Zalusithix
Member
I would say zero. DB mentioned no new exploration stuff for a while
When's the last time there was "new exploration stuff"? It's already the most neglected role.
I would say zero. DB mentioned no new exploration stuff for a while
So fucked. No one should be surprised though.I would say zero. DB mentioned no new exploration stuff for a while
I've seen other videos of ones spinning a hell of a lot faster, that one's almost leisurely.This is the first star I've seen spinning this fast- for a few seconds I thought the game glitched or was catching up to lag or something haha. Really damn cool.
Might want to read up on your science. Start with "pulsar".It's also really damn impossible. At that rotational speed, the centrifugal forces would far exceed the gravitational force holding it together. That star wouldn't just be oblong instead of a sphere, but it'd be ripped apart and cease to exist.
Might want to read up on your science. Start with "pulsar".
That was a class O star.
When's the last time there was "new exploration stuff"? It's already the most neglected role.
So I'm about to get a new PC so Im wanting a game that will really push it. I'm thinking of getting elite: dangerous. Would ya'll recommend it? It seems pretty cool, but it has pretty meh reviews. But I'm really into space and sci-fi stuff. So yeah, just wanted to get some of your takes on it.
So I'm about to get a new PC so Im wanting a game that will really push it. I'm thinking of getting elite: dangerous. Would ya'll recommend it? It seems pretty cool, but it has pretty meh reviews. But I'm really into space and sci-fi stuff. So yeah, just wanted to get some of your takes on it.
I've got my "it's fucking nothing" gif primed and waiting for the announcement.
I bet it's player to player trading OR ship walking, but my money's on player trading. One of the most requested features so far that doesn't involve a new FPS mode or plantary landing system.
I've got my "it's fucking nothing" gif primed and waiting for the announcement.
I bet it's player to player trading OR ship walking, but my money's on player trading. One of the most requested features so far that doesn't involve a new FPS mode or plantary landing system.
- Exploration gets a promise for some attention later on next year
So I'm about to get a new PC so Im wanting a game that will really push it. I'm thinking of getting elite: dangerous. Would ya'll recommend it? It seems pretty cool, but it has pretty meh reviews. But I'm really into space and sci-fi stuff. So yeah, just wanted to get some of your takes on it.
How much external pressure can the Elite ships take anyhow (and chemical resistance for that matter)? Screw planetary landings on some Earthlike. I want to go dive into a gas giant. =P
To be fair, by the time you've spent enough hours in the game to get cynical about it, you'll have gotten your money's worth out of it.I'm probably too blinded by love to see its warts though, give me a few more weeks and I may share the cynicism of some of the posters here!
Won't be able to see a damned thing while doing so, but hey, some things must be done for science!Pretty sure they've said you'll be able to explore gas giants
The second Xbox One GPP build is going live today, there are significant server changes so the game will be offline from 9.30 am BST and will be online again by 16.00 BST. Here are the highlights of the build:
- Added CQC - which is also a 4th career path to Elite.
3 Game Modes - Deathmatch, Team Deathmatch and Capture the Flag
2 Maps
3 CQC Specific Ships (Fed Fighter, Sidewinder & Eagle)
15 Loadouts (5 for fed fighter, 6 for sidewinder & 4 for eagle)
3 CQC Achievements
1 Hero Stat (Progress to Elite)
- Implemented Friends management, including Wings, Voice Chat and GamerCards
- Improved frame rate in supercruise
- Various performance optimisations
- Will be updating powerplay on a regular tick to sync with PC time frame. (Note: XB1 PP will be reset when we launch Full Game)
Note that we are having to reset the first discovered exploration data, but are keeping commander progress including ships and modules (the same thing will apply when we launch the final retail version of the game) ​and scanned data.
Sometime between the 6th and 10th.
@DavidBraben
The #EliteDangerous Cobra has landed at #EDGC15 despite the blockade of #Calais Station! #Gamescom15
I'm going to allow myself to get excited here. I'm cracking open my cold shriveled heart, Frontier, don't make me regret it.
They have been working on planetary landings for a long time now, i would be very happy to just get cold planet (no atmosphere) landings. That Cobra setup has sand as a surface... thats no space station
They have been working on planetary landings for a long time now, i would be very happy to just get cold planet (no atmosphere) landings. That Cobra setup has sand as a surface... thats no space station
I thought they had already confirmed the announcement was NOT related to the expansions? Trying to dig up the quote. Keep expectations in check, commanders.
Can anyone launch the xbone version and start the game? I don't get the menu or are there upgrades going on?
Zac Antonaci said:https://forums.frontier.co.uk/showthread.php?t=167367
[...]working hard on something well be in position to announce in time for GamesCom. Our schedule is aggressive and were working hard to make it all happen.[...]
When will we be able to walk on our ships?
We have nothing to announce on this one, now or at Gamescom. Walking around on ships is in our plans, for sure, but its a very long way off.
[...]
Can anyone launch the xbone version and start the game? I don't get the menu or are there upgrades going on?
Oh hey, I found some quotes:
So no walking around ships yet.
But still, they DID trademark Eliteeadly... so who knows, could still be related to an expansion.
It absolutely boggles my mind that walking around ships is still so highly demanded.
Sure, I might do it once out of curiosity but I'd never do it again, and what exactly does that add to overall game play?
Seems like a lot of work for not much.
There are... implications, I'd wager. For one, it builds on the first person walking feature, which would be amazing - talking to NPCs in spaceships station bars or walking around on planets sounds amazing to me.
Then there are potential mechanics within the spaceships themselves. E.g. talking to NPC crew, repairing damage, boarding other ships in friendly and unfriendly manners, taking over other ships, looting derelict ship's. All things I for one would like very much.
Pretty much. Walking around ships is basically step 0 of implementing a half dozen other things.
My problem is that everything they've implemented "post-launch" is step 0. "Post launch" because let's be real, this game is early access.
Wings added! No group activity mission or content to take advantage of it.
Powerplay added! Essentially a new grinding tier with no real impact on the galaxy or consequence to your power losing status etc.
Sadly CQC might be their most fleshed-out addition yet.
This looks really, really solid.
This looks really, really solid.