Okay, I'll admit, I'm biased and an MMO-whore. But seriously, hear me out.
I'm not sure how many of you experienced EverQuest back when it was still relatively "new" and before it became... well... "bloated". Maybe it was because EQ was many people's first MMO, but there was something about it that I've never experienced in a game before. The world was huge and appealing... it made you want to explore it's every nook and cranny much more than many other games I've played. (In fact, many recent MMOs are very weak in this area). Not only that, but there was a story behind almost everything you could discover in the game.
I'm tempted to go on about the glory days of EQ1 for a few paragraphs, but I'll just sum it up as this: you really got to feel like an adventurer... and you got to experience it with your friends! And of course, upgrading and 'growing' your character with these friends was addicting as all hell.
Okay, so that brings us to EQ2. Some of the features for this game have me so freaking excited... it's starting to look like this game might end up offering an experience just like the good ol' days of EQ1. =)
The developers have said that every NPC in the game will have full voice before launch. It's not yet implemented in every video below... but wait till you see the ones that have it. In one scene two NPCs have a conversation out loud, which you would be able to eavesdrop on if you walked by. In another, a guy is walking around being trailed by about 10 ducks... he talks to them as he passes, and also occasionally grumbles about noisey people scaring his feathered friends. And of course, enemy mobs and bosses will taunt you outloud or tell you their sinister plans as you fight them.
These little touches are exactly what I'm all about... talk about immersion! Not only that, many of the final encounters in dungeons are all instanced (accessible only by your party), so you are your party can witness extended scenes important to the storyline, or experience more dynamic content without having to worry about another group reaching and completeing it first. (One example was a dragon flying in from the distance and landing right in front of your group for a fight). Apparently the dev team is putting a huge focus on allowing the small, normal 6-man party to experience the meat of the game. This is great news, because I know many people (including myself) who were discouraged that all of the most interesting and climactic content of the first game was only ever seen by huge guilds on raids and such. And not only that, dynamic "storyline" content was rarely even seen anywhere other than the late high-end game. From what I've read EQ2 will have this content right from the first levels. 8D
As I mentioned above, the lore in EverQuest 1 has always been special. (I say 'special' because not all of it is necessarily great writing or clever, but there is so much of it availible and in such depth that it makes the world seem very alive) There seems to already be tons of backstory to both of the two major starting cities. From anywhere in the evil city of Freeport, for example, you can see the giant floating castle of Lucan, an evil tyrant important to the storyline.
Back to exploration... discovering a new area gains you experience as well as giving you a notice at the top of the screen, "You've discovered [area]!". Apparently sometime after launch they are going to introduce player-owned boats, and you'd be able to go out and discover new islands (I want the King of Red Lions as my boat ). And to us EQ1 players, there is the extra treat of nostalgia in discovery, as this game takes place 500 years after the first. 8)
Okay, sorry for making this so long >< To close, I'll say that the chracter graphics are looking much improved, and the environments are spectacular. The only thing that seems a little sloppy at this point is the animation, but maybe that will be touched up before release. It also looks like gameplay will be more of the same (save for the addition of a "combat wheel" system which seems to be similar to "renkei" from FFXI), which is a shame... but I'll wait and see till I've experienced it myself before I become disapointed. Crafting looks to be much more involved, and it seems like there are going to be tons of housing features. You can read more about this stuff in Gamespy's new features below.
Check out the new movies here http://www.fileplanet.com/filelist.aspx?st=1&sf=3&s=78876&v=0 and then some of the other stuff GameSpy has put up here http://pc.gamespy.com/pc/everquest-ii/536998p1.html
I better get into beta, dammit. =)
I'm not sure how many of you experienced EverQuest back when it was still relatively "new" and before it became... well... "bloated". Maybe it was because EQ was many people's first MMO, but there was something about it that I've never experienced in a game before. The world was huge and appealing... it made you want to explore it's every nook and cranny much more than many other games I've played. (In fact, many recent MMOs are very weak in this area). Not only that, but there was a story behind almost everything you could discover in the game.
I'm tempted to go on about the glory days of EQ1 for a few paragraphs, but I'll just sum it up as this: you really got to feel like an adventurer... and you got to experience it with your friends! And of course, upgrading and 'growing' your character with these friends was addicting as all hell.
Okay, so that brings us to EQ2. Some of the features for this game have me so freaking excited... it's starting to look like this game might end up offering an experience just like the good ol' days of EQ1. =)
The developers have said that every NPC in the game will have full voice before launch. It's not yet implemented in every video below... but wait till you see the ones that have it. In one scene two NPCs have a conversation out loud, which you would be able to eavesdrop on if you walked by. In another, a guy is walking around being trailed by about 10 ducks... he talks to them as he passes, and also occasionally grumbles about noisey people scaring his feathered friends. And of course, enemy mobs and bosses will taunt you outloud or tell you their sinister plans as you fight them.
These little touches are exactly what I'm all about... talk about immersion! Not only that, many of the final encounters in dungeons are all instanced (accessible only by your party), so you are your party can witness extended scenes important to the storyline, or experience more dynamic content without having to worry about another group reaching and completeing it first. (One example was a dragon flying in from the distance and landing right in front of your group for a fight). Apparently the dev team is putting a huge focus on allowing the small, normal 6-man party to experience the meat of the game. This is great news, because I know many people (including myself) who were discouraged that all of the most interesting and climactic content of the first game was only ever seen by huge guilds on raids and such. And not only that, dynamic "storyline" content was rarely even seen anywhere other than the late high-end game. From what I've read EQ2 will have this content right from the first levels. 8D
As I mentioned above, the lore in EverQuest 1 has always been special. (I say 'special' because not all of it is necessarily great writing or clever, but there is so much of it availible and in such depth that it makes the world seem very alive) There seems to already be tons of backstory to both of the two major starting cities. From anywhere in the evil city of Freeport, for example, you can see the giant floating castle of Lucan, an evil tyrant important to the storyline.
Back to exploration... discovering a new area gains you experience as well as giving you a notice at the top of the screen, "You've discovered [area]!". Apparently sometime after launch they are going to introduce player-owned boats, and you'd be able to go out and discover new islands (I want the King of Red Lions as my boat ). And to us EQ1 players, there is the extra treat of nostalgia in discovery, as this game takes place 500 years after the first. 8)
Okay, sorry for making this so long >< To close, I'll say that the chracter graphics are looking much improved, and the environments are spectacular. The only thing that seems a little sloppy at this point is the animation, but maybe that will be touched up before release. It also looks like gameplay will be more of the same (save for the addition of a "combat wheel" system which seems to be similar to "renkei" from FFXI), which is a shame... but I'll wait and see till I've experienced it myself before I become disapointed. Crafting looks to be much more involved, and it seems like there are going to be tons of housing features. You can read more about this stuff in Gamespy's new features below.
Check out the new movies here http://www.fileplanet.com/filelist.aspx?st=1&sf=3&s=78876&v=0 and then some of the other stuff GameSpy has put up here http://pc.gamespy.com/pc/everquest-ii/536998p1.html
I better get into beta, dammit. =)