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EXIT - 1UP Review

Mmmkay

Member
9.0 - Outstanding
Taito/Ubi's puzzle-platformer is a perfect fit for the PSP -- creative, stylish, and easily broken into the bite-sized chunks that work so well when gaming on the go. It's also a stellar game by its own merits.

...

What sets Exit apart from countless other puzzle games is the interactive nature of the rescues. The player can issue orders to the evacuees, allowing for some deviously clever puzzles. It's reminiscent of Blizzard's classic The Lost Vikings, except that you only have direct control over the hero. The capabilities of your companions vary from level to level -- a child can crawl through narrow spaces but won't be heavy enough to activate a weight-based switch. A heavy adult can push obstacles but needs the help of two normal-sized adults to climb barriers. Much of the challenge comes from working out the proper order to lead victims to the exits; send an evacuee to the exit too soon and you won't have any way to work past an obstacle that requires multiple characters.

Exit doesn't just play well, it looks incredible, too. The graphics are ultrastylized, with bold colors and heavy, comic-book-like black outlines. Everything is polygonal, but the viewpoint is strictly 2D, so the visuals are as consistently crisp as they are vibrant. There may be a better-looking game on PSP, but I've yet to see it.

...

If Exit has a single shortcoming, it's that the interface can feel sluggish. The wasp-waisted, coffee-quaffing hero moves at a leisurely pace, and once you commit to an action (climbing a ladder, descending stairs) you can't change your mind. Jumps can be tricky since you have to press the X button a good second before the hero actually gets around to making his leap. But this is no action game, and if you approach it as a test of your mental facilities rather than a twitch challenge, you'll have little trouble putting yourself into a suitable mindset.

It's a mindset worth adopting, because Exit is one of the best games to come along for PSP to date -- a must-have for anyone who enjoys beautiful, challenging puzzlers.
exitdlc2mo.jpg
 
if only it had 100 levels plus 120 more free to download

oh wait it does

if you like The Lost Vikings you will LOVE EXIT. if you like Prince of Persia or Lemmings you will really dig it, too.

LET'S ROCK

Mr. ESC is a stone-cold pimp daddy

and thank you for not giving it a 6.5 for some retarded reason like "I can't run 30 mph and I wish I had a jet pack and I want to punch the fire"
 
this is the first game that makes me wish that someone would let me play their PSP since lumines, saw it on the 1up show and it looks like tons of fun.
 
This game makes me wish the PSP were cheaper.
 
Kseutron said:
and the game is too damn slow to deserve that score

because it's an action game OH WAIT

blah blah blah

I'm sorry a good game came out for the PSP with fun and original gameplay it must really hurt
 
and the game is too damn slow to deserve that score

i understand this- i had the same gripes, but i went back and tried it again, and now it's possibly my favourite PSP game.

Face it, like me, you are just WRONG on this one! ;)

SIGN ME UP FOR MORE EXIT LOVIN'.
 
Kseutron said:
1up ratings = LOL

and the game is too damn slow to deserve that score

Just stand outside, mmkay?

I am gonna have to go pick this up soon. My only problem is whether or not I can understand it in japanese enough to enjoy it...

I am not quite fluent but I have been able to stumble through a lot of games so far...

anybody who has it give me some opinions? Does it have any voice work?

But yeah, thank god someone did a portable game on the PSP correctly.
 
BudokaiMR2 said:
I am gonna have to go pick this up soon. My only problem is whether or not I can understand it in japanese enough to enjoy it...

I am not quite fluent but I have been able to stumble through a lot of games so far...

anybody who has it give me some opinions? Does it have any voice work?

Aside from remembering when circle is accept and when X is accept, there's very little you need to know (only a problem with loading downloadable content/initiating wifi if you have a western PSP). All of the story elements are in Japanese though - They're storyboards which precede each scenario to mask the loading. They don't talk about it in the review, but if you skip the story, there's a 5-6 second load time. It only appears once for the scenario assets to load. Every subsequent retry (you'll do this A LOT!) or moving on to the next stage within the same scenario has no load time.

