So about EOU1, I was wondering if my team is ok for beating the game, including the optional floors. My team is:
Landsknecht for doing physical damage / Protector for defense skills / Dark Hunter for status ailments
Medic for healing / Alchemist for elemental damage.
EO3's sea map was pretty abysmal, imo
The rest of that game was great. Princess class for lyfe.
I really liked the sea map but I did use a guide at times.
I really liked the sea map but I did use a guide at times.
That party can handle expert mode postgame floors in EOU just fine but probably will not be able to handle the final boss very easily because he's basically immune to binds and ailments and you can't count on using Bait consistently against him. However, with good grimoire setup DH can still deal good damage. You will want star-rank Whip Mastery, Wrath's Might, and Action Boost, at minimum, for your DH's grimoire.
If you're not playing on expert modeyou can probably beat him once you learn his pattern. Even on picnic mode the postgame boss can easily wipe you out if you don't pay attention to his attack patterns.then switch to expert mode
I loved Etrian Odyssey, it's one of my favorite DS games, but honestly I kind of hate the postgame bosses. I don'[t think it's fair to say "well, tehse bosses can only be beaten with this one specific party setup. If you don't have it, too bad, go spend like another dozen hours grinding up some new characters from nothing!" No, I'm not going to do that. And I didn't, and it's why I never beat any of the super-strong bosses at the end of the postgame floors, even though I did otherwise fully map out that last stratum.
See, my EO1 party doesn't have a medic with Immunize, doesn't have a Protector in the party at all, and does have a Hexer. That's fine for everything in the game up until some of the postgame-content bosses, which suddenly are near-impossible without specific skills which I don't have and would take a LONG time to train up. That's not fair game design...
I loved Etrian Odyssey, it's one of my favorite DS games, but honestly I kind of hate the postgame bosses. I don'[t think it's fair to say "well, tehse bosses can only be beaten with this one specific party setup. If you don't have it, too bad, go spend like another dozen hours grinding up some new characters from nothing!" No, I'm not going to do that. And I didn't, and it's why I never beat any of the super-strong bosses at the end of the postgame floors, even though I did otherwise fully map out that last stratum.
See, my EO1 party doesn't have a medic with Immunize, doesn't have a Protector in the party at all, and does have a Hexer. That's fine for everything in the game up until some of the postgame-content bosses, which suddenly are near-impossible without specific skills which I don't have and would take a LONG time to train up. That's not fair game design...
I'm of two minds of the world maps in 3 and 4. I like them...just not in this game. One town. One dungeon. Story that unfolds as you get deeper/higher. Please get back to that.
This is a perfectly valid complaint for one that is addressed in two and beyond by making it much, much easier to adjust your party makeup by making the retirement penalties less severe and offering up ways to relevel quickly. 4 goes a step beyond and makes almost every single party viable for all of the post game content including the megaboss.
I actually really dig the airship map in IV. I like the sense of progression it adds to the adventure. I liked discovering the smaller caves as well. I'd like to see it return in EOV
If we ever even get EO V ;_;
It doesn't really help that, unless you have a TON of time on your hands (like, dozens of hours at the least), the level cap is 70 in the original EO.
I'd love for EO5 to go back to basics. Fuck Story mode, Fuck orchestrated music, fuck Picnic mode, we EO1 now.
Eh, the overworld in EO3 was kind of amusing. I mean, it was basically just this little puzzle mode, it wasn't a full real overworld or something...I'm of two minds of the world maps in 3 and 4. I like them...just not in this game. One town. One dungeon. Story that unfolds as you get deeper/higher. Please get back to that.
Yeah, all of those changes were very welcome.This is a perfectly valid complaint for one that is addressed in two and beyond by making it much, much easier to adjust your party makeup by making the retirement penalties less severe and offering up ways to relevel quickly. 4 goes a step beyond and makes almost every single party viable for all of the post game content including the megaboss.
Yeah, levelling up takes a really long time. If I ever wanted to beat that postgame content I'd need a max-level Protector, for instance. My only one is, like, level 25 or 30 or something, so I'd need to level that one up 40 levels, plus 10 levels each for a few of the main party members who need skill-selection changes. That's too much, and I didn't do it. And anyway, you should be able to get through the game with any party configuration, darnit!It doesn't really help that, unless you have a TON of time on your hands (like, dozens of hours at the least), the level cap is 70 in the original EO.
This is an RPG-fan attitude that I honestly can't quite understand. How many hours of tedious grind is "not all that long"? As long as I'm actually progressing in the game I don't mind it as much, but I hate the idea of having to stand around and level!Treefrog leveling is mindless and doesn't take that long to go 1-70 twice for those sweet sweet extra skill points.
Treefrog leveling is mindless and doesn't take that long to go 1-70 twice for those sweet sweet extra skill points.
I'm hoping for pay to win DLC, a switch to third person battling and exploration, and space bald marines
jokes aside, I like the orchestrated music better. I want to preface that I adore orchestrated music and will almost always pick that over any style. lol I actually like floor jump but it should go away permanently. With auto mapping (colored tiles when walking is okay, any more is too much) options are good but I want that gone too. One of EO's biggest appealing features is the map making; it should not enable people to forgo that process, even just a little is no good.
ok what else. EO's battle speed. HAS TO STAY. I love how fast it is.
EO3's sea map was pretty abysmal, imo
The rest of that game was great. Princess class for lyfe.
I actually really dig the airship map in IV. I like the sense of progression it adds to the adventure. I liked discovering the smaller caves as well. I'd like to see it return in EOV
If we ever even get EO V ;_;
Is it possible to beat Ketos without a Prince/Princess? Spout seems like it will be a hella annoying move to deal with, so maybe I'll have to bring my Combat Study Prince out for that one, even though I really like using my starter team for all bosses.
