yep, will do some runs today and tomorrow to gain some more money.Edit: Speaking of which, time to get a few last Robigo runs before it's nerfed into the ground.
yep, will do some runs today and tomorrow to gain some more money.
Did so yesterday with 20 missions. Had 4 interdictions in total which I do submit and boost away all the time.Good luck. State of interdictions absolutely sucks, at least for me. Don't think I've won a single escape attempt unless it bugs out in my favor. Maybe it's because I'm on a joystick, dunno.
Would like to see this as well. Am running on 1x ss at medium right now.Any GTX 1080 benchmarks yet?
I want to see how much I will be able to crank Elite in VR compared to 970's.
Have to play with everything set to low @1.5 super-sample of 1080p right now.
I would love to get a nice performance boost.
Around 10 interdictions @ 14 missions this time.Good luck. State of interdictions absolutely sucks, at least for me. Don't think I've won a single escape attempt unless it bugs out in my favor. Maybe it's because I'm on a joystick, dunno.
When does the Engineer update land?
Would be interested to try this and to compare it to my dk2 I think the latency is worseSo I got elite dangerous VR working using my cellphone and google cardboard. If any of you guys are interested in trying it out. See below for an instructional video.
https://www.youtube.com/watch?v=Is3BSKDqpig
Obviously the quality inst the greatest due to the limitations of the phone screen but to a certain degree it gives you an idea of what elite is in VR without spending $600 on true VR.
Had a pirate interdict me and then system authority pop in right in front of me (had report crimes off) and scan me. Failed 15 missions. Haha. Fucking hate their scan system since they killed the ability to chaff and delay it. Hopefully I can get a few successful runs tonight. Just spent nearly everything on a Corvette, with an A rated Conda stowed away. Need to farm Empire rep in 2.1 and trade the Conda for a Cutter at some point. Hope there's some sort of cheese to fast rank with the new board.Around 10 interdictions @ 14 missions this time.
Became a bit lazy on the last two stations and wanted to try something. Breaking line of sight with the station between my ship and the scanning ship does not help lol. Lost those two rewards because of this but anyway. Now I'm at ~ 70 million credits. Tomorrow againd and I'm ready for 2.1
Think it's the countless complaints about it that prompted the nerf. I mean, nothing comes close in terms of income per hour in the game. They've shown they're not the type of designers to bring other paths up to compete. They're very nerf and grind oriented.I just heard the news about the Robigo nerf. Why Frontier?
I'm going to miss going out there in my Asp for runs. I thought getting out that far to do smuggling missions was supposed to be rewarding. If I kept using my Asp as is, I could only walk home with maybe 10-15 mil a run. Maybe it's counteracted by getting a Python and using the Engineers to upgrade it's jump range though.
Think it's the countless complaints about it that prompted the nerf. I mean, nothing comes close in terms of income per hour in the game. They've shown they're not the type of designers to bring other paths up to compete. They're very nerf and grind oriented.
It's an interesting problem and I'm not sure how it's solved.
Goal: Make decisions and battles consequential and exciting by way of danger and fear of loss. Make risk a fundamental pillar of everything happening in the game.
Problem: Balancing income to retain a feeling that you're making money and progressing...but not so much that it removes any concern for threats or dying in combat or otherwise. And yet also not so little that it feels unduly punitive in the event of loss.
How does one make a game feel "Dangerous" and rewarding for success if money falls from the trees of Robigo, so much that 1.5 hours of Robigo laps yields enough money for your next 10 Fer-de-Lance deaths? That doesn't make me feel worried and I must say it removes any fear of loss. Without fear of loss, Elite only becomes "Dangerous" in name-only.
With the state of most players' credit balance (since most of us that have been playing since or around premium beta are worth a billion or two), fear of loss won't be a reality regardless of difficulty for most of us. The reason being we've had no real upkeep cost or money sink. Repairs were the only thing remotely close to that type of balance and that got nerfed into the ground. What used to cost millions to repair a Conda now costs under 20k. At this point I'm not sure what they can do to bring risk back into the game. It only ever existed in the first place before you made your way into a trade ship or a competent bounty hunting ship.
Just use a living universe. After X missions for EVERYONE they run out in robigo. Players need to seek another robigo within a few days. Same with trade routes. CGs suggest it's possible to siege and dry out a system. But essentially it's not possible. There is a steady "income" of resources or the demand for them.It's an interesting problem and I'm not sure how it's solved.
Goal: Make decisions and battles consequential and exciting by way of danger and fear of loss. Make risk a fundamental pillar of everything happening in the game.
