Elite: Dangerous Standard Beta (Starting Jul 29th - $75)

If anyone gets a Warthog, please let me know how it fares with this game. I read that the triggers are actually very hard to press. This makes sense for a modern flight sim where you're almost never actually firing at things but space sims are ALL SPACE LASERS ALL THE TIME so it might get annoying!

Another impression from a Warthog user here: I mostly agree with this paragraph and it was a bit odd at first but I easily got used to it.

Do notice that the Warthog doesn't twist, so if you want to jaw you'll have to use one of hats or ... actually buy pedals, which I'm seriously considering.
 
Honestly, no. An analogy would be that a good guitar doesn't make someone a good guitar player. Its a question of how it feels and how much immersion you want. Shouldn't make a difference in your kill ratio.

That's what I thought (also what I was hoping to hear since I just dropped 125 on just the game). Basically I was hearing around various forums/sites "you are at a disadvantage unless you have a HOTAS setup" (Like I think Scott Manley even refered to ED as "pay to win" in comparison to Star Citizen in the sense that you pay for a nicer setup you are at a clear advantage), but I wasn't sure if there was some clear setup or factor I wasn't taking into account. I'm really liking the feel of my setup, especially since I remapped the power settings to the unused side buttons so I could in turn remap my hat switch to do up/down/left/right strafing thrusts (Basically same control setup as I did for Descent). I still have to figure out how to properly/easily use the side menus though so it's less of a hassle without having to drop everything else.
 
Another impression from a Warthog user here: I mostly agree with this paragraph and it was a bit odd at first but I easily got used to it.

I take it you're not regretting the purchase or anything?

I'm seriously considering a Warthog + rudders but the trigger thing has me concerned. I suspect that I'll be playing space sims most of the time as opposed to traditional sims.
 
https://www.youtube.com/watch?v=jT9mYCbBBgg

Anaconda with 7 rail guns ! Holy crap, this is the equivalent of UT's instagib. If you get into a dogfight with this guy, never ever let yourself fly in his reticle. His tactic wouldnt work that much in PvP though unless he's got first sight/first shot, all the smaller fighters can outmaneouver the Anaconda no problems.
 
Warthog HOTAS user here and I have no issues with triggers and button placement. Granted I have larger hands so take that into account. I would also recommend a set of rudder pedals for this configuration as it makes things so much easier. I use the Saitek Combat Rudder Pedals and again really like them.
 
I take it you're not regretting the purchase or anything?

I'm seriously considering a Warthog + rudders but the trigger thing has me concerned. I suspect that I'll be playing space sims most of the time as opposed to traditional sims.

I think the Warthog is a bit overkill if you're not way into super serious flight sims, namely DCS World.
 
Pretty funny video! I love how they're all pushed into a spin before blowing up.
I take it you're not regretting the purchase or anything?

I'm seriously considering a Warthog + rudders but the trigger thing has me concerned. I suspect that I'll be playing space sims most of the time as opposed to traditional sims.

Honestly, I kind of regretted it at first. And yes, it's probably a bit overkill... But cheap joysticks can be such a pain that I don't mind paying a lot more for something that feels solid and durable. I'm very happy with it now and I seriously love the ridiculous ammount of switches and hats it has.
 
I think the Warthog is a bit overkill if you're not way into super serious flight sims, namely DCS World.

That's probably true. I keep getting close to picking up a Saitek HOTAS but the persistent build quality complaints aren't helping. I'm considering the Warthog primarily because the build quality is second to none.

It sure would be nice if local videogame stores had demo units.
 
Im seriously wondering why CH is always forgotten.

If Saitek build quality is a problem but warthog price is also a problem, go with CH. They're well built and have a long history of servicing sim fans for over 2 decades.

There's even a guy comparing saitek to CH for elite

https://www.youtube.com/watch?v=ceOdOytgT64

300€ from their official site for a stick and throttle. 450€ with rudder pedals. No thanks.
Is it cheaper in the US?
 
"Is it cheaper in the US?"

Significantly. Throttle + Combatstick is roughly $200 USD.

And I much prefer the CH Pro Throttle over the Warthog and Saitek throttles for space combat games.
 
"Is it cheaper in the US?"

