Impressions after 7 hours of play time after finishing the second mission, and some co-op.
- Gunplay feels brutal and very HL2-ish, my main character has a very high accuracy so the damage output from guns is super high and very satisfying. The weapons available are your typical fare, semi-auto and auto assault rifles, smgs, shotguns, sniper rifles, even miniguns and each leave a different style of play for each preference.
- Mission structure and waypointing. Most objectives leave you with a waypoint and are very straightforward.The main NPC's give you your main mission but there are other NPC's scattered around the huge levels that offer side-quests for those who go looking.
- I'm really loving the setting. There are vibes of Ghost in the Shell, Firefly, and Fallout most predominantly which I adore. (One section in the first mission is directly modelled after the GitS movie's finale.) This game is a complete love-letter to its influences.
- Different dialogue paths have different mission objectives, albeit not drastic there are options for you to choose from to keep things different.
- Handling stats is straight forward, descriptions for all of them let you choose exactly how you want to shape your character. There is a research menu that lets you spend money on researching things other scientists discover, which grants you stat bonuses. Pretty neat.
- I've not played the co-op extensively but having your character transferable between SP and MP is great. A friend of mine said he got tonnes of money through co-op missions or something.
- Enemies are a joy to combat (see gunplay) although AI seems as though they've always got their eyes on you (probably a Source limitation). The assorted aliens during mission 2 are just awesome.
- No impressions on any of the spells, all I've used so far is the active camo.
Was pretty on-the-fence about this game for the first half hour or so but I'm feeling pretty satisfied with what I've played so far. Do not let the indieness source-mod look derive you from this experience.