Fallout 3 and New Vegas mod discussion

zkylon said:
I think it just adds new monsters. If i remember correctly, that mod's veeery off-canon, with like Aliens and such.

Yeah, I'm very lenient with mods tinkering with lore, but that was too much for me.
 
Refreshment.01 said:
Thanks for the replies, what about the Weapons Re texturing Project:
http://www.newvegasnexus.com/downloads/file.php?id=38285

Is it any good?
Very.

Refreshment.01 said:
Hell! zkylon, could you share your mod list with us, you are very experienced in this game so i bet its pretty good stuff :)
I'm at work right now but i'll try and remember to upload it tonight. It's mostly what i've already suggested, plus a few mods to play dress-up dolls with Cass :P
 
hemtae said:
Yeah its pretty good and if there is one you don't like, he has all of his weapons as a separate download somewhere
From reading the comments there's a small issue with the 12.7mm pistol but i don't understand how its solve if any of you guys could share some light. Also how does this mod behaves with project nevada weapon module? Im asking because i don't have the weapon module installed but im planing to do so in a later play through. Remember that PN Weapon module adds a lot of extra FO3 weapons.
zkylon said:
Very.

I'm at work right now but i'll try and remember to upload it tonight. It's mostly what i've already suggested, plus a few mods to play dress-up dolls with Cass :P
Please do so, don't forget it. Do you like Cass as a partner, i got her recently and so far haven't been impressed much, she seems a little cranky.
 
Refreshment.01 said:
From reading the comments there's a small issue with the 12.7mm pistol but i don't understand how its solve if any of you guys could share some light. Also how does this mod behaves with project nevada weapon module? Im asking because i don't have the weapon module installed but im planing to do so in a later play through. Remember that PN Weapon module adds a lot of extra FO3 weapons.

I think they mean that the 12.7mm hasn't been included in the latest update. Go here. Click on the files tab and then sort by upload date in descending order and install all the mods that are after May 28th. It should just be 12x7 mm SMG, 12.7mm pistol, Brush Gun, and Trail Carbine.

Also the WRP won't do anything to PN and vice versa.
 
Refreshment.01 said:
From reading the comments there's a small issue with the 12.7mm pistol but i don't understand how its solve if any of you guys could share some light. Also how does this mod behaves with project nevada weapon module? Im asking because i don't have the weapon module installed but im planing to do so in a later play through. Remember that PN Weapon module adds a lot of extra FO3 weapons.
The equipment module adds weapons with their own custom textures that are usually high resolution (specially compared to Vanilla NV). I use both of them with no problems. Dunno about the 12.7mm Pistol though, i used one of those for the majority of the game without any problems and didn't notice anything weird.

Refreshment.01 said:
Do you like Cass as a partner, i got her recently and so far haven't been impressed much, she seems a little cranky.
Yes, i like her a lot. I like easy to piss off characters like Cass and Boone.
 
Here's the blessed list:
[X] FalloutNV.esm
[X] DeadMoney.esm
[X] HonestHearts.esm
[X] OldWorldBlues.esm
[X] Community Bugfix Compilation Patch.esm
[X] ELECTRO-CITY - CompletedWorkorders.esm
[X] NVR-Strip.esm (New Vegas Restoration)
[X] RH_IRONSIGHTS_NV.esm
[X] aHUD.esm (adjustable HUD)
[X] iHUD.esm (immersive HUD)
[X] New Vegas Redesigned.esm
[X] MikotoBeauty.esm
[X] NPC Project.esm
[X] NSkies - Vanilla Edition.esm
[X] Project Nevada - Core.esm
[X] Project Nevada - Equipment.esm