Significantly. Throttle + Combatstick is roughly $200 USD.

And I much prefer the CH Pro Throttle over the Warthog and Saitek throttles for space combat games.

How is support? As I said above, the Saitek x52 Pro is recognized and configured by default in a number of sims. Do other sticks have similar support?
 
"I remember reading about lousy configuration software or some such. I'll watch the video though!"

CH is the gold standard for configuration software.


"How is support? As I said above, the Saitek x52 Pro is recognized and configured by default in a number of sims. Do other sticks have similar support?"

They kind of get forgotten in this regard. I mean, most games pick up on the usual axes/primary buttons, but you ultimately have to do a bit of reconfiguring to get every button mapped. Even Star Citizen (which had a big poll showing that there were at least a sizeable amount of CH users) seemed to have forgotten about them and had control maps for Warthog and X55, but not for CH.
 
what about number of buttons on the HOTAS? My only "modern" HOTAS is my Saitek x52 Pro, so do all other HOTAS have the same number of buttons and axises and stuff? Or is that a problem?
 
You mentioned the Combatstick over the Fighterstick earlier. Is there any particular reason for that? As far as I can tell, the only difference between the two is that the Fighterstick has a thumb hat switch while the Combatstick only has one button in the same location.

edit: I'm now considering CH since I just realized that a CH stick, throttle and rudder can all be merged into a single device so it will all work with Freespace Open. You can't do this if you mix and match from different companies.

edit edit: Oh god, I just remembered that my first real flightstick was a CH Flightstick Pro. I loved that thing with TIE Fighter. Lasted for ages.
 
what about number of buttons on the HOTAS? My only "modern" HOTAS is my Saitek x52 Pro, so do all other HOTAS have the same number of buttons and axises and stuff? Or is that a problem?
No quantities of button/axis are not standardized between the manufactures. It may be a problem with some games depending on the control software, ergonomics, and some functionalities...
You mentioned the Combatstick over the Figerstick earlier. Is there any particular reason for that? As far as I can tell, the only difference between the two is that the Figterstick has a thumb hat switch while the Combatstick only has one button in the same location.
2 buttons on the Combatstick are replaced with 4 position hats.
 
"You mentioned the Combatstick over the Fighterstick earlier. Is there any particular reason for that? As far as I can tell, the only difference between the two is that the Fighterstick has a thumb hat switch while the Combatstick only has one button in the same location."

No particular reason, just didn't feel like the hats warranted the 10-ish extra dollars.



"edit: I'm now considering CH since I just realized that a CH stick, throttle and rudder can all be merged into a single device so it will all work with Freespace Open. You can't do this if you mix and match from different companies."

Correct, I'm not sure if the Warthog software can merge all devices together or not, but the CH manager definitely can (and I've done so for use with Diaspora and FSOpen).
 
http://www.simhq.com/_technology2/technology_094a.html

Compares nearly all top tier HOTAS systems, excluding X55 because its very recent. It goes in depth with programming softwares and so on. Not for everyone but still. And there's individual reviews on the same page for each hotas.

what about number of buttons on the HOTAS? My only "modern" HOTAS is my Saitek x52 Pro, so do all other HOTAS have the same number of buttons and axises and stuff? Or is that a problem?

Because i have time on my hand i guess.. im gonna skip anything related to coils, potentionmeters, hall effect, resolution of sensors, multiple "layouts" selectors, metal/plastic, axis etc

-Warthog joystick : 19 action buttons in total + one 8-way “point of view” hat they are; one 8 way POV hat, two 8 way hat switches, one 4 way hat switch + push button, 1 dual trigger, 2 push buttons & 2 pinkie switch buttons

-Warthog throttle : 17 action buttons in total + 1 mouse hat with push button + one 8-way “point of view” hat: they are ; one mouse hat with push button, one 8-way hat switch, one 4-way hat switch with push buttons, one push button, one 3-position switch (2 momentary & 1 permanent), two 3-position switch (3 permanent), one 3-position switch (1 momentary & 2 permanent)

-Warthog replica control panel (included on base of the throttle) : 15 action buttons in total and trim wheel ; in detail they are one trim wheel , 2 push buttons, five 2-positions switch (2 permanent), two 3-positions switch (1 momentary & 2 permanent), two 3-positions switch (3 permanent)

