Emily Rogers: Nintendo Working on Unannounced Wii U Game [Update: Paper Mario]

People don't want Sticker Star 2 and would want a traditional Paper Mario RPG like the first two games. But we have no idea what the game even is, so people being upset is perfectly reasonable.
Being cautious or not optimistic is perfectly reasonable, but being upset at this stage is frankly weird.
 
The Paper Mario series has deviated from what people loved about the first two, once in a great way and again in a flawed way. There have not be enough installments since The Thousand Year Door to prove that the franchise won't return back to it's roots, we've had just two games that have experimented with the formula and if anything Sticker Star showed us that the core gameplay was still intact even if it was hidden upon layers of questionable design choices.
Saying "only two games" is very misleading as to the length of time it's been since a traditional Paper Mario, which is over a decade ago. There is a very great fear in the fanbase that IS doesn't want to or can't (either through inability or mandate) make a Paper Mario like the original two and we really don't have anything to suggest otherwise, especially after Paper Jam. It comes out of fear that is in no way unfounded.
 
People don't want Sticker Star 2 and would want a traditional Paper Mario RPG like the first two games. But we have no idea what the game even is, so people being upset is perfectly reasonable.

Your post started great, but something happened here. You sure you don't mean the exact opposite? If not, what are your reasons for being "upset" (lol)? The name "Paper Mario"? That's all we know about it.
 
Your post started great, but something happened here. You sure you don't mean the exact opposite? If not, what are your reasons for being "upset" (lol)? The name "Paper Mario"? That's all we know.

I guess I meant worried instead of upset. Will edit that now.
 
The focus on Paper Jam wasn't on originality as much as combining two different franchises, which whether it did well is debatable. It's the only Mario and Luigi game to stick to the Mushroom Kingdom so I'm not entirely generic is the correct term to use, it's pretty different to the other games in the series in setting. Would a Mario and Luigi X Paper Mario game have made sense in a whole new setting? I think what they did was appropriate enough but some design decisions were questionable.

Inteligent Systems had little to do with Paper Jam so we can't expect Alpha Dream's design choices to reflect on the future of Paper Mario. We know nothing so it's best just to go in with an open mind. What's with all the negativity in this thread?
All Paper Jam does is it takes the generic Mario story of Bowser kidnapping Peach and adds Paper versions of characters. I find it really hard to argue that it didn't completely waste the crossover potential.

We have seen the same locales and story in so many other Mario games that it really doesn't matter if this was a first for a Mario RPG. Also, IIRC, BiS takes place in the mushroom kingdom but it still manages to feel original.

Of course it would have made sense. They could have just as easily opened the book with the paper characters outside the Mushroom Kingdom, in any number of places.

Miyamoto demanded to have as few original character in Sticker Star as possible and then suddenly Paper Jam also has no original characters. Maybe it's just a coincidence but it worries me. It worries me a lot.
 
Saying "only two games" is very misleading as to the length of time it's been since a traditional Paper Mario, which is over a decade ago. There is a very great fear in the fanbase that IS doesn't want to or can't (either through inability or mandate) make a Paper Mario like the original two and we really don't have anything to suggest otherwise, especially after Paper Jam. It comes out of fear that is in no way unfounded.

I get your side, I just think we should wait until we've actually seen the game or at least hear any details.
 
Saying "only two games" is very misleading as to the length of time it's been since a traditional Paper Mario, which is over a decade ago. There is a very great fear in the fanbase that IS doesn't want to or can't (either through inability or mandate) make a Paper Mario like the original two and we really don't have anything to suggest otherwise, especially after Paper Jam. It comes out of fear that is in no way unfounded.

Paper Jam is made by alphadream. And still plays at its core like a M&L game.

It's not in the same situation as Paper Mario. Unless you meant to say "after Sticker Star."
 
Being cautious or not optimistic is perfectly reasonable, but being upset at this stage is frankly weird.

