Emily Rogers: Splatoon Switch is not a sequel, allegedly. Same for Mario Kart.

Yeah but his point and your reply was about there being no games that he couldn't play before. Being able to take a 5 year old game on the go doesn't make it new again.

Play before on the Wii U, you chopped out part of the convo, or moved the goal posts.
 
This thing is going to have like 1 or 2 original launch titles and a dozen ports isn't it?

Since the Wii U wasn't a smash success I would say the majority of people will not have played these titles before so it makes sense to give them another life on the Switch where hopefully they can leverage the investments on development for porting. All of the games were super quality products that deserved much more than the Wii U had to offer.
 
It's a good thing IMO, launching with a new platform will give these games a new lease of life. They deserve better than to be trapped with the tiny Wii U audience. It also frees up resources as these ports won't need full teams.

If Smash, Mario Kart, Zelda and Splatoon are all there within weeks of launch....this thing might just take off.

This thing is going to have like 1 or 2 original launch titles and a dozen ports isn't it?

It's going to be like every launch lineup in the last few years, yes.
 
So why is nobody asking about Retro? Would've sword we would have 3 or 4 locked threads about it.

Do you think there will be an upgrade program?

I doubt it.
Wii U owners are probably the least enticed to get a Switch at this point, except for the more disposable income gadget heavy kind that buys day 1.
 
Unsurprised. I'd expect entirely new weapons and maybe playable Octolings (or something of the like) for it to even feel like a sequel. New mechanics make a new game, not different cosmetics.

Gloves or pants can be paired with existing gear formats, in the same way Octo Tee has wristbands.

Geart_Clothing_Octo_Tee.png
 
If what I saw in that Splatoon clip is an enhanced port or remaster, then apparently I have no idea what a port is. The character models are different, animate differently, and the entire team introduction is new. The weapons may fall into prior classes but those models are different and new. The map is new, or at least has undergone significant changes on the level of Urchin Underpass' rebuild from the first game. Pants are added, which will change the entire way the current gear-ability system is balanced. The presence of new hairstyles may make other headgear more of an optional thing. No gamepad means no constant map, and means the super-jump mechanic will need to be significantly changed. That's not minor.

If this isn't being called a sequel, then OK, but it sure as hell isn't just a port, enhanced or otherwise. At the very least it appears to be a total rebuild of the original game's concept. Keep in mind how much the development team added to the game in the wake of its initial E3 reveal. A lot was added in less than a year and way more beyond that. The bulk of the team has already had a good amount of time to potentially work on this, and we don't even know whether it's actually a launch title. By next May or June...
Do you consider Super Mario 64 DS to be a sequel instead of a port? Because it, too, revamped the game's look (character models and textures). It also restructured the campaign and added three new playable characters, three new levels, three new bosses, 30 new stars, new powerups, new minigames, etc.
 
I take it, you never had a Gamecube

It's been a while. But it is definitely the darkest moment in gaming for me.

It had great exclusives, but then it just had nothing...and then one of its greatest exclusives jumped ship and got a content update exclusively for PS2!

Then Twilight Princess got held ransom for the Wii.


Nintendo consoles since GCN all have the same issue for me. I've been meaning to get a WiiU for the longest, but I refuse to pay money for a system i'm only going to use to troll around on Smash's horrible For Glory mode every now and then. Hopefully that changes with Switch, but everything just looks too familiar.


PS4 and Xbone released to pretty new tech demos and announcements of games that weren't possible on Ps3/Xbox. Switch is debuting with a Zelda game that's also releasing on WiiU, a game that already launched on WiiU, and a port of a 5 year old elder scrolls...outside the portability i dont really know what to be hype for.
 
Nintendo is finally following up the latest industry trends. After all, the PS4 is still getting enhanced ports over three years after launch.

Finally? Do we not exist in a world where Nintendo remade/rereleased games for the gameboy color, SNES, GBA, DS, 3DS, N64 GameCube, Wii, and Wii U.

I can name at least one remake/remaster being sold on literally every major Nintendo platform since the SNES.
 
Oh, you mean like people have been doing this gen already, with no value added other than 1080p and maybe free DLC a year later? That they have been happy to do? Why is this only a bad thing now that Nintendo is doing it, and making seemingly substantial changes to their games to boot?
Do you live in a bubble? People have been criticising remasters since the ps4 and xbone came out. Knock it off with this bullshit.
 
Finally? Do we not exist in a world where Nintendo remade/rereleased games for the gameboy color, SNES, GBA, DS, 3DS, N64 GameCube, Wii, and Wii U.

