If I hit with PI, shouldn't that negate backspin's control issues?
Not according to the lore. Apparently, backspin can ruin your entire shot. Wind resistance, power, lift, all can be thrown out of the window if you use backspin.
If I hit with PI, shouldn't that negate backspin's control issues?
Maybe it should, but it doesn't in the case of backspin. I guess I can understand that maybe the super backspin homing shot might be too easy if every PI went perfectly straight, but still it should really be more obvious and not be part of a "late game" quiz.If I hit with PI, shouldn't that negate backspin's control issues?
If I hit with PI, shouldn't that negate backspin's control issues?
Okay, I'd never take the shot, but let's say it does clear the bunker by mere feet with "Super Backspin" by your math. Now account for the mechanics of the game putting sway on that shot, and for shots with backspin.
I'd say the risk is inherent to the shot in this game and "real golf", but you want the risk to be inherent to the timing of button presses. All to be able to take a club off your approach shot? If I'm maybe clearing a bunker by a few yards if I shoot perfection, I'll just lay up in front of the bunker.
We're clearly of different minds here when it comes to the risk and rewards of shots in golf games. That shot is clearly designed around it.
I just realised Im playing this as a F2P game.
- Each day I collect my prize from yesterdays match.
- I play the open course bonus round to earn a moustache
- I go through each online course just to pick up coins and gems (and I dont even know what to do with them yet)
Its crazy. Why am I running around like an idiot to find gems and coins - you should be earning those playing golf. Or not needing them in the first place (for gems)
Is this your first "Shots" game? I don't mean to ask that in a condescending way- I know it may sound catty. I ask because this is a new thing to the series. Online tourneys/leaderboards are not.
Previous games, IMO, featured much tougher courses. I also think PI's are easier to hit than previous entries and the pink area is more forgiving- though that could all be placebo.
In any case- I would argue for tougher courses and a less forgiving shot meter over a random number generator 8 days a week. I kind of can't believe I'm seeing people argue in favor of RNG over a higher skill curve.
Sorry, but that's not 20yards from the yellow box on your overhead can especially considering the reason you entered the Bunker was because you caught the part of the sand which extends into the fairway.
It was because your ball didn't carry as far as you needed it to and didn't account for where the trap extends into the fairway when you lined up your shot. It has to bounce to get to where you aimed and if you look at the blue marker your ball was on target to get within a few feet of that.
How many did it take you to reach the green? I'm sure it would have been the same if you hit the sand or fairway.
Super backspin also makes it higher and more susceptible to wind. It was 100% a carry problem especially when looking at the yellow box. You took a risk, it didn't pan out.
Why where you hitting underneath the ball ? It goes higher in the in so it has less bounce. It makes sense that it went into the bunker . Plus you caught that edge which effects where it bounces.
I am in Imperial Gardens and these 20 ft differences have not occurred yet .
Edit: And with a driver.....
You won't actually get any backspin with the driver, it will just give it more carry.
Not trying to say this in a condescending way, but it's clear that this is your first game in this series and you simply don't understand all of the intricacies of it yet, but will learn in due time.
It's clear that some of you are new to this series, and nothing is wrong with that and I'm not trying to sound condescending. You'll learn the intricacies of the mechanics in due time, but if you're seriously trying to defend that shot shouldn't have gone straight (regardless of clearing the bunker which is clearly did), then we'll agree to disagree. It's an awful design decision and hopefully they patch it if you all want this game to have any lasting chance.
Huh? That's not true at all. It clearly went past the part of the bunker that wasn't running parallel to the fairway.
Look at my cursor before I add power. It's 264 yards. And then look at the carry yardage of the shot. It's 258 yards. The furthest part of that bunker that it cleared is probably around the 245-250yd distance.
It cleared that bunker with ease. I also put super backspin on it which makes the ball have more carry.
If we're sharing example videos, I'll go ahead and put mine out there since it's a little more straightforward:
https://www.youtube.com/watch?v=rEhLK9KcMJY
Simple par 3 right off the tee, wind is negligible, the power was fine but maybe a little low (adjusted with Triangle), perfect impact, and yet the ball flies immediately to the left (and into the wind). You can see in the lower left corner that it hits the very inside of the club face. No idea how I could have compensated for that
Again, in this instance it's not a dealbreaker since it's just a couple yards away and it would have likely been a birdie either way, but it's still bogus that it happens
It sounds like you may need to learn some intricacies of the mechanics from people who are able to view the series with fresh eyes, purbeast. The mechanic has changed, adjust accordingly.
