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Etrian Odyssey IV: Legends of the Titan |OT|: Fight & Heal Brings 3D To Europe!

There's legitimate criticism of Fire Emblem's casual mode though. They could have kept it as save/restore any time (or do something cool like rewinding) and not have characters return if died in battle. It drastically changes the battle strategems if there are insignificant downsides to losing a character. A similar argument can be made here for a game that has the element of resource management when setting out to a dungeon. You lose the need to stock up on items and but rely solely on character stats for successful treks.
That's my problem, you could just grind till you die and repeat, no penalty.

This game is about entering a crazy dungeon and not be sure if you'll make it.
 

Volcynika

Member
I see some sites (and Atlus) are releasing more QR codes. I can't compile all of them as I'm at work and some sites are blocked, but if someone can get them, I can add them to the OP when I get home and get settled in a few hours.
 
So are the Dowsing Rods actually useful in the demo?

Depends on what treasure maps you have. You may have some maps that lead to treasure on the Windy Plains. Check your treasure book. It'll tell you exactly where on the map to go.

Most likely, you'll have at least 1 map that you can get treasure from in the beginning. The Healing Rod that was mentioned is 1 of them. I think there's at least 2 more items you can get but if you don't have those maps during the demo, you'll have to wait till the full game where you can scan someone's QR code and gain whatever map they uploaded.

Whoever uploads a QR code will most likely tell you what map they attached so you'll know whether to scan it or not.
 

cjkeats

Member
There's legitimate criticism of Fire Emblem's casual mode though. They could have kept it as save/restore any time (or do something cool like rewinding) and not have characters return if died in battle. It drastically changes the battle strategems if there are insignificant downsides to losing a character. A similar argument can be made here for a game that has the element of resource management when setting out to a dungeon. You lose the need to stock up on items and but rely solely on character stats for successful treks.

If it wasn't for FE's causal mode, I'd still be playing it and have sent EO4 to the backlog, so casual works for me.

What I like about EO4's casual is that it's a toggle. If i get stuck on a boss or a tough spot, I can drop it down.
 

zroid

Banned
The Destructoid reviewer posted an explanation for why his review's not up yet :p

When I'm old, I'll look back fondly at stretches of days like these past few. I've done this so many times.

Since last Friday I've done nothing but play Etrian Odyssey IV. I played for 14 hours yesterday, for example. My 3DS has been with me non-stop; the 3DS power cord has tethered me to my home, connected to my person like some kind of IV drip. I probably need some kind of real intravenous drip as my personal food log app shows that my dietary intake this past weekend is at 81% carbohydrates. I look shrunken and gross, and I really need to shave.

Here's the deal: For reasons beyond Atlus' control, review copies for Etrian Odyssey IV just went out this past Friday. Anyone that has played any of these series games knows that they're all long and very difficult, and that a three-day turnaround is insanely unrealistic. Etrian Odyssey IV is available in stores today, but because of this we will not have our review ready for launch.

Please bear with us. I don't review RPGs until I've played them to completion, so please wait a bit longer. It shouldn't be too long, though. I'm pretty far into the game, and my party, the Corgis Guild, are beefed up to unrivaled levels. I'm currently in my airship, the SkyCorgi, exploring the final land section.

Wish me luck!
 

oneida

Cock Strain, Lifetime Warranty
review copies for Etrian Odyssey IV just went out this past Friday
... Yeah, ignore reviews that come out this week and just play the demo and decide from there.
 

Stage On

Member
Yo, Best Buy

WHERE IS MY GAME I PRE-ORDERED IN NOVEMBER

(╯°□°)╯︵ ┻━┻

What really pisses me off is that they have copies in stores but somehow people that ordered online like us got screwed over.

I'd just go pick it up in store except for the fact i used a coupon to get $10 off. This is really making me question getting niech games from them anymore as I had my copy of Fire emblem majorly delayed as well. What's the point of preordering if you don't even get your copy on time?

