I bought a few from Ngurii system, can't remember the station name anymore.
Thanks, I'll find them.
I bought a few from Ngurii system, can't remember the station name anymore.
I didn't run into any of that in the beta. I played several hours in RESes and did assassination missions. They must have fucked shit up for the full release.
So... is ROBIGO dead? Where else can i bank huge smuggling missions outside the bubble? Fehu as good as robigo? HALP MEEEE
Looking closely at the beta forums it seems that in beta 4 they added REALLY GOOD AI, but it was then taken out of beta 5 and 6.
The problem, from what I understand, is that the good AI in beta 4 was good because of how it flew. It was dynamic and was doing good maneuvers. But maybe because it had still problems they probably stripped this from the actual patch, and then in order to "compensate" because of all the forum complaints about the AI being "nerfed" again, it seems they simply ramped up the damage numbers.
So now you have the worst scenario: the actual good AI isn't there, but they compensate by doing AI ships insane damage numbers. It's the worst from both perspectives.
All of that is not my experience.
beta 4 AI was lethal. I didn't just read about it, I played it. The release version isn't a 'gimped, make crazy damage version' by any means. Have you played it yet? I have just had the most amazing dogfight through a ravine on a planet. Slippery little sod was ranked Dangerous - and he was! Lots of different tactics by him.
I agree that the difficulty has come down from beta 4. But the dynamic tactics are definitely there in the higher ranked NPCs. The easier ones are, well, easier - but that means I'm seeing my re-buy screen less - which is good!
So the game has actual NPC quest-givers now? How many of the updates carry over to vanilla? Also did anyone else have issues installing the patch? I had to re-download the entire game.
So the game has actual NPC quest-givers now? How many of the updates carry over to vanilla? Also did anyone else have issues installing the patch? I had to re-download the entire game.
So I'm out exploring, and some planets/moons have a planetary map but some don't. Are these bodies that can be landed on? X1 version btw.
You'll want to get in on that. Verify the target and get a few shots in. Even if they do most of the damage and get the kill, you'll still get the money. Win-win!..one area had 2 fed Vipers and 2 Fed Anacondas just destroying any wanted NPC's
Is there a way to get the controller setup that XB1 has? There's like overlays for different button presses that aren't in the PC version, or I can't find them. I have a HOTAS but on my Surface Pro 2 I use a controller.
Everything carries over to vanilla except anything involving planetary landings. Need Horizons for that.
Only non atmospheric planets can be landed on. Note that you can't land anywhere until 6/2 on x1.
So... is ROBIGO dead? Where else can i bank huge smuggling missions outside the bubble? Fehu as good as robigo? HALP MEEEE
Hi guys, don't know if this has been posted, and hope someone can help.
I'm pretty new to the game on Xbox One, and have a problem since the patch.
Whenever I use a face button hold command, the button command triggers also. e.g. lowering landing gear (B+dpad down) triggers boost, and navigation (X+dpad left) deploys hard points. This has only started happening since the big patch.
Any ideas? Thanks in advance.
Getting some graphical glitches after the patch on X1. Anyone get this while in super cruise?
Also had my instruments go black. Like the transparency of the consoles stopped working. This happens a lot when in the rings of a planet.
Fehu is definitely not at good as Robigo. I came here to level for Empire and all I get are donation missions for 250K a pop, for just a tiny 2 point bump in reputation.
mission shit is broken at the moment. still havent been able to advance to a promotion past Master rank and I'm at 100%. No rank advancement missions at any of the Empire stations I've gone to, and I've been flying around for a bit, looking for a new smuggling spot.
apparently Fdev nerfed Robigo via the Unknown Artifact mechanic. People have been hinting at effects for weeks now since other players had been selling alien artifacts there and at other specific bases to change the meta game.
So now players have to route meta-alloys to remove whatever mystery effects are there.
Meta alloys you can only find on a planets surface by landing there, which you can only do if you buy the new expansion.
apparently there is a new robigo, which is also only accessible by landing on a planet surface, which you can only do if you buy the expansion....
Which preset?There should be a preset that gives you the exact Xbone setup, including the appropriate prompts. Have you tried that?
Hahaha. SPILL IT.What's the new robigo?
What's the new robigo?
The black bug happened to me on Xbox yesterday.
What's the new robigo?
Hard work and dedication!
