Looks like the packaging is very similar to CoP's.
Just had my copy delivered from Amazon. Bonus art booklet is very nice. But no instruction manual... please tell me this is a one time event Atlus. Please...
So loading up my demo save file... what now? I thought there'd be new quests from the Grand Court and/or Dancing Peacock, but nope, nothing. I finished all the quests in the demo so I'm at a loss on what to do next. Can anyone provide me with some much needed direction?
EDIT: Duh! Second floor of the dungeon!
Go to B2!Just had my copy delivered from Amazon. Bonus art booklet is very nice. But no instruction manual... please tell me this is a one time event Atlus. Please...
So loading up my demo save file... what now? I thought there'd be new quests from the Grand Court and/or Dancing Peacock, but nope, nothing. I finished all the quests in the demo so I'm at a loss on what to do next. Can anyone provide me with some much needed direction?
EDIT: Duh! Second floor of the dungeon!
There is a digital manual, for those that are unaware.
Why are you guys dogging on casual mode? What exactly does it change and why is it bad?
I'm joking aroundWhy are you guys dogging on casual mode? What exactly does it change and why is it bad?
Why are you guys dogging on casual mode? What exactly does it change and why is it bad?
I agreeCasual means that instead of dying, you get sent back home when you get TPK. Thus, you essentially warp back to the town with your stuff, and more or less had a slightly less successful dungeon run. It takes away a lot of the intensity of being able to go "Oh god I forgot a thread and I'm surrounded by FOEs who'll kill me if I misstep..."
And then it also removes the frustration when you die and lose an hour+ of progress, so I'd say it evens out.Casual means that instead of dying, you get sent back home when you get TPK. Thus, you essentially warp back to the town with your stuff, and more or less had a slightly less successful dungeon run. It takes away a lot of the intensity of being able to go "Oh god I forgot a thread and I'm surrounded by FOEs who'll kill me if I misstep..."
I'm trying to decipher the conditional drop list on the japanese wiki. Google translate is enough to figure out most of them, but does anyone know what this means?
壊属性攻撃で撃破
And then it also removes the frustration when you die and lose an hour+ of progress, so I'd say it evens out.
Let people play whatever difficulty level they need to in order to enjoy the game. Dogging on people for not playing games exactly the way you do is so, so stupid. There was enough of it with regards to Fire Emblem already.
Sorry, everything after my first sentence wasn't directed at you specifically.Wasn't trying to dog on them. Just saying why some people find it appealing. I'm more of the normal player, but I might play this on casual since my free time has gone to the dumpster now that I've got a job.
Here's some pictures of the art book, and the tracklist for the soundtrack. It's pretty nice, if short.
There's two pages of characters and bios and they don't even include bestgirl.
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It's a setting you can toggle, as I recall; don't worry about having to pick the correct one upfront. But once you get better at the game, getting wiped out is pretty rare when you're just exploring.I can't decide if I'll play normal or casual... I wish the demo had both. I've been playing Persona 4 and I wish I had chosen easy in that game. Agh. I'm not even sure if I'll be buying the game yet though. I'm going to wait for some reviews and impressions from my Twitter bros.
You can change it, I say you start normal and if it gets annoying go casualI can't decide if I'll play normal or casual... I wish the demo had both. I've been playing Persona 4 and I wish I had chosen easy in that game. Agh. I'm not even sure if I'll be buying the game yet though. I'm going to wait for some reviews and impressions from my Twitter bros.
Not really EO4 related but I've just got started on the original and fuck me, this thing is a bit tricky! My toughest character is a protector with 32 HP and I run into mobs that routinely hit for 20, and venomflies with poison that ticks for 25 and kills anyone but the protector in one turn! And this is just while I'm trying to make a map of the first area to prove I'm tough enough to enter the labyrinth.
Cripes :O
Not really EO4 related but I've just got started on the original and fuck me, this thing is a bit tricky! My toughest character is a protector with 32 HP and I run into mobs that routinely hit for 20, and venomflies with poison that ticks for 25 and kills anyone but the protector in one turn! And this is just while I'm trying to make a map of the first area to prove I'm tough enough to enter the labyrinth.
Cripes :O
I've been playing Persona 4 and I wish I had chosen easy in that game.
Is the battle theme on the bonus disc?
I glanced at the song list and didn't see it, I might be wrong.Is the battle theme on the bonus disc?
Is the battle theme on the bonus disc?
This shows how easier the series has become, or at least the beginning of them.
I got a healing rod with it, and equiped my runemaster with it.So are the Dowsing Rods actually useful in the demo?
Haven't had a chance to play the demo yet, but had a question about the game from what I have seen.
From what I have seen an understand (have never played any of the others), You create you guild and all the characters, correct? Then you go quests/missions? Is there or how is the story or is the game mostly about character building and quest/mission grinding?
Where are the reviews?
8? So greedyAre these important for a game like EO4? I guarantee you that 99% of reviews will do nothing but outline the system mechanics and slap on an 8. Better to play the demo.
8? So greedy
NooooooCopy was delivered and into the backlog is goes.
There's legitimate criticism of Fire Emblem's casual mode though. They could have kept it as save/restore any time (or do something cool like rewinding) and not have characters return if died in battle. It drastically changes the battle strategems if there are insignificant downsides to losing a character. A similar argument can be made here for a game that has the element of resource management when setting out to a dungeon. You lose the need to stock up on items and but rely solely on character stats for successful treks.And then it also removes the frustration when you die and lose an hour+ of progress, so I'd say it evens out.
Let people play whatever difficulty level they need to in order to enjoy the game. Dogging on people for not playing games exactly the way you do is so, so stupid. There was enough of it with regards to Fire Emblem already.