If you get the Asia region version, it comes with a set of English instructions in the form of a fold out manual. All of the voice work is in English and the only in-game Japanese is on the map menu like shown in that screenshot, and on the level select menu. I don't understand a single word of Japanese and the game has been no problem for me :)
 
Mmmkay said:
Aside from remembering when circle is accept and when X is accept, there's very little you need to know (only a problem with loading downloadable content/initiating wifi if you have a western PSP). All of the story elements are in Japanese though - They're storyboards which precede each scenario to mask the loading. They don't talk about it in the review, but if you skip the story, there's a 5-6 second load time. It only appears once for the scenario assets to load. Every subsequent retry (you'll do this A LOT!) or moving on to the next stage within the same scenario has no load time.

If you get the Asia region version, it comes with a set of English instructions in the form of a fold out manual. All of the voice work is in English and the only in-game Japanese is on the map menu like shown in that screenshot, and on the level select menu. I don't understand a single word of Japanese and the game has been no problem for me :)

Oh hells yeah. Sounds perfect to me. And I have a japanese PSP so that is all good.

Damn maybe after I finally finish chapter 5 of Phoenix Wright I will pick it up...

NEED THIS!
 
Upset the PSP has an awesome original fun game? Just use the following complaints:

-Mr. Esc moves too slowly!
-I don't like the music!
-Sorry, but I'm not interested in this kind of game.
-I'm sorry, but I trust the shitty scores this game got from EGM because (insert "why 1up is crooked" reason).
-Mr. Esc looks too much like the Linux Red Hat guy.
 
DCharlie said:
i understand this- i had the same gripes, but i went back and tried it again, and now it's possibly my favourite PSP game.

Face it, like me, you are just WRONG on this one! ;)

SIGN ME UP FOR MORE EXIT LOVIN'.

What?! You finally 'got' it and you didn't bother to tell me. I thought you still hated it. :(
 
Yeah moving the cursor around is my only complaint, I would rather have seen them using a button to switch between characters, but it makes sense to be able to point a click the rescued so I guess it was one or the other.Design and music are great... it get kinda annoyed at the yells from the rescued however.
 
Gamerankings shoes that game Informer gave this a 7.25, it's gonna be one of those game that people get or don't. I'm not going to be surprised to see major differences in scores for this one.
 
monchi-kun said:
Gamerankings shoes that game Informer gave this a 7.25, it's gonna be one of those game that people get or don't. I'm not going to be surprised to see major differences in scores for this one.


This game seemed immediately likeable, so I'm having trouble understanding what people wouldn't like about it even if you don't love it. It's fun, clever and has some neat art design.

SolidSnakex said:
Not unless they change the missions. People are going to be pissed at how short they are and the game in general is compared to the real console versions.

Exactly. They shouldn't port it for exactly that reason. But I guess there are money woes over there.
 
Sho Nuff said:
THANK YOU. Finally someone gets it.
Penance for their affiliates' treatment (EGM, OPM) of Gripshift I'd say, which was scored into mediocrity much for the same reason that Exit has gotten mediocre reviews elsewhere.

It's ironic that exactly the kind of games people claim they want to see on the PSP before they'll be interested in the platform - original games that take advantage of the hardware to good effect while providing a gaming experience sensibly designed around portability - are the games that tend to get rated as very average and overlooked by these self-made portable gaming connisseurs.
 
SolidSnakex said:
Not unless they change the missions. People are going to be pissed at how short they are and the game in general is compared to the real console versions.

Not if they include online play of some sort (if there's no online play I'll be very disappointed)
 
SolidSnakex said:
Not unless they change the missions. People are going to be pissed at how short they are and the game in general is compared to the real console versions.

Xbox Live Arcade would be nice.....online rankings, replay of your best time uploaded for all to see.
 
Yay for the EXIT love. It's also one of my very favorite PSP games. There hasn't been a game like this in ages and the visual style is absolutely fantastic.

