They were working on a well established and beloved ip. How do you call it an experiment? The outcome should have been positive. I think Microsoft were right for green lighting the project, unless I'm missing something as usual.It makes MS look less credible with their whole experiment with smoke & mirrors.
"The Initiative" was all an experiment that amounted to absolutely nothing.They were working on a well established and beloved ip. How do you call it an experiment? The outcome should have been positive. I think Microsoft were right for green lighting the project, unless I'm missing something as usual.
Just for the record - the KZ2 trailer was meant just as a preview reel for "this is the art style we're aiming for", meant for internal use only (Guerrilla barely had a single polygon running on a PS3 devkit at the time). And then some genius at Sony (marketing, probably) decided to include it in the E3 presentation. Guerrilla were initially horrified, but then thought "no one is going to believe that it is real". Buuuuuut... you all know the rest. Just that Guerrilla never intended it to be a trailer.Still doing killzone 2 and motorstorm style trailers in 2024 is wild.
Okay thanks for the conversation."The Initiative" was all an experiment that amounted to absolutely nothing.
The worst is when people in here cheer when things like that happen. It makes this website look bad and less credible.
That's because it was being outsourced to Namco Bandai....and you pick literally the one game out of almost every single other game they ship. Nintendo is, in fact, known for holding onto completed games for months, if not years before announcing/releasing them. Heck, just look at MK World and DK Bananza, both announced mere months before their release.Metroid Prime 4 was revealed when they had nothing but a logo
Yes darling, everything that's happening is this websites fault.
It was supposed to be this big dick studio that was made to rival Naughty Dog. Fuck hell, LOL!"The Initiative" was all an experiment that amounted to absolutely nothing.
She surely takes Z'dars crown!You can always get your fix by looking at shows Kate Fleetwood is in..
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Never! His Chin destroys, Leno without a second thought.She surely takes Z'dars crown!
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Perfect dark was never good.
Fuck that IP.
And to conclude this wave of news, we want to wish you a great summer break.
This is like watching E3 in reverse![]()
Here's the only way you can call me darling trust meYes darling, everything that's happening is this websites fault.
They didnt even know what they were making! They just knew the jaw had to be more square!Why the fuck is she working for DataDyne and going against Carrington? Was this supossed to be a prequel or some shit?
Not that it matters now I guess.
Delivering Titanfall as a launch window exclusive is already a greater move than anything that's followed since.You can't honestly say Don Mattrick was worse then these people surely
In a perfect world, MS would have hired Warren Spector to turn Perfect Dark into the immersive sim it deserves to be.What a crappy timeline though, the perfect I.P, handed over to utter flannels.
Delivering Titanfall as a launch window exclusive is already a greater move than anything that's followed since.
Yes! That'd be perfect!In a perfect world, MS would have hired Warren Spector to turn Perfect Dark into the immersive sim it deserves to be.
Keep the cyberpunk setting, Carrington Institute as a central hub. Same mission structure as the N64 game but a bit more open and with larger levels.
And that's it. The game designs itself, it's not rocket science.
Delivering Titanfall as a launch window exclusive is already a greater move than anything that's followed since.
They were working on a well established and beloved ip. How do you call it an experiment? The outcome should have been positive. I think Microsoft were right for green lighting the project, unless I'm missing something as usual.
There's nothing that says older IPs can't have new life breathed into them with a new entry though. The concept was still good enough to make for a fun game. Sexy spy action shooter, with sci-fi elements. there's nothing there that a talented team couldn't do something new and exciting with. It's just lack of talent and good management that would make it a failure...and these are the people who are making the games these days. it fucking sucks.![]()
The original Perfect Dark for the N64 was beloved and a bonafide bestseller (3.2 million copies sold), but the sequel for the Xbox 360 wasn't anything special. It sold 1 million copies on the strength of it being a launch title but it was almost immediately forgotten. Even Kameo is remembered more fondly than this dud. The only other PD game was a remaster of the original N64 game released in 2010 that sold half a million copies.
In the world of AAA games that need to sell many millions of copies just to break even, the Perfect Dark IP is an extremely minor. The only people clamoring for it are fanatic middle aged Rare fans who mistakenly believe that new games based on old Rare IP's will sell millions of copies based on name recognition alone. Warner has Batman, Sony has Spider-Man and Wolverine, but MS has IPs that will sell better than ANY of those: Banjo & Kazooie, Conker, Perfect Dark and Battletoads!