I can name at least one remake/remaster being sold on literally every major Nintendo platform since the SNES.

The NES had arcade ports, as well, which should count. Even if they weren't really enhanced, but were more often scaled down.
 
Finally? Do we not exist in a world where Nintendo remade/rereleased games for the gameboy color, SNES, GBA, DS, 3DS, N64 GameCube, Wii, and Wii U.

I can name at least one remake/remaster being sold on literally every major Nintendo platform since the SNES.

I mean parading remasters front and center and making a big deal of them and taking spotlights in launch lineups. That was never as significant as this gen, where remasters make up an arguably large portion of the system's libraries.
 
Nintendo is finally following up the latest industry trends. After all, the PS4 is still getting enhanced ports over three years after launch.



Well, PS3 owners of games that got enhanced ports on the PS4 often needed to pay full price again as well, unless said games were released at a reduced price.

Maybe these games will be $40~50.

Yea but with the PS4 and BOX one you were often getting sizeable jumps in graphical quality coming from the previous generation. Many remasters are also, in fact, reduced in price. People also bitched about them plenty. People have the right to bitch and moan in here until Nintendo gives them a reason not to.
 
Because Switch graphics are the same as Wii U or maybe slightly better. A new Mario Kart is a bit pointless.

The best bet is to take the one they have and add new mechanics, tracks snd characters.

I can see you can now have 2 items
I can already see a new character

Add a ton more tracks and new cups and rename.the game

Mario Kart Switch and release it for launch.


Then for the sequel Nintendo can try something completely different my suggestion would be Smash Bros Kart with weapons, tracks atndjd characters from other games like Metroid.
 
Since the Wii U wasn't a smash success I would say the majority of people will not have played these titles before so it makes sense to give them another life on the Switch where hopefully they can leverage the investments on development for porting. All of the games were super quality products that deserved much more than the Wii U had to offer.

I'm fine with the ports, but my concern is that a lot of those looking to buy a switch early, probably already owned a Wii U and some/most of those games. That said, I personally don't have a problem with it as long as there is enough new content, either in the ports, or with newly released titles, to keep me busy as a Wii U owner.

Because Switch graphics are the same as Wii U or maybe slightly better. A new Mario Kart is a bit pointless.

The best bet is to take the one they have and add new mechanics, tracks snd characters.

I can see you can now have 2 items
I can already see a new character

Add a ton more tracks and new cups and rename.the game

Mario Kart Switch and release it for launch.


Then for the sequel Nintendo can try something completely different my suggestion would be Smash Bros Kart with weapons, tracks atndjd characters from other games like Metroid.

Add a true battle mode to MK8 Switch, and I would easily purchase it again as someone that's owned MK8 since launch.
 
I still imagine Nintendo could easily just brand the NS Splatoon as a sequel since they seem to be going the extra mile in terms of revamping the presentation. There's not really much that would be required of it in order to reach a sequel definition. I don't think the Emily Rogers tweet is indicative over how the game is going to be, the only thing it reaffirms is that Splatoon made it's way to the NS - possibly with the assumption that it was going to be just a port. Mario Kart 8 being a port is more explicit in comparison.

Do you consider Super Mario 64 DS to be a sequel instead of a port? Because it, too, revamped the game's look (character models and textures). It also restructured the campaign and added three new playable characters, three new levels, three new bosses, 30 new stars, new powerups, new minigames, etc.

Super Mario 64 DS is a remake, and it didn't come out two years after it's original version. Not to mention, Splatoon is the kind of game that isn't that hard to take, expand and call a sequel since it thrives mainly on the content it offers in a multiplayer capacity. Aside from making a new single player mode to go along with it and adding more modes/local multi/possibly tournament functionality, what would Splatoon "need" to be a sequel instead of a re-release? It's like how if you compare the BlazBlue games, they might look the same even though they're still considered sequels.
 
I was confident about Mario Kart and Smash Bros. transitioning over to the [Nintendo Switch] since E3. It was just extremely logical. I also added Splatoon to that idea of thinking, but additionally I want to posit this.

Splatoon was very successful. However, it was successful under the restraints of an unsuccessful platform and very limited consumer base. Now, Nintendo wants this franchise to stand along their big multiplayer IPs (Smash, Mario Kart). The Nintendo Switch is an opportunity to go for even bigger numbers. Not only would it not make sense to let all the Splatoon content die on the Wii U, but the idea of introducing a title named Splatoon 2 for the first time to an audience, is a marketing disaster. It really makes sense to take those big 3 multiplayer IPs, and build on them, release them as strong updates early in the Nintendo Switch life cycle to a potentially BIG audience.