Sure, if you are a fan of the series, and are upset already that its going to be screwed up.

But for plenty of people, every time a unknown Wii u game comes to light its a chance that their neglected franchise they are a fan of could finally be getting a game.

Having that not pan out is always dissapointimg, but to a franchise that is already saturating the generation with plenty of releases? Yeah, they can be upset.
 
Paper Jam is made by alphadream. And still plays at its core like a M&L game.

It's not in the same situation as Paper Mario. Unless you meant to say "after Sticker Star."
Paper Jam plays like a M&L but it's similar to Sticker Star in that it's stripped of anything original in setting or characters and I don't think it's crazy to think that was due to the mandate that made Sticker Star what it was.

Essentially, Paper Jam makes it look like the forces that made Sticker Star are still at work in the world of Mario RPGs.
 
I don't get Miyamoto's opposition to original characters. If Nintendo stopped adding original characters to games at different points, we wouldn't have the massive stable of beloved characters we see today. Imagine if he put a stop to Wario or Rosalina back in the day :(
 
It does feel like Nintendo is trying to reign in the Mario franchise, only focusing on the core characters.

With that said, I liked Sticker Star and I wouldn't mind a Paper Mario that used the other "regular" characters, like Daisy or Wario.
 
Having that not pan out is always dissapointimg, but to a franchise that is already saturating the generation with plenty of releases? Yeah, they can be upset.

The last Paper Mario game came out in 2012. I mean, sure, IntSys could have waited but it's not that outrageous.
 
Paper Jam plays like a M&L but it's similar to Sticker Star in that it's stripped of anything original in setting or characters and I don't think it's crazy to think that was due to the mandate that made Sticker Star what it was.

Could be. We just don't know.

M&L 5 was also made with a lot of reused assets, and creating original characters would've required a lot more new art assets. So the lack of original characters could've been from that as well. Again, we don't know for sure.

The next entry in each franchise will likely provide answers.
 
I don't get Miyamoto's opposition to original characters. If Nintendo stopped adding original characters to games at different points, we wouldn't have the massive stable of beloved characters we see today. Imagine if he put a stop to Wario or Rosalina back in the day :(

Rosalina is one of Miyamoto's creations right? Makes sense why he wouldnt stop her. Im surprised Wario became as big as he did after Mario Land 2 considering Miyamoto had nothing to do with him.
 
What was wrong with it?? I loved the last boss
1. Unskipable cutscenes in between parts

2. No checkpoint when you get to the second phase, meaning if you die you have to repeat all the unskipable parts over again

Plus it's just a massive difficulty spike compared to everything else in the game.
 
Paper Jam plays like a M&L but it's similar to Sticker Star in that it's stripped of anything original in setting or characters and I don't think it's crazy to think that was due to the mandate that made Sticker Star what it was.

Essentially, Paper Jam makes it look like the forces that made Sticker Star are still at work in the world of Mario RPGs.

I always thought Sticker Star was Nintendo and Alphadream saying "Okay, we have a bunch of assets on the table for a new game, what do you guys want to do?.......I guess we could take Sticker Star's assets and mash them up with Dream Teams :). Great idea, here is a budget and access to the assets of Sticker Star, have fun :D!"

Nintendo went into budget-mode last year to get software out faster and like Tri-Force Heroes, Paper Jam was the result of making a brand new game using little new assets as possible to save cost.

So, the reason for the lack of Paper characters from 64 and TTYD was due to not re-using assets.

Then again, they could of asked IS's for the TTYD assets as with some tweaking they could look great on the 3DS.
 
I can honestly say Super Paper Mario is the most disappointing game from Nintendo I've ever played. Its gameplay is insufferably boring. I made it about five hours in and had to stop.
 
