Face-Off: Need for Speed: Most Wanted on Wii U

Mass Effect 3 Wii U offered no advantage over the PS360 version, in fact, it was MISSING content.

you can get the entire trilogy for less

if EA wants to sell this price at the same than the other versions,and wiiu owners get the dlc for the delay,these tweaks cost them almost nothing

they dont give a shit,its this bombed is just a excuse to not support the system,and deux ex its a worse proposition have u seen the prices of the later on the actual market?
 
Much respect to Criterion Games for going the extra mile with this port.

It's not EA's servers or that would effect every version. It's a technical reason on the system itself, maybe due to the additional strain on the CPU for the host of these games?

Anything's possible, but I doubt, seeing as other games pull off seemingly greater feats online, and I'm not about to accuse Criterion -of all devs - of having bloated/unoptimized code. In the Digital Foundry interview, Criterion did mention that the biggest hurdle was the initial lack of proper tools to really dig deep into the hardware's capabilities.

"Tools and software were the biggest challenges by a long way... the fallout of that has always been the biggest challenge here," Idries reaffirms. "[Wii U] is a good piece of hardware, it punches above its weight. For the power consumption it delivers in terms of raw wattage it's pretty incredible. Getting to that though, actually being able to use the tools from Nintendo to leverage that, was easily the hardest part."

Based on that, it's not hard to imagine that the tools/software to properly exploit the console's online capabilities are/were lagging even further behind. The fact that Nintendo itself has yet to fully layout their online infrastructure seems to support this possibility.
 
Anything's possible, but I doubt, seeing as other games pull off seemingly greater feats online, and I'm not about to accuse Criterion -of all devs - of having bloated/unoptimized code. In the Digital Foundry interview, Criterion did mention that the biggest hurdle was the initial lack of proper tools to really dig deep into the hardware's capabilities.



Based on that, it's not hard to imagine that the tools/software to properly exploit the console's online capabilities are/were lagging even further behind. The fact that Nintendo itself has yet to fully layout their online infrastructure seems to support this possibility.

Sure, that's a possibility as well. If this is the reason, the fault still falls on Nintendo and not the publisher and/or developer.
 
Sure, that's a possibility as well. If this is the reason, the fault still falls on Nintendo and not the publisher and/or developer.
I'm still of the belief that it's purely based on the low adoption rate of the Wii U. I think they're worried not enough people would play online to fill those 8 person games.
 
all of these possibilities,... but yet i'm the one called a crazy conspiracy theorist.

Yes because these make sense and sound plausible while a company, that has had multiple people in charge over the years, having some grudge against Nintendo doesn't sound plausible.
 
Yes because these make sense and sound plausible while a company, that has had multiple people in charge over the years, having some grudge against Nintendo doesn't sound plausible.

Never said it was a grudge, its economics.. Why use a lot of server resources for a game thats possibly not going to sell well and have low online numbers, when other versions could benefit from the these resources. I'm not discrediting your low-power CPU theory, like you are mine.. I'm adding to the possibilities.
 
Yes, the online being worse makes it a worse game.

The game has literally all the online features that the other versions have, but it just has 2 less players (for whatever reason), therefore, THE WHOLE ENTIRE GAME is worse than the others...

Am I the only one seeing some flawed logic here?
 
Never said it was a grudge, its economics.. Why use a lot of server resources for a game thats possibly not going to sell well and have low online numbers, when other versions could benefit from the these resources. I'm not discrediting your low-power CPU theory, like you are mine.. I'm adding to the possibilities.

I see now, I wish I knew you were talking about econimics originally, sorry about that. I guess while that's possible, the additional bandwidth requirements for just 2 people shouldn't really be large enough make a big effect, which is why it doesn't seem likely IMO.
 
The game has literally all the online features that the other versions have, but it just has 2 less players (for whatever reason), therefore, THE WHOLE ENTIRE GAME is worse than the others...

Am I the only one seeing some flawed logic here?
It's completely flawed because the online is garbage in every version of the game. Minus two players drifting around in circles oh no! Who knows, maybe 2 less people is better.
 
This is a first-gen port of a heavily adapted framework for older consoles. The Wii U is not a "giant leap", we know that, so you can't brute-force better performance of these ports. People need to go and look at the first ports for the current/last generation. Once developers get the final, or at least optimized, tools, the clear advantage of the system will be a no-brainier.

