wesleyshark
Banned
I can see this being quite appealing to the folks who find the other stuff too slow or drawn out. Instant, intense action.Yep, better than what i've imagined. It seems really fun
I can see this being quite appealing to the folks who find the other stuff too slow or drawn out. Instant, intense action.Yep, better than what i've imagined. It seems really fun
My problem is that everything they've implemented "post-launch" is step 0. "Post launch" because let's be real, this game is early access.
I for one prefer the way they've taken with Elite over the way Star Citizen has taken. Define a feature set, even a basic one, they call "1.0 release", sell it and continue working from there in small steps. Notwithstanding that maybe FDev could not have afforded to sit on the game for more years without releasing it, lack of features and all, we've got more playable features out of Elite than out of Star Citizen so far. Even in terms of content.
Will expansions be free for everyone who bought the game? If not, i dont see how this model is better than SC one for players.
Expansions will be sold, not free. I do agree with Burny tho that Elite's way is far better than SC's. At least with Elite's development they are continually updating a working playable game, where as Star Citizen is still not a "game".
Will expansions be free for everyone who bought the game? If not, i dont see how this model is better than SC one for players.
But how is it better for a player? You pay several times more for one then the other.
SC is still not released, so of course its not a 'game'.
I understand Your point of view if we exclude cost, but complexity is much different and CIG had to create whole studio from the ground up.
SC couldnt be released earlier without making some crappy systems that would have to be completely rewritten in future to achieve their vision, thats not really efficient development.
Eh, seems pretty playable and in terms of bugs, matured to me. And so far, nobody has shown me a comprehensive list of major features they promised for release and didn't deliver (only started following ED at release, unfortunately). Some ships are seemingly still missing I gather, but from the outside it doesn't seem like a major case of over promising to me. They were also seemingly pretty open about certain features only being implemented as expansions.
No argument from me about a lack of important content or features, with wings even an absolutely glaring omission. I very much doubt though, that Fdev is withholding readily implemented features. When things are not in, I suspect they're not done, yet. Meaning the only way to release the game with more content, would have been to delay the game.
I for one prefer the way they've taken with Elite over the way Star Citizen has taken. Define a feature set, even a basic one, they call "1.0 release", sell it and continue working from there in small steps. Notwithstanding that maybe FDev could not have afforded to sit on the game for more years without releasing it, lack of features and all, we've got more playable features out of Elite than out of Star Citizen so far. Even in terms of content.
Snarkily calling it early access is not reflecting the game's state, IMO. The amoumt of bugs or imbalances doesn't seem to exceed that of other released games of similar complexity.
The "early access" on Xbox One has been lovely so far. A few crashes. Some random lag. But mostly a great experience.
I think early access describes the game quite well as it's barely a skeleton of what it should and hopefully will be.
I think we can call it 1.0 when EVA and planetary landings are out.And so will it be in five years if the game establishes itself as a service and Frontier is really going to support it for even close to ten years, as they hinted at. This implies that they're also expanding and monetizing the game for years to come. Would a ten year dev cycle until feature completeness be preferable, before they're allowed to call it a "1.0" release?
You guys might scoff at this but I think they should include some coca cola ads and other things on the billboards flying into busy stations
Not a bad idea, Eve Online does something similar on their floating billboards with the in-game drink Quafe and they also run wanted bounties or in game government news.
Yeah the active bounties with player portraits are great. We're still a long way from anything like that.Not a bad idea, Eve Online does something similar on their floating billboards with the in-game drink Quafe and they also run wanted bounties or in game government news.
Yeah, trolling wont get You anywhere in the discussion. You exactly know why they rewrite some parts of engine to 64bit. You probably also know why they changing grid system from the industry standard as well.CIG had to recode their engine just to support empty space in their space sim, hardly efficient. And they still haven't got the fundamentals like flight mechanics nailed down at this point in development.
I'm not talking about the price as I'm willing to pay for expansions. What matters for me more in a game of service-like nature like ED and SC, is that the basic framework is in place and playable at an early state and can be refined going forward. I can't play dreams of a PU (yet), as drool worthy as I find (or found) much of what I see and saw of Star Citizen. Whereas Elite is very much playable and for me also enjoyable now.
