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Eurogamer: Assassin's Creed boss discusses "devastating" impact of Shadows' diversity and inclusivity backlash

TGO

Hype Train conductor. Works harder than it steams.
Assassin's Creed franchise boss Marc-Alexis Coté has addressed the online backlash which has swirled around the main characters of Assassin's Creed Shadows, the subsequent impact it has had on the game's development staff, and the attempts by bad faith commenters to disrupt and dissuade creative teams from telling stories featuring diverse and inclusive characters in general.

Speaking tonight in London, at an event organised by BAFTA and attended by Eurogamer, Coté offered a full-throated defence of his team's work on Shadows which has come under such notable criticism this year, particularly over the inclusion of Black samurai Yasuke as one of the game's two protagonists. Coté has addressed the subject previously, in particular when the subject was commented on negatively by X owner and billionaire Elon Musk, but never before in such an impassioned manner, in so much detail, at such length.

Discussing the current "shifting cultural landscape", Coté described the current "discussions around representation and inclusivity in media" as an additional and previously unforeseen challenge. "These conversations can influence how our games are perceived, but rather than shy away from those conversations, we should see them as an opportunity," he explained.

"Assassin's Creed has always been about exploring the full spectrum of human history, and by its very nature, that history is diverse. Staying true to history means embracing the richness of human perspectives - without compromise. For example, in Assassin's Creed Shadows, we highlight figures, both fictional like Naoe, a Japanese woman warrior, and historical, like Yasuke, the African born samurai. While the inclusion of a Black samurai in feudal Japan has sparked questions and even controversy, Naoe, as a fictional character, has also faced scrutiny for her gender.

"But just as Yasuke's presence in Japanese history is fact, so too are the stories of women who defied societal expectations and took up arms in times of conflict," Coté continued. "So while both Naoe and Yasuke's stories are works of historical fiction, they reflect the collision of different worlds, cultures and roles, and their inclusion is precisely the kind of narrative that Assassin's Creed seeks to tell, one that reflects the complexity and interconnectedness of our shared history.


"Assassin's Creed has always been about exploring the full spectrum of human history, and by its very nature, that history is diverse. Staying true to history means embracing the richness of human perspectives - without compromise. For example, in Assassin's Creed Shadows, we highlight figures, both fictional like Naoe, a Japanese woman warrior, and historical, like Yasuke, the African born samurai. While the inclusion of a Black samurai in feudal Japan has sparked questions and even controversy, Naoe, as a fictional character, has also faced scrutiny for her gender.

"But just as Yasuke's presence in Japanese history is fact, so too are the stories of women who defied societal expectations and took up arms in times of conflict," Coté continued. "So while both Naoe and Yasuke's stories are works of historical fiction, they reflect the collision of different worlds, cultures and roles, and their inclusion is precisely the kind of narrative that Assassin's Creed seeks to tell, one that reflects the complexity and interconnectedness of our shared history.

"We've consistently introduced protagonists from diverse racial, ethnic and gender identities."

"And this isn't new ground for the franchise," he noted. "From Altaïr to Aveline de Grandpré to Ratonhnhaké:ton [the protagonists of Assassin's Creed 1, Liberation and Assassin's Creed 3 respectively], we've consistently introduced protagonists from diverse racial, ethnic and gender identities. History is inherently diverse, and so is Assassin's Creed and the stories we tell. So to be clear, our commitment to inclusivity is grounded in historical authenticity and respect for diverse perspectives, not driven by modern agendas."

Coté's tone seemed notably different to Ubisoft's last, vague mention of "polarised comments" by company boss Yves Guillemot, who raised eyebrows in September when he told investors that Ubisoft was "an entertainment-first company, creating games for the broadest possible audience, and our goal is not to push any specific agenda". Guillemot's comments followed a similarly vague blanket apology by Ubisoft for "some elements in our promotional materials [that] have caused concern within the Japanese community" which also stated that "while Yasuke is depicted as a samurai in Assassin's Creed Shadows, we acknowledge this is a matter of debate and discussion". Guillemot had previously condemned the "malicious and personal online attacks" directed at Shadows' development team in the wake of the game's reveal.

