Matt_Fox
Member
One area of one world, and a horse...
1000 worlds, and a spacecraft...
I'll lay my cards on the table and say that Starfield and Elder Scrolls VI are my two most anticipated video games. We'll get Starfield next year but Elder Scrolls VI is likely still some years away, however when we do finally get the next entry in Elder Scrolls how is it going to escape the shadow of its inter-planetary predecessor?
Bethesda have alternated between franchises before but if you intermingle Oblivion and Skyrim with Fallout 3 and Fallout 4 you get games that are of a roughly similar scale.
If Elder Scrolls VI is released several years after Starfield then players will expect bigger and better as they do of all devs, so how is ES6 not going to seem small and limited in comparison to the epic scope and scale of its predecessor?
Add to the fact that by the time ES6 appears Starfield will likely have ballooned still further through DLC and mods. If you wanted to add an extra bandit camp or building to Skyrim you typically looked off the beaten path for a random bit of forest or mountainside and plonked it there, however real estate in Starfield may allow for whole worlds to be modded and will make the game seem even more gargantuan.
With the scale and ambition of Starfield have Bethesda created a problem for themselves when it comes to Elder Scrolls? What think you?
1000 worlds, and a spacecraft...
I'll lay my cards on the table and say that Starfield and Elder Scrolls VI are my two most anticipated video games. We'll get Starfield next year but Elder Scrolls VI is likely still some years away, however when we do finally get the next entry in Elder Scrolls how is it going to escape the shadow of its inter-planetary predecessor?
Bethesda have alternated between franchises before but if you intermingle Oblivion and Skyrim with Fallout 3 and Fallout 4 you get games that are of a roughly similar scale.
If Elder Scrolls VI is released several years after Starfield then players will expect bigger and better as they do of all devs, so how is ES6 not going to seem small and limited in comparison to the epic scope and scale of its predecessor?
Add to the fact that by the time ES6 appears Starfield will likely have ballooned still further through DLC and mods. If you wanted to add an extra bandit camp or building to Skyrim you typically looked off the beaten path for a random bit of forest or mountainside and plonked it there, however real estate in Starfield may allow for whole worlds to be modded and will make the game seem even more gargantuan.
With the scale and ambition of Starfield have Bethesda created a problem for themselves when it comes to Elder Scrolls? What think you?