Camp Freddie
Member
Make sure you're in the blue region of the throttle. An eagle should be able to out-turn most opponents.
You can use up/down thrusters to decrease/increase the radius of your turn - or use Flight-Assist-off to get the enemy in your sights ASAP.
However, the AI is technically in Flight-Assist-off all the time, with full individual control of thrusters. If it decides to boost away and skid-turn towards you, it can be very hard to avoid it targeting you.
Ultimately, the Eagle is poorly shielded/armoured and that will cause you to lose a lot of fights. In a collision, damage is based on the speed/mass (I think). The Eagle will come of worse against anything except a Sidewinder or Hauler.
The Imperial Eagle seems a bit of a waste, but I guess it's the new super-ship for CQC.
In the main game, people aren't going to be flying 100K ships for very long. The low end is also crowded with alternatives.
I'd like to see some new ships between 5 and 50 million. For combat, it's the Vulture, then a huge gap to the Fer-de-Lance. There are also big gaps between the Asp, Clipper, Python and Anaconda for multirole ships.
I hope they fix the background simulation so that minor factions become controllable. At the moment it's bugged to fuck and there are way too many hidden variables (e.g. the hidden cooldown mechanic) that makes influencing minor factions a complete waste of time.
Hell, Zach can't even flip his home system to be controlled by a Federation minor faction, despite being the biggest power with lots of player groups to help.
How did FD let the President of the Federation have his seat of power in an independent system... I mean, someone had to actively select his home base.
I think that Winters' supporters should be demanding to see Hudson's birth certificate....
You can use up/down thrusters to decrease/increase the radius of your turn - or use Flight-Assist-off to get the enemy in your sights ASAP.
However, the AI is technically in Flight-Assist-off all the time, with full individual control of thrusters. If it decides to boost away and skid-turn towards you, it can be very hard to avoid it targeting you.
Ultimately, the Eagle is poorly shielded/armoured and that will cause you to lose a lot of fights. In a collision, damage is based on the speed/mass (I think). The Eagle will come of worse against anything except a Sidewinder or Hauler.
The Imperial Eagle seems a bit of a waste, but I guess it's the new super-ship for CQC.
In the main game, people aren't going to be flying 100K ships for very long. The low end is also crowded with alternatives.
I'd like to see some new ships between 5 and 50 million. For combat, it's the Vulture, then a huge gap to the Fer-de-Lance. There are also big gaps between the Asp, Clipper, Python and Anaconda for multirole ships.
I hope they fix the background simulation so that minor factions become controllable. At the moment it's bugged to fuck and there are way too many hidden variables (e.g. the hidden cooldown mechanic) that makes influencing minor factions a complete waste of time.
Hell, Zach can't even flip his home system to be controlled by a Federation minor faction, despite being the biggest power with lots of player groups to help.
How did FD let the President of the Federation have his seat of power in an independent system... I mean, someone had to actively select his home base.
I think that Winters' supporters should be demanding to see Hudson's birth certificate....