Your shot should have cleared and been nowhere near slipping into the bunker. Unfortunately, it's another example of this happening with super backspin. It just seems like the design choice was to make backspin more risk/reward so you don't use it every shot. From there, you have decide on your own whether that was a good or bad decision. If you find it bad, let Clap Hanz know. Surely JP players are doing so.
Adjusting would mean you alter something to counter it and act accordingly.
Like not trying to clear a bunker by a few yards with Super Backspin off the tee?
If you know your clubs distances, why not do more straightforward shots? Is it to avoid hitting uneven ground or risking hazards? Why the preference for backspin on approaches?
It sounds like you may need to learn some intricacies of the mechanics from people who are able to view the series with fresh eyes, purbeast. The mechanic has changed, adjust accordingly.
No, never played the series. I imagine the leaderboards in the older games are even more ridiculous than they are in this game if people are hung up over such a small variance.
I'd rather not solve courses and only have to account for wind variance, having only to worry about the timing of button presses that never change to put it within a yard of where I want it.
For one thing, it makes homing shots totally luck-based
I feel like we're running around in circles on these topics...
If I were designing this game, and wanted to increase risk/reward of backspin, the sway risk would only apply if you attempted backspin and failed to hit PI. It would increase risk without punishing perfection at random.
Also, as discussed, we used to weigh both clubs and characters' strengths and weaknesses in how greater distance, etc. may make impact precision more difficult. That appears to be gone, or far more transparent on how it affects your net results. Clubs used to tighten impact zones much more strongly. Other shot types were removed, which is annoying but I've adjusted. Unlocking courses is too slow, story characters are generic and ugly, Grinding specific stats on every club is annoying. The custom club madness is irritating and forces you to do non-golf nonsense daily to keep up with scores online (which is now impossible with world servers).
I feel like I just listed so many negatives, but I still enjoy the game like crazy. I'm sure most of you do too, as you're likely still playing and talking about it here. The "story" progression is fun (wish it had been in previous games with those characters) and who doesn't love the quiz-man and his music? It's hilarious to hop around in courses and see what crazy creations people are golfing with, and just mess around for a bit. I love my crazy character, Mr. Beakman. Hearing a coin pop while in an online course, L3ing out of your shot to investigate for gems is sadly a really exciting feeling. There's a lot of good stuff that is new to this one.
Ultimately, while it's still very fun, I think we all just wished it were as good as it could have been and that's what we're doing here. Competiting online in OOB and WI was so, so engaging and I think it's what I miss most in this iteration. Maybe graded tournaments will help that, limiting clubs and leveling the playing field. Until then, I'm going to keep playing. Still need to unlock course 5.
I can agree with you on leveling the playing field by limiting clubs. Mentioned it in the thread earlier, actually. The scores are ridiculous in this game, influenced heavily by how far you can hit it. I hope this happens.
I can even see an argument for reducing the potential sway distance on PI, but I don't think "perfection is perfection" is great for longevity and competition for people outside of the top fraction of a percent. I'm sure you've all played the older games for hundreds of hours and disagree, but that's my opinion. I also hope this "fix" happens, if only for purbeast's sanity...haha.
Another one just happened...
https://www.youtube.com/watch?v=oTnKgfPfyWc
Note where it hits the ball on the club tip. So what, we aren't supposed to try and use backspin on approach shots with irons either?
Another one just happened...
https://www.youtube.com/watch?v=oTnKgfPfyWc
Note where it hits the ball on the club tip. So what, we aren't supposed to try and use backspin on approach shots with irons either?
Another one just happened...
https://www.youtube.com/watch?v=oTnKgfPfyWc
Note where it hits the ball on the club tip. So what, we aren't supposed to try and use backspin on approach shots with irons either?
Another one just happened...
https://www.youtube.com/watch?v=oTnKgfPfyWc
Note where it hits the ball on the club tip. So what, we aren't supposed to try and use backspin on approach shots with irons either?
Let me boldly ignore everything I know about this game and what I've discussed this morning, attack the pin by putting my cursor on the edge of a cliff with super backspin, then complain when it doesn't land exactly where I said it should.
Congrats? I've had my share of this discussion, haha.
Let me boldly ignore everything I know about this game and what I've discussed this morning, attack the pin by putting my cursor on the edge of a cliff with super backspin, then complain when it doesn't land exactly where I said it should.
Congrats? I've had my share of this discussion, haha.
You clearly didn't see where it hit to bounce into the bunker. It hit the edge on the left edge of the right bunker then bounced into the bunker. It didn't hit the edge of the bunker that is cutting across the fairway. It was well past that.
And I disagree, where it landed is clearly around 20 or more yards from where the cursor was aimed.
