Which ones are those? I don't think I've come across them yet...You could always try the quests that increase the level cap.
Which ones are those? I don't think I've come across them yet...
I think they become available as you go a bit deeper in the 6th stratum. Around floor 27 or 28 I believe.
They all have a maximum difficulty rating.
Which ones are those? I don't think I've come across them yet...
As someone who did them very recently, they're actually available right after you go into the postgame. Three quests related to the dragons pop up, and once you finish the initial quest you get another one that boils down to GO KILL THIS THING and increase the level cap.
At least, that's how it worked for the fire dragon. Might not hold true for the other two?
you can't floor jump and run in IV.
but then Untold has grimoire stones and that's a negative ten billion points.
Really? I finally got around to completing it over the summer, and I explicitly remember that the dragons don't appear until you're a little ways in, and that the order of unlocking was volt, ice, fire. Maybe the volt dragon was available from the start, but that was it for me.
Pretty much these. Grimoire stones are weird and random and I don't like not having control over them. Sucks they're in EO2U as well (unless they've been refined better).
Trailers showed some changes. Seemingly we now can level up the skills in the grimoires.
Trailers showed some changes. Seemingly we now can level up the skills in the grimoires.
THERE IS A GOD
you can't floor jump and run in IV.
Demon Mail says otherwise(L's endgame armor)
Trailers showed some changes. Seemingly we now can level up the skills in the grimoires.
Yup, they look like they're weaker/less overpowered overall, but they're so much more convenient. Each stone can only hold one skill, but you now have multiple slots and get more as you level up. There are also multiple types of grimoire chances that will affect what skill you get, and you'll be notified of what skill you got the moment the character who got the chance acts. And, like you said, you can trade stones to level up skills instead of needing to hunt down a new one, and you can also sell them, too.
Speaking of new stuff, though, some new scans came out the other day, and it finally confirmed that that the royalty get their alt colors, even though none of the other classes have any, except the new highlanders.
Wat.
New Highlanders???
We get them in this one too? )
EO II had some Landsnerkt chasing as I recall, but they were limited to one hit per element per round and weren't all that useful. Once EO III had Warrior's Might chase all the hits it became an insanely powerful strategy. EO IV dialed chasing parties back again to be a bit more balanced, but still potent enough to be useful.I thought they were always described as the less tanky, more offensive tank of the games?
Linking and chasing wasn't really a huge thing, per se, until 3, was it?
Yup, they look like they're weaker/less overpowered overall, but they're so much more convenient. Each stone can only hold one skill, but you now have multiple slots and get more as you level up. There are also multiple types of grimoire chances that will affect what skill you get, and you'll be notified of what skill you got the moment the character who got the chance acts. And, like you said, you can trade stones to level up skills instead of needing to hunt down a new one, and you can also sell them, too.
Wat.
New Highlanders???
We get them in this one too? )
They showed a screenshot of the new guild card template, and there aren't any slots. I guess that doesn't necessarily mean that they won't still be there, though. I just hope it's easier to get them this time around, if they are in.Yeah, they're all pretty sensible changes. Good on Atlus for making them, though I wonder if the KIng Grimoires will make a comeback.
Please let us get Begone or End-Wind.
They're paid DLC, but like with the Ultimax characters, they'll be free for the first week or so.Wat.
New Highlanders???
We get them in this one too? )
They showed a screenshot of the new guild card template, and there aren't any slots. I guess that doesn't necessarily mean that they won't still be there, though. I just hope it's easier to get them this time around, if they are in.
They're paid DLC, but like with the Ultimax characters, they'll be free for the first week or so.
http://gematsu.com/2014/11/atlus-teasing-surprising-new-announcement-november-24
I think this might be more fitting here?
Dangan Ronpa x Etrian Odyssey
Now that I would play.
fucking yuck
EO doesn't need fucking crossovers, not with bottom tier IPs.
fucking yuck
EO doesn't need fucking crossovers, not with bottom tier IPs.
I wouldn't have expected you to hate Dangan Ronpa, haha.
I'm really half kidding though. I'd much prefer EO stayed mostly pure. I'm glad that Persona Q distances itself in name, if not totally in mechanics. SpikeChunsoft's president being there certainly indicates something strange, though, and I'd definitely prefer something like DR to Conception if I had to have something.
Or Zero Escape. l o l
Persona Q is the best playing modern Persona game.
Persona Q is the best playing modern Persona game.
Do you know why it's called Q?
Etrian Odyssey's Japanese name is Sekaiju no Meikyuu, normally stylized as MeiQ.
Yes, that was my point (*´ω`*)
Do you know why it's called Q?
Took down the fourth boss, 2 of my people dead, others in the red and then...his head popped off and started counting down. Noooooo! I had fought so hard! Had my fortress ally shield though so one lived, phew!
Oh yeah, that part of that boss fight kind of took me off guard, too... luckily the guest character who joins you as a sixth party member in that dungeon is OP, so I was able to deal with it pretty easily...Took down the fourth boss, 2 of my people dead, others in the red and then...his head popped off and started counting down. Noooooo! I had fought so hard! Had my fortress ally shield though so one lived, phew!
having some trouble in the 2nd labyrinth (Misty Ravine), i mean i'm at the second floor now and am running out of symbols to use since it's such a mess with endlesis pathways etc.
What do you guys use when you run out of the 9 or10 numbers the games give you? I don't wanna start using arrows etc. i've been using those for other things so far...
Also: Will there be mazes later on that are even WORSE than this one in terms of looping pathways?
I just start putting notes on the icons to replace the numbers. Misty Ravine is the worst when it comes to this, but it occurs again later on, only a floor though.
I tried doing this with the first floor of the 6th stratum in Untold, but I actually ran out of notes before I ran out of number symbols...I just start putting notes on the icons to replace the numbers. Misty Ravine is the worst when it comes to this, but it occurs again later on, only a floor though.