transience
Member
Does anyone know the formula for the weapon forging bonuses? For example, I just got the King Slicer which has five blank slots. I'm trying to figure out what I want to synth onto it. Is it better to do five of the same ailment or to mix it up with five separate ones?
Also, any suggestions for what the most useful status ailment is? I'm using this on my Medic and I'd like to incapacitate the enemy some, but I'm not sure if I want to bind, poison, stun, instant death, etc. I thought about giving it a suite of abilities as well but who knows how that goes.
Also, any suggestions for what the most useful status ailment is? I'm using this on my Medic and I'd like to incapacitate the enemy some, but I'm not sure if I want to bind, poison, stun, instant death, etc. I thought about giving it a suite of abilities as well but who knows how that goes.