-CH fighterstick : 24 Buttons which are ; Three push buttons, One mode switch/push button, Three 4 way hats, one 8 way POV hat

-CH pro throttle : 24 buttons, Three push buttons, Three 4-way hats, One 8-way POV hat, and a mode switch on the Mini-Joystick

-Saitek X52 Pro joystick : 2 stage trigger, 4 fire buttons, pinkie, two 8 way hat switches, 3 rotary

-Saitek X52 pro throttle : 2 fire buttons, scroll wheel, mouse controller, one 8 way hat switch, 2 rotary controls, slider, afterburnet & idle detent.


Warthog is a monster :D

edit, looking at it, CH and thrustmater dont count the buttons the same way i guess, warthog would have a lot more buttons if counted like CH does.

Correct, I'm not sure if the Warthog software can merge all devices together or not, but the CH manager definitely can (and I've done so for use with Diaspora and FSOpen).

Yeah the software target allows to create a virtual device that contains the full hotas in 1 device. Only way to play old freespace, cept my rudders (saitek) dont integrate with them i believe. I think i had found a way to get it all working with freespace 2 but i cant recall.
 
Tekno speaks the truth. The CH stuff is bombproof and one of the best kept secrets in the sim world. I've gone through just about every hotas set ups since they've been commercially available, from the original thrustmaster +FCS to the f16 to f22 pro, saiteks up to the x65 and my original ch setup outlasted them all. It actually outlasted hardware standards (controller port) and I had to get USB based ones.

Great for just about everything. The tension makes them a joy to use for long periods of time, and they're based off their mil spec gear, built to last.
 
-Warthog joystick : 19 action buttons in total + one 8-way “point of view” hat they are; one 8 way POV hat, two 8 way hat switches, one 4 way hat switch + push button, 1 dual trigger, 2 push buttons & 2 pinkie switch buttons

-Warthog throttle : 17 action buttons in total + 1 mouse hat with push button + one 8-way “point of view” hat: they are ; one mouse hat with push button, one 8-way hat switch, one 4-way hat switch with push buttons, one push button, one 3-position switch (2 momentary & 1 permanent), two 3-position switch (3 permanent), one 3-position switch (1 momentary & 2 permanent)

I don't need it. I don't need it.

I NEED IT!
 
Fuck it, bought the CH suite. The Warthog looks hot but the button and stick tension seems better suited to flight sims rather than space sims. I was also thinking of Saitek but I've read far too many build quality complaints over the years. CH is built to last.

The only thing I'll miss with CH is the twist rudder. I'm not sure how well I'll take to rudder pedals.
 
Fuck it, bought the CH suite. The Warthog looks hot but the button and stick tension seems better suited to flight sims rather than space sims. I was also thinking of Saitek but I've read far too many build quality complaints over the years. CH is built to last.

The only thing I'll miss with CH is the twist rudder. I'm not sure how well I'll take to rudder pedals.

You got the fighterstick+throttle+pedals? You wont miss the twist rudder :) Grats, CH is a really nice hotas.
 
"So standard beta + lifetime expansion pass gives me the same features as premium beta?"


Yes. There's no benefit to Premium Beta over Standard Beta + Lifetime Expansion other than playing the latest (available to the public) build *right now*.
 
Final detail and render. Fun project.
GEUWQ0c.png


Unfortunately, I think I've also spoiled myself with regards to Frontier Development's version of it :P
 
I honestly can't decide which HOTAS setup to buy. The F16 replica style of the X55 and Warthog does nothing for me since I don't play military sims. Neither does CH's 1980s era antiquated design. If the sole deciding factor was design aesthetic, the X52 Pro would be an instant buy for me.

But having owned a lesser Saitek flightstick before, I'm not all that pleased with their spring-centering mechanism. On the Saitek Cyborg-X I owned (before the sensor went out of whack), I had to modify the spring to give it a much lighter feel (almost no spring-centering force at all), because it would cause me to overcorrect past center almost constantly.
 
I honestly can't decide which HOTAS setup to buy. The F16 replica style of the X55 and Warthog does nothing for me since I don't play military sims. Neither does CH's 1980s era antiquated design. if the sole deciding factor was design aesthetic, the X52 Pro would be an instant buy for me.

