okay so, the state of my Python:
Code:
[Python]
L: 3E/G Burst Laser
L: 3E/G Burst Laser
L: 3E/G Burst Laser
M: 2F/G Multi-cannon
M: 2F/G Multi-cannon
U: 0A Shield Booster
U: 0A Shield Booster
U: 0I Chaff Launcher
U: 0C Kill Warrant Scanner
BH: 1I Lightweight Alloy
RB: 7C Power Plant
TM: 6A Thrusters
FH: 5A Frame Shift Drive
EC: 4C Life Support
PC: 7A Power Distributor
SS: 6B Sensors
FS: 5C Fuel Tank (Capacity: 32)
6: 6E Cargo Rack (Capacity: 64)
6: 6E Cargo Rack (Capacity: 64)
6: 6D Shield Generator
5: 5A Shield Cell Bank
5: 5A Shield Cell Bank
4: 4A Shield Cell Bank
3: 3A Fuel Scoop
3: 3D Hull Reinforcement Package
2: 2D Hull Reinforcement Package
---
Shield: 455.67 MJ
Power : 22.58 MW retracted (90%)
29.61 MW deployed (118%)
25.00 MW available
Cargo : 128 T
Fuel : 32 T
Mass : 723.6 T empty
883.6 T full
Range : 16.30 LY unladen
13.94 LY laden
Price : 100,369,094 CR
Re-Buy: 5,018,455 CR @ 95% insurance
My plan right now for purchasing is:
7B Power Plant (17 mill) --> 6A Sheid Genny (16 mill) --> Reinforced Alloy (22 mill)
I don't really need a 50 million power plant. In fact, I'm making due just fine while being 4.61MW over the limit by just micromanaging certain modules; disabling the ones I don't need to make sure everything that I need to have is up when i need it. So IMO, going to the 7B (+2.5MW) will give me enough total power to upgrade to the 6A shield generator and be good to go while doing a little less micromanaging. At which time I can work on upgrading the ship armor.
Seem like a reasonable plan? I have about $3 mill in cash, $5 mill in bonds to redeem, and about 16 mill coming in the next couple of days from community goals, so I think having the 23 mill to cover those 2 upgrades will soon be mine.
Ships is 95% for combat. I was thinking of maybe dumping the chaff for a 3rd shield booster (should be able to cover the power requirement with the 7B power plant) and/or replacing one of the cargo racks with another shield cell since I do very little cargo hauling.
Also, what weapon combinations are other Python owners finding effective for maximum RES/Conflict Zone farming? I really like 2 burst lasers and have since my primary ship was a Vulture, but 3...not feeling as much. I didn't like 2x beam lasers due to the power drain and I can't imagine I'.d like 3. Gimballed is still my preference at the moment because of the NPC killing efficiency. That said, any alternate weapon or equipment recommendations are appreciated.