"Alongside these deep-rooted franchise values is our commitment to recognise and listen to legitimate criticism as an essential part of the creative process," Coté said tonight. "Our community helps us grow, evolve and deliver better games. Today, we all however face the added challenge of distinguishing between genuine feedback and attacks driven by intolerance.

"The current climate is tough on our creative teams," he continued. "They face lies, half truths and personal attacks online. When the work they pour their hearts into is twisted into a symbol of division, it's not just disheartening, it can be devastating. What keeps me going is the resilience born out of conviction that I see in our teams every day. I am especially proud of the Shadows team for staying true to their creative vision and the core tenets of Assassin's Creed.

"By choosing Naoe and Yasuke as protagonists, we are expanding the narrative landscape, offering new points of view that challenge established norms found in many works of fiction, while staying true to the history that shaped them. At the end of the day, Assassin's Creed is not just a franchise, it's a platform for entertainment, dialogue, discovery and understanding. Our commitment isn't just about reflecting on the past, it's about ensuring that the stories we tell continue to unite, inspire and challenge players, regardless of their background, and we'll continue to stand by these values because they are central to the heart of the franchise, and I believe, to the future of storytelling itself. Ultimately, we believe that the diversity and richness of the human experience is what helps Assassin's Creed resonate with players across the globe, and we're committed to standing firm on that foundation."

Coté noted that Assassin's Creed has featured universal themes "like resistance to tyranny and the preservation of knowledge and identity" since its outset, and that it has always featured an opening message acknowledging the game as a work of fiction created by a team diverse in both its backgrounds and beliefs. "From the very beginning, Ubisoft has embraced this diversity," Coté said. "Assassin's Creed is more than just a game. It can be a platform for meaningful exploration and reflection wrapped in the excitement of unforgettable gameplay, and it is that fusion of creativity, diversity, immersion and fun that continues to define the franchise and connect it with players around the globe."

Coté closed with a broader reflection on the stifling of creative freedoms more generally, as cultural differences become ever more divisive.

"Today, the stakes are higher," Coté said. "The stories we tell, the characters we create and the game worlds we build are instrumentalised by those who seek to silence creativity, to stoke fear and incite hatred. I believe we are facing what [author] Fareed Zakaria calls an 'Age of Revolution', a time when the real conflict is not between the left and the right, but between societies that close themselves off and those that open themselves up to the world. Throughout history, it's the open societies that have always eventually prevailed. While there may be setbacks over years or even decades, it is openness that has continually pushed humanity forward.

"This echoes the selfless bravery of our Assassin's Creed protagonists," he continued. "They fought for freedom, knowledge and the right to chart their own paths, just as we, as creators, fight to tell stories that matter in a world that grows increasingly divided. As the authors of 'How Democracies Die' so powerfully stated, democracies crumble when good people decide to stay silent. The same is true, I think, of our creative freedom when we allow fear to stifle our voices. When we self-censor in the face of threats, we hand over our power, piece by piece, until freedom and creativity both wither away. We cannot let that happen. It's time for us as creators to stand firm on our commitment to our values, by telling stories that inspire, that challenge and that help people connect. Our silence cannot become complicit.

"To our players - the ones who have stood by us, supported us and celebrated our work over the years with enthusiasm and constructive feedback - this stance is for you," Coté concluded. "You are the heart of our journey. We create for you, and your support fuels our creativity and strengthens our resolve to keep pushing boundaries, to tell stories that matter. This journey is yours as much as it is ours, and I thank you for being with us every step of the way. I'm an optimist and a dreamer. I believe that the answer to hate is to continue creating experiences that celebrate the richness of our world and capture the magic of our collective imagination, because in the end, creativity is stronger than fear, and together, we are creating the future of entertainment."

Eurogamer previously sat down with Assassin's Creed Shadows' art director Thierry Dansereau to discuss the game's adaption of Japanese culture, social media pressures and Ubisoft's controversial apology. "Of course we're making creative choices," Dansereau told me. "It's a video game."

3DmaF0t.jpeg



I'm not sure what to say, seems like another Firewalk Studios tonedef problem to me.
 