[X] Delete Radroach.esp
[X] The Mod Configuration Menu.esp
[X] AWSW.esp (Atomic Wrangler Sex Workers, not as embarassing as it sounds, it just adds some lore friendly hookers to the Atomic Wrangler, so it's not a whoresless whorehouse)
[X] GRARG.esp (Gun Runners Actually Run Guns)
[X] NVR-NPCs.esp
[X] SRDG.esp (Silver Rush Door Guard, all these acronym mods are from a guy that makes fixes for small immersion-breaking things like these)
[X] IncreasedLegion1_1.esp
[X] NVFR-Version 1.esp (New Vegas Freeside Restoration)
[X] NVR-ELECTRO-CTIY_Patch.esp
[X] NVR-Version_10.esp
[X] Project Nevada - Cyberware.esp
[X] Project Nevada - Dead Money.esp
[X] Project Nevada - Honest Hearts.esp
[X] Project Nevada - Old World Blues.esp
[X] Plausible Starting Outfit.esp
[X] Quick Trade.esp
[X] Holster.esp
[X] BetterPerformance.esp
[X] Sunglasses Shipment.esp
[X] Sunglasses Shipment - Four Eyes.esp
[X] Tailor Maid - NV.esp
[X] Lore version.esp
[X] Red Lucy Aesthetics (Knobody13 request).esp
[X] Companion Sandbox Mode.esp
[X] VeronicaFix.esp
[X] VeronicaScribeRobe.esp
[X] WeakerBoone40LevelMultiplier.esp
[X] Bitter Springs Revisited.esp
[X] Femalepowerarmor.esp
[X] UsableCigarettes neunen Ver for New Vegas.esp
[X] RH_IronSights_NV_Vanilla.esp
[X] HighGrass.esp
[X] ELECTRO-CITY - Inventory Sorters Compatibility Patch - RegularCATEYEvalue.esp
[X] Night Brightness Adjuster.esp
[X] MikotoBeauty.esp
[X] 188 Trading Post Revisited.esp
[X] NPC Project - Aerotech Office Park.esp
[X] NV Cass Hat & Outfit Playable.esp
[X] CassAlcoholAnesthesia.esp
[X] Vulpes Inculta.esp
[X] ftcGreatKahnArmoryMarker.esp
[X] DLM_Dead Money Deans Blackmail holo fix.esp
[X] RCR.esp (forgot the name of this one, but it makes all the recurring challenges one time only)
[X] Project Hat+Hair.esp
[X] Project Nevada - Rebalance.esp
If anyone wants info on any of the mods, lemme know.

I have also a few that i've uninstalled because it was getting to be more than i can handle (nothing to do with their quality, i had either emptied all their content or wasn't using them or killed my rig):
[ ]A Better Cass
[ ]BlackWolf Backpacks
[ ]Bornagain Book of Water
[ ]Centered 3rd Person Camera
[ ]CONELRAD
[ ]Dog City Denver
[ ]Flashlight NVSE
[ ]FNV Enhanced Shaders
[ ]Lings Coiffure
[ ]New Vegas Bounties I
[ ]New Vegas Bounties II
[ ]Nevada Skies UWRLfied
[ ]Willow - A Better Companion Experience
[ ]Pimp my Scarf
[ ]POCO BUENO Texture pack
[ ]Populated Casinos Light
[ ]Project Ultimatum
[ ]rePOPULATED Wasteland
[ ]RWO - Realistic Weight Overhaul
[ ]Neck Concealer Chains
[ ]Vegas Gloves
[ ]Realistic Wildlife
Sorry for the double and long post.
 
zkylon said:
Here's the blessed list:
If anyone wants info on any of the mods, lemme know.
Holy mother of God! Might as well just put NewVegasnexus site address instead of the list (o_O;)

It does show you love this game a lot and, much like me, you are obsessed with immersion in games. So im glad i asked since i will definitely check out those "NPC Project" mods. Also when you have time can you please post or direct me to screens of your female build?

Mod questions:
1- Did the better performance did anything for you and which one you have?
2- What are "loreversion.esp" , "sun glasses shipment.esp", "Highgrass.esp"?
3- What female power armor mod are you using exactly? Since there's lots of them around.

