As usual, casually dropping spoilers everywhere. At least there's nothing serious to spoil in this game.
All the FOEs and almost all of the maze bosses respawn after awhile; I can only think of three story-centric fights that can't be redone. But not to worry, that particular passage to the boss can also be accessed from the other side once he's been defeated.
And as for the pool, check the northeast end of the map.
It might be 14 game days to respawn, now that I think about it. But there's also a Furyhorn available at the Small Orchard if you haven't clobbered it already.actually, i've just checked Valley Spring just now to kick some Furyhorn ass and apparently it's NOT there according to the map? Shouldn't it have respawned by now? It's been at least 10 days hmmm....
They were invaluable in EO III, but usually not in main parties.So guys were farmers any good?
So guys were farmers any good?
I'd start with EO:IV on the 3DS and move on to the EO:U remake later.If I were looking to try and get into these, would it be worth getting the first one on DS or the remake of it on 3DS?
Also, Troubadours are good in EO1? Huh. I started with one, but abandoned it as soon as the Hexer unlocked.
If I were looking to try and get into these, would it be worth getting the first one on DS or the remake of it on 3DS?
Oh man, I just got to the 5th stratum in EOIV, and the random mobs on this first floor are hitting my nostalgia bone so hard. I actually put my 3DS down for a second because I was so overcome with emotion.
So guys were farmers any good?
I liked all the allusions to the previous games, and I wished they actually had the balls to directly link the games instead of giving vague titbits about it.
Beat the fire dragon last night before sleeping, debating on whether or not I should go on to the rest of the postgame.
I'm very glad they didn't try to shoe-horn subclassing into the EOU games. Those classes weren't designed for subclassing.I guess it's finally time for me to rethink my party, and for the thing I've been dreading the most, the Grimoire Grind...
*sigh* why couldn't we've had subclasses instead. :/
At least I have the item duplication bug.
Why do people call the different lands stratums?
Which Etrian Odyssey games come with auto-mapping and how do I turn it on?
Which Etrian Odyssey games come with auto-mapping and how do I turn it on?
I'm very glad they didn't try to shoe-horn subclassing into the EOU games. Those classes weren't designed for subclassing.
Now, on the grimoire grind topic... depends on what you are after but for me it wasn't really that bad. Relative to my overall playtime of EO:U, deliberate grimoire grinding is a very small fraction of the time (to be fair, we're talking total playtime in the triple digits). I get the feeling a lot of people don't know the good tricks to manipulate the system.
If you haven't already done a lot of reading up on stuff, these posts might help you out.
some info about grimoire system
easy grimoire farming without item or grimoire duping and related item farming specifics
Why do people call the different lands stratums?
Would it really have been all that out of place though? Ignoring the fact that things have been rebalanced in EOU, I still don't agree with this argument since Grimoires give us so much more at the cost of relying on the RNG.
Grimoires on the other hand, take us back to EOIII where we could max any subclass skill we want, but instead of five free skill points we now get seven free skills, and from any class or monster. I can't think of any time where I needed more than seven skills from a subclass, so the main difference between grimoires and EOIII subclassing to me is that grimoires give me up to 70 free skill points instead of five. Not being limited to one other class is a nice bonus.
I've always felt grimoires lessen the importance of how we choose to use skill points. I really don't see how EOIV's subclass system would be out of place compared to grimoires.
Is Untold's story worth finishing? I'm at the 4th stratum and would rather just play Classic mode but that means I'd have to get rid of story save file of course..
I didn't actually think about how uninteresting subclassing I and II classes would be.It's not just re-balancing, really, IMO. The classes in EO1 and 2, and thus also in Untold, are not designed with subclassing in mind. They would have had to do a whole lot more skill redesign for every class, not simply re-balancing. Untold is supposed to be a polished version of the original game, not EO5.
Also, there aren't many skills in EOU that would even really make subclassing interesting. The only class skills that really have any cross-class importance are Action Boost, Analysis, maybe Wrath's Might and Focus or Recharge, and maybe some healing skills, like if you wanted to run a T/M. I mean, looking at my grimoire collection, only a very few of those skills are important cross-class skills... most of them are own-class skills moved onto grimoire just to free up skill points for a fuller own-class build or skills that I was just experimenting with or were like "well, it's better than an empty grimoire slot."