IMO it's also important that players unhappy with feature - say, Powerplay - can now voice their gripes in ED and FDev have the opportunity to refine/replace/do something with it, that they might not have had without external input.
On the other hand, while I believe CIG are extremely talented people and somewhat love their kitchen sink approach (literally, because walking around, having sinks, showers and toilets in the ships impressed me to no end when I started following SC last year) and although their ability to take it relies somewhat on their unprecedented crowdfunding budget , they're still humans designing and writing software. And as such, some of SCs features are bound to be broken or simply not fun at release. From a purely statistical POV the chances of such issues increase, the more features there are to implement and that's precisely where I fear they might go or have already gone overboard. I for one certainly wouldn't resent them, if they did add the ability to open your own interstellar airline as a paid addon, if it meant the PU got into a playable state earlier.
Yeah, trolling wont get You anywhere in the discussion. You exactly know why they rewrite some parts of engine to 64bit. You probably also know why they changing grid system from the industry standard as well.
Why would they nail down flight mechanics already? Not all systems are even in place right now or even all ships and modules. Its all about tweaking right now, everything is already programmed.
That's what I'd like to know.So where can we watch this reveal this morning guys?
FD said:From Home
If you cant make it to Gamescom, well be bringing the show to you. At 4PM CEST (3PM UK time) on August 5 well be livestreaming a pre-show Q&A with David Braben and Sandro Sammarco direct from our public stand.
Were livestreaming from 12PM 5PM CEST (11AM 4PM UK time) every single day and there will be loads of ways for you to get involved in the show.
Well have big announcements, interviews with the developers, tours of our stand, footage from attendees playing the game and much more. Every day well be giving away exclusive Gamescom paint jobs for people watching at home, and for the first time well be giving one winner every day the chance to name a planet in the Elite: Dangerous galaxy.
That's what I'd like to know.
Edit: They'll start streaming at 3 PM UK time on twitch.tv/elitedangerous
Of course I know why they did it. You just went on about efficient development and all the rest of it and I pointed out how CIG's methods weren't necessarily that. If pointing that out is trolling, then more power to you.
The reveal/announcement is at 9AM BST though...
Guess I'll just watch here: https://community.elitedangerous.com/
Where did you get that time? Man even the community page on gamescom doesn't have that info. FD 'gon FD.
This week, we're ready for Gamescom. Next Wednesday we will make a major announcement coinciding with the opening of the show at 10AM CEST, and you'll be able to read all about it and see our new trailer on our Community homepage.
But PU will have alpha. They will start with one solar system and then they will be expanding it till they reach beta.
Pretty much every module they are working on will be playable and testable by community in alpha.
And CIG could release game right now, they need more system interconnected before it will start working. FPS and multicrew component is base part of game and everything is development with it in mind, where in Elite its something they will just add.
I can promise You that multicrew and FPS gameplay in Elite will be pain in the ass for Frontier to implement and that they will need to rework a lot of stuff to make it work properly..
Yup.
F5F5F5F5F5F5F5F5F5
Elite Dangerous: Horizons launches this Holiday. The first expansion, Planetary Landings introduces players to planet surfaces and the first all-new Surface Recon Vehicle (SRV) the ‘Scarab’. Scanning airless planets and moons brings new gameplay as players detect signals, crashed ships, mineral deposits, outposts and fortresses. Alone or with friends players will explore, mine and engage hostile forces as they attempt to infiltrate strongholds guarding valuable rewards. Players will explore new worlds, coasting over mountaintops, diving into canyons, landing on the surface and rolling out onto the surface in your SRV, all without loading times or breaks in gameplay.
The second major update for Elite Dangerous: Horizons will release in Q1 2016 with more expansions to follow. This second major update will include additional gameplay-focused content including an all-new game-changing loot and crafting system.
Lifetime expansion pass will be available again in FDev's store later today. Heh, this time, I'm in. ^^
EDIT: £10 discount for existing players for a limited time. New players get all existing content plus expansion content for £40. Much better deal lol.
This is included for those that bought premium beta, right?
DB said:And we're also making sure the people who backed at the higher levels are getting ongoing benefit even when alpha finished. And all the people who backed the at premium beta, which is finishing soon, as part of that they get all the expansions. So there are still benefits to these things."