Where are the reviews?
They're stuck in the labyrinth.
Where are the reviews?
That's my problem, you could just grind till you die and repeat, no penalty.There's legitimate criticism of Fire Emblem's casual mode though. They could have kept it as save/restore any time (or do something cool like rewinding) and not have characters return if died in battle. It drastically changes the battle strategems if there are insignificant downsides to losing a character. A similar argument can be made here for a game that has the element of resource management when setting out to a dungeon. You lose the need to stock up on items and but rely solely on character stats for successful treks.
So are the Dowsing Rods actually useful in the demo?
There's legitimate criticism of Fire Emblem's casual mode though. They could have kept it as save/restore any time (or do something cool like rewinding) and not have characters return if died in battle. It drastically changes the battle strategems if there are insignificant downsides to losing a character. A similar argument can be made here for a game that has the element of resource management when setting out to a dungeon. You lose the need to stock up on items and but rely solely on character stats for successful treks.
When I'm old, I'll look back fondly at stretches of days like these past few. I've done this so many times.
Since last Friday I've done nothing but play Etrian Odyssey IV. I played for 14 hours yesterday, for example. My 3DS has been with me non-stop; the 3DS power cord has tethered me to my home, connected to my person like some kind of IV drip. I probably need some kind of real intravenous drip as my personal food log app shows that my dietary intake this past weekend is at 81% carbohydrates. I look shrunken and gross, and I really need to shave.
Here's the deal: For reasons beyond Atlus' control, review copies for Etrian Odyssey IV just went out this past Friday. Anyone that has played any of these series games knows that they're all long and very difficult, and that a three-day turnaround is insanely unrealistic. Etrian Odyssey IV is available in stores today, but because of this we will not have our review ready for launch.
Please bear with us. I don't review RPGs until I've played them to completion, so please wait a bit longer. It shouldn't be too long, though. I'm pretty far into the game, and my party, the Corgis Guild, are beefed up to unrivaled levels. I'm currently in my airship, the SkyCorgi, exploring the final land section.
Wish me luck!
... Yeah, ignore reviews that come out this week and just play the demo and decide from there.review copies for Etrian Odyssey IV just went out this past Friday
Yo, Best Buy
WHERE IS MY GAME I PRE-ORDERED IN NOVEMBER
(╯°□°)╯︵ ┻━┻
There's legitimate criticism of Fire Emblem's casual mode though. They could have kept it as save/restore any time (or do something cool like rewinding) and not have characters return if died in battle. It drastically changes the battle strategems if there are insignificant downsides to losing a character. A similar argument can be made here for a game that has the element of resource management when setting out to a dungeon. You lose the need to stock up on items and but rely solely on character stats for successful treks.
What really pisses me off is that they have copies in stores but somehow people that ordered online like us got screwed over.
I'd just go pick it up in store except for the fact i used a coupon to get $10 off. This is really making me question getting niech games from them anymore as I had my copy of Fire emblem majorly delayed as well. What's the point of preordering if you don't even get your copy on time?
The Destructoid reviewer posted an explanation for why his review's not up yet
...the 3DS power cord has tethered me to my home, connected to my person like some kind of IV drip.
The lack of permanent death is the primary draw to FE's casual mode. As for your argument, that has to do with the player, not casual mode itself. For example, were I playing casual, I would still restart if I lost someone in the first half of a fight, because if someone dies, they're gone for the rest of the battle. That is a significant decrease in manpower and quite a disadvantage. For me, casual would only keep me from getting upset if someone died like right before I killed the boss or something like that. It is perfectly possible to play exactly as you would on classic while on casual, only using it as a safety net in the most dire of situations.There's legitimate criticism of Fire Emblem's casual mode though. They could have kept it as save/restore any time (or do something cool like rewinding) and not have characters return if died in battle. It drastically changes the battle strategems if there are insignificant downsides to losing a character. A similar argument can be made here for a game that has the element of resource management when setting out to a dungeon. You lose the need to stock up on items and but rely solely on character stats for successful treks.
Maybe for Japan, but that isn't my experience with US releases. KH3D has no manual in Japan for example, but the US release certainly did. Seems like standards have just dropped further.
I see some sites (and Atlus) are releasing more QR codes. I can't compile all of them as I'm at work and some sites are blocked, but if someone can get them, I can add them to the OP when I get home and get settled in a few hours.
That's my problem, you could just grind till you die and repeat, no penalty.
This game is about entering a crazy dungeon and not be sure if you'll make it.
Another question, if I have the skill enabled for my nightseeker to dual-wield, how come he never uses both of his weapons? Does it matter that he's in the back row?
Oh yeah, that's what I mean. I gave him two weapons, and everytime he just attacks once instead of twice.It only works with basic attacks, not skills.
If I make a runemaster, what is the best element to pick?
Volt and Ice if only for their Tier III spells being multi-target.
Volt ftwVolt and Ice if only for their Tier III spells being multi-target.
Wow just like fire emblem, fire third rate element
Volt and Ice if only for their Tier III spells being multi-target.
But their Teir II fire spell hits everybody, which may be good enough for mobs of enemies while saving the big single-target Tier III damage for bosses (assuming they're not resistant).
Decisions...
What of it, aside of the dancer, all the other characters look normal and there should be no problem.I enjoyed the demo a lot but I'm not sure I'll get this. The demo was the first time I was playing an EO game and I enjoyed the mechanics it offered but the art style is really off putting to me :/
You can always rest your runemage if you hit a wall that needs a specific element. I like to concentrate in a single element and be a monster.
If you only use one element you should also be able to drop some points in the rune skill to decrease the enemies resistance
Fire will probably become better in the post-game when single target damage is vital against bosses.
Ice, I believe, hits all enemies, while Lightning is random enemies. So Ice for more consistent AOE damage, Lightning for more... 'bursty'?
I enjoyed the demo a lot but I'm not sure I'll get this. The demo was the first time I was playing an EO game and I enjoyed the mechanics it offered but the art style is really off putting to me :/
I enjoyed the demo a lot but I'm not sure I'll get this. The demo was the first time I was playing an EO game and I enjoyed the mechanics it offered but the art style is really off putting to me :/
Are these important for a game like EO4?...
Are auto skills worth getting, specifically autotaunt
I think it's horrible, but others think it's a decent skill. Taunt is cheap(2tp always), you don't need auto tauntAre auto skills worth getting, specifically autotaunt
I think it's horrible, but others think it's a decent skill. Taunt is cheap(2tp always), you don't need auto taunt
You need to invest 4 points to get a 50% pf chance to auto taunt at the beginninng of a battle, use your preciois points in another skill.
I don't really think that the portrait art can be considered a big feature in the game. Do you have a problem with the enemy or dungeon designs? They're what you'll be seeing much more often.