***I will be sad when Hexer in EO2 inevitably turns out to be like EOU version and thus nerfed.
**On that note, I won't miss the boring raw-stat-up skills from EO2 if they get rid of those in Untold. I mean they were useful skills but they really emphasized one-trick-pony damage dealing classes (max one or two good skills, pump more SP into making your stats stronger to make those few skills more powerful), unless, I guess, you retired like a madman into the 80s or 90s level range.
Hi. Nice thread OP. Good job.
I'm thinking of replaying Etrian Odyssey IV, but I would have to delete all my data... I can't decide if I want to do that and lose my maps and my characters, but there doesn't seem like anything else to do at the end-game. I want to replay it from a fresh start. Should I go for it and start from scratch again?
I'm also thinking of getting Persona Q. It's kind of an Etrian Odyssey game. I was thinking the price might drop after a few months, but I'm not sure if it's worth waiting for that.
I've done New Game+ runs where I've deleted the map data but kept a set of freshly retired characters just as an excuse to power through the mazes again with a new party. But for more of a challenge, you could go the opposite route and keep your old maps but start a fresh new guild. It sortof depends on what you're in the mood for.I'm thinking of replaying Etrian Odyssey IV, but I would have to delete all my data... I can't decide if I want to do that and lose my maps and my characters, but there doesn't seem like anything else to do at the end-game. I want to replay it from a fresh start. Should I go for it and start from scratch again?
I've done New Game+ runs where I've deleted the map data but kept a set of freshly retired characters just as an excuse to power through the mazes again with a new party. But for more of a challenge, you could go the opposite route and keep your old maps but start a fresh new guild. It sortof depends on what you're in the mood for.
I didn't put a lot of time into Untold, to be honest. I liked how it looked and didn't even mind the new soundtrack, but I didn't care for grimoire stone randomness or the floor jump feature. Half the fun I had with IV was planning out crazy party builds and then spending a little time grinding out the experience necessary. With Untold, there weren't as many options in the skill tree and there was a bit of luck in getting a good grimoire, so it just wasn't the same.By the way, did you like Etrian Odyssey Untold? I have a New Game+ going in that already, Classic since I did Story mode the first time. I haven't even tried Expert difficulty yet.
I'll bet EO 3: Untold is on the way before long, so maybe we'll all get a chance to run through it again.edit- Oh yeah, I deleted my EO 3 file a while back and I sort of regret that because I had the perfect Warrior Might team set up. Sometimes I just want to start over though.
So i'm playing Untold and i'm at Cernunos, man he's tough. Can anyone tell me how my Medic is able to equip higher level shields (my Lvl. 29 Medic is using the Spike Shield) despite the Spike Shield saying only a Landsknecht or Protector should be able to equip it?
One thing that's bugging me. My nightseeker does great damage against enemies under status effects, but the problem I've run into is...it's almost impossible to land status effects on any enemy that actually matters :/
grimoire system
One thing that's bugging me. My nightseeker does great damage against enemies under status effects, but the problem I've run into is...it's almost impossible to land status effects on any enemy that actually matters :/
I'm still debating about my EO3 party.
Right now I'm on the 5th stratum and so far it has been great. But there are two slots that are making me think if I should swap some members.
Current party is: H/N, S/B
M/P, Z/G, N/Z.
I'm thinking if I should replace the zodiac and ninja and get a Gladiator/Shogun and another Shogun/Buccaneer. Thankfully sea quests exists so I could get the two new members catch up with the party fast.
What do you guys think? Stick with free meteor or replace it with warrior might (gladiator) and dual shogun?
