sendit
Member
I'm starting to think Don Mattrick did a better job from 2007 to 2013 (6 years) versus Phil from 2013 - Present (10+ years).Bring back the one and only console exclusivity breaker
360 (Don)
Xbox One (Donhil)
Series S/X (Phil)
I'm starting to think Don Mattrick did a better job from 2007 to 2013 (6 years) versus Phil from 2013 - Present (10+ years).Bring back the one and only console exclusivity breaker
The XSS makes sense. As soon as they let one dev drop a feature the S would be getting Nintendo level 3rd party feature sets.I figure bad outlook vs PS5.
Same as not releasing split screen on XSS; bad outlook for S. Though barely anyone likely uses the feature.
It is quite telling how slowly but surely stories of devs having trouble working around the Xbox Series S limitations are emerging. As the generation continues we will hear more and more about this.
$20 says MS makes an exception for GTA VI.
What would GTA VI be doing that would need an exception? Was there some groundbreaking feature announced other than drive around city, watch cutscene, do crime?$20 says MS makes an exception for GTA VI. Either that or it's skipped on Series consoles. Rockstar has to make a game that will span another 3 console generations, they will not cripple their marquee title for a thoughtless console designed with 8gb of useable memory. And if you think lower resolution = problem solved you've willfully buried your head in the sand.
Pretty much what they're doing, It will take more than 6 months and they will prioritize supporting the PC and PS5 versions in the meantime instead.Just scrap the Xbox version. It’ll only had a few sales any way
You are severely underestimating how much memory is used for AI, especially in a game like GTA with all of the pedestrians, cars and cops. Then there is online where you have all of that plus the state of all of the other online players.What would GTA VI be doing that would need an exception? Was there some groundbreaking feature announced other than drive around city, watch cutscene, do crime?
He really hasn't. It's important to remember that the Xbox 360 owes all of its success to Sony's fumbling with the Playstation 3. The PS3 made the Xbox 360 successful.I'm starting to think Don Mattrick did a better job from 2007 to 2013 (6 years) versus Phil from 2013 - Present (10+ years).
360 (Don)
Xbox One (Donhil)
Series S/X (Phil)
Good bet that MS will turn a blind eye to any GTA6 policy violations if it hits technical hurdles, but little to no chance that GTA6/GTAO will have roaming online splitscreen.
System Memory (1536MB Total)
Shared Memory (CPU/GPU - 128MB)
- Sound: 553MB
- Havok Scratch: 350MB
- Game Heap: 318MB
- Various Assets/Entities: 143MB
- Animation: 75MB
- Executable/Stack: 74MB
- LUA Script: 6MB
- Particle Buffer: 6MB
- AI Data: 6MB
- Physics Meshes: 5MB
Video Memory (3072MB)
- Display list (2x): 64MB
- GPU Scratch: 32MB
- Streaming Pool: 18MB
- CPU Scratch: 12MB
- Queries/Labels: 2MB
- Non-Streaming Textures: 1321MB
- Render Targets: 800MB
- Streaming Pool (1.6GB of streaming data): 572MB
- Meshes: 315MB
- CUE Heap (49x): 32MB
- ES-GS Buffer: 16MB
- GS-VS Buffer: 16MB
What would GTA VI be doing that would need an exception? Was there some groundbreaking feature announced other than drive around city, watch cutscene, do crime?
He really hasn't. It's important to remember that the Xbox 360 owes all of its success to Sony's fumbling with the Playstation 3. The PS3 made the Xbox 360 successful.
You are severely underestimating how much memory is used for AI, especially in a game like GTA with all of the pedestrians, cars and cops. Then there is online where you have all of that plus the state of all of the other online players.
It really is a piece of garbage.Pretty much what they're doing, It will take more than 6 months and they will prioritize supporting the PC and PS5 versions in the meantime instead.
AI in GTA?You are severely underestimating how much memory is used for AI, especially in a game like GTA with all of the pedestrians, cars and cops. Then there is online where you have all of that plus the state of all of the other online players.
GTA V is 10 years old by now. You would hope that their next GTA, 2+ console generations later, would be a huge step up in AI and physics. That will all take a lot more memory than 2 generations ago. Maybe I am overestimating what GTA VI will be and they are able to scrape something passable out on the S.AI in GTA?
