No I meant Automobilista 2 is infamous for its wholistic and seamless VR integration (and also has stellar Formula modes). If you've been into PCVR as you say I'm kinda surprised this is news. But yeah, I've heard rumors about GT7 also being goodOh sure, there are more hardcore sim racers on PCVR than GT7 is, but in terms of a seamless, easy set up, with a high degree of visual fidelity, I’ve found GT7 to be head and shoulder above the sometimes very finicky bullshit you’ve got to go through to get PCVR racing sims working at their maximum potential. It’s crazy of EA not to make a PSVR2 port of this game.
Thanks for being so helpful Mr Big Brain.His point wasn't confusing at all. Wat!
Really really puzzling decision given how heavily marketed GT7 is with the PS VR2, and how pretty much everyone who's gotten a PS VR2 for GT7 would almost certainly get this game too. But hey, at least it's on PC VR, so if you want you can enjoy it there easily enough.
I’ve played F1 2022 on PC VR, as well as Assetto Corsa and iRacing. All on a 3070 at max settings.
None of them are as good as GT7 on PSVR2. For multiple reasons. This is a really stupid decision by EA.
Comparing the two.... Yeah no. GT7 has a long way to go to catch up to what can be done on PC with mods. It's great but don't call it *that* great
Have you actually used PSVR2? Because videos dont convey how good it is.
As cool it is. I have to agree. The performance sucks arse. I have very little faith in 23.The VR mode in the current game sucks ass and performs like shit so I have no hope for codemasters to do anything good with PSVR2 anyway.
Sucks anyway, will be skipping it on both PC and PS, its the same game every year anyway.
Isn't that valid for every single VR game description?
Half Life Alyx looks mind blowing in the headset compared to 2d videos, etc.
Not really I guess, given No Man's Sky actually looks way better in the 2D videos than in VR, like one of the complaints comparing NMS from PS VR1 to PS VR2 in a side by side was in no way does it look that good in VR lol (from people who have the game on PS VR2).
Not what i'm talking about. Not the "2d version" vs "VR version", but the 2d video of a VR game. It's better with the headset on. The sacrifices made to reach VR frametimes and resolution, some botched jobs too, is another topic.
This it shits on all those vr racers they are shit compared to psvr2 gt7 this is a money thing.I’ve played F1 2022 on PC VR, as well as Assetto Corsa and iRacing. All on a 3070 at max settings.
None of them are as good as GT7 on PSVR2. For multiple reasons. This is a really stupid decision by EA.
As a PCVR player, this was too funny! I also have a PSVR2 though lol
I have PCVR with 3080 gaming rig and PSVR2 with GT7, and he is right.Have you actually used PSVR2? Because videos dont convey how good it is.
I have PCVR with 3080 gaming rig and PSVR2 with GT7, and he is right.
GT7 does have some catching up to do and it's not the second coming of Jesus Christ. You either not playing your PCVR right or you have some sort of placebo effect going on with the PSVR2. GT7 is good but it does not shit all over other PC VR racers lol.
Well I beg to differ, my PCVR is an easier more seamless experience then PSVR2, graphical fidelity better? Slightly. The PSVR2 user interface with the PS5 is clunky at best. It's not easier and it's not 'seamless' at all. Takes me longer to get into a PSVR2 game then PC. You're doing PCVR wrong.Where did I say it shit all over PC VR racers? You don’t win an argument by putting words in the other persons mouth.
What I said was that GT7 is an easier, more seamless experience with better graphical fidelity, and is technically superior. I also have a VR PC rig on a 3070 and a Ryzen 5900. In terms of the overall experience, PSVR2 is better.
Well I beg to differ, my PCVR is an easier more seamless experience then PSVR2, graphical fidelity better? Slightly. The PSVR2 user interface with the PS5 is clunky at best. It's not easier and it's not 'seamless' at all. Takes me longer to get into a PSVR2 game then PC. You're doing PCVR wrong.
It costs money to add PSVR support and they don’t think they’ll make that money back. The reason isn’t arbitrary.
They've probably crunched the numbers and decided the time & cost is not worth it. It's also possible that implementing PSVR2 support is not possible at launch due to available resources. With no exclusivity deal in place, I can only assume it's related to one of these issues. Maybe in a few months, when PSVR2 audience grows, or devs have more time, they decide it's worth it and they release an update.They've already got a VR mode for PC, they only need to adapt it, which isn't nearly as costly. They're also losing customers who only wanted to play it on PSVR2, so I'm not sure how well that balances out. It's not good to exclude finished content from a platform that can support it, regardless.
270K but sales have slowed down a lot since launch.Is this because of resources or sales? How many have Sony sold so far?
How is that letting VR die? Was capcom not putting the RE7/8 vr on pc letting VR die? Was Valve not porting HLA to psvr2 letting VR die? Sony shouldn't be paying to make this stuff exclusive if they don't want to end up in a position where a fuckwit publisher like EA could have the brainiac idea that maybe if they withhold VR modes Sony will pay them for it like they have done with other publishers. Lets be totally honest here, pcvr and psvr2 are never going to be the mainstream of VR no matter how frustrating that is for people who want AAA VR games (like me).And I don't even have a PS5/PSVR2. C'mon devs, don't let VR die.
This is odd. My guess is EA are holding out for a Sony payment to support psvr2?
Sources ? The headset just released in retails stores, so I wouldn't be so sure about that270K but sales have slowed down a lot since launch.