What I mean by the title ["All the GAFer-hated additions in Etrian Odyssey: Untold were actually good things"] is that, more specifically, I actually liked Untold's Story Mode, Floor Jump, and Grimoires, and didn't really mind the difficulty being easy at all. To elaborate:
Story Mode:
Many GAFers disliked how the pre-made characters had so much dialogue, and how they hampered their role-playing experience and took away from their use of their own imagination. However, only 4 of the 5 characters are like this. The 5th character, the Highlander that you get to name, remains a silent protagonist, and, in my view, being juxtaposed with 4 talkative teammates actually serves as a contrast that actually emphasizes the role-playing and imagination used when playing as the Highlander. Having 1 character be silent and the rest be talkative makes it clearer who I'm actually role-playing the character of, and makes it easier to focus on making decisions from this one point of view. Also it enables better dialogue trees than anything I've come across yet in EO IV, and I enjoy making choices in dialogue trees.
Floor Jump:
Many GAFers disliked how floor jump makes the game a lot easier and removes some of the risk from exploration. I can see this, but I still liked it anyways. I see this as coming from the different play styles behind why we choose to play the game. Many GAFers seem to play the Etrian Odyssey games as a game of "see how long I can survive fighting FOEs and other monsters", whereas I play it more as a game of "see how much of the floor I can map before my inventory fills up and I have to warp back to town", and coming from this play style, the addition of floor jumps just serves as a nice reward for completing my map. Or in other words, floor jumps are a good thing if you are only in it for the mapping and would prefer to ignore the combat, as is the case with me. (also, floor jumps don't get applied to theon the 5th Stratum, which was kind of a pain for me as I had been growing to rely on Floor Jump, but I guess people who dislike Floor Jump probably would have found it a relief...)elevators
Grimoires:
Sure, the interface might be clunky and hard to pick up at first, but after getting used to it, I found I prefer the grimoire system to subclassing, for a number of reasons. First, it's available from practically the beginning of the game, and you're eased into it much more gradually, as opposed to subclassing, which is just kinda dumped on you in the middle of the game in EO IV. Also, grimoires provide a lot more flexibility than subclassing does, because you can mix-and-match things instead of being limited to just the abilities of that subclass. And if you mess up your grimoires, it's a lot easier to switch, because you just equip a different one, as opposed to subclasses, where you have to rest your character and lose some levels just to switch subclasses. And one final advantage of grimoires is that they provide that sort of satisfaction that comes from copying enemy abilities that is present in most Kirby games and Megaman games.
Difficulty:
While I agree that Picnic difficulty is a breeze and makes you way over-levelled for most things, there are still some parts of it that are hard. While enemy attack/defense seems like it's adjusted for Picnic, it seems like enemy evasion/agility remains the same, which means that evasion-focused enemies, like the bees in Gladsheim Area II, are still hard even on Picnic. Also I still had a hard time with some of the optional fights, such as the golem in that secret forest area that shows up when accepting that quest to find the fake treasure, the Alraune in the secret Jungle area, and I still got wiped when I tried to fight that darn wyvern that was spitting lightning at me in the jungle when I first encountered him (I did manage to beat it when I came back to it during the post-game, though). Also, shiny F.O.E.s on the Sixth Stratum (with the red outline around their map icons) can still be a challenge, even on Picnic. So while I agree that Picnic makes the combat too easy, it still has its moments. And besides, I'm only in it for the mapping, anyways.
So I've been playing both Untold and IV recently, although I hit the Level 70 level cap in Untold just as I was starting the 6th Stratum, so that kinda killed my motivation to go much further with that one... Would it be worth it to just work through it with my Story Mode party, or should I start my New Game Plus early and then just come back to it in Classic Mode? I have kinda liked Story Mode so far (heresy, I know), so I just want to make sure I won't be missing anything by cutting it short early in order to restart in Classic Mode... Anyway, in IV, I'm up to the 5th Dungeon, and am enjoying OHKO-ing stuff with the final class I just unlocked...
Also, quoting my post about some of my controversial opinions about Untold from the other thread, since no one seemed to have seen it there (with edits in italics):
Getting what?
RVINE, CALIFORNIA MARCH 27th, 2008 Atlus U.S.A., Inc., preferred publisher of adventuring duo Fight and Heal, today announced Etrian OdysseyII: Heroes of Lagaard for Nintendo DS. Continuing one of the genres purest experiences...
Do you guys think we will get an awesome press release like the one for EO II?