ring's lore, it's not surprising to learn how the game will go beyond anything From Software created so far. As official details are still scarce, however, we have to take everything with a grain of salt until Bandai Namco and From Software finally reveal more of the highly-anticipated title.What you’re left with is a larger world than Dark Souls with places that aren’t just alluded to, but you get to explore yourself, facing a more intense and far further reaching internal as well as existential calamity when fundamental forces of this universe are broken. Leaders and nations, the divine and the fiendish, all in conflict and you finding your place throughout all of this. Resulting in a powerful narrative with more dramatic weight than preceding titles but not any more overbearing.
Elden Ring's World Is More "Grandiose" Than Ever; Will Feature A More Involved Personal Narrative, Expanded Environmental Storytelling - Rumor
Insider Omnipotent recently shared some interesting new information on the Elden Ring's world, tone, and narrative
wccftech.com
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