I decided that I care more about build quality and performance than aesthetics. I agree that CH products look stuck in the 80s but the impressions I've read puts them well over Saitek in reliability.

The downside is that they're not as heavily marketed and they probably don't sell as well so developers may forget about them when creating presets. Thankfully, sims are generally good with providing adequate rebinding options so it's not like getting stuck with a modern game that ONLY works with an Xbox controller.
 
I honestly can't decide which HOTAS setup to buy. The F16 replica style of the X55 and Warthog does nothing for me since I don't play military sims. Neither does CH's 1980s era antiquated design. If the sole deciding factor was design aesthetic, the X52 Pro would be an instant buy for me.

But having owned a lesser Saitek flightstick before, I'm not all that pleased with their spring-centering mechanism. On the Saitek Cyborg-X I owned (before the sensor went out of whack), I had to modify the spring to give it a much lighter feel (almost no spring-centering force at all), because it would cause me to overcorrect past center almost constantly.

To me its the spacy design of X52 that is off putting. But anyway, with VR you wont see shit ;)
 
"But having owned a lesser Saitek flightstick before, I'm not all that pleased with their spring-centering mechanism. On the Saitek Cyborg-X I owned (before the sensor went out of whack), I had to modify the spring to give it a much lighter feel (almost no spring-centering force at all), because it would cause me to overcorrect past center almost constantly."


If you can get over the aesthetic, it sounds like you want a CH stick as they're known for having very light centering springs.
 
We got a sneak peek at the number of systems that willl be available to us in the Standard Beta.

Oh wow, thats a shitload lot of light years now. We'll actually see a different perspective for the milky way. Probably much brighter the lower you go. Im guessing it'll expand a lot in each beta iterations from now on. I cant wait.
 
/drool Beta 1 can't come soon enough

Tell me about it, the standard beta offering the scenarios early is a double edged sword, great for getting a taste, terrible though because it has left me itching for more more more ASAP.

It's going to feel like a long two weeks :P
 
Oh wow, thats a shitload lot of light years now. We'll actually see a different perspective for the milky way. Probably much brighter the lower you go. Im guessing it'll expand a lot in each beta iterations from now on. I cant wait.

I imagine so, they'll probably keep the ball rolling and add bigger and bigger batches of systems until it's complete.
 
In the forums Michael said (i cant directly quote since i dont have access), "those are some of the systems in Beta 1 - not all of them."

Could mean we get more.. or less. But one interesting hypothesis made by someone is that the bubble now is actually the range you have to travel with the fuel you have, its an old Elite mechanic. So there could be a lot more solar systems available..
 
Just saw this on reddit, such a cool little touch.

Gives me hope that somewhere, out in the further reaches of the galaxy, will be a lone, stupidly large generation ship waiting to be discovered. :P

0sA4ESn.jpg
 
Live chat with David Braben (Founder of Frontier) 4PM BST - http://forums.frontier.co.uk/showthread.php?t=26275&page=6

I will cross-post questions and answers here, hopefully it won't be too long. (It was) :P

-----------------------------------------------------------------------------------------------

Which car are you taking to go see the Queen?
dbobevisitqueen.png
Ahh - I'll probably take the train... ;-)

So, the ability to hack the game could threaten to significantly impact peoples' enjoyment of the game and the credibility of the game itself. How difficult do you think it is to combat, and how is this to be done in ED?
This is always a problem. Server moderation is our first line of defence, but sadly some hacking will inevitably go on. Some hacks are easy to detect, some much harder. Deciding what to do is also tricky too - either forcing single player, or ultimately banning depending on what it is seem like sensible options.

1. Did Michael pass on the thank-you card from Lave Con?
2. I showed my 7 year old lad the galaxy map, which he thought was 'Awesome'. Just judging by both of my kids reaction, it could be an astounding educational tool. Have you had feedback on the Galaxy Map from fellow astronomers or people like Dara O Briain, or Brian Cox?
Yes, he did. On the galaxy map, I would love for their to be uses in education - I think there inevitably will once it is a bit more accessible.