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What a prick - I have bought nearly every Assassins Creed game (and have platinumed Black Flag and everything from Syndicate onwards) and I think it sucks that they are trying to fight culture wars with their daft premise for this game. This isn’t about the fans - it’s about a select few bellends telling people what to think. I paid nearly £100 for Outlaws and it is a big disappointment - is there any sign of them being conciliatory at all or is it all just our fault?

If he wants all the people who paid full price for their games in the past to fuck off so they can get new, morally better fans, good for him - but then don’t whine when your stock tanks.
 
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DaciaJC

Gold Member
Assassin's Creed has always been about exploring the full spectrum of human history, and by its very nature, that history is diverse. Staying true to history means embracing the richness of human perspectives - without compromise.

Sounds good! I look forward to a future Assassin's Creed where you play an historical figure in the Royal Navy as they combat slave traders, including native Africans, in 19th century Sierra Leone. No compromises, right? :D
 

StueyDuck

Member
Gamers just don't get it... It was physically impossible for Ubisoft. Just like how it was physically impossible to make female characters (this is a very old reference, not a 2024 one), sometimes Ubisoft are just unable to achieve these things.

This was an inevitability and there is literally nothing Ubisoft could have done. They are just the victims in all of this with a fate sealed before development even started.

If only there was some logical way to have avoided all of this and given fans what they wanted, I guess maybe in kooky wacky alternate universe world someone maybe figured out the solution.
 
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rm082e

Member
I bought Origins, Odyssey, the expansions for both of them, and Valhalla. I enjoyed them all. I did skip Miage since it wasn't a big ARPG, but I was interested in thr next big game in the series.

For me it's not so much that they put a black guy in it - it's that he's a giant wearing stupid looking ceremonial armor while walking around the streets. I always try to play those games stealthy and blend in. Playing a giant who sticks out like a sore thumb and has big slow brute melee skills...that's just not what I want out of these games.

All they had to do was copy Ghosts of Tsushima's homework and put the Origins/Odyssey spin on it. It could have been great.
 

clarky

Gold Member
Sounds good! I look forward to a future Assassin's Creed where you play an historical figure in the Royal Navy as they combat slave traders, including native Africans, in 19th century Sierra Leone. No compromises, right? :D
Cant wait for us English to be the bad guys yet again.

We just don't get the diversity breaks like the rest of you. It must be someone else's turn soon surely?
 
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TGO

Hype Train conductor. Works harder than it steams.
They could easily fix the game without changing the characters, Yasuke can still be a badass Assassin, just be little more historically accurate with his backstory and respect the Japanese culture and get rid of the hip-hop music, it's offensive that Yasuke's is African and you believe he needs hip-hop music.
 
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Bojanglez

The Amiga Brotherhood
I'm personally not as upset as some by the inclusion of these characters, I dropped off the AC series years ago due to saturation, and the characters, inclusion of or lack of "wokeness" was not the problem.

I do find it strange that he's saying they will "not driven by modern agendas" but I think this is a bit disingenuous, because they are clearly driven by modern agendas, they have just chosen which ones. Again, this is not a problem, just own it, don't blame fans that are upset (they're entitled to their opinions too) just keep quiet, make an awesome game and the rest will look after itself.
 
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PandaOk

Member
Assassin's Creed franchise boss Marc-Alexis Coté has addressed the online backlash which has swirled around the main characters of Assassin's Creed Shadows, the subsequent impact it has had on the game's development staff, and the attempts by bad faith commenters to disrupt and dissuade creative teams from telling stories featuring diverse and inclusive characters in general.

That last part is the absolute truth. Look at all the noise and desperation people have worked themselves into to try to force Dragon Age into being a failure. Yet the outrage is over one clunky quest line and even people who are playing it here are saying ‘it’s not woke like it was advertised to be’. It’s a PR campaign against anything can be seen as progressive, and anything, no matter how small the infraction, will be weaponized, with the goal of freezing out those types of stories. Because very few of the people ranting and raving are so stupid as to not realize what the end result will be. Creators intentions are sacred only so far as they line up with my conservative politics and if their politics don’t reflect mine it’s clearly a conspiracy where these poor devs are being forced to do these things.