All I'm saying is that GTA V has everything you're talking about and it runs extremely well on low spec systems and Series S doesn't have a problem with it. I'm not inclined to believe that Rockstar is looking to break the fourth wall in anything other than MMO revenue generation with GTA VI, so I would expect lower spec machines to be able to run it at 1080p/30 without much trouble.
You would hope, but let's be real. They're probably not going to go for a huge step up in AI and physics. Any meaningful change is going to be in the online portion and a lot of the heavy lifting for that will probably be server side. GTA V is 10 years old, but it has received upgrades in subsequent generations. It's not the same game that released 10 years ago on PS360.GTA V is 10 years old by now. You would hope that their next GTA, 2+ console generations later, would be a huge step up in AI and physics. That will all take a lot more memory than 2 generations ago. Maybe I am overestimating what GTA VI will be and they are able to scrape something passable out on the S.
The other thing to keep in mind is that if they support an 8 GB system now, they will have to for the next ~10 years when consoles may have 64 GB by then.
Exactly. It's GTA . They're not going to go all out on AI, animation and physics because they literally never have.Forget about visuals for a sec (still a BIG problem). Next gen AI, animation, physics and lines of dialogue all cost data. Again, it's GTA VI.
It was a move out of desperation. They couldn't compete head on with Sony so had to make this half assed weak hardware.Such a terrible decision by Phil
Just really bad strategy and thought leadership on his part that’s going to hamstring this gen
Jesus Christ.
It was a move out of desperation. They couldn't compete head on with Sony so had to make this half assed weak hardware.
All I'm saying is that GTA V has everything you're talking about and it runs extremely well on low spec systems and Series S doesn't have a problem with it.
Exactly. It's GTA . They're not going to go all out on AI, animation and physics because they literally never have
Looks like a man giving a diplomatic answer to avoid damaging his relationship with one of the two console manufacturers where he plans to ship his game.Baldur's Gate 3 Lead Says Xbox Series S Isn't Holding Back Current-Gen
Swen Vincke likened developing for the Xbox Series S to minimum spec PCs and the Nintendo Switch.www.thegamer.com
"Larian Studios CEO and Baldur's Gate 3 creative lead Swen Vincke says that "the platform is perfectly fine".
"Do I think it holds [gaming] back?" Vincke said in an interview with Skill Up. "It just defines certain parameters within which you have to develop. There are ways of doing that - it just takes development effort [...] Despite us having grown, we don't have infinite resources. That means we can't do everything at the same time."
Looks like more a question of resources.
Looks like more a question of resources.
I know enough to know that current-gen games have been bloated, poorly coded trainwrecks on PC. Gotham Knights, Jedi Survivor, Hogwart's Legacy...they all tell the same story. The more resources they are given, the more shortcuts are taken.
By shortcuts, I don't neccessarily mean programmers. I mean the whole process. So yes, greedy, shortsighted publishers who see the games meet the minimum performance requirements and then rush it out. 2023 has been a really rough year for PC ports especially. And the culprits are all games using current-gen consoles as baselines. It would be ignorant of me to see past that correlation. Now whenever a game is current-gen only, I just assume PC version is a complete travesty of stutters and underwhelming performance. Saves me the disappointment.It's not the first generation with trainwrecks and it will not be the last. The idea that Series S keeps them in check is stupid, sorry. If they really are incompetent, they need more resources not less, and they are not going to become exoerts because of the restraints because management is not going to give them time.
i don't believe that it's only a matter of ability though, and because X number of games launched with problems on Y platform, the statements of other devs for Series S are wrong.
Not all just luck IMO. Sony made smarter decisions from the start. Despite SeX being more expensive in manufacturing, the performance differences are neglible. In fact, PS5 is better in some technical aspects despite being the cheaper construction. The Dualsense was also a 200 IQ move. It really transforms games with the haptics. In Ratchet, you feel every step the character takes in a distinct and subtle way. It just feels good. And finally, Sony were quick to patch their best PS4 games for PS5 support. This urged on faster adaption.baldur gate vs starfield is something sony never saw it coming. ps only gamers can have lengthy discussion on bg3 without feeling left out by starfield hype.