I loved Etrian Odyssey, it's one of my favorite DS games, but honestly I kind of hate the postgame bosses. I don't think it's fair to say "well, these bosses can only be beaten with this one specific party setup. If you don't have it, too bad, go spend like another dozen hours grinding up some new characters from nothing!" No, I'm not going to do that. And I didn't, and it's why I never beat any of the super-strong bosses at the end of the postgame floors, even though I did otherwise fully map out that last stratum.
See, my EO1 party doesn't have a medic with max-level Immunize (I have a medic of course, but Immunize is only at level 5), doesn't have a Protector in the party at all, and does have a Hexer. That's fine for everything in the game up until some of the postgame-content bosses, which suddenly are near-impossible without specific skills which I don't have and would take a LONG time to train up. That's not fair game design...
The Mystery Dungeon games are not the same genre though. They're more Rougelikes than DCs, since they use randomized dungeons.
I'm sort of excited to delve into EOU after beating IV, though. Which is more preferable for you all, Classic or Story mode?
Etrian Odyssey is one of those series I love, but rarely play. I've owned EOIV since its release and still haven't beaten it! I play it for a good while in bursts, then typically set it down for a few months before picking it back up and working through another Land. I finally made it to the boss of the Maze in the 4th Land, so I'm nearing the end, at least.
I'm sort of excited to delve into EOU after beating IV, though. Which is more preferable for you all, Classic or Story mode?
This is an RPG-fan attitude that I honestly can't quite understand. How many hours of tedious grind is "not all that long"? As long as I'm actually progressing in the game I don't mind it as much, but I hate the idea of having to stand around and level!
That's weird i didn't know people didn't like the overworld stuff in EO4, because to me that's was part of the reason i liked 4 more than the others. I mean sure one big dungeon is ok but should they really do that for 5 games? I thought fans of the series would welcome so change in the formula.
I've seen gameplay for EO, and I see a lot of similarities.
If I enjoyed the PMD games, I'll probably enjoy this.
I loved Etrian Odyssey, it's one of my favorite DS games, but honestly I kind of hate the postgame bosses. I don't think it's fair to say "well, these bosses can only be beaten with this one specific party setup. If you don't have it, too bad, go spend like another dozen hours grinding up some new characters from nothing!" No, I'm not going to do that. And I didn't, and it's why I never beat any of the super-strong bosses at the end of the postgame floors, even though I did otherwise fully map out that last stratum.
See, my EO1 party doesn't have a medic with max-level Immunize (I have a medic of course, but Immunize is only at level 5), doesn't have a Protector in the party at all, and does have a Hexer. That's fine for everything in the game up until some of the postgame-fnord bosses, which suddenly are near-impossible without specific skills which I don't have and would take a LONG time to train up. That's not fair game design...
I liked EOIV's overworld.
It was a fun diversion from the dungeons with an occasional FOE puzzle. Pretty harmless really, I wouldn't mind if it returns in EOV. I liked the addition of small mazes too, though I want main dungeons to become at least four floors again.
More things to map is always a good thing.
(although I find the lack of Shishou disturbing).
That's weird i didn't know people didn't like the overworld stuff in EO4, because to me that's was part of the reason i liked 4 more than the others. I mean sure one big dungeon is ok but should they really do that for 5 games? I thought fans of the series would welcome so change in the formula.
But, in the original EO1, you have to repeat that like 29 times to get to 99, right?...
Classic, no question.
Classic.
Ah, this explains much! lol
Yeah, Hexer, Ronin, and kinda Dark Hunter were varying levels of gimp in that one, and Medic, Protector, and arguably Troubador mandatory, especially beyond the endboss. Like Man God said, 2 has much fewer problems with this (Hexer is boss for bosses, and Beast's Loyalty having ugly side effects to mastery), and it's not stupid broken like 3 was (Royalty + anything, Shogun + anything, Hoplite + Ninja, it goes on).
I'm not too surprised, haha. Having a forced party seemed kind of lame, anyway. Thanks!
I also liked the overworld and small cave areas from IV since they add variety, flesh out the game world and make it seem like an actual place.
But I'd also like to see a single vertically-connected labyrinth come back. It's hard to beat that feeling of beating the boss and then immediately heading down the stairs into the unknown for that initial geomagnetic warp hunt to start off the next stratum.
Playing Untold right now. Just got to the 10th floor. How important are grimoires stones in the game? haven't been really doing much with them but still seem to be doing ok. I am playing story mode on normal difficulty. Not sure I plan on doing post game stuff, but I definitely want to finish the main story.
Another solution is to put up roadblocks in the main labyrinth that requires an item from one of the caves to get past. Getting past the roadblock could lead to a ship upgrade, which opens up more overworld, which leads to more caves to explore, one of which might contain an item to get past the next set of roadblocks in the main labyrinth, and so on.The spanner in my emotional wants is the fact the changes 4 did to that stratum layout is what solved what didn't work for 3: giving the vehicle segments purpose.
I wonder if 5 would have the stratums be the "nodes" between the lands and you had to beat the boss to get into the next land and search the land to find the entrance to the next stratum.
Playing Untold right now. Just got to the 10th floor. How important are grimoires stones in the game? haven't been really doing much with them but still seem to be doing ok. I am playing story mode on normal difficulty. Not sure I plan on doing post game stuff, but I definitely want to finish the main story.
Looking forward to playing EOIV after I finish this. I also plan to buy the EO2 remake and the Persona game. Untold is my first time playing the series. Having a blast.
Anyone played the Class of Heroes games on PSP? Is it as good as Etruan Odyssey?