If people were really just against bad writing featuring these concepts, then they would also be loudly supportive of good writing with these concepts. Funny enough you never see even 1/20th the effort to rewarding good writing and representation from the people getting triggered, it’s always —and exclusively— outrage and condemnation. Oh no there’s a black playable character in this series about using people’s blood to experience the past and aliens and magic. Suddenly they care about ‘historical accuracy’ in this series. When that dude almost certainly existed and *was a samurai* for a time. I guess the acceptable ratio of 90k games about Japan with Japanese protagonists sure is unbalanced to have 1 of 2 protagonists be Non Japanese/Non White in a single game. :p
 
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Fbh

Gold Member
Can someone explain to me how any of this DEI makes sense from a business perspective?
Like we always hear about how expensive games are to make and how it has made publishers risk averse. We get so many sequels, reboots and remakes because it's safer than taking a risk with a new IP, we get so many generic open worlds because they generally sell well so it's seen as safer.

But then with stuff like this suddenly all the risk aversion is gone? No matter where you stand on the discussion about Yasuke being in the game they must have known that his inclusion would generate blacklash, right? Same as that non binary character in the new Dragon Age which unsurprisingly has become one of the focus of the online discussion surrounding the game
 

The Cockatrice

Gold Member
There's no need for diversity and inclusion in Japan setting, especially at that time. All they had to do was make a cool Japanese protagonist, cash out the big bucks, and avoid all this drama, but they're tripling down and they'll fall massively for it. Now they're looking for petty points. Ubisoft can fuck off and die.
 

Z O N E

Member
"we've consistently introduced protagonists from diverse racial, ethnic and gender identities."

The difference is, you play as someone FROM the country/location the game is based in.

All the main Assassin's Creed titles had you play as someone relative to the country or location it's in. No one has an issue with Naoe as we've already had an Assassin's Creed set in London where you get to play as 2 different genders, but they're still from London.

"Ultimately, we believe that the diversity and richness of the human experience is what helps Assassin's Creed resonate with players across the globe, and we're committed to standing firm on that foundation."

Where was this diversity in other Assassin's Creed titles then?

All the other main titles had you play with someone from the country/location the game was in, but the moment they go to Japan, suddenly you play as the only known Black guy in Japan during that time.
 

Cyberpunkd

Gold Member
Sounds good! I look forward to a future Assassin's Creed where you play an historical figure in the Royal Navy as they combat slave traders, including native Africans, in 19th century Sierra Leone. No compromises, right? :D
Not to mention that 99.9% of samurai were Japanese AF bros who looked down on peasants and considered them an inferior caste. Also, same bros heavily opposed any modernisation of Japan.

The only thing, not even taking all the shit samurai stuff (killing your opponent’s family) Ubisoft had to do is - take the most bland Japanese samurai dude, literally Z-tier history knows nothing about and spin it into “here is a mystery nobody is aware of”. Nope, they had to fuck it up.
 

StueyDuck

Member
Can someone explain to me how any of this DEI makes sense from a business perspective?
Like we always hear about how expensive games are to make and how it has made publishers risk averse. We get so many sequels, reboots and remakes because it's safer than taking a risk with a new IP, we get so many generic open worlds because they generally sell well so it's seen as safer.

But then with stuff like this suddenly all the risk aversion is gone? No matter where you stand on the discussion about Yasuke being in the game they must have known that his inclusion would generate blacklash, right? Same as that non binary character in the new Dragon Age which unsurprisingly has become one of the focus of the online discussion surrounding the game
how it's positive to Ubisoft or EA I can't say exactly why.

but in general you can view DEI as a points system (not literally, think like brownie points), If on paper you look like you have lots of DEI initiatives (DEI also incorporates things like Carbon footprint, that's how they sneak this shit all into one package) then an investment company like BlackRock will favor you for having more DEI, the Idea is that the hit in sales should be covered by greater external investments, that's the small super abridged version.

now whether EA or Ubisoft are on the BlackRock or BlackRock adjacent scams i can't say for sure, there is a list out there somewhere that lists all the major companies.
 
