Posting all caps isn't an argument. You're not even attempting to list reasoning or thought.
I'm not defending MS by proxy. I'm defending them directly because I'm not a hypocrite and I'm fine with competition leading to failure, low prices for consumers, and challenging the cultlike mantra of "valuing developers." It's a scam, and if you can acknowledge it in one area but not the other than you're a hypocrite.
Shannon Loftis - Former VP of Xbox Game Studios: As a longtime first party Xbox developer, I can attest that Pete is correct. While GP can claim a few victories with games that otherwise would have sunk beneath the waves (human fall flat, e.g.), the majority of game adoption on Gap comes at the expense of retail revenue, unless the game is engineered from the ground up for post-release monetization. I could (and may someday) write pages on the weird inner tensions this creates.
Bobby Kotick - former CEO of Activision: Regarding subscription services such as Xbox's Game Pass, Kotick stated that he would not and will not put the franchise on such services on the same day and date as launch, and that he "won't even consider it." Kotick explained that subscription services with Day 1 releases negatively affect the financial model, citing media streaming services as an analogy and claiming that they too lose money on such a structure.
Strauss Zelnick - Current CEO of Take-Two Interactive: "The interactive entertainment business is very different than the linear entertainment business. People consume far fewer hours of interactive entertainment in a given month than they do of linear entertainment," he said. "And within that consumption, there are far fewer titles consumed in interactive entertainment than there are with linear entertainment. So I, at least, pose the question as to whether subscription makes as much sense for interactive entertainment as it does for linear entertainment and registered some skepticism, which I still hold." As for launching new games into a subscription service, like Microsoft does with first-party games for Xbox Game Pass, Zelnick said this does not make sense for Take-Two. "I don't think that ever made sense. I still don't think it makes sense. And I believe that it's now becoming obvious that it doesn't make sense. It's just a lost opportunity for the publisher," he said.
Pete Hines - former senior vice president of global marketing and communications: "Subscriptions have become the new four letter word, right? You can't buy a product anymore," Hines said. "When you talk about a subscription that relies on content, if you don't figure out how to balance the needs of the service and the people running the service with the people who are providing the content – without which your subscription is worth jack s*** – then you have a real problem." That tension is hurting a lot of people, including the content creators themselves, because they're fitting into an ecosystem that is not properly valuing and rewarding what they're making.
Price collusion. Value developers. Don't ever fire anyone. Infinite games and you must buy them all at a high price or you're a piece of shit even if you can't play them all. End all rentals. These people must be valued at all costs. End crunch. Ban AI voice acting. Value.What fucking world do we live in?
Just a couple days ago NMS was on sale for $23 lolNo Mans Sky is currently $60.
This.No. Set the price you want, if it doesn't sell try marketing or lowering it.
God, how wrong could you be? This is NOTHING like Gamepass.This is literally the same as the Gamepass devalues games argument. This is what you all have sounded like this entire time.
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Promoting price collusion, advocating for raising prices, attacking anyone who wants to try and offer a good deal. That's been a nonstop thing here for years. Should Silksong be $40 to fight against devaluing? Don't forget, it's also on Gamepass. Imagine all the damage this will cause because you got a $20 game. This is what valuing developers means; it means you pay up while they complain about other people's products that they have no say over at all.
Why is this suddenly "insane" now? This is what the dominant discourse has been on GAF for literally years, in literally every single thread mentioning GP, literally every single time.
Uhm... hello? Hollow Knight released for what, $15? And it still offered 3-4x the content of the average indie of its time. The very same things were being said in 2017. People's memory is getting shorter and shorter.
The real problem is the price (and, well, the very existence) of these and thousands of others:
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Not to mention, collections of 30+ year old ROMS releasing for more than even Nintendo used to ask for their VC titles in the Wii era.
I'm surprised there hasn't been more chatter about price inflation/collusion on indie/single A games. HK/Silksong are really cheap for what offers but it more so makes other smaller games seem expensive.Not too long ago, $20 would have been pretty expensive in the indie space. For all the bemoaning about $80 AAA games, we've largely ignored what's been happening in the indie space.
It's still a dumb argument though. It's like saying you literally aren't allowed to shadow drop games.The issue is one of attention. If a game monopolizes the news cycle then it poses a visibility problem for anything else occupying the same launch window.
This should not be even considered a matter of debate as its so fundamentally obvious.
This is what's pissed me off so much with certain fuckwit YT commentators bleating about how terrible it is that other indie devs have bemoaned the way Team Cherry borderline shadow-dropped Silksong. Of course they aren't happy as anything coming out around the same time basically doesn't stand a chance without heavy marketing to prop up visibility.
You know, the heavy marketing that indies almost never are the beneficiaries of...
The level of retardation required to cheerlead Silksong's success whilst failing to recognize that the way they've gone about releasing it with so little advance warning having the potential to kill the chances of the next indie great, just because they were unable to steer their launch out of the way, is remarkable.
Always trying to add layers of unneeded complexity.
Could they have charged more for their lighting rod of a game? Sure. Did they? No. Make what you want of it.
Anyways, great game.
One where publications/websites bow to game publications/game executives that care more about themselves than gamers.What fucking world do we live in?