Thanks for sharing your list with everyone.
 
For some reason I can't bring myself to install supermodel body mods like type 3 in Fallout 3/NV. In Oblivion I love that shit, bring on the booty and huge, bouncing boobs, but in Fallout... it breaks my immersion and feels completely wrong, I want the people to be ugly as shit. Am I crazy, or is it Boris Vallejo's fault?
 
Ledsen said:
For some reason I can't bring myself to install supermodel body mods like type 3 in Fallout 3/NV. In Oblivion I love that shit, bring on the booty and huge, bouncing boobs, but in Fallout... it breaks my immersion and feels completely wrong, I want the people to be ugly as shit. Am I crazy, or is it Boris Vallejo's fault?
Probably a syndrome of the fantasy setting and how is portrayed in the media. On the other hand i would expect people in the middle ages to look dirty and decayed, don't know if as much as people living after the nuclear holocaust though.
 
Refreshment.01 said:
Holy mother of God! Might as well just put NewVegasnexus site address instead of the list (o_O;)

It does show you love this game a lot and, much like me, you are obsessed with immersion in games. So im glad i asked since i will definitely check out those "NPC Project" mods. Also when you have time can you please post or direct me to screens of your female build?

Mod questions:
1- Did the better performance did anything for you and which one you have?
2- What are "loreversion.esp" , "sun glasses shipment.esp", "Highgrass.esp"?
3- What female power armor mod are you using exactly? Since there's lots of them around.

Thanks for sharing your list with everyone.
Heh, it's a long list, but they're mostly small things. Let's get on with them questions!

0) The NPC Project mods are a bunch of mods called something like Bitter Springs revisited, that add some cut NPCs to a few areas. Here they are: http://www.newvegasnexus.com/downloads/file.php?id=42555 (Bitter Springs), http://www.newvegasnexus.com/downloads/file.php?id=42449 (188 Trading Post) and http://www.newvegasnexus.com/downloads/file.php?id=42602 (Aerotech Office Park + the NPC Project.esm)

1) Can't proper say, but i'm thinking not, since what it does is just removing unused items from the load lists, which can't make that much of a difference. I figured anything that boosts performance can't be wrong, so i have it installed. It's this one: http://newvegasnexus.com/downloads/file.php?id=40128

2a) Loreversion.esp and Red Lucy Aesthetics are part of an uncontinued mod called New Vegas Redesigned that fixes plenty of the many nefarious faces of the Wasteland. It's done by the guy that did its FO3 equivalent, Project Beauty. It's pretty cool and lore-friendly, and it doesn't pretty up the characters as the name suggests, but rather fix many weird decisions Beth and Obs made, and gives pretty much every named character more personality. The guy pulled it down from the nexus, but you can get it here: http://www.jeuxvideopc.com/downloads/44462-fallout-new-vegas/1265-character-design/details-30949.php. If you don't know french, telecharger means download. There's other, constantly updated NPC face modifying mods, but i like this one best.

2b) Sunglasses shipment is part of this sunglasses mod: http://newvegasnexus.com/downloads/file.php?id=36333. Be sure NOT to install the optional Sunglasses Shipment - Merchant esp. The modder screwed something up there and you'll get a lot of broken conversations as a result (people will just say "Hey" then end convo). It's not a great mod or anything, but i like glasses.

2c) High grass just adds more grass patches to NV. I love the unspoiled by man look that nature has when you see tall, dense grass like in Tarkovsky's Stalker. So i downloaded this for that purpose. This can be somewhat performance heavy for older machines, but there's a lite version and it's just one little esp, so it's easy to uninstall. Here's the link for ya: http://newvegasnexus.com/downloads/file.php?id=35756

3) The female power armor mod i'm using is this one: http://newvegasnexus.com/downloads/file.php?id=40899. Works pretty well, no visible weirdness like on some other power armor mods, nothing oversexualized or anything, just a little more fitting power armor for chicks.