It is really their lucky generation. everything just went their way. the cheap ssd crash! the shortages mitigating cross gen crap! the fast 6nm turnaround. MS attention held up by actiblizzard lawsuit
It wasn't lucky to predict that standard M2 SSD prices were going to follow a standard technology adoption curve - it was basic common sense. Just as it was common sense that the proprietary Microsoft SSD expansion was going to stay high price for much longer - anyone who's been in technology for any length of time could have predicted that. Not lucky, good planning.baldur gate vs starfield is something sony never saw it coming. ps only gamers can have lengthy discussion on bg3 without feeling left out by starfield hype.
It is really their lucky generation. everything just went their way. the cheap ssd crash! the shortages mitigating cross gen crap! the fast 6nm turnaround. MS attention held up by actiblizzard lawsuit
"Baldur's Gate vs Starfield" is something that only gaming blogs and try-hard console warriors could come up with. Those are really different types of games.baldur gate vs starfield is something sony never saw it coming. ps only gamers can have lengthy discussion on bg3 without feeling left out by starfield hype.
It is really their lucky generation. everything just went their way. the cheap ssd crash! the shortages mitigating cross gen crap! the fast 6nm turnaround. MS attention held up by actiblizzard lawsuit
FF16 situation come to my mind when come to this issue. dropping Series S support at launch is one of reason why the devs end up releasing a time exclusive game on PS5 instead. later not suprise if FF7 Remake devs also gonna mention simillar things.
recently Square Enix claim they commited to release more game on Xbox. even if the CEO didnt sugarcoat things for sake of the moment, i can see that similliar situation with FF16 could still happened due to Series S despite even if they end up genuinely want to release their game on Xbox platform. in the end devs cant help but would prioritize their development and launch window.
kind of waste, to think that MS did lot of right things at very beginning compared to last gen, but later afterward its like they purposely throw wrench toward themself and end up jeopardize everything.
they should has a really good start of generation if they didnt done this to themself.
But how extensively they tested it? Could you give us a link?I read on reddit that by launching the game with "SteamDeck=0 %command%" on steam deck it's possible to activate the splite screen mode. They commented that it run between about 25-30 fps, so I don't understand the problem with the s-series. We're talking about a handheld with a ryzen quad-core with 1.6 tflops...
"Keep devs in check". It's astounding where mental gymnastics can get you.I don't mind a lower specced model to keep these devs in check. If Rockstar was able to pull off RDR2 on an Xbone, then the Gotham Knight devs have no excuse for their complete failure on current-gen only systems.
Bullshit. They have improved the npc behaviour and systems every gen. Gta 5 and 4 came out in the same gen so there wasn't much improvements. Devs are always limited by what the system can do, and rockstar absolutely pushes it. The series S will limit how much they can push.Exactly. It's GTA . They're not going to go all out on AI, animation and physics because they literally never have.
And lines of dialogue? How would that impact anything? Are you saying that dialogue can't fit in Series S?
This is going to be interesting see. JRPGs originally were copying the CRPGs in the 1980s. But since the home consoles were more popular in Japan, they had adopted the mechanics for the gamepad and console's hardware limitations. Also adding their own ideas, the turned based JRPGs became it's own big subgenre (in the RPG genre).The real question will sony fans take well towards a real hardcore rpg. They (and I) very much love the walky talky sections of sony fp and Bg 3 having a cinematic camera for dialogue trees is fantastic. But this combat system is not some Persona 5 rock paper scissor shit.
You mean continue to hamstring this generation...Such a terrible decision by Phil
Just really bad strategy and thought leadership on his part that’s going to hamstring this gen
Well no shit, it not only runs on a lower targetted res on the Steamdeck, but it also benefits from more shared RAM (16 GB for Deck vs 10 for Series S).I read on reddit that by launching the game with "SteamDeck=0 %command%" on steam deck it's possible to activate the splite screen mode. They commented that it run between about 25-30 fps, so I don't understand the problem with the s-series. We're talking about a handheld with a ryzen quad-core with 1.6 tflops...