Meanwhile, the rest of Nintendo's R&D can actually focus on delivering a mix of BIG new entries, and original titles. But it doesn't make sense to let three of their biggest multiplayer games, vanish on the smallest user base ever.
A sequel is not required to have "2" anywhere in its title, and once that's gone the casual market wouldn't care as its not a story-driven.

If someone wanted the full Splatoon experience it's already impossible, maps have changed and updates have been made, only people who bought the game at launch would have the true full experience. Even for the paranoid that would care about not playing the prequel (yet somehow haven't played it already), they're still ultimately missing out on part of the community's memories, and they can never be truly fulfilled.

Start a new chapter and move on.
 
I mean parading remasters front and center and making a big deal of them and taking spotlights in launch lineups. That was never as significant as this gen, where remasters make up an arguably large portion of the system's libraries.

it makes sense when you consider the attach rate of those games on Wii U as well as how many units the Wii U sold

these games were both extremely well received by the people who played them and totally slept on by a significant chunk of the gaming population due to not owning the hardware that played them
 
Do you consider Super Mario 64 DS to be a sequel instead of a port? Because it, too, revamped the game's look (character models and textures). It also restructured the campaign and added three new playable characters, three levels, three new bosses, 30 new stars, new powerups, new minigames, etc.

It's a remake. Like the Pokemon remakes, except with fewer graphical improvements.

Either I have a different definition of port/remaster than other people, or these are same engine iterative sequels. Which is an important difference for marketing at least. If they manage to carry over all the previous content, well more is better, especially with these two content light games.

With Splatoon I suppose it'll be easier to determine the status of when we see the single-player. If it's the same, then that's a strong argument for remaster. If it's different, definitely a sequel.
 
Guessing iit's more of an in engine sequel. Single player should be new and multiplayer will bring some new maps, guns and skills to the mix but retain a lot of the old stuff.

Mario Kart adding 4 extra cups as an extra DLC season included would be great, probably better than a new stand alone 8 cups game.

Smash will probably be relatively unchanged. Maybe a few bugs and ui issues. Maybe tweak classic mode and stuff, but not much beyond that.

Why would they add stuff to MK8 but leave Smash unchanged?
 
Do you consider Super Mario 64 DS to be a sequel instead of a port? Because it, too, revamped the game's look (character models and textures). It also restructured the campaign and added three new playable characters, three new levels, three new bosses, 30 new stars, new powerups, new minigames, etc.

A lot of the things it did add took away from the original game, and the rest were mostly harmless additions.

The concern is that Switch Splatoon may well not *feel* or *play* the same as it once did due to the lack of real-time map and launch points.

I think they'll map jumping to buttons, not sure how they'll do as detailed a map without making a cluttered HUD though.
 
If Splatoon is just a port with a few more features, then how are they handling Splatfests? Holding them only for the Switch version, or dropping then entirely and doing something else?
 
Oh cool, I must have missed the launch lineup announcement.

I'm going to assume most of the launch window (first year or w/e) will consist of ports.

I think only ones I'd consider re-purchasing is mario kart and splatoon. Don't care for smash. But if true, sucks for wii u owners. Got beta-tested, oh well.

If Splatoon is just a port with a few more features, then how are they handling Splatfests? Holding them only for the Switch version, or dropping then entirely and doing something else?
Splatoon looks more than just a port so far. The development for the wii u version is finished meaning no more dlc and I don't think there's anymore splatfests. The NX version probably have splatfests, and updates
 
Good move from them since they can double dip on titles that didn't get anywhere near the ceiling because of Wii U failure and good for consumers since less of a drought at launch window. Not like that many Wii U owners exist to feel burnt out on.
 
Do you consider Super Mario 64 DS to be a sequel instead of a port? Because it, too, revamped the game's look (character models and textures). It also restructured the campaign and added three new playable characters, three new levels, three new bosses, 30 new stars, new powerups, new minigames, etc.

I would call that a "remake", personally.

I'm not going to buy the same games that were released last year again lol fuck you nintendo

Tomb Raider and The Last of Us got enhanced ports literally a year later and people bought them. Weren't they full-price, too?
 
I think they'll map jumping to buttons, not sure how they'll do as detailed a map without making a cluttered HUD though.

Map it to the - button, most first party Wii U games used that button to switch to the second screen anyway, and most shooters have a detailed scoreboard when you press the same button also? What's different from that compared to moving your head down to see what's going on the gamepad, they both block your normal peripheral view anyway?

As for jumping... I got nothing.
 
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