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TGO

Hype Train conductor. Works harder than it steams.
That last part is the absolute truth. Look at all the noise and desperation people have worked themselves into to try to force Dragon Age into being a failure. Yet the outrage is over one clunky quest line and even people who are playing it here are saying ‘it’s not woke like it was advertised to be’. It’s a PR campaign against anything can be seen as progressive, and anything, no matter how small the infraction, will be weaponized, with the goal of freezing out those types of stories. Because very few of the people ranting and raving are so stupid as to not realize what the end result will be. Creators intentions are sacred only so far as they line up with my conservative politics and if their politics don’t reflect mine it’s clearly a conspiracy where these poor devs are being forced to do these things.

If people were really just against bad writing featuring these concepts, then they also be supportive of good writing with these concepts. Funny enough you never see even 1/20th the effort to rewarding good writing and representation from the people getting triggered, it’s always and exclusively outrage and condemnation. Oh no there’s a black playable character in this series about using people’s blood to experience the past and aliens and magic. Suddenly they care about ‘historical accuracy’ in this series. When that dude almost certainly existed and *was a samurai* for a time. I guess the acceptable ratio of 90k games about Japan with Japanese protagonists sure is unbalanced to have 1 of 2 protagonists be Non Japanese/Non White in a single game. :p
To my knowledge Dragon Age is woke, but also a good game....to my knowledge.
 

PeteBull

Member
What a prick - I have bought nearly every Assassins Creed game (and have platinumed Black Flag and everything from Syndicate onwards) and I think it sucks that they are trying to fight culture wars with their daft premise for this game. This isn’t about the fans - it’s about a select few bellends telling people what to think. I paid nearly £100 for Outlaws and it is a big disappointment - is there any sign of them being conciliatory at all or is it all just our fault?

If he wants all the people who paid full price for their games in the past to fuck off so they can get new, morally better fans, good for him - but then don’t whine when your stock tanks.
Looks like he wants AC:S to join amazing club of big AAA western games that bombed hard, he is the boss after all, let him make more of those "excecutive" decisions and see what are the results, i bet like always there will be 0 accountability tho- he will blame loyal playerbase like they usually do :)
 

Wooxsvan

Member
"the online backlash which has swirled around the main characters of Assassin's Creed Shadows, the subsequent impact it has had on the game's development staff, and the attempts by bad faith commenters to disrupt and dissuade creative teams from telling stories featuring diverse and inclusive characters in general."

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what an idiot. we just trying to warn you don't release something that's not going sell anywhere near the budget that was required and then you will inevitably have to lay hundreds off because of your incompetence.
 

BennyBlanco

aka IMurRIVAL69
It’s pretty pathetic that he doesn’t realise he’s simply making a video game and that the target market want tits, ass, fanny and action.

Dickhead thinks he’s Plato.

Exactly. This is like if McDonalds said we’re only selling carrots and turnip juice now, then called everyone who wanted hamburgers idiots.

Weve been hearing for so long how risk averse the AAA industry is, yet they seem to only want to pander to resetera types at any cost necessary. To the tune of hundreds of millions of dollars. The math aint mathing.
 

Saber

Member
He knows exactly what he is doing. He comes from a kind that doesn't want freedom, just want to use freedom as a tool to call out people for their mistakes, like a shield.
If devs have freedom to do whatever they want so have people to refuse and criticise their imposing(and stupid) ideas. What he wants is to people shut up and accept whatever they do.
 
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What a prick - I have bought nearly every Assassins Creed game (and have platinumed Black Flag and everything from Syndicate onwards) and I think it sucks that they are trying to fight culture wars with their daft premise for this game. This isn’t about the fans - it’s about a select few bellends telling people what to think. I paid nearly £100 for Outlaws and it is a big disappointment - is there any sign of them being conciliatory at all or is it all just our fault?

If he wants all the people who paid full price for their games in the past to fuck off so they can get new, morally better fans, good for him - but then don’t whine when your stock tanks.
These people are incapable of viewing things in another light. They have the moral argument, how can they go wrong?

It's the same mentality of soldiers during the crusades claiming they had god on their side. Why would you stop what you're doing or consider other viewpoints when you're that convinced you're on the right side of history.
 
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