I don't get Miyamoto's opposition to original characters. If Nintendo stopped adding original characters to games at different points, we wouldn't have the massive stable of beloved characters we see today. Imagine if he put a stop to Wario or Rosalina back in the day :(

The story, as I understand it, is that after Super Paper Mario Intelligent Systems and Nintendo were looking at the feedback for the game. What they found on Club Nintendo surveys were that people were interested in the new gameplay mechanics and interesting uses of Paper Mario, but very few people rated the story in the games as very important to them. So this led to Miyamoto challenging IntSys to make a new Paper Mario with no new characters to be more creative with existing characters and more creative with gameplay.
 
I always thought Sticker Star was Nintendo and Alphadream saying "Okay, we have a bunch of assets on the table for a new game, what do you guys want to do?.......I guess we could take Sticker Star's assets and mash them up with Dream Teams :). Great idea, here is a budget and access to the assets of Sticker Star, have fun :D!"

Nintendo went into budget-mode last year to get software out faster and like Tri-Force Heroes, Paper Jam was the result of making a brand new game using little new assets as possible to save cost.

So, the reason for the lack of Paper characters from 64 and TTYD was due to not re-using assets.

Then again, they could of asked IS's for the TTYD assets as with some tweaking they could look great on the 3DS
.

TTYD sprites work differerently than Sticker Stars. Characters like Mario and made of up individually moving parts, even on the actual map itself. Wheras for Sticker Star, on the map it's just one complete sprite. Hence the difference in animation style (TTYD having smooth walking while Sticker Star has 2 frames for walking) and more anims.

tldr; using TTYD sprites would've required more effort for the moving parts style than SS. And budget/time was the forefront for the game as you said.
 
TTYD sprites work differerently than Sticker Stars. Characters like Mario and made of up individually moving parts, even on the actual map itself. Wheras for Sticker Star, on the map it's just one complete sprite. Hence the difference in animation style (TTYD having smooth walking while Sticker Star has 2 frames for walking) and more anims.

tldr; using TTYD sprites would've required more effort for the moving parts style than SS. And budget/time was the forefront for the game as you said.

That makes sense; never knew that. Thank you for the heads up man :D.
 
1. Unskipable cutscenes in between parts

2. No checkpoint when you get to the second phase, meaning if you die you have to repeat all the unskipable parts over again

Plus it's just a massive difficulty spike compared to everything else in the game.

It's been a while since I last played it, but I know I beat the boss on my first attempt so I never really encountered those problems. The cutscenes would be annoying for sure though. I don't think the final boss in a game being a difficulty spike is a bad thing however, too many games have disappointingly easy final bosses.
 
The story, as I understand it, is that after Super Paper Mario Intelligent Systems and Nintendo were looking at the feedback for the game. What they found on Club Nintendo surveys were that people were interested in the new gameplay mechanics and interesting uses of Paper Mario, but very few people rated the story in the games as very important to them. So this led to Miyamoto challenging IntSys to make a new Paper Mario with no new characters to be more creative with existing characters and more creative with gameplay.

If only such feedback had been taken in regards to TTYD....
 
It's been a while since I last played it, but I know I beat the boss on my first attempt so I never really encountered those problems. The cutscenes would be annoying for sure though. I don't think the final boss in a game being a difficulty spike is a bad thing however, too many games have disappointingly easy final bosses.
Games need to strike a balance between the two. Something too easy leads to disappointment but something unnecessarily hard leads to frustration and may taint feelings regarding the rest of the game.

I thought this was supposed to be revealed on Monday.

Any meltdowns yet?
Is the game being announced on Monday or was the leak previously scheduled for then?
 
The story, as I understand it, is that after Super Paper Mario Intelligent Systems and Nintendo were looking at the feedback for the game. What they found on Club Nintendo surveys were that people were interested in the new gameplay mechanics and interesting uses of Paper Mario, but very few people rated the story in the games as very important to them. So this led to Miyamoto challenging IntSys to make a new Paper Mario with no new characters to be more creative with existing characters and more creative with gameplay.