Ledsen said:
For some reason I can't bring myself to install supermodel body mods like type 3 in Fallout 3/NV. In Oblivion I love that shit, bring on the booty and huge, bouncing boobs, but in Fallout... it breaks my immersion and feels completely wrong, I want the people to be ugly as shit. Am I crazy, or is it Boris Vallejo's fault?
Weird shojo stuff and bouncing tits mods clash a lot more with the somewhat realistic Wasteland, and FO3 & NV are a lot more serious (or at least interested in coherence and lore) than Oblivion, which doesn't even have a real dialogue system. Might be something there to it.

I try weird stuff every now and then just for kicks (i think there was a mod called Groove Gun in FO3 that would make people dance when shot), but i like my core game kept in-canon and immersive as well.
 
Good stuff zkylon. Those NPC project mods are really good, they do improve the ambient of locations a lot. Atomic Wrangler Sex Workers, is specially note worthy because it fills a gap in the game's consistency. But it impacts performance quiet significantly.

Although i pointed it out in a previous post, "The Enemy AI - Tactics", seems to be working fine so far. Enemies seems to be more active, for example, they run away when getting their ass kicked, heal themselves and factions have different combat styles.

I have some other questions:

1)Does Mikoto has lots of visual glitches, like for example exagerated clipping through head ware and armor?
2)It is worth the time to install EVE (Essential Visual Enhancements)?
3) Im using project Nevada core module. For my next run i want to use New Vega's HardCore mode. So is the Rebalance Module a good compliment for that mode, heck, is it any good at all?

Any comments on these:

Type3 Body and Armor replacer
http://www.newvegasnexus.com/downloads/file.php?id=34825

Beware of Girl
http://www.newvegasnexus.com/downloads/file.php?id=34702

This one is making the rounds a lot lately. But i don't understand what it does exactly. I mean what's the benefit of substituting the model?
 
Refreshment.01 said:
Good stuff zkylon. Those NPC project mods are really good, they do improve the ambient of locations a lot. Atomic Wrangler Sex Workers, is specially note worthy because it fills a gap in the game's consistency. But it impacts performance quiet significantly.

Although i pointed it out in a previous post, "The Enemy AI - Tactics", seems to be working fine so far. Enemies seems to be more active, for example, they run away when getting their ass kicked, heal themselves and factions have different combat styles.

I have some other questions:

1)Does Mikoto has lots of visual glitches, like for example exagerated clipping through head ware and armor?
2)It is worth the time to install EVE (Essential Visual Enhancements)?
3) Im using project Nevada core module. For my next run i want to use New Vega's HardCore mode. So is the Rebalance Module a good compliment for that mode, heck, is it any good at all?

Any comments on these:

Type3 Body and Armor replacer
http://www.newvegasnexus.com/downloads/file.php?id=34825

Beware of Girl
http://www.newvegasnexus.com/downloads/file.php?id=34702

This one is making the rounds a lot lately. But i don't understand what it does exactly. I mean what's the benefit of substituting the model?
Oh, didn't know AWSW was performance heavy. That's pretty lame, for like 5 extra NPCs.

So, let's see.

1) Not much, really, since helmets still turn your character bald. Might have some minor issues, but it's overall fine.
2) Dunno, always felt Vanilla energy weapons effects were pretty decent, so i never tried EVE.
3) Hardcore mode is the only way i play, and it works great with the rebalance module. I keep the loot porcentages pretty low so the game's more "scavenge-y", but you can tune that up to your liking.

Beware of Girl is just fap material and i tried that Type3 replacer a few times but it just looks goofy for me. No benefit other than the women in the game have tiny waists and big tits. Sometimes it even affects children and old hags, depending on the armor they're wearing and which Type3 mod it is, to pretty disturbing images. I don't think any of these mods do anything to make NV any sexier, since everything still looks goofy and clunky as hell, but if people like it, the more power to them :P

I might try that AI mod when i buy a mouse for my computer again :P
 
I've been using the following for awhile and really enjoy them:

188 Trading Post Sells NCR Armor - Includes factionless variants.

Tag Skills Improved - Plus 25 instead of 15.