There's legitimate criticism of Fire Emblem's casual mode though. They could have kept it as save/restore any time (or do something cool like rewinding) and not have characters return if died in battle. It drastically changes the battle strategems if there are insignificant downsides to losing a character. A similar argument can be made here for a game that has the element of resource management when setting out to a dungeon. You lose the need to stock up on items and but rely solely on character stats for successful treks.

If it wasn't for casual mode I never would have touched Fire Emblem so I don't see what the problem is since it allows more people to enjoy a game they otherwise wouldn't play.
 

zroid

Banned
they should have sent download codes like Nintendo did with Fire Emblem

What really pisses me off is that they have copies in stores but somehow people that ordered online like us got screwed over.

I'd just go pick it up in store except for the fact i used a coupon to get $10 off. This is really making me question getting niech games from them anymore as I had my copy of Fire emblem majorly delayed as well. What's the point of preordering if you don't even get your copy on time?

Yeah exactly. Although, full disclosure, I'm still playing FE so I probably won't get to EO4 for a while yet. I just want that art book and CD now~!
 
I can't imagine playing any EO game with no death penalty. That choice of when you can keep moving and when you have to do the tactical retreat out of the dungeon is such a vital part of the gameplay. I'm not angry they put in casual mode or anything, in fact if it helps bring in a wider audience then I welcome it for sure. But I'm not going to touch it once during my playthrough.
 

C-Jo

Member
I pre-ordered my copy from BestBuy.ca, but it's sold out on their site, and my order hasn't shipped. No indication of when or if I can expect to receive it, either.

It's nice to know they can't manage their stock worth a damn.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
Sorry if this is an old question, but is there really any improvement in image quality between the demo and full game, like they said there would be in the demo's manual? So far it seems completely identical, but maybe you guys might see a difference.
 

Aeana

Member
There's legitimate criticism of Fire Emblem's casual mode though. They could have kept it as save/restore any time (or do something cool like rewinding) and not have characters return if died in battle. It drastically changes the battle strategems if there are insignificant downsides to losing a character. A similar argument can be made here for a game that has the element of resource management when setting out to a dungeon. You lose the need to stock up on items and but rely solely on character stats for successful treks.
The lack of permanent death is the primary draw to FE's casual mode. As for your argument, that has to do with the player, not casual mode itself. For example, were I playing casual, I would still restart if I lost someone in the first half of a fight, because if someone dies, they're gone for the rest of the battle. That is a significant decrease in manpower and quite a disadvantage. For me, casual would only keep me from getting upset if someone died like right before I killed the boss or something like that. It is perfectly possible to play exactly as you would on classic while on casual, only using it as a safety net in the most dire of situations.

Regardless, criticizing the mode is entirely different from criticizing those who use it, which is what I was taking issue with to begin with.
 

Tain

Member
Maybe for Japan, but that isn't my experience with US releases. KH3D has no manual in Japan for example, but the US release certainly did. Seems like standards have just dropped further.

My copy of Max Anarchy has this thick-ish slick full color manual and my GF's American version has what might as well be a shitty single black and white sheet of paper. I kinda assumed the state of manuals was better in Japan!
 
I see some sites (and Atlus) are releasing more QR codes. I can't compile all of them as I'm at work and some sites are blocked, but if someone can get them, I can add them to the OP when I get home and get settled in a few hours.

Here's a QR code from Atlus' Twitter (it's for a Yggdrasil Baton):
https://twitter.com/AtlusUSA/status/306495384014974977/photo/1

Here's another QR for a quest called "At RPGFan's behest" (to unlock this quest and be able to scan this QR code, you'll have to unlock a location somewhere in the 2nd region:
http://www.rpgfan.com/news/2013/1130.html

2 more QR codes from RPGamer that unlock 2 more quests, Frog hunt and Valley Spring Hunt (the first one, you'll have to unlock a location and the 2nd, you'll need to have Lush Woodlands B2F unlocked:
http://www.rpgamer.com/news/Q1-2013/022613c.html

Remember, you can only take on 1 QR quest at a time so it's best to complete it before doing another. QR quests also show a "recommended level" when you accept it at the bar.
 