I am wondering if there are any Super sampling or any TXAA in store as development moves closer to release.
The render guys here are working on improving effects continuously, both in terms of performance and the look/quality. There is a lot more to come!

How close are FD in presenting your vision of ED, and has mp (and comments within the forums) exceeded your expectations of how ED will evolve
Yes, it is coming close in terms of space, and space combat to me feels good. There are still more elements I am looking forwards to too, for post release. Particularly the human interactions - inside ships, planet surfaces etc.

Hi David, as a child of the 60s and player since '84 I just wanted to take the opportunity to say thanks! Your team(s) are a credit to you and so too are the community leaders in the forums. My question : Do you have any plans to integrate voice / external app controls as a part of the standard product?

You're very welcome.Two-way voice comms is coming in Beta 1 (29th July) if you have a microphone and speakers on your PC. In terms of controls, Voice Attack is quite fun - and voice control is something we included in past games, so we will look at it.

You've talked before about how "great hero" type stories don't work in a MMO environment, but will there be galaxy-wide events that are triggered/altered by single players discovering the right artefact/completing particularly important missions/barging into the Thargoid homeworld and blowing up everything they see?
Yes, there will. We have already discussed gold rushes - those will be triggered by specific players. Other events too. Certain notorious players may get named on the news feeds if they have particularly high bounties too!

How will finding friends work with the multiple server connections we have at present? Will we have to just reconnect and track what server we are on or what?
It should be automatic. If your friends are on your friends list, then you should meet them. This is one of the features coming for Beta 1 on 29th July.

I have been wondering about the capabilities of procedural generation in the Cobra engine.

Now the creation of a 1:1 galaxy is a huge achievement, but a galaxy is a macroscopic entity that can be approximated by use of relatively simple rules. I'm not saying it's easy, just saying that it's not necessarily complex.
( Feel free to tell me I'm wrong )

The question is, how will procedural generation manage to create a 1:1 Earth, populated by billions of people and animals, with huge urban cities in many different styles, and all this meanwhile being believable, immersive and high quality? There seem to be an enormous amounts of variables that come into play here that need to be tweaked.

In many ways, i would find such a 1:1 seamless recreation of Earth where we can walk around an even bigger achievement than a 1:1 galaxy.
True. That's one of the reasons we want to phase the deliveries of such things. Having said that we also have quite a few things working in our favour. In the fiction we already have the Earth of 3300 having changed quite significantly - just imagine travelling back to the year 700 - ie the 'Dark Ages' - that is the same distance away in time...

The coastlines will be similar, but significantly changed due to rising sea levels. Many coastal cities will have long gone and some new cities with similar names (in Frontier "New San Francisco" was a few hundred miles inland of where San Francisco is today) popped up on the higher land nearby.

So we will not recreate today's cities or today's Earth, but something that might be possible in 1300 years time.

With all nostalgia involved, I am not sure anything can top original Elite for me, but if ED even comes close in re-creating the feeling of wonder, I'll be ecstatic.
We are trying... ;-)

Will there be a "Solar Radiation" mechanic? e.g. Losing your shields close to a high radiation star could kill the human occupant. The canopy doesn't look like it would offer much protection!
Your shields should stop such radiation - but it may well drain them...

Do you think that the game will require in game player admins to be a source of help and support. or would you prefer to avoid this scenario?
We may well do this as a way to police griefing.

I backed to the Imperial Bounty Hunter level starting with the Imperial Eagle Mk2.Just wondering what ship I'll be likely starting with since it seems the Eagle is now a Federation ship?
The Eagle was a ship that was made by both the Federation and Empire in Frontier: Elite 2 and it is the same with the Mk 2. We haven't shown the Imperial variant yet.

Will people who have named stations, planets and systems have a way of finding them? In particular will stations and planets be searchable in the galaxy map?
That's a good point. System names are currently searchable, but this doesn't cover stations or planets. We'll work out a way.

Is Rift DK2 fully supported in Beta?
It is fully supported (ie we support head movement etc), but there are things that do not work well with it yet, like the galactic map.

...and will there be star systems where the stars radiation perhaps interferes with the ship radar and communication systems?
Yes - I think I mentioned this during the Kickstarter - including the results of weather in the atmosphere of gas giants.