Secret Stash - As everyone mentioned before, this is the best radio addition ever.

Puce Moose Tweak and Balance Pack - Essential. Separate ESPs such as exploding robots, destructible ordinance, slower reloading, slower backward speed, tougher economy, quieter VATS, XP adjust, etc.

Enemy AI Tactics and Healing - Redesigns combat to add enemy response improvements.

Realistic Repair - Broadens item use and adds its fair share of custom implements.

Classic Carry Weight - Original formula.

Recurring Challenge Remover - Complete it once cheater.
 
zkylon said:
Oh, didn't know AWSW was performance heavy. That's pretty lame, for like 5 extra NPCs.
Well it does drop the frames in comparison to the normal state of the place.
zkylon said:
Dunno, always felt Vanilla energy weapons effects were pretty decent, so i never tried EVE.
It's a pretty good work, it adds quite a lot of small details. Weapons look better with some new meshes and retextures, sound and lighting effects for energy weapons are improved. New decals for weapon impacts. There's one i like a lot that simulates the heated surface that slowly cools down.
zkylon said:
Hardcore mode is the only way i play, and it works great with the rebalance module. I keep the loot porcentages pretty low so the game's more "scavenge-y", but you can tune that up to your liking.
Sweet, if i enable the Nevada re balance will i still get the achievement for completing the game in HardCore?
zkylon said:
Beware of Girl is just fap material and i tried that Type3 replacer a few times but it just looks goofy for me.
I was curious because the armor mod for girls i posted in the previous post mentioned that type 3 body mod. And there are some cool armors there.
afternoon delight said:
I've been using the following for awhile and really enjoy them:
Enemy AI Tactics and Healing - Redesigns combat to add enemy response improvements.
Yes, i felt like it improved the A.I. You should try it with "MCV (Modifed Combat Values) and see what it does for you. The partners become more "independent" to put it in away. Some people don't like it. But i need to recheck if the enemies are healing when the MCV is applied on top of the Enemy AI Tactics.
 
Refreshment.01 said:
Sweet, if i enable the Nevada re balance will i still get the achievement for completing the game in HardCore?
Yup.

Refreshment.01 said:
I was curious because the armor mod for girls i posted in the previous post mentioned that type 3 body mod. And there are some cool armors there.
If i'm not wrong, all Type3 armor will turn your character into a Type3 body when equipped, but leave her Vanilla otherwise. There's cool armors and different, more sensible versions of Type3 bodies (that Beware of Girl one is more anatomically correct than most, at least, and i know there's variety of tit sizes to be found), but i rather play without them. If i want a cool armor, i use Tailor Maid and mix and mash pieces until i have something i like.
 
RedSwirl said:
Any news on that Resident Evil 2 total conversion? No?
Last update on it was nearly 6 months ago and at that point it was still being worked on. The author posts occasionally at the mods WIP page on the Nexus here.
 
zkylon said:
If i want a cool armor, i use Tailor Maid and mix and mash pieces until i have something i like.
This seems really interesting. Could you talk a bit on how Tailor Maid works and what is needed to not unbalance the game? Im asking because the description is very vague and there are user comments complaining about balance problems and suggesting ways that the system should be implemented.

Reading the description, there are 2 sets: Tailor Maid NV and Tailor Maid NV Black each with 3 variations, the author doesn't explain the differences between the 2 or if they can be used simultaneously. So are this supposed to go over your chosen armor? So to retain the balance one should opt for the plain version? So DT stats comes from the normal armor. Its a bit cloudy really.
 
ChoklitReign said:
First, my skyboxes are warped and show the wrong textures everwhere. Like this:

install the full mod.

and yes, you didn't install it. I had the same problem.
 
