The first one was actually rather solid. Flawed like most PB games, but with some great parts too.I played a little bit of the first and didn't like it too much, but it was horrible.
How is the second compared to it?
You know you are going to be all over them!Sorry to disappoint, senpai.
Ofc, I'm half joking about me looking forward to playing all those waifu gacha games.
Yea I liked Elex 1 quite a bit. Bought the sequel but haven’t started it yet.
I remember playing Gothic 3 at launch and how it was unoptimised, choppy and outright broken We had a running joke between friends that going on foot to places was much faster than using actual fast travel as you had to wait so much time until the game fucking loads that it took eternityGothic 3 was the biggest let down I've ever had in games. Christ it was shit.
End of an era though.
Unfortunately, I think embracer got themselves in a position where it was either massive cost cutting (which this is part of), or completely closure, which would be the end of every studio they own. They could sell them off in a fire sale; but it expect they have been trying to do that and not finding interest. If we were on 2020 they’d have had plenty of buyers, but everyone now is in contraction mode.Whoever's making these decisions is a troglodyte.
The Essen-based development studio Piranha Bytes is on the brink of collapse. This is reported by games journalists André Peschke and Jochen Gebauer in their joint podcast The Pod. According to the report, the developers were laid off by the parent company Embracer Group back in December after having been on short-time working since the fall. Creative head Björn Pankratz had already left the studio due to internal differences.
Piranha Bytes still has the opportunity to find a buyer, reports The Pod, citing several anonymous sources. The team is currently in negotiations with various publishers. It is even conceivable that Piranha Bytes could keep its name and take its role-playing game brand "Elex" with it. The studio most recently worked on the third part of the series.
Good luck with that. Gothic has some value but probably already not really that much, Elex (and Risen?) and just the studio name is pretty much worthless.THQ Nordic Europe are apparently trying hard to sell the studio to someone instead of shutting it down. They were apparently even ready to leave Piranha Bytes with the rights to the Elex IP (but not Gothic).
Focus Home also potentially could pick them up, i think.Good luck with that. Gothic has some value but probably already not really that much, Elex (and Risen?) and just the studio name is pretty much worthless.
I guess CD project could want to expand and integrate them.
I also think Sony needs to offer some rpg beside a final fantasy exclusive deal and could try to manage and improve. Maybe guerilla as overlords and using decima make a horizon rpg spinoff.
Two possibilities with some proximity.
It would be cheap to get the team but to elevate them properly expensive and then risky.
I guess if embracer continues there should be quite enough people available to form new Respawns or something. Or some will get hired at other studios. The daedelic people probably should have never left their 2d adventure foundation and PB probably needed a shake up anyway, never growing past their early Gothic success.
Is it good? I liked part 1 enough to sink in ~ 30 hours but had an SSD failure that took my saves with it. Might need to try 2 on PS++ before my sub expires.Elex 2 via PS+ was my second most played PS5 game of last year
Euro jank all the way!
I played Elex 2 on PS5 immediately after release and it lacked performance/quality modes. Which means it ran in native 4K and the framerate tanked in most city and other heavier areas. At least it didn't crash frequently like Elex 1 on the PS4 (especially towards the end).Is it good? I liked part 1 enough to sink in ~ 30 hours but had an SSD failure that took my saves with it. Might need to try 2 on PS++ before my sub expires.
You can't deny Bjorn's past achievements and making Gothic one of the most memorable action RPG's of all time, but he kept his studio stuck in the past. It's like they were scared of making ANY changes to the established formula and just kept doing the same games over and over again. All they've changed was the setting (pirates for Risen, sci-fi for Elex), but the gameplay was always roughly the same. This might work for several years, but not when you're doing it for 20 years.My guess is that both ELEX games failed commercially.
It is said that the studio head left. He wants to work on Gothic, but he did not get his way.
Employees at Piranha Bytes were apparently interested in creating Gothic-like dark fantasy game with a smaller scope after Elex 1, but Björn Pankrantz was blocking this idea, pushing the studio to focus on Elex brand, which resulted in Elex 2. The reception of Elex 2 undermined Pankrantz's arguments even further
So which is it?It is said that the studio head left. He wants to work on Gothic, but he did not get his way.
Death by a thousand cuts.If they don't find a buyer, Piranha Bytes is also considering Kickstarter as an alternate option
Actually, it was apparently the other way around. Some sources says Pankratz was pushing for Elex brand, while devs at the studio were interested in doing a Gothic-like dark fantasy game. Pankratz was apparently very determined to not doing any Gothic game as he felt they will never live up to fans expecations. He was a reason why Elex 2 happened. And he also pushed for Elex 3My guess is that both ELEX games failed commercially.