Problem: Balancing income to retain a feeling that you're making money and progressing...but not so much that it removes any concern for threats or dying in combat or otherwise. And yet also not so little that it feels unduly punitive in the event of loss.
With fear of loss of say 15 hours of gameplay (read grind) I would stop playing it immediatly! There are so many games out there to be played If you want risk, buy an Anaconda without your insurance in the bank and do some fighting. Thank you!How does one make a game feel "Dangerous" and rewarding for success if money falls from the trees of Robigo, so much that 1.5 hours of Robigo laps yields enough money for your next 10 Fer-de-Lance deaths? That doesn't make me feel worried and I must say it removes any fear of loss. Without fear of loss, Elite only becomes "Dangerous" in name-only.
As much as I'd like to see a hardcore mode, never going to happen. Can't even get people into Open.Agree. Feels bad.
I think maybe the real solution would be"
1.) Some sort of seasonal mode like we see with Diablo 3 and Path of Exile. Where you start with fresh character every 4 months or so and build up, outfitting your ship with special items that are only available in the seasonal mode.
2.) Create a Hardcore/Ironman mode where death really = death and you have to re-roll your character.
I'm not sure if any of those work for ED and splitting the player base might not be the right direction (some wouldn't participate in the seasonal modes), but I'd imagine it would take something along these lines to get the Danger back.
I don't want to be punished by someone who has his grief moment If I want PVP to that degree I switch to open or CQC. CQC areas within the universe would be ace. Perhaps a whole sector dedicated to PVP.As much as I'd like to see a hardcore mode, never going to happen. Can't even get people into Open.
that's something I don't get either. This would be perfect for Engineers as well. You can get materials in different grades like you can get things in other RPG in different quality levels. The higher the level the higher the probability to get a good item when RNGing at the Engineer.I'd take that a step further and give fuel grades like real life based on what you scooped it from/how you refined it. Maybe type X fuel has a benefit to explorers for huge jumps but has some negative effect on normal flight speed etc.
I don't want to be punished by someone who has his grief moment If I want PVP to that degree I switch to open or CQC. CQC areas within the universe would be ace. Perhaps a whole sector dedicated to PVP.
that's something I don't get either. This would be perfect for Engineers as well. You can get materials in different grades like you can get things in other RPG in different quality levels. The higher the level the higher the probability to get a good item when RNGing at the Engineer.
Whoops, meant to make a new thread! And here it is: Elite Dangerous 2.1 "Engineers" update available 5/26 (PC) 6/2 (X1)--crafting + more!
The Earth like planets look amazing now. Wow.
https://www.youtube.com/watch?time_continue=127&v=ab_zGPTs-88
<snip>
I get the fascination and complexity of the game, it was one of the reasons I bought it in the first place as I was after something a bit more challenging and in the above examples I made my life hard for myself by making some pretty simple mistakes but... There just comes a point where you start asking yourself: "I wanted to play a game and have a bout of fun, is this fun?". For me the answer is simply no. I loved the game before powerplay but there wasn't a lot to do so when powerplay came I thought it could add a bit more game to the mix but still to this day I just don't get how it works even after reading guides and asking for advice. I don't consider myself to be the brightest individual but I'm not an idiot either yet this powerplay system just totally baffles me. So with all that said I don't think I'll be booting up Elite again anytime soon which again is so frustrating as I find the core experience so atmospheric and immersive.
Thanks for your replies Mengy and Burny. I might stick with it and have another go when the update lands. I'm by no means expecting anything revolutionary but just some fine adjustments, I don't mind the current set of missions being a bit simple as I consider them to be just something to do even if its just a flavour text telling me to "go and do stuff over there". My gripe is mainly with some of the design which should be sorted out if what you guys say is true and works.
Heck I wouldn't even want any "epic" storylines or such added in as I think it probably wouldn't work. They kinda tried it with EVE Online a bit and it just didn't feel right in my opinion.
DB said:We have ongoing work on planets, including atmospheres, planetary life, walking about and lots of other very exciting things for the future.
From Braben's AMA, there's no timeframe but...
It's a bit weird how candid he is about it considering how tight lipped FD usually are, I guess now the question is when?
- Temporarily remove SRV mining
I'm curious, what does this mean in the patch notes:
When did we ever have SRV mining? Surely they don't mean shooting nodes to get materials, do they???
wtf
There's an Elite Dangerous companion app??
wtf
There's an Elite Dangerous companion app??
It's not worth even talking about.Yeah, I can't even find it in the Apple Store but it's mentioned in the 2.1/1.6 patch notes.