Or, do most people expected that CoD and Madden will be the top performance for the 360?
 
anyone can share the pc settings for this comparison? is it a low-end pc or a relatively high one?
can we use it as a reference point to guess the performance of wii u?
 
This is a first-gen port of a heavily adapted framework for older consoles. The Wii U is not a "giant leap", we know that, so you can't brute-force better performance of these ports. People need to go and look at the first ports for the current/last generation. Once developers get the final, or at least optimized, tools, the clear advantage of the system will be a no-brainier.

Or, do most people expected that CoD and Madden will be the top performance for the 360?

You can't compare the transition from last->current gen to what we're seeing now with the Wii-U. There are some major differences that don't apply to the Wii-U.
 
anyone can share the pc settings for this comparison? is it a low-end pc or a relatively high one?
can we use it as a reference point to guess the performance of wii u?

The review just states the Wii U is somewhere between the PS3 and a high end PC, whatever that means.

The resolution is very low compared to what most high end PC users are used to, and the PC version is 60fps. It also has better draw distance and higher poly geometry.
 
anyone can share the pc settings for this comparison? is it a low-end pc or a relatively high one?
can we use it as a reference point to guess the performance of wii u?

Better textures confirm the incredibly obvious fact that it has more memory. Improved lighting model and framerate support it having a relatively fast GPU. Reduced player count online may suggest a CPU bottleneck and/or developers having a tough time making good use of the CPU because Nintendo provides sub-optimal tools.
 
It's nice that this is a good port, but I wish it didn't have the hard lock issue. Hopefully it will be fixed through a patch or Nintendo's April update.
 
I really think the people that said it was probably a decision based on the install base and expected sales are right. This makes the most sense because they wanted to make the matchmaking experience faster and better for the end user.

The WiiU sales are already disappointing as it is, and they probably didn't have high expectations for the game and didn't want people wanting too long for 7 other people. Its probably just that simple.
 


The lighting is really where the Wii U version shines more impressively than the PS3/360 versions.

Especially the night-time...its a night and day difference

Seriously though, its noticeable. Much more than I originally thought it would be.
 
See, it's not too hard 3rd parties! All you have to do is give a shit in the first place.

Just because one game is ported well, well two games now, that doesn't mean it's possible for every game to be ported well no matter how much a dev does or doesn't give a shit.

You guys are getting just as bad as the people who blaimed the devs for the lacking PS3 ports back in the day. Every game is demanding in different ways, so how well the hardware handles these tasks will differ from game to game.
 
I figured this was a positive Wii U thread as it wasn't on the first page.

Not surprised that effort reaps rewards.

I will pick up this game if they ever do something about this hardlocking problem.
 
The resolution is very low compared to what most high end PC users are used to, and the PC version is 60fps. It also has better draw distance and higher poly geometry.

i doubt the cars have higher poly geometry. i think polygon wise its the same game more or less. It takes a lot more time to make different models for each version.

its more possible that it has better LOD
 
i doubt the cars have higher poly geometry. i think polygon wise its the same game more or less. It takes a lot more time to make different models for each version.

its more possible that it has better LOD

I'm just going off the interviews Criterion gave when the game was unveiled.
 
I won't deny that.

But wouldn't the PS360 versions also looks better with an extra six months of development time?

well the wii u was essentially made in that amount of time. the 360 and ps3 was where it was developed around. and development took more than 6 months for that.
 
I won't deny that.

But wouldn't the PS360 versions also looks better with an extra six months of development time?

Criterion pretty much flipped a switch that turned on the higher res PC textures in the Wii U version. It was that simple. They could have done that in the PS360 versions if they were able to maintain a decent framerate but evidently they weren't.
 
I won't deny that.

But wouldn't the PS360 versions also looks better with an extra six months of development time?

Are you seriously saying that the Wii U port got significantly more attention than the PS360 versions?

Give it up. The Wii U is a better version because the console is more powerful than a PS360 and everyone just needs to deal with it. I know, it hurts to see one tiny victory for Nintendo after an endless period of failures.
 
I see now, I wish I knew you were talking about econimics originally, sorry about that. I guess while that's possible, the additional bandwidth requirements for just 2 people shouldn't really be large enough make a big effect, which is why it doesn't seem likely IMO.

Whats your theory on the CPU limiting online players?
 
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