Talaysen

Member
That's my problem, you could just grind till you die and repeat, no penalty.

This game is about entering a crazy dungeon and not be sure if you'll make it.

If you're grinding then difficulty modes become sort of irrelevent anyway. You can grind nearly as easily in Normal mode too. It may take more trips to town and thus be slightly slower but that's not really important.

The way this game's set up, if you play on Casual mode you'll actually have more challenging battles. In Normal mode you'll be forced to wap back to town more often, so your levels will naturally be higher than someone going through Casual. It doesn't really make the game any more difficult, it just makes you lose more time when your party gets wiped out.

For the record, I am playing on Normal to start, but I've been tempted to play on Casual for this reason. I prefer my battles to be challenging on their own, not through some external resource management mechanism.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
Another question, if I have the skill enabled for my nightseeker to dual-wield, how come he never uses both of his weapons? Does it matter that he's in the back row?
 

P90

Member
I just received my pre-ordered copy from Amazon. I need to get to the dlc in Fire Emblem Awakening then I will dive into EO IV.
 

Mugaaz

Member
There is a legitimate argument that certain types of difficulty can't be removed without destroying a game. However, casual mode is more than fine, people need to get over it.
 

Endesu

Member
Picked up my pre-ordered copy from GS. Actually lost interest in playing anything else while I was waiting for this to come out. Already exploring that (locked out in the demo) forest dungeon. Exciting stuff!
 

Althane

Member
So I finally killed a bear. Wasn't that hard.

L/F/D N/R

My Landsknecht basically attacked the whole time, nothing big. Fortress taunted then switched with the Nightseeker. Dancer switched between lines as Regen waltz was needed (only level 6 dancer, so she was low on TP by the time the battle ended). Nightseeker blinded and did biding strike in his off turns. Once he got below 20 TP, I switched to just attacking in case I needed more blinds. Rune cast volt rune and lightning rune every turn. Blew the hell out of the Cutter.

Nice sword too. Blind chance? Yes please!
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
It only works with basic attacks, not skills.
Oh yeah, that's what I mean. I gave him two weapons, and everytime he just attacks once instead of twice.
 
Shouldn't at least one more weapon class than Bows be ranged? I don't want to waste a character not doing full damage from the back row with a melee weapon.
 

Althane

Member
Wow just like fire emblem, fire third rate element


Fire will probably become better in the post-game when single target damage is vital against bosses.

Ice, I believe, hits all enemies, while Lightning is random enemies. So Ice for more consistent AOE damage, Lightning for more... 'bursty'?
 

tuffy

Member
Volt and Ice if only for their Tier III spells being multi-target.

But their Teir II fire spell hits everybody, which may be good enough for mobs of enemies while saving the big single-target Tier III damage for bosses (assuming they're not resistant).

Decisions...
 

Althane

Member
But their Teir II fire spell hits everybody, which may be good enough for mobs of enemies while saving the big single-target Tier III damage for bosses (assuming they're not resistant).

Decisions...

Fire Rune decreases enemy resistances! Problem solved!
 
You can always rest your runemage if you hit a wall that needs a specific element. I like to concentrate in a single element and be a monster.
If you only use one element you should also be able to drop some points in the rune skill to decrease the enemies resistance



Is anyone being manly and not playing with a runemaster?
 

Vamphuntr

Member
I enjoyed the demo a lot but I'm not sure I'll get this. The demo was the first time I was playing an EO game and I enjoyed the mechanics it offered but the art style is really off putting to me :/
 
I enjoyed the demo a lot but I'm not sure I'll get this. The demo was the first time I was playing an EO game and I enjoyed the mechanics it offered but the art style is really off putting to me :/
What of it, aside of the dancer, all the other characters look normal and there should be no problem.
 

