Perfect Dark Cancelled, The Initiative Shut Down

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Microsoft shouldn't be allowed to buy any more studios/publishers(I know they formed this one,but still) because all they do is fucking ruin them
 
It makes MS look less credible with their whole experiment with smoke & mirrors.
They were working on a well established and beloved ip. How do you call it an experiment? The outcome should have been positive. I think Microsoft were right for green lighting the project, unless I'm missing something as usual.
 
I'm not gonna say it looked amazing, but fucking Microsoft, they are a cancer on the industry at this point. Good IPs stuck under their shit management.
 
They were working on a well established and beloved ip. How do you call it an experiment? The outcome should have been positive. I think Microsoft were right for green lighting the project, unless I'm missing something as usual.
"The Initiative" was all an experiment that amounted to absolutely nothing.
 
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Still doing killzone 2 and motorstorm style trailers in 2024 is wild.
Just for the record - the KZ2 trailer was meant just as a preview reel for "this is the art style we're aiming for", meant for internal use only (Guerrilla barely had a single polygon running on a PS3 devkit at the time). And then some genius at Sony (marketing, probably) decided to include it in the E3 presentation. Guerrilla were initially horrified, but then thought "no one is going to believe that it is real". Buuuuuut... you all know the rest. Just that Guerrilla never intended it to be a trailer.
 
Metroid Prime 4 was revealed when they had nothing but a logo
That's because it was being outsourced to Namco Bandai....and you pick literally the one game out of almost every single other game they ship. Nintendo is, in fact, known for holding onto completed games for months, if not years before announcing/releasing them. Heck, just look at MK World and DK Bananza, both announced mere months before their release.

Edit: And here I was hoping you'd have something intelligent to rebut with 😂
 
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What a real pity. Game not seemed that bad they asked even support to Crystal Dynamic just to end like this.
 
Why the fuck is she working for DataDyne and going against Carrington? Was this supossed to be a prequel or some shit?

Not that it matters now I guess.
They didnt even know what they were making! They just knew the jaw had to be more square!

What a crappy timeline though, the perfect I.P, handed over to utter flannels.

You could make some serious bank if you just stuck to the original Joanna and formula

These people are truly lost.
 
What a crappy timeline though, the perfect I.P, handed over to utter flannels.
In a perfect world, MS would have hired Warren Spector to turn Perfect Dark into the immersive sim it deserves to be.

Keep the cyberpunk setting, Carrington Institute as a central hub. Same mission structure as the N64 game but a bit more open and with larger levels.

And that's it. The game designs itself, it's not rocket science.
 
In a perfect world, MS would have hired Warren Spector to turn Perfect Dark into the immersive sim it deserves to be.

Keep the cyberpunk setting, Carrington Institute as a central hub. Same mission structure as the N64 game but a bit more open and with larger levels.

And that's it. The game designs itself, it's not rocket science.
Yes! That'd be perfect!

It's all a bit depressing really 😕

All the money they have and they couldn't organise a piss up in a brewery.
 
I'm just trying to imagine how much money was wasted here. Hopefully they did help on other game and it's not just burnt cash.
 
They were working on a well established and beloved ip. How do you call it an experiment? The outcome should have been positive. I think Microsoft were right for green lighting the project, unless I'm missing something as usual.

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The original Perfect Dark for the N64 was beloved and a bonafide bestseller (3.2 million copies sold), but the sequel for the Xbox 360 wasn't anything special. It sold 1 million copies on the strength of it being a launch title but it was almost immediately forgotten. Even Kameo is remembered more fondly than this dud. The only other PD game was a remaster of the original N64 game released in 2010 that sold half a million copies.

In the world of AAA games that need to sell many millions of copies just to break even, the Perfect Dark IP is an extremely minor. The only people clamoring for it are fanatic middle aged Rare fans who mistakenly believe that new games based on old Rare IP's will sell millions of copies based on name recognition alone. Warner has Batman, Sony has Spider-Man and Wolverine, but MS has IPs that will sell better than ANY of those: Banjo & Kazooie, Conker, Perfect Dark and Battletoads!
 
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The original Perfect Dark for the N64 was beloved and a bonafide bestseller (3.2 million copies sold), but the sequel for the Xbox 360 wasn't anything special. It sold 1 million copies on the strength of it being a launch title but it was almost immediately forgotten. Even Kameo is remembered more fondly than this dud. The only other PD game was a remaster of the original N64 game released in 2010 that sold half a million copies.

In the world of AAA games that need to sell many millions of copies just to break even, the Perfect Dark IP is an extremely minor. The only people clamoring for it are fanatic middle aged Rare fans who mistakenly believe that new games based on old Rare IP's will sell millions of copies based on name recognition alone. Warner has Batman, Sony has Spider-Man and Wolverine, but MS has IPs that will sell better than ANY of those: Banjo & Kazooie, Conker, Perfect Dark and Battletoads!
There's nothing that says older IPs can't have new life breathed into them with a new entry though. The concept was still good enough to make for a fun game. Sexy spy action shooter, with sci-fi elements. there's nothing there that a talented team couldn't do something new and exciting with. It's just lack of talent and good management that would make it a failure...and these are the people who are making the games these days. it fucking sucks.
 
This game looked so bad. You can tell the only idea they had was "Futuristic Egypt" and that was it. No concept for game at all. The basic level they had looked like it was designed using AI.

Sorry, but it really wouldn't be that difficult to make a new Perfect Dark/Timesplitters style game. They pumped out those kinds of games 20 years ago no sweat. These devs seemed massively up their own backside from the beginning and totally missed the point of the franchise.
 
Philip Spencer is an absolute fucking dickhead.

He has dinosaur hands, a stupid forehead and has destroyed Xbox.

Cannot believe the dork hasn't been sacked.
 
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