Seems like most third-party developers will not support Switch 2

You trust picture doesn't even knowing what it means? Brilliant

Iirc there is a part in survey where you can specify info about children, their age and what they play.
But as with any survey a) this information is sensitive so many will opt out, b) people like to avoid complex stuff and many will skip this section (surveys usually simple and straightforward as people get quickly bored and try to avoid filling lots of stuff)

PS. Do you see an unnatural spike at 20yo? This is how it looks like when kids themselves participate and can't choose their actual age
Based on the wording of the presentation, the data seems to be from Nintendo Online. (See page 7)


They did an actual email survey asking about the age of the person in the household with "the strongest desire to purchase Nintendo Switch":

 
I understand your definition, I'm simply rejecting it and giving clear reasons why. You can engage with them or you can't. 'Suitable' or 'safe' for everyone, doesn't mean 'intended' for everyone. You can eat baby food if it pleases you - it won't do you any harm. But it's not intended for you. Likewise, children can eat a putanesca will olives, anchovies and capers (and they should probably be encouraged to), but you won't find it on the average children's menu.

These distinction are necessary and normal and it's very healthy for children to be increasingly exposed to things intended for adults, because that's where they're going to wind up one day, it's part of their development. It is not normal for adults to obsess over things designed for children - that's regressive and a sign of arrested development.
Reject at will then the intended audience that Nintendo puts in their game cover in the lower left corner:

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🤷‍♂️
 
You trust picture doesn't even knowing what it means? Brilliant
Except I know what data the picture is using. It's not a survey.

There is a survey that Nintendo did in the US that asked about the age of the person in the house who most wanted a Switch, and in many cases that person was an adult.

PS. Do you see an unnatural spike at 20yo? This is how it looks like when kids themselves participate and can't choose their actual age
I also think there are kids who put their age as 20. But if some of the answers are coming from kids, then it clearly isn't adult only.

Likewise if kids couldn't choose their actual age then the data would start at 18. The graph has a whole bunch of people who put the age as 4-17, so clearly those were options.
 
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At minimum for teens.
Precisely. An 'Everyone' label simply says 'this contains no content that is age restricted under ESRB guidelines'. It says nothing about intended demographics. If the ESRB was forced to label food, they'd put an 'E' on a jar of baby food, doesn't mean it's intended for adults.
 
They shouldn't be aiming for AAA+ third party games at all, that's a pointless errand for a Nintendo console with no upside.

Aim to hold onto the "Nintendo games + Steam Deck" niche. Make it easy for indie and mid-level developers to release on your shop. That and the first-party games are all that matters. Almost all third party AAAA multiplats are total trash anyway, not worth it to chase after the 1 or 2 games max per year that justify even half their sticker price.
 
Because such thing doesn't exist for games.
Then we agree: An ESRB rating does not indicate who a game is actually intended for, no such rating exists. It's a question to be answer more broadly. I tend to look back a little and ask what's changed. What we used to called children's content is now consumed in vast quantities by people in their thirties and forties. Proportionally, the space that used to be considered movies for adults has been repurposed for wider audiences and the scope for true 'adult' movies (that would bore kids) has shrunk immensely.

More and more adults are consuming things with simplistic easy to understand narratives and characters, brightly coloured avatars and high audio-visual engagement (bright colours, exaggerated sounds and animations) over more sober, subtle and cerebral stuff that's about as appealing to kids as a dish of pitted olives.
 
After State of Play and Summer Game Fest, I can't barely remember how many third-party games get announced for Switch 2. For everyone expecting a strong support for it, I think these are bad news.
It just came out, brah. There weren't a lot of Switch announcements in Summer 2017, either. But 8 years later there's like thousands of games, brah. People have funny memories.
 
Only in a world where adults don't desire different things from children. Jane Austen's Emma is perfectly acceptable for kids to read or watch, but it's by no means 'kid-friendly'. Adults should want things that kids don't and those things needn't be stuff that would corrupt them, like violence and sex, but merely things that would utterly bore them, like slow-burning interpersonal drama, complex, flawed characters and mundane, real-world struggles.
That's the world we live in. Theres some content only adults like, some content only children like and some content both like.

