Thrakier said:
MEDIC AMMO MEDIC AMMO MEDIC AMMO MEDIC AMMO MEDIC AMMO MEDIC AMMO MEDIC AMMO
etc.
Okay. The ultimate strategic recap for everyone (including the SH team we ended up with last night lol):
Form up, stick together: soldiers with shields in front, spec ops behind,
always throwing ammo boxes whenever they can, medics as the last line, healing as necessary and preemptively if they see a big strike coming.
Stick together, and everything will work out.
Soldiers decide where to go and where to fight, the other classes follow behind them.
Now here's a fun fact for the "Medic! Medic!
MEDIIIIICCC!!!" people:
Medics see your health.
Spec ops see your ammo status.
There are on-screen indicators for these things, just like the indicator for a dead team member that all classes see. Medics also see health bars above friendlies.
You never have to call for a medic. If you think you do, it's because
you separated yourself from the group, or some other douchebag did, and the medic's struggling to keep up, running back and forth between the wings of what should have been one group. Stop doing that, and your health will always be taken care of immediately.
Ditto for spec ops. Except that there's a slightly modified reasoning. As a rule of thumb, 50% of all spec ops players don't really play the game. Ignore them. Let them die in their awesome far-away sniper spots where they pull off all manner of cool shit for themselves. As a medic, don't even bother healing or reviving them. It's a waste of resources, they'll just immediately do something stupid again. Calling for them to perform their duties will only cause you grief.
Optimal group composition is something like 3:2:2 soldiers:medics:spec ops, but I'll always recommend having a spare spec ops in case one goes faulty -- they frequently do.