So it's May, 10th anniversary of the US launch. Bets on getting some news this month?
Persona 5 is great and all but... gonna be needing that EOV y'know.
I've been scratching the dungeon crawler itch with Dungeon Travelers 2 lately. By far the best of the bunch on Vita compared to Demon Gaze, Operation Abyss, and CG. It's not quite as good as EO but it does a lot of things right that these other (non-EO) games mentioned don't.
People talk that game up, but every time I look up gameplay it looks like garbage.
I got bored pretty quick with Demon Gaze and Operation Abyss, so I just haven't bothers with that one.
It is immensely better than DG and OA, but still not as good as EO. DG/OA/CG all had pretty boring gameplay (at least CG had a narrative that compelled me to finish the game, unlike the other two), but DT2 has class advancement, skill trees, complex dungeon maps, lots of varied enemy formations similar to EO, and some challenging boss fights throughout the game that have kept me very engaged. Probably the only real bad things I can say about DT2 from a gameplay perspective are that gear enhancement has a completely unnecessary time-wasting randomness to it (but at least it doesn't require save-scumming) and that the class balance is not as good as more recent EOs, but in the same way as EO that imbalance doesn't really start to show until very late into post-game fights. Well, and that you don't make your own characters, so some classes are not accessible for the early part of the game, which is a bummer for people like me who enjoy the character building style of EO, but it doesn't hold you back in gameplay terms. I think most EO fans would actually enjoy DG2 if they gave it a chance because it has a lot more in common with EO than those other Vita games.
lmao this sarcasmI've never been so excited for a game release that I don't even want to play.
Maybe we need to play reverse psychology with Atlus.
I was thinking satanic ritual with deer blood and broccoli.Maybe we need to play reverse psychology with Atlus.
I feel like this is a reference to something from the games I should be getting but is going over my head.I was thinking satanic ritual with deer blood and broccoli.
So what you're saying is we need to buy The Caligula Effect?
I was thinking satanic ritual with deer blood and broccoli.
Deers are just deers, and Atlus Japan likes representing Yggdrasil with broccoli on places like Twitter.I feel like this is a reference to something from the games I should be getting but is going over my head.
I mean, worst comes to worst, we can always go out into the woods with some graph paper and antagonize the wildlife.
I feel like this is a reference to something from the games I should be getting but is going over my head.
I mean, worst comes to worst, we can always go out into the woods with some graph paper and antagonize the wildlife.
I'm down for this.I mean, worst comes to worst, we can always go out into the woods with some graph paper and antagonize the wildlife.
It is because you like FFXV
I volunteer for holding them at any rate.
Cowards we don't need no stinking warp wires, waste of money.
You're just going to give them all to the squirrels the first chance they get.
Pfft I've already learned my lesson. Next one is totally gonna give us an awesome reward!
(・ω・b
that's not thicc, but i share your painThere is a profound lack of THICC Elf-lady art.
What gives?!
Though I can't speak for 5 (yet), the remakes are major overhauls with a ton of gameplay elements changed around. Though the basic stratum themes and progression are the same, the labyrinth layouts are a lot different. The classes are rebalanced. There's lots of quality-of-life improvements (like better mapping toolsets). They're just big updates in general. Though I do prefer Untold 2 in part because the Grimoire Stone mechanic is a lot more intuitive and one can play through the whole game in Classic Mode without missing out on any areas to explore.So if someone already played 1 and 2, do you think it'd be worth it to pick up the remakes(or maybe just one of them)
Kind of wondering if I should make a stop over to them before taking on 5. Like, do they offer anything interesting that 5 or their original versions do not?
Don't want to burn myself out too much but I also don't want to skip them if there's something unique about them
I've been thinking about how good the Abyssal Shrine is, perhaps the best stratum in the series. The gimmick is not too frustrating or too easy, and it's fun to run around aggroing FOEs then shutting them off with gates. The music is great, and I love how were basically charging into the enemy stronghold to find a portal to the next stratum. There's the floor where you walk into an open room and FOEs pop up on all sides and you have to basically dance between all of them to escape is one of the best parts of the labyrinth.
To add to this, individual floors usually have brand new FOE types and puzzles/gimmicks, and both games add new classes (U1 got 2, with both exclusive to its story mode, while U2 got 3, with 1 being story mode-exclusive and one being classic mode-exclusive, but DLC). Both also add new dungeons. U2's is fun but U1's is pretty lackluster, even if the new bosses are fun. Also, U1's grimoire system was designed for crazy people, while U2's is much more manageable but still luck-based.Though I can't speak for 5 (yet), the remakes are major overhauls with a ton of gameplay elements changed around. Though the basic stratum themes and progression are the same, the labyrinth layouts are a lot different. The classes are rebalanced. There's lots of quality-of-life improvements (like better mapping toolsets). They're just big updates in general. Though I do prefer Untold 2 in part because the Grimoire Stone mechanic is a lot more intuitive and one can play through the whole game in Classic Mode without missing out on any areas to explore.
I really like most of U2, and it's got my favorite map layouts and puzzles in the series, but one thing really holding the game back for me regardless of mode is the boss design. Their HP totals are really bloated, and the devs designed their attack patterns like they usually make the superbosses (oddly punishing, really pattern- and memorization-based). They're among the least-fun in the series.
I'll probably skip 1 and get 2.
I played both when they were new so technically it's been longer since I played 1 than 2, but for some reason I still remember 1 pretty vividly. I remember all the stratums, their music, and the environment. Even the characters. I guess since it was my first experience it left an impact.
I tried to remember stuff from 2 but drew a blank lol. I don't even remember what the last boss was. I remember... the uh... Sakura stratum though. Mainly because I distinctly remember just sitting there to listen to the music! Also I remember the Gunner's tsundere looking face
I figure that means 2 might feel more fresh
Actually, can you change back to the original OST as an option in those games?
Happy Etrian Odyssey day. If we don't get any announcement today then game is dead.
Yay.
Since it is the 10th anniversary of the franchise in NA, talk about how you discovered EO or what made you buy a game in the franchise? Would be nice.
I'd spent an inordinate amount of time building parties and drawing maps on graph paper while playing Wizardry V back in the day, so I knew exactly what EO was going for right from the start. Even the rough first entry exceeded my expectations with its great character designs, background music and quality-of-life details (like warp wires). It was a perfect fit for the things I liked in an RPG.Since it is the 10th anniversary of the franchise in NA, talk about how you discovered EO or what made you buy a game in the franchise? Would be nice.
Since it is the 10th anniversary of the franchise in NA, talk about how you discovered EO or what made you buy a game in the franchise? Would be nice.