Well, here's EO3 information on the subject. I think most is still relevant but not sure on any small changes:
Awesome, thanks scy. Do you happen to know about turn order too?
Well, here's EO3 information on the subject. I think most is still relevant but not sure on any small changes:
Awesome, thanks scy. Do you happen to know about turn order too?
But you made a huge deal about it, acting as if the game is filled with grinding and people should fear it. But that's obviously no where near the case at all from what other people are saying (and my experiences so far, and I haven't entered in a single QR code). This is the kind of stuff that keeps people from buying the games, which keeps them from being popular enough for more games in the genre to be coming out. Have you gotten far enough in EO4 to reach a point where it forces you to grind yet, with no alternative?
So far I'm just going through without grinding, and when I get back to town, usually new equipment is unlocked by what I happened to pick up, yay! I never pay attention to the stuff I haven't unlocked yet.
Which, on that note, is also why EO4 is missing a lot of information. It's back to playtesting to solve most of it and not too many people still do that (I did it for EO1/EO2 ;_.
Since we're talking about these things, I might as well mention this. If you look at the damage formula I posted earlier, it's based entirely off your Weapon and STR (or TEC and ... TEC). That is, the Attack value in your Status Screen is never used. It's a made-up number that's there to make you feel better, I guess? It's calculated as such:
Status Screen Attack = [(sqrt(STR)/5) + 1.3] * Weapon Attack
Status Screen Defense = [(sqrt(VIT)/8) + 0.8] * TotalArmor + VIT
Again, these numbers are never used in any in-game formula. Just felt it relevant to mention it.
math;dr: Ignore the status screen ATK and DEF readings. They mean nothing. Check your Stats and the listed values of your equipment instead.
Does anyone know if there's a Lucky Hammer equivalent in this game?
Status Screen Attack = [(sqrt(STR)/5) + 1.3] * Weapon Attack
Man, I am not really appreciating sniper. The bind hit rate seems so low, even with a fair number of points in the skills, and regular damage seems so low. I might replace it with something else. (._. )
So is there any easy way to get down to the lower floors without having to traverse the entire dungeon again? In the B3 of the Lush Woodlands and it is time consuming to go through the first two floors again.
So is there any easy way to get down to the lower floors without having to traverse the entire dungeon again? In the B3 of the Lush Woodlands and it is time consuming to go through the first two floors again.
Good old playtesting. I like to do that for lots of games and also did back for EO1 before anyone was posting anything about it. I only got basic damage though, everything else was a mystery. I tried to do it with EO2 and ended up giving up since it's not very straightforward. If you're the one responsible for figuring those out, then thanks. EO3 was solved before I even got the game so I never had to bother there!
I think they tried to give you an idea of whether or not X STR is better than Y ATK and likewise for DEF and VIT. I don't really think they succeeded...
Oh yeah, and with is the Nightseeker's secondary weapon the same as the primary weapon in how important its stats/abilities are? If so I'm a little annoyed that there doesn't seem to be any kind of display of stat change when you're equipping them, unlike the primary weapon.
oh god why would they even do this, it's like they just vomited up some random mathematical formula, hahahaha
Man, I am not really appreciating sniper. The bind hit rate seems so low, even with a fair number of points in the skills, and regular damage seems so low. I might replace it with something else. (._. )
Man, I am not really appreciating sniper. The bind hit rate seems so low, even with a fair number of points in the skills, and regular damage seems so low. I might replace it with something else. (._. )
Welp, combined with my own luck with binds I think I'll be making the jump to Nightseeker.Agreed. I abandoned my Sniper early in the second land and never looked back. The first class you unlock does much better with binds than my Sniper ever did.
Yeah, I did basically all of EO2 that Terence didn't data mine for us back then (+ the maps). For EO3, I got to work during the JP release. EO3 probably had the most complete set of information of any of the games. It basically released and we had a Skill Sim with all the data, ideal groups, AI scripts for encounters, etc.
It's the exact same as your Main Hand except with a damage penalty based off your rank of Blade Flurry; it's not actually used in any skill damage calculations. That said, most people tend to just use off-hand weapons as Stat sticks (e.g., Forge it with ATK).
Wait, AI scripts? Are these posted somewhere? I am pretty interested in that.
I thought the secondary weapon itself was used for the second attack, so it's WATK would actually matter for that, wouldn't it? But considering the damage penalty I also just use it for stats.
so I unlocked subclassing.
what the heck I'm so overwhelmed lol. I don't know who should get which subclasses.
Here's my team:
L/F/D
A/R
The one I'm even a tiny bit confident about is Fortress with Dancer sub to take advantage of the evasion rate.
oh! Finally unlocked Sub-Classes! what do you guys think is a good sub-class for a Landsknecht? My early plans have always been either Bushi or Imperial but its still a long ways before I unlock those classes.
oh! Finally unlocked Sub-Classes! what do you guys think is a good sub-class for a Landsknecht? My early plans have always been either Bushi or Imperial but its still a long ways before I unlock those classes.
What does your Landsknecht do? Mine is for Link use so I went /Runemaster to get passive +Elemental Damage. If you use the Landsknecht weapon skills, you can go /Nightseeker for Follow Trace.
I gave my A sniper as secondary so he can use bows. I was having a bunch of turns where managing the circle countdown meant he shouldn't use any skills, bows let him hit harder. Dunno what to do with L though. Hoping the second unlocked class makes sense. Dunno about dancer, but L wouldn't be bad: just dump points into a link or two to help broaden your elem coverage.
I see. I've already done it but I'll reclass if I feel like things aren't working out.
LandHidamariSketch/N: for the speed boost because of links but iunno, LandSunnySideUp already has Vanguard and Initiative for the speed fix...
F/M: Stretch seemed good because of the bind resistance
D/N: dual wielding and Rush Dance
A/R: for the TP boost and spells
R/A: just for the debuffs
I would have gone Runemaster with your LandHidamariSketch(lol) and Dancer for your Fortress, everything aside sounds great.
Just Vanguard and go insane
most likely I'll unlock a new class by tomorrow... that might end up replacing my LandSegaSaturn.
lols I was actually thinking about F/D first but here I am with a totally different setup. I'll probably change my Fortress' sub too.
Is this a good entry to start with the series?
There's no such thing as a skill reset NPC is there? xD
Rest to reset all skill points at the cost of 2 levels.
Hi guys, I'm sure this question has been asked before. Is there anything that is exclusive to the demo? There's nothing different from an imported save from the demo and restarting a new game right? I know certain demos give you bonuses for transfering but is this the case for this game?
Thanks.
It seems like all the QR codes work in the Full Version, so no, there's nothing exclusive to the demo.
Hi everyone !
I'm kinda interested in Etrian Odyssey IV. But I wanted to know if the game was kinda story driven or something. Like... is there a plot or you just go dungeons to dungeons ?
Still on the fence between this and Fire Emblem: Awakening. Thoughts? And no, I cannot afford both.