Althane

Member
You can always rest your runemage if you hit a wall that needs a specific element. I like to concentrate in a single element and be a monster.
If you only use one element you should also be able to drop some points in the rune skill to decrease the enemies resistance

4 points gets you 130% more damage, and 2 more points gets you 135% more damage.

I think a resistance gives 50% immunity? Or something like that (depends on the enemy, I'm sure). So that'll help negate the resistance.
 

scy

Member
Fire will probably become better in the post-game when single target damage is vital against bosses.

Ice, I believe, hits all enemies, while Lightning is random enemies. So Ice for more consistent AOE damage, Lightning for more... 'bursty'?

If you want single-target damage for bosses, get someone besides a Runemaster :x They're more AoE specialists, really.

Volt's multi-hit so it deals more damage on average than Fire vs a single-target anyway and it's better for Link use, I believe (though, really, if you're going that route you'll use a Dancer).

If nothing else, Volt gives you better progression on the skills.
 

cjkeats

Member
I enjoyed the demo a lot but I'm not sure I'll get this. The demo was the first time I was playing an EO game and I enjoyed the mechanics it offered but the art style is really off putting to me :/

The art style shouldn't set you back at all. This game is more of a mechanic focused game than a story driven "look at these characters allt he time" kind of game.
Also, the monsters look great.

You said it yourself, you enjoyed the demo a lot, that's all the reason you need.
 

Aeana

Member
I enjoyed the demo a lot but I'm not sure I'll get this. The demo was the first time I was playing an EO game and I enjoyed the mechanics it offered but the art style is really off putting to me :/

I don't really think that the portrait art can be considered a big feature in the game. Do you have a problem with the enemy or dungeon designs? They're what you'll be seeing much more often.
 
Are these important for a game like EO4?...

seriously. if you're holding off on getting an etrian odyssey game because you're waiting on reviews, you're doing it wrong :) . otoh, if you're simply curious to hear what reviewers have to say, have fun. not sure why, exactly, you'd really care, but, hey :) ...
 

Althane

Member
Are auto skills worth getting, specifically autotaunt


This discussion was had earlier. Auto-taunt is 4 skill points to have a 50% chance to activate Taunt at the start of a battle. 1 point gives it a 20% chance. Your team should be able to take one turn worth of battle, otherwise why are you going into battle? After all, a 50% chance is a pretty heft bet.

There's better things to spend points on, such as Taunt and defensive boosts, plus offensive skills for when your Taunt is already up.
 
Are auto skills worth getting, specifically autotaunt
I think it's horrible, but others think it's a decent skill. Taunt is cheap(2tp always), you don't need auto taunt


You need to invest 4 points to get a 50% chance to auto taunt at the beginninng of a battle, use your preciois points in another skill.
 

Althane

Member
I think it's horrible, but others think it's a decent skill. Taunt is cheap(2tp always), you don't need auto taunt


You need to invest 4 points to get a 50% pf chance to auto taunt at the beginninng of a battle, use your preciois points in another skill.


To add to that: Fortresses' have their specialty skill as generating TP when they're attacked (in the front row). The first rank of this will fill your TP if you use Taunt on your first turn.

Basically, your Fortress, if they're being used as a tank, does not have to worry about running out of TP.
 

Vamphuntr

Member
I don't really think that the portrait art can be considered a big feature in the game. Do you have a problem with the enemy or dungeon designs? They're what you'll be seeing much more often.

I don't have any issues with the dungeon designs at all. I really like what I played on that front. I made an all male party so I wouldn't have to deal with the little girls in the demo so hopefully this doesn't have an impact on the gameplay somewhere.

I loved the progression system overall. How defeating new enemies and FOE grant you the ability to buy new equipments and I liked the skill system.

I don't have much to say about the enemy designs. Can't say I love or hate them.

It's more like a conflict about whether I want to support that kind of art or not in the end I guess. I'll try to keep an open mind on that front and simply ignore them.

Will try to find the game in my town. Hopefully this isn't as annoying to find as Fire Emblem. Anyway I'm doing a Wild Arms series playthrough right now so I'm in no hurry to get it.
 
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