Refreshment.01 said:
This seems really interesting. Could you talk a bit on how Tailor Maid works and what is needed to not unbalance the game? Im asking because the description is very vague and there are user comments complaining about balance problems and suggesting ways that the system should be implemented.

Reading the description, there are 2 sets: Tailor Maid NV and Tailor Maid NV Black each with 3 variations, the author doesn't explain the differences between the 2 or if they can be used simultaneously. So are this supposed to go over your chosen armor? So to retain the balance one should opt for the plain version? So DT stats comes from the normal armor. Its a bit cloudy really.
Basically it puts a few crates behind Doc Mitchell's place with a whole bunch of armor parts like shoulder pads, gloves, boots, etc. You can mix and match them until you get what you want.

You gotta pick between the default version and the black version, which is just a black retexture for all the armors, if you want that. If you install only this, all the items will have ridiculously imbalanced stats like +1 DT, +2 ST, +20% Guns for a pair of gloves or something. Don't get that if you want a balanced experience. So what you gotta do is install one of the optional files, either "No ench" or "Plain". No ench keeps the DT bonus, plain removes all effects altogether (this one i use). If you went with the black version, get the no ench-black version, and so on.

That's it.

The guy that made it is japanese so, you know, don't hold his engrish against him :P
 
Any suggestions about resetting my character to an earlier state? I am currently level 35, and would prefer to reset somewhere around level 15 so that the game can be somewhat challenging again :(
 
You could always lower your skills and stats with this:

player.modav A X - Add or subtract from Skills or S.P.E.C.I.A.L. amount. (Example: "player.modav energyweapons 25" +25 to Energy Weapons)
 
Jerk said:
Any suggestions about resetting my character to an earlier state? I am currently level 35, and would prefer to reset somewhere around level 15 so that the game can be somewhat challenging again :(
Aren't any mods that can unlevel you unfortunately, the only way to do that would be through console commands, manually lowering stats and removing perks. You can get mods that will make the game a bit more of a challenge so you don't have to gimp yourself though. Project Nevada being one of the better ones since you have a lot of choice on just how hard you want it.
 
By default the rebalance sets your level ceiling at 50, up from the 30 present in the vanilla game. As i understand, DLC's add 5 levels each for a total of 50. So how does the Rebalance interact with the DLC's?

My other question is about the Increased Legion Presence mod, would you guys recommend it?
 
Refreshment.01 said:
By default the rebalance sets your level ceiling at 50, up from the 30 present in the vanilla game. As i understand, DLC's add 5 levels each for a total of 50. So how does the Rebalance interact with the DLC's?
As far as I know the cap stays at 50 whether or not you have PN and DLCs or just PN. PN gives you the choice of what you want the level cap to be, so you can let yourself get uber powerful up to 50 or cap it off at 30 to keep the game somewhat challenging even with the DLCs. You might need the DLCs to get the 50 cap, I'm not sure as I haven't tried PN without the DLCs.

But basically the DLCs won't matter in the end as you can choose the cap.
 
Ponti said:
As far as I know the cap stays at 50 whether or not you have PN and DLCs or just PN. PN gives you the choice of what you want the level cap to be, so you can let yourself get uber powerful up to 50 or cap it off at 30 to keep the game somewhat challenging even with the DLCs. You might need the DLCs to get the 50 cap, I'm not sure as I haven't tried PN without the DLCs.

But basically the DLCs won't matter in the end as you can choose the cap.
Yeah, i think this is correct. Not 100% sure, though.

The Increased Legion Presence mod isn't nearly as noticeable as i would've hoped, but i like it.
 
zkylon said:
Yeah, i think this is correct. Not 100% sure, though.

The Increased Legion Presence mod isn't nearly as noticeable as i would've hoped, but i like it.
Well it makes sense the way its handled, any more presence wouldn't be consistent with the history i think.

