Nice, but I don't think this unlocked for me for some reason. I got a Microtransaction Gun instead.
edit: nvm, quote from devs on Steam forums:
We've got this fixed and it will be in our first patch (coming very soon). After patching you'll get the Cobalt Hammer on startup. (And you'll get to keep the MTX gun, sorry for the mixup!)
It says the game runs at 60fps... I already have it but need to go home and play it (currently at work)... in two hours I will have some impressions about that and how it controls on PS4...
It says the game runs at 60fps... I already have it but need to go home and play it (currently at work)... in two hours I will have some impressions about that and how it controls on PS4...
needs 3 blanks, thats fine, but then he needs 3 keys and 120 money, which means A) you cant use keys or money on floors 1 and 2 (hes on floor 2), and B) you have to be lucky with getting keys to drop AND the store having a key that you can buy and still pray that you get enough money. I had 3 keys and 100 money after killing the boss (had to buy a key, and I actually used one by mistake during the run lol) and then went to floor 3 and he wasnt there, it has to be floor 2
Finding this very difficult to play while fucked up. There is a lot more going on than in Nuclear Throne(my current daily game.) More buttons and a different style and control scheme to this one. Playing KB+M. Is the controller any easier/better layout?
Finding this very difficult to play while fucked up. There is a lot more going on than in Nuclear Throne(my current daily game.) More buttons and a different style and control scheme to this one. Playing KB+M. Is the controller any easier/better layout?
Man its always so upsetting when you have a locked door and there's not a single key in sight. There was some characters locked up in a cell and it was a different type of key from the common ones.
And to the people asking about PS4 preformance the game run great I've had momentary hitching before going through doors a few times I guess as the game is trying to generate a big room, but other than that I haven't run into anything, at least not anything I could notice.
Do not move around before you enter a new level.
I was moving before that "big bullet" that's carrying you to the next floor stopped moving and I was stuck "below" it or something. Had to restart my game....
So for the cobalt hammer and microtransaction gun, you can still unlock them in-game without a key, right? It's just that the key unlocks them earlier?
Thanks for thr link. I entered the code they gave me, but I'm not sure what it actually does. Did it enter that item into the weapon pool? Or do I start out with this weapon?
Played this for two hours now, and I'm having a blast!
- They nailed the most important thing: the feel of the combat. The screen has just the right amount of shake when you fire, enemies flash and react when they get hit, a satisfying sound plays each time you take down an enemy, and the amount of chaos you can cause in each room is awesome (and persistent, you can come back to a room later and everything that happened there will still be on full display). Getting the feel right is absolutely the number one most important thing in any game, so it's awesome that they got it right here.
- There's a great amount of personality throughout the game. Enemies are clever and well animated, the guns have plenty of humor infused in them (small gun spoiler:
I got a t-shirt cannon that doesn't do much damage, but it does stick t-shirts to enemies
), and the whole game just seems playful. It's great.
- I love the Ammonomicon. Lets you quickly take a look at what you've collected and what you have left to collect. Holy shit there are a lot of guns and items in this game.
- The music is great!
So yea, having a blast so far. If you're a fan of roguelites (particularly Nuclear Throne) I can't see how you wouldn't love this game.
I do have one small problem though that I'm hoping people here can help me out with. I use an Xbox Elite controller with my PC and almost never have problems with it, but I'm having a couple issues in Gungeon. First, when the game loads up the initial menu with the three options, the cursor is constantly cycling through the options with no way to stop it. Oddly though, once I get into the actual game, the controls have no more issues. However, I'm also having an actual issue with the way that the rumble works. Put simply it often just doesn't turn off, so I'll clear a room, then the controller with rumble constantly until I go into another room (or sometimes it will keep rumbling even then until some arbitrary action happens). This is actually really, really annoying as it totally throws off the rumble in the game, and it's really annoying to have the controller just constantly rumbling in my hand. I don't really want to turn the rumble off, though, as it's yet another thing that makes a contribution to a games feel.
Anyone else experience this issue? Anyone find a way to fix it? One thing I already did try was plugging the controller into a different USB port, but that did nothing. Any help would be greatly appreciated.
I dunno, the hunter crossbow is a really good sniper rifle-esque weapon to start with as well.
I like that the basic pistols are kinda all different from one another. Is the Marine one the only one you can't hold the trigger down on though? I also like they have unique animations as well, even in the weapon frame in the UI when you fire and reload.
The only annoying thing that produces some laughter out of me is when the pilot's lockpicks just fail.
The charge gun that plays pop goes the weasel when you reload is hilarious. And I got the demon head once, man I wish that would drop more.
From what I've gathered from dev comments, footage, and impressions, there are three aspects to the progression:
1) Meta-progression spread across playthroughs. Things you do in early playthroughs can have effects on later playthroughs (i.e. something you do results in a boss appearing later)
2) The Isaac-style progression of new weapons and items being added to the pool of loot that you can find in the dungeons
3) The Necrodancer-esque progression where your hub world grows more lively and gains more NPCs, opening up new shops and other elements as you play
It's still a roguelike.
You unlock items, power ups and stuff you can find around in the gungeons as loot, the central hub gets populated with characters you can interact with (some are sellers, some give you tasks, others are just downright mysterious), but eventually when you start your run you're always back to square one, with the standard set of weapons (depending on the character you choose) and nothing else.
So yeah, it's ultimately a roguelike, and if you hate those mechanics, it's hard this game will change your mind about all that.
Thanks folks, definitely not for me. Got excited for a moment that it was something that had checkpoints and progression (without having read up on it), but I really hate roguelikes. Appreciated!
Probably sound like a broken record by now, but thank goodness the game is as good as it is because the hitching when you kill an enemy is still annoying af.