It's interesting that this was the result of the survey when one considers the reaction to SPM/SS and the general trepidation with regard to this news. You'd have thought things would have gone the other way.

I mean, I know GAF ain't the world and all, but I don't think the sentiment is exclusive to this forum.
 
Games need to strike a balance between the two. Something too easy leads to disappointment but something unnecessarily hard leads to frustration and may taint feelings regarding the rest of the game.

Very true, I just don't think this game had a last boss that was unnecessarily difficult. I don't remember being over-leveled, and if you had a solid grip on the battle system the fight is fair. I was also quite young the first time I played TTYD and not nearly as good at RPGs.
 
People don't want Sticker Star 2 and would want a traditional Paper Mario RPG like the first two games. But we have no idea what the game even is, so people being worried is perfectly reasonable.

Which people do you mean? SPM and Sticker Star are the best selling games in the franchise.
 
Better not be paper Mario sticker star Wii u. Plus I hear Mario and Luigi paper jam is a mix and is very much like sticker star.... What happened to OG paper Mario game
 
Paper Jam plays like a M&L but it's similar to Sticker Star in that it's stripped of anything original in setting or characters and I don't think it's crazy to think that was due to the mandate that made Sticker Star what it was.

Essentially, Paper Jam makes it look like the forces that made Sticker Star are still at work in the world of Mario RPGs.

I think its just because they were reusing assets to save money
 
Which people do you mean? SPM and Sticker Star are the best selling games in the franchise.

Yeah it's an interesting situation.

They're the best selling, but also have the biggest install bases.

And if something like TTYD did ~1.91m on an install base of 22 million, is Sticker Star doing ~2.24m (as of Dec '14) on a much larger install base a great result? Should more have been expected? Or is it a type of game not as dependent on install base?

who knows, these are the questions.
 
Rosalina is one of Miyamoto's creations right? Makes sense why he wouldnt stop her. Im surprised Wario became as big as he did after Mario Land 2 considering Miyamoto had nothing to do with him.

Not quite. From the 3D World Iwata Asks:

Miyamoto: When Super Mario Galaxy first came out, I was a little hung up on why Rosalina was showing up when Princess Peach was already there. I thought it was fine as long as it was only Super Mario Galaxy, and we made her design so she's a little bigger. But all of a sudden she was a regular character in Mario Kart as just a regular girl, even her size turned to normal.

Iwata: As they say, time solves all things.

Miyamoto: If I think about it now, I'm like, "What was I so hung up on?!" I guess I was still green. (laughs)
 
Paper Jam plays like a M&L but it's similar to Sticker Star in that it's stripped of anything original in setting or characters and I don't think it's crazy to think that was due to the mandate that made Sticker Star what it was.

Essentially, Paper Jam makes it look like the forces that made Sticker Star are still at work in the world of Mario RPGs.

Yeah, learning that Paper Jam seems to have gone through the same NSMBification when it comes to characters and level design as Sticker Star, has now made me pretty pessimistic about the new Paper Mario. It doesn't seem like there would have been enough time between the development of Paper Jam and the new Paper Mario for Nintendo to suddenly change their stance on the NSMBification of Mario RPGs.
 
Yeah, learning that Paper Jam seems to have gone through the same NSMBification when it comes to characters and level design as Sticker Star, has now made me pretty pessimistic about the new Paper Mario. It doesn't seem like there would have been enough time between the development of Paper Jam and the new Paper Mario for Nintendo to suddenly change their stance on the NSMBification of Mario RPGs.

For all we know the new PM was started before Paper Jam or around the same time.

That doesn't exclude it from having generic worlds, but I was just pointing it out.
 
For all we know the new PM was started before Paper Jam or around the same time.

That doesn't exclude it from having generic worlds, but I was just pointing it out.

Yeah, I know development may have been concurrent for a time, which would mean an even worse chance of generic setting/characters if the "no original characters" mentality was still prevalent.
 
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