Too bad not many work is going on with NPC AI. A modified New Vegas with fun AI could be the ultimate game.
 
Been using an awesome FO3 mod for a new run through, it is a greenery upgrade for the wasteland, but it is pretty comprehensive, it looks and plays awesome so far:

BA Wasteland Restoration

16703-5-1314588580.jpg


16703-1-1314588857.jpg
 
Dead Man said:
Been using an awesome FO3 mod for a new run through, it is a greenery upgrade for the wasteland, but it is pretty comprehensive, it looks and plays awesome so far:

BA Wasteland Restoration

http://www.fallout3nexus.com/downloads/images/16703-5-1314588580.jpg

http://www.fallout3nexus.com/downloads/images/16703-1-1314588857.jpg
It looks nice, draw distance is set to maximum with the in game options and not some .ini tweaking? Yet this way looks like the hole land became Oasis.
 
query; what is the point of the greenery mod for that environment? is there a 'reason' you made up in your head as to why it's like this and not a wasteland? just wonderin' cus it looks cool
 
So I really want to put some time into NV, but as soon as I found out I could craft my own ammo, I started to hit a roadblock. This is a very fun concept to me, but it seems difficult to get the base materials (Primer/Powder/Shells) in what is essentially a scavenging, DIY society like the Mojave. Breaking down your excess ammo is futile, since it really only gives you the mats to make exactly the same kind of bullet.*

Admittedly, I haven't put a lot of time into the game, so maybe the supply opens up later on, but so far the southern half of the mohave seems suspiciously low on parts. I would imagine that any gun vendor in a town that actually has a reloading press available for public use would be happy to carry crafting mats.

So can anyone recommend a good New Vegas mod for expanding the ammo reloading options? Ideally the mod would do the following:

- Open up more purchase options for primers/powder/shells from vendors, or allow for caches of ammo mats to be discoverable
- Alternatively, it could relax some of the powder/primer restrictions (I wouldn't prefer this, but I'd take it if the vendor option isn't available)
- Allow crafting AP or HP ammo variants, either from repurposing current ammo or making new slugs

I found one mod that was made by an experienced reloader which was amazing in its vendor options and new recipes, but he also found it necessary to muck with the game balance by making bullet damage more "realistic." I'd rather avoid breaking the game with super lethal ammo.

Any suggestions would be appreciated.

*And yes, I understand breaking down a 9mm round only giving you 9mm parts is more accurate, but I'm willing to trade a little realism for the fun of crafting my own ammo and turning something useless into something useful.
 
Ridli said:
So I really want to put some time into NV, but as soon as I found out I could craft my own ammo, I started to hit a roadblock. This is a very fun concept to me, but it seems difficult to get the base materials (Primer/Powder/Shells) in what is essentially a scavenging, DIY society like the Mojave. Breaking down your excess ammo is futile, since it really only gives you the mats to make exactly the same kind of bullet.*

Admittedly, I haven't put a lot of time into the game, so maybe the supply opens up later on, but so far the southern half of the mohave seems suspiciously low on parts. I would imagine that any gun vendor in a town that actually has a reloading press available for public use would be happy to carry crafting mats.

So can anyone recommend a good New Vegas mod for expanding the ammo reloading options? Ideally the mod would do the following:

- Open up more purchase options for primers/powder/shells from vendors, or allow for caches of ammo mats to be discoverable
- Alternatively, it could relax some of the powder/primer restrictions (I wouldn't prefer this, but I'd take it if the vendor option isn't available)
- Allow crafting AP or HP ammo variants, either from repurposing current ammo or making new slugs

I found one mod that was made by an experienced reloader which was amazing in its vendor options and new recipes, but he also found it necessary to muck with the game balance by making bullet damage more "realistic." I'd rather avoid breaking the game with super lethal ammo.

Any suggestions would be appreciated.

*And yes, I understand breaking down a 9mm round only giving you 9mm parts is more accurate, but I'm willing to trade a little realism for the fun of