ThLunarian
Member
The wolf manages to hold the line - barely - after the first swing, but the secondis more than enough to send it sputtering back to whatever ethereal plane spawned it.
Alf is taken aback, though, when he actually feels physical pain from the blow inflicted on the summoned beast. How could that be? What was the nature of these creatures?
His opponent is distracted, though. Time to move in. If only he could direct the wolves to....
On cue, the beasts change their formation, one moving behind the gladiator and the other to his flank. Rather than mindlessly attack, they appear to be doing everything he wants them to.
Almost as if they're extensions of his own will, rather than actual animals of the forest...
((Repositioning will incur possible attacks of opportunity for the one moving behind (which was the AC one). A one-hit kill is unlikely based on what I've seen, but I'll adjust accordingly if it happens))
Aid Another for AC bonus; Aid Another for +2 to attack (1d20+6=8, 1d20+6=23)
Emboldened by this discovery (no time to be frightened of it right now), Alf seizes the chance to move in and attack.
Attack (incl. Flanking and Aid Another), Damage, Trip attempt vs CMD if attack connects (1d20+16=34, 1d8+12=15, 1d20+13=20)
((Should be 22 vs CMD. I wasn't sure if Flanking counted before I rolled))
AA
TW
W
Alf is taken aback, though, when he actually feels physical pain from the blow inflicted on the summoned beast. How could that be? What was the nature of these creatures?
His opponent is distracted, though. Time to move in. If only he could direct the wolves to....
On cue, the beasts change their formation, one moving behind the gladiator and the other to his flank. Rather than mindlessly attack, they appear to be doing everything he wants them to.
Almost as if they're extensions of his own will, rather than actual animals of the forest...
((Repositioning will incur possible attacks of opportunity for the one moving behind (which was the AC one). A one-hit kill is unlikely based on what I've seen, but I'll adjust accordingly if it happens))
Aid Another for AC bonus; Aid Another for +2 to attack (1d20+6=8, 1d20+6=23)
Emboldened by this discovery (no time to be frightened of it right now), Alf seizes the chance to move in and attack.
Attack (incl. Flanking and Aid Another), Damage, Trip attempt vs CMD if attack connects (1d20+16=34, 1d8+12=15, 1d20+13=20)
((Should be 22 vs CMD. I wasn't sure if Flanking counted before I rolled))
AA
TW
W