I will say this though. Was playing with VR (sbs over Moonlight to my android) and the times when the VR really fucking SHINES...SHINES is when you're docking, holy shit I had lip sweat as I was flying towards that giant station wall with the tiny mail slot at 300 kph...watching it get bigger and bigger, and the very real instinctive feeling that I am about to crash into a wall and die...tingles in my spine, rumbles in my gut, all of that...then I'm inside the cavernous space station...
of course the asp explorer's huge bomber style cockpit canopy makes it even better, I feel like I'm in the chair. It doesn't always feel like this in the game, but there are moments.
that should be a demo for anyone wanting to know what its about.
Wow... what a lot to read!
The answer to the poll (in my eyes) is yes to all. Can it be changed to please everyone? Perhaps...
"It's too easy!"
Moving forward, it won't be. High ranks will use adaptive logic. Means the harder you fight, the harder the AI fights. Should hopefully mean a good challenge for skilled players.
"It's just right."
Perhaps, but I want to take it down a notch and throw in more tactics to create a more enjoyable and less predictable experience.
"It's too hard!"
I hear ya... Adaptive logic could dynamically downgrade AI performance to give players a chance. E.g. player is fleeing... Pirate AI could downgrade its weapon accuracy and boosting ability, giving the player a good chance to escape.
Well, just some of my thoughts.
Darnielle's Progress in Maia, reportedly. still gives out 4+ mill delivery and smuggling missions, and is still out in the middle of bumfuck. I was about to load up the Aspie and head out that way, but noticeds its a planetary landing spot.
I was this close to spending 30 bucks on horizons this weekend, but every time I want to spend money something happens to piss me off, and I decide to wait a little more. Its obvious they plan on putting a lot more into the game, but holy shit is the grind a pain, and the roll outs are a mess.
bull. and shit.
The hell is going on in that gif. Also, how is that set up? Is he in a dbox getting rocked around?Grabbed a Mk IV Viper, outfitted it, and headed to a LOW RES today.
Almost immediately, a wing of three Vultures spotted me and started to attack. Diverted power to shields and engines and boosted towards the ring cluster to try and get some cover. That seemed to be enough to throw them off, but my shields when down, even with a SCB being deployed (which, between their attacks and my boosts, had me overheating). Had to play cat and mouse with them in the field until security arrived to mop them up while I assisted as best I could.
It was pretty scary for a minute there but exciting, too. It was nice to actually have a challenge and to use critical thought beyond "what's the largest ship I can target?"
The addition of crafting has also made post-battle cargo scooping into something that actually has significance. Even though it's minor, the feedback loop of "combat>collecting new materials>possibly discovering new materials>evaluating whether or not you have enough to go craft or synthesize" is kinda cool.
This gif made me realize I need a VR headset:
Darnielle's Progress in Maia, reportedly. still gives out 4+ mill delivery and smuggling missions, and is still out in the middle of bumfuck. I was about to load up the Aspie and head out that way, but noticeds its a planetary landing spot.
I was this close to spending 30 bucks on horizons this weekend, but every time I want to spend money something happens to piss me off, and I decide to wait a little more. Its obvious they plan on putting a lot more into the game, but holy shit is the grind a pain, and the roll outs are a mess.
bull. and shit.
The new AI can be really scary, i'm flying usually in a shieldless Diamondback X and today i fought against AI that just spammed missiles at me, it seemed to have an infinite supply of them since the battle went pretty long, did they always have infinite ammo or was do some of the missile racks have obscene amount of ammo? Luckily only one of the missiles hit but even that took over 40% of my hull away.
The hell is going on in that gif. Also, how is that set up? Is he in a dbox getting rocked around?
I'm going to give this game a break, being instagibbed by two little DBSs with rapid fire plasma accelerators isn't my idea of improved AI, as much as I love their new piloting techniques. Of course I also died with all of my crafting commodities in my cargo hold since there's nowhere else to put them.
Yeah it's a huge problem with 2.1 right now, a lot of the new AI ships completely ignore rate of fire on weapons like plasmas and railguns. See the official bug report post here, lots of videos of the bug in action:
https://forums.frontier.co.uk/showthread.php?t=255442
Still absolutely no official word or acknowledgement from the devs on this. I think I'm going to only fly small cheap ships in 2.1 until this gets resolved.
Also, bi-weave shields have been completely removed from every outfitter in the game, they are no longer available to buy anywhere, and it is intentional on the part of FDev, so if your ship still has bi-weaves on it and you want to keep them do not sell your shields ever! Once you sell them you can never get them back.
https://www.reddit.com/r/EliteDange...ier_youre_going_to_have_to_give_your_players/
This was not in the patch notes, nor a part of the 2.1 beta, but it is an official change.