A great game with loads of value.
 
in that case why would they need to change the game for PS2? the mindless drones that make up 80% of the GTA fan-base will buy it even it if was vector base graphics....as long as they can screw a hoe .... vector style!
 
dark10x said:
Yay for the EXIT love. It's also one of my very favorite PSP games. There hasn't been a game like this in ages and the visual style is absolutely fantastic.

A great game with loads of value.
Might pick this one based on your recommendations. Don't deceive me!
 
Finally, someone gets the PSP.

I've been saying since the PSP came out that developers have no idea what they're doing. Portables are home to puzzle games, platformers and RPG/Strategy games. Stuff you can play in ten minute bursts. Games like GTA just aren't as good on the PSP. I don't have a PSP yet but, with games like Exit and LocoRoco coming out, I will get one soon.

EDIT - Why do people want this on consoles? It wouldn't be nearly as fun. This is a pure portable experience.

You know what really should be on the GBA? Remember the PDA levels in Alien Hominid? I would love just a game of those, with 500 or so levels. I would buy that in a second. Those are the perfect type of portable titles.
 
Gigglepoo said:
Finally, someone gets the PSP.

I've been saying since the PSP came out that developers have no idea what they're doing. Portables are home to puzzle games, platformers and RPG/Strategy games. Stuff you can play in ten minute bursts. Games like GTA just aren't as good on the PSP. I don't have a PSP yet but, with games like Exit and LocoRoco coming out, I will get one soon.
A number of developers have been getting the PSP just fine from the start. Sleep mode does much to turn many games traditionally found on the consoles into games eminently playable in "ten minute bursts" but there are devs who have also made games for the PSP that have been designed around that idea from the start. Games like Hot Shots Golf, Wipeout Pure, Twisted Metal all work well within that context and have been around since the beginning.

Personally, I like the mix. I like having a combination of games focused on "burst" gameplay with games that require a more extended gameplay session. Just because the PSP is portable doesn't mean my opportunities or desire to use it are strictly limited to quick, 5-10 minute sessions.
 
Gigglepoo said:
EDIT - Why do people want this on consoles? It wouldn't be nearly as fun. This is a pure portable experience.

That is bullshit. A fun game is a fun game on any system.

People want this on consoles because some cannot justify spending $250 on a portable system. I can understand this, as the PS3 is releasing this year, and I'm sure alot want to ensure they get that system.
 
Gigglepoo said:
Games like GTA just aren't as good on the PSP.
You have no idea how wrong you are regarding to this. I fing GTA on PSP to be immensely more approachable than the console GTAs precisely because I can easily play it in 10-20 minute bursts, and leave it there without thinking whether I have to save the game or not. Not that I mind playing PSP games in loger bursts, but for GTA it's sometimes fitting to be able to play it quickly.
 
Spike said:
People want this on consoles because some cannot justify spending $250 on a portable system. I can understand this, as the PS3 is releasing this year, and I'm sure alot want to ensure they get that system.

So why stop at just portables? Why have other consoles? ONE CONSOLE FUTURE! All because people can't afford games! :lol
 
Spike said:
That is bullshit. A fun game is a fun game on any system.


I don't agree with this at all. I'm not saying a great game isn't still good on another type of system, but obviously some games suit some platforms better (ie. portability vs. home tv, etc.).
 
duckroll said:
So why stop at just portables? Why have other consoles? ONE CONSOLE FUTURE! All because people can't afford games! :lol

The ONE CONSOLE FUTURE is coming!!

Prepare Yourselves!!

Repent!!
 
I don't agree with this at all. I'm not saying a great game isn't still good on another type of system, but obviously some games suit some platforms better (ie. portability vs. home tv, etc.).

To a certain extend I agree, but nowadays most are suited just as well for portability and home tv.
 
My first PSP game since Hot Shots, which was in May. Finally the system is heating up, a full YEAR after its US launch.
 
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