I've been asleep... when did they rename this to the Japanese name from Hot Shots?
Greg Miller says it's the best Hot Shots Golf ever. I believe he's played all of them and he loves the series.
https://twitter.com/gameovergreggy/status/902427930013310976
Just preordered this baby. Will get some games in before Destiny consumes my life again.
Absolutely. You can play local MP, taking turns.Mmh, have never played any golf games tbh.
Would this be something 2 young boys (6 and 8) would like and could play together?
I'd love to see them playing something other than Lego games or Minecraft all the time.
Absolutely. You can play local MP, taking turns.
Not sure. He'll probably give his full opinion today on his show. Kinda funny games daily.What does he think of the microtransactions and uneven game balance? That's what has held me back - that it seems like it'll be more of a grind than usual for the series and the impact of that will be very obvious when playing online.
(In previous games the difficulty of the courses and challenges scaled with your golf or club level, whereas in this you're constantly shown leaderboards and other player stats and experience and so on).
Too bad Vita's dead
Golf games are so much better on a handheld
Mmh, have never played any golf games tbh.
Would this be something 2 young boys (6 and 8) would like and could play together?
I'd love to see them playing something other than Lego games or Minecraft all the time.
Absolutely. You can play local MP, taking turns.
Most definitely. The gameplay is extremely fun and kid friendly. Also, the customisation options are excellent. Making replicas of themselves on screen will have them entranced from the very start.
im pretty shocked at these early reviews, they seem rather high or perhaps "safe" with the 80/100
the game is a grind, you can't play ANY courses in free-play or in multiplayer until you've grinded and unlocked them in the single player campaign, which is painfully repetitive and takes hours just to unlock the second course.
and there's just 5 courses, which is rather thin, but then 2 more are launch day DLC that doesn't sit well with me
im pretty shocked at these early reviews, they seem rather high or perhaps "safe" with the 80/100
the game is a grind, you can't play ANY courses in free-play or in multiplayer until you've grinded and unlocked them in the single player campaign, which is painfully repetitive and takes hours just to unlock the second course.
and there's just 5 courses, which is rather thin, but then 2 more are launch day DLC that doesn't sit well with me
That's a great question. I don't remember earning anything while I played MP so I'm going to guess progression is SP only.can you sign in as two profiles and earn your own stuff for single player mode? or does the main profile get everything?
Yeah, I'm surprised reviews aren't mentioning the balancing and grind given the game's focus is clearly one of an interconnected online/social experience from the moment you launch it.
How is the single player mode by the way - is it like EG5 (PS3) and EG6 (Vita,PS3) in that you have different levels of challenges and you clear a row, then a boss, then a new row? Does it really take hours just to get to the second course???
Thanks! Will def look into it then.
and there's just 5 courses, which is rather thin, but then 2 more are launch day DLC that doesn't sit well with me
Sweet scores. Japan Studio is really killing it this gen.
Knack 2 isn't going to be a dud.Ok, I didn't think this will review well let alone this well. will knack 2 be the first PS4 exclusive dud this year? I hope GT:Sport reviews well.
Gameplay is quite great, but the grind is getting to me. And i am shocked you can't just play on every course without unlocking it first - fine, don't make it official and don't level up my character, but let me play some local multiplayer with friends right from the get go! That design goes against the whole social aspect - "sorry, had a launch night planned with friends? hope you grinded the solo play"
This is what's holding me back. 5 courses isn't enough if I'm going to be leveling up characters and clubs. The gameplay looks great but I'll wait until they sell a version with DLC included.
https://aotf.com/reviews/everybodys-golf-review/With abundant customisation, and a foundation that allows infinite hours to be sunk into online play, Everybody's Golf is a solid series entry despite minor niggles in the graphics and online server departments. It's also very welcoming to newcomers whilst providing a serious challenge to veterans, all wrapped up in a huge online and offline package.
Everybodys Golf is a worthy addition to the series and a welcome addition to the PS4 library. If you want a game for when you have ten minutes to spare, or one in which you can challenge yourself as you seek to set better scores on the leaderboards, look no further. Despite the game losing some of what made it fun and unique, it is still an Everybodys Golf game, easy to play but difficult to master.
I haven't played the previous games in the franchise, so I cannot compare unfortunately. I'm just approaching it from a general game design perspective (i play multiple other sports franchises yearly)
But yes what you're describing is similar. You play multiple championships, so that a boss unlocks, you beat them, then play more to unlock the next boss. Beat 3 bosses and you're at level 2. Then you do it all again, play -> three bosses. Oh and ALL the champs and bosses are played on the same course for the entirety of level 1 and level 2 progress. I am literally sick of that course.
And yes it takes hours to get to level 3, which finally unlocks a second course.
Gameplay is quite great, but the grind is getting to me. And i am shocked you can't just play on every course without unlocking it first - fine, don't make it official and don't level up my character, but let me play some local multiplayer with friends right from the get go! That design goes against the whole social aspect - "sorry, had a launch night planned with friends? hope you grinded the solo play"