Yes it goes higher and more carry, which is how it cleared the bunker. Again, it flat out shows that it carried 258 yards, and when I first start out, the cursor is at 264 yards. So it carried 6 yards shorter than where the cursor was. The cursor is CLEARLY more than 6 yards past the bunker. I'm not sure why you even are mentioning wind. The ball went DIRECTLY to the right, it didn't start off on the right trajectory and get caught in the wind.
Plus - did you even look at the wind speed? It is like 1mph. If you knew the mechanics of this game, you'd know how little 1mph will affect shots, let alone a driver that has the lowest shot arch of any club.
And look at the impact dot - it is on the edge of the club. WHY?
I hit under the ball to get more carry, which is how it easily cleared the bunker.
What is your point that it hasn't happened to you? Did you not see the video I posted where it's clearly happening? Or read any of the posts on this forum about it? You don't have a special version of the game.
It's clear that some of you are new to this series, and nothing is wrong with that and I'm not trying to sound condescending. You'll learn the intricacies of the mechanics in due time, but if you're seriously trying to defend that shot shouldn't have gone straight (regardless of clearing the bunker which is clearly did), then we'll agree to disagree. It's an awful design decision and hopefully they patch it if you all want this game to have any lasting chance.
Let me boldly ignore everything I know about this game and what I've discussed this morning, attack the pin by putting my cursor on the edge of a cliff with super backspin, then complain when it doesn't land exactly where I said it should.
Congrats? I've had my share of this discussion, haha.
Let me boldly ignore everything I know about this game and what I've discussed this morning, attack the pin by putting my cursor on the edge of a cliff with super backspin, then complain when it doesn't land exactly where I said it should.
Congrats? I've had my share of this discussion, haha.
Dude, he aimed for the cliff side to account for the SW wind, but the RNG sway (was a slice from a PI) kept him in the same spot. Do you take notice of the bottom left indicator at all?
I've exhausted all discussion about this topic now. Guess we'll see if they address it, most likely not
Hopefully see some of you lads / laddettes in the graded tourneys when they come!
Shot was definitely attacking the pin (and about a half grid marker too far right imo), but that's hot shots...maybe that's why they changed the name... to go with the new Mario Kart features.
Given we cannot change the backspin sway penalty, maybe sidespin would be more advisable on an approach like this.
I don't even know what's wrong with the shot as it landed where he aimed despite the shot dot on the left being off center.
Also why no complaining about the 97-100% rng which is also not controllable?
Dude, he aimed for the cliff side to account for the SW wind, but the RNG sway (was a slice from a PI) kept him in the same spot. Do you take notice of the bottom left indicator at all?
I've exhausted all discussion about this topic now. Guess we'll see if they address it, most likely not
Hopefully see some of you lads / laddettes in the graded tourneys when they come!
The wind at 2.7m and 45 degrees (not a side wind) and not a drive, but a short shot, was way over compensated for in aiming.
Especially given the slope to the right off the green.
Yes. When you're aware of the potential to sway to the right, it's an assessed risk. I'm actually surprised he didn't fall off the cliff.
Dude, he aimed for the cliff side to account for the SW wind, but the RNG sway (was a slice from a PI) kept him in the same spot. Do you take notice of the bottom left indicator at all?
I've exhausted all discussion about this topic now. Guess we'll see if they address it, most likely not
Hopefully see some of you lads / laddettes in the graded tourneys when they come!
Yes. When you're aware of the potential to sway to the right, it's an assessed risk. I'm actually surprised he didn't fall off the cliff.
You'd never have a concrete awareness of swaying to the right, as it is RNG, so it could have easily swayed to the left. It's potluck
But the RNG could have just as easily flung him the other direction, seeing him land just as far left of the hole. On a short approach shot. With perfect impact.
Veterans of the series are simply never going to like this. This is Bungie putting random bullet spread in Halo Reach.
Aim further left and have your potential be "I landed on the green and can putt for birdie" instead of "If this thing sways right, I might be out of bounds...but if not...it might hole baby!"
Maybe you don't like it, but that's my approach. Use some risk management, assess and play accordingly.
It's mind boggling that people think that video is "okay" with it not going where I aimed lol. Just mind boggling.
It's also clear many of you don't understand the mechanics of how the trajectory and hang time affect what the wind will do to the ball.
You guys don't even know what sway means. Go look it up.
HINT: It has nothing to do with the ball swaying.
Who plays conservatively on an easy par 3
I always go for the hole baby
Aim further left and have your potential be "I landed on the green and can putt for birdie" instead of "If this thing sways right, I might be out of bounds...but if not...it might hole baby!"
Maybe you don't like it, but that's my approach. Use some risk management, assess and play accordingly.