The game's inherent problem is that the mindgames at work aren't visualized in any significant way. The combo system's basically based around TACs.
I also dislike how the system is kind of, how to put it, forced? Like, it makes things explicit that don't have to and just ends up feeling wrong to me for that.
It's like some RTS developer a while ago went and built an RTS with systems for making feints and other strange stuff like that. WTF do you need those for? Feints and misinformation already emerge naturally from having resource allocation and fog of war. You don't need separate systems for them. Making those kinds of systems just ends up feeling tacky.
Like, you can see a similar break combos thing at work in Smash, but influencing your own knockback arc just feels much more elegant and natural a design than inserting an RPS system somewhere. Not to mention it means you can get hype for actual physical things happening and not game-rules-say-so exclamation marks.