The AMD bug is the driver's fault, and a new one is on the way.I generally dont have time (especially since its the finals..) but i logged on and landed on 4 planets. The first one, on top of a mountain, that took me ~25 mins descending its slope, barely made it out alive with 3% hull. I didnt find an icy planet that looks icy like the screenshots in the op yet, i did land on an icy worlds, but it was more rock than ice.
Amazing tech.
Still the AMD bug in SC though -_-
Hmm.. so it's up on Steam. Am I right with the assumption that if I buy Horizons on Steam I'll have a seperate entry in my library, so Ill have to uninstall ED and reinstall it as ED Horizons?
Its a bummer full "all" planet type landings wont make it in 2016. I will be waiting for that until I upgrade from my $15 space only version.
Ok so I've managed to land my ship on a planet and drop down in my vehicle and it's amazing... Now why does my vehicle not drive? It's just... stuck when I deploy it.
Pls giff steam key so I don't have to use the other launcher to play.
So is the lifetime expansion pass coming this winter as suggested in the OT? Will it be on Steam or just Frontier's store?
I got mine from their site.
You're driving controls aren't mapped.
Okidoki. That was dumb of me. Though why the hell did they not map throttle up to accelerate...
Anyway, this is all pretty damn awesome. The sense of scale, isolation, exploration,...
Shit's damn heavy on the cpu/gpu though. Had to turn terrain quality and terrain material quality down to low. :/
Do they plan to add AI for multicrew eventually?
The integrated fighters in our bay can be used by AI or players
I feel the same. Even with the 25% off, itvs 60$ canadian. It feels expensive for an expansion, which it is.. I'll wait for a sale, which is unfortunate..Damn, $45 is really steep for the addition of planetary landings. I was under the impression that expansions would be running in the 15-25 dollar range.
Ugh.
Guys, the Thrustmaster HOTAX X is $34 right now. That's a damned steal if you're looking for a HOTAS.
One of the best CMDRs in the game uses one, FWIW.
Just something they overlook sometimes when moving from beta -> live. They'll patch it out.It permanently has the version number in the bottom left corner though... Is there any way to remove this? I didn't see an option for it.
This is confusing. I just downloaded the update on Steam and after running it I have a choice of 32 bit or 64 bit ED but no mention of horizons. Meanwhile, I have a separate install for horizons downloading another 6 gigs, 2 gig smaller than the original game. So what's going on here? Can I run the updated original and go make a landing or do I now need to wait for that other download and run that instead?
Just something they overlook sometimes when moving from beta -> live. They'll patch it out.
Horizons is a separate entry in Steam. If I had to guess, they went that way because it's probably the only way they could add it as an Early Access game.
lol sometimes? How does something like that even stay in when they push it to the final version? I figure they would automate removing the dev tools and stuff like that.
Yes, they do--don't know if it is making Year 2, though.
However, from the AMA, sounds like your fighter ships can be deployed and controlled by AI?
Alright, OT is DONE...for now. It will be a constant WIP, so please let me know if anything should be added. Over the next day, I'm doing to work on a little flowchart that should help with ship selection for noobs
Great OT, I would add
https://eddb.io/ - For finding stations, goods, ships, etc., and
http://coriolis.io/ - For ship outfitting
This kind of functionality should really be in the game itself.
The AMD bug is the driver's fault, and a new one is on the way.
Since we're adding resources to the OP I would recommend adding FaceTrackNoIR to the op, it's a free, webcam based face tracking software that can add an approximation of TrackIR functionality to the game.
Did anyone else have problems with practically every control for the SRV being bound inverted by default? I can't count the number of times I had to back into the control menu to fiddle with the inversion settings on practically every axis. Even the mouse for the turret controls.
Yes, setting up the controls for that thing was super frustrating.
I just ended up using a gamepad for it instead of my HOTAS.
I've got the same HOTAS. It's extremely solid, especially at that price. I'm loving mine. Highly recommended.