It is said that the studio head left. He wants to work on Gothic, but he did not get his way.
Well, the original sources of all this info, the podcast "The Pod", are saying that the team wanted to work on Gothic while Pankratz wanted to leave Gothic behind and do new stuff, hence why Elex 3 is in development.So which is it?
Direct translation of the interview by Google Translate:So which is it?
There were rumors that the team wanted to create a new Gothic. Did Björn block this process in any way, which could have contributed to the conflict of interest?
Piranha Bytes employees did not want to create a strictly new Gothic, in the sense of another part of the series, but something similar, certainly in terms of scale. They wanted to move away from large SF and focus on dark fantasy with a smaller world. Björn has repeatedly emphasized that he does not want to return to this brand or anything like it, so he was fully committed to developing Elex. This, of course, led to divisions, because if the most important person responsible for the creative direction of the project is not open to other proposals, conflict is inevitable. You know, if we are dealing with a leader who runs his projects with an iron fist, but the studio achieves success, then such a person can be trusted. Then maybe not everyone is happy, but you can see that this person knows what he is doing. Unfortunately, Elex 2 did not work out and there were no arguments for Björn anymore.
I mean, it worked for Double Fine, inXile and Obsidian up until each of them were acquired by Microsoft. Not a long term plan in any way, but at least could give them some time, I guessDeath by a thousand cuts.
It's difficult to say how many PB fans are left believing they can still make a great game. The best Gothic-related stuff of the recent years was The Chronicles of Myrtana which was a fanmade project. And Gothic 1 Remake is already being made by a different studio (and looking rather good) so that's covered as well.I mean, it worked for Double Fine, inXile and Obsidian up until each of them were acquired by Microsoft. Not a long term plan in any way, but at least could give them some time, I guess
True but Double Fine, inXile and Obsidian have a far better track record and are more widely known than Piranha Bytes. I mean, bless 'em for really trying but they haven't made anything good since the first Risen, either by choice or by inability. Even their most hardcore fans, the people frequenting the "World of Gothic" forums, were essentially all "meh" about Elex 2. And I doubt that Elex 3 will be any different.I mean, it worked for Double Fine, inXile and Obsidian up until each of them were acquired by Microsoft. Not a long term plan in any way, but at least could give them some time, I guess
It's difficult to say how many PB fans are left believing they can still make a great game. The best Gothic-related stuff of the recent years was The Chronicles of Myrtana which was a fanmade project. And Gothic 1 Remake is already being made by a different studio (and looking rather good) so that's covered as well.
I generally agree, but I think it's all about the optics. Piranha Bytes is a very small studio and costs for their operations could technically be covered by a successful Kickstarter up until they would find a publisher. I don't think Elex 3 as a project has a lot of legs, regardless of its premise. I haven't played any of these games as Risen 3 was the last PB game I've played so I operate mostly on what I heard about these two games. And there is the other thing, the golden era of Kickstarter is pretty much over so doing a successful campaign won't be an easy task and Elex 3 isn't the most exciting option. If they would announce spiritual successor to Gothic though, yeah, I do think this could have some potentialTrue but Double Fine, inXile and Obsidian have a far better track record and are more widely known than Piranha Bytes. I mean, bless 'em for really trying but they haven't made anything good since the first Risen, either by choice or by inability. Even their most hardcore fans, the people frequenting the "World of Gothic" forums, were essentially all "meh" about Elex 2. And I doubt that Elex 3 will be any different.
Maybe it's time to close up shop and give the IPs to other developers. I bet THQ Nordic could find a Polish (lot's of fans in that country) studio that could do a far better job at a new Gothic than PB could.
I can confirm this as someone from Poland that Gothic has ridiculously huge fan following here. THQ Nordic even did Polish covers for physical copies of Gothic games on Switch recently. There might be some studios who would be interested in either acquiring or working with Piranha Bytes. People here theorise about CD Projekt Red potentially acquiring them, but I don't think it's something they would be interested as Piranha Bytes doesn't really feel like something fitting CDPR's portfolio. Personally, I would probably consider 11 bit Studios as one of the possible optionsMaybe it's time to close up shop and give the IPs to other developers. I bet THQ Nordic could find a Polish (lot's of fans in that country) studio that could do a far better job at a new Gothic than PB could.
Is it good? I liked part 1 enough to sink in ~ 30 hours but had an SSD failure that took my saves with it. Might need to try 2 on PS++ before my sub expires.