Franchises like Final Fantasy, Age of Empires, Zelda, Gran Turismo, Smash Bros., FIFA were pretty popular with the people I grew up with. We didn't stop being interested in those games when we turned 18 and those franchises still get played today.

On the otherhand my Dad had no interest in those things but did enjoy Tetris, Wii Sports, Professor Layton, Wii Fit and Brain Training. What's wrong with him enjoying those titles?
 
They shouldn't be aiming for AAA+ third party games at all, that's a pointless errand for a Nintendo console with no upside.

Aim to hold onto the "Nintendo games + Steam Deck" niche. Make it easy for indie and mid-level developers to release on your shop. That and the first-party games are all that matters. Almost all third party AAAA multiplats are total trash anyway, not worth it to chase after the 1 or 2 games max per year that justify even half their sticker price.
Yep, Nintendo need advice on how to make the Switch a success :D
 
Yep, Nintendo need advice on how to make the Switch a success :D
The path I described seems to be exactly how the Switch became a success. I'm saying don't change strategy for Switch 2.

If you look at best selling games on Switch 1, it's 90% Nintendo games and the rest are middle-sized or AA games, like Stardew Valley, Minecraft, Taiko drum games, etc.

Interestingly, when there was an exception like Hogwarts on Switch 1, it didn't succeed due to graphical parity or anything--in fact it's a heavily pared down version with much worse performance and graphics than competitors. So the story seems to be: AAA+ games rarely mattered to Switch 1, and when they did prove successful, it wasn't because the system had parity with other consoles or similar level of power, but just because it represented a massive user base that occasional big third party hits might tap into with a graphically stripped down port.

Chasing AAA+ and expecting all the major franchises to appear on the Switch 2, or caring at all if they look the same on it, is just pointless and really has nothing to do with why the Switch 1 was successful. No one needs another Playstation in the market, it serves zero purpose to even care about that.
 
Then we agree: An ESRB rating does not indicate who a game is actually intended for, no such rating exists. It's a question to be answer more broadly. I tend to look back a little and ask what's changed. What we used to called children's content is now consumed in vast quantities by people in their thirties and forties. Proportionally, the space that used to be considered movies for adults has been repurposed for wider audiences and the scope for true 'adult' movies (that would bore kids) has shrunk immensely.

More and more adults are consuming things with simplistic easy to understand narratives and characters, brightly coloured avatars and high audio-visual engagement (bright colours, exaggerated sounds and animations) over more sober, subtle and cerebral stuff that's about as appealing to kids as a dish of pitted olives.
I agree with you that Nintendo games (and their most recent movie) are by and large designed to be enjoyed by kids. I actually think they are even more kid obsessed now than they were 20-30 years ago.

An age rating says nothing about who a game is designed to be enjoyed by, only whether it has content generally deemed inappropriate for a minor (violence, nudity, swearing for the most part).
 
I agree with you that Nintendo games (and their most recent movie) are by and large designed to be enjoyed by kids. I actually think they are even more kid obsessed now than they were 20-30 years ago.

An age rating says nothing about who a game is designed to be enjoyed by, only whether it has content generally deemed inappropriate for a minor (violence, nudity, swearing for the most part).
I wouldn't say the bolded part is true, the data Nintendo shared with investors had the GBA being far more kid-oriented than the DS or Switch were.
 
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https://nintendoeverything.com/drag...rame-rate-and-resolution-official-comparison/
Bandai Namco has followed up with more news about the Nintendo Switch 2 and Switch versions of Dragon Ball Sparking Zero with details about frame rate and resolution.
First, let's talk about the Nintendo Switch 2 version. When docked or in portable mode Dragon Ball Sparking Zero has a maximum resolution of 810p for main gameplay. Note that this can vary as dynamic resolution is in place. Frame rate is 30 FPS. Also, HDR is supported.
 
The resolution is 720p docked and 480p handheld for the Switch 1 version of Sparking Zero.

Unless Nintendo themselves paid for the port, I don't see why the game hasn't been ported to Xbone/PS4.

Poor souls that'll get the Switch 1 version tho.
That's disappointing.
Is Switch 2 difficult to code for?
There's a level of environment destruction of the game that could possibly tax the CPU on the Switch 2, some users have reported that they were trying for visual parity compared to the PS5, but the resolution and graphical details are inferior in the SW2 version, and that 30fps in fighting mode, damn.
 
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