David, could you remove the losing of credits when you buy a commodity in error then return it back straight away.
This is something we have been looking at recently. The trouble is 'straight away' is not well defined. It causes problems if another player buys the good in the meantime. Having said that we have closed the separation between 'buy' and 'sell' prices to make this less painful.

Will unidentified signal sources be permanent locations as they are in the current version, or will they be randomly generated in some way?
They will come and go, and each will have a mini-story or mission behind them. What we have now is static to test the system.

1). Panther Clipper when will we see this work horse?.
2). Forcefeedback will it be supported?.
3). The ships Huds layout will we see other layouts of huds
4). Hyper jumping will we see the approach to a system like in the battle video?
Instead of just going through hyperspace.. Then just appearing in a system without seeing it in the distance.. Then it getting closer.. Etc.. Would be better if this was put in later..
5). Super cruise will it be made so we just don't see main bodies.. In S/C..
That we an see asteroids & stations when slowing down..
So they just don't appear.. In front of us.. It's not that nice.. I know it's a beta..
So these things are not final yet.. But would be good if you can answer thx
Rather than the one from the sidewinder?.
1. Yes - not sure of the date, but during beta.
2. I'm sure we will - I don't have a 'when' just now.
3. We wanted to standardise the HUD layout for ease of switching between ships, but this is something we will look at for the much larger ships.
4. Hyperjumping - there are changes being made to this, but it will be different to that. The effect in the video at the time was a prototype.
5. Yes - this is being improved continuously. More to come... ;-)

Will there be add ons to the ships like in frontier which take up cargo space such as better shield generators, engines etc. so making your load out a decision and leading to 100's of individual styled ships?
Yes. The very large ships will be able to carry the smaller ships in the game, by sacrificing cargo space. Similarly we will have the ability to fit shield generators, larger engines etc out of cargo space. This should indeed lead to a good deal of variation.

Their has been debate on whether ED will be on a single shard or multiple shards/instances. Are you able to confirm if ED will be on single shard or multiple.
There is a single world - all trade data, world changes etc affect everyone. Some of the more crowded areas of the game are split into islands, where only a subset of players can see each other. For Beta 1 we have friends lists coming, which will mean that friends get to go into the same island.

Planetary docking - I know we aren't getting seemless Planetary landing in V1, but how soon will planetary docking (with loading screen) be happening?
Not quite sure what you mean. We have seamless docking with stations now. There are more station types to come. I don't expect there ever to be a loading screen, except when you first fire up the game or restart it.

As a clan /Guild leader what scope will their be for groups like us in ED as a number of us like to play in groups from your original concept?
That is coming soon (ie friend's groups)... ;-)

Will people that play in single player and private groups be able to influence the world in the same way as people in the all group? For example, a blockade in the all group could stop players delivering goods, but the blockade could be avoided by going into a private group.
They are all working together. The blockades will be largely AIs, and that will still exist.

There's been a lot of discussion regarding the effectiveness of gimballed weapons on the forum, with some players wanting them less effective, and others saying they preferred the way they worked in the first beta 2.00. What's your own view on this, and do you use them ?
Gimballed weapons are great I think - but mustn't unbalance the game. I think their powers were too high, but the principle is sound - trading some power for those who don't have quite the same pin-sharp aiming ability.

Any news on SLi / Crossfire support?
It is on the lists of the things we need to improve. I'm afraid I don't have a date for you.

What's your favourite ship in ED? (Bonus points if it's one we haven't seen yet!)
I'm afraid it has to be the Cobra...

Inevitable question has to be then: what about turret control? Gunner control was done really well in Rowan's Battle of Britain game...
Not seen that. We have auto-turrets in the game now, but manual turret control only really makes sense on the larger ships.

Concerning expansion packages, will the original Alpha testers get a chance to test those before release? Or will you use some form of lottery to determine who gets to test them before release?
Yes, I think so - but we haven't planned the detail of that yet.

Will we be able to play the original Elite on an arcade on a station? (In 'Day of the Tentacle' you could play 'Maniac Mansion' on a computer in one of the rooms). Maybe just the first docking to the lave station.
Sorry - last answer... No, sadly you won't.

Thank you everyone for all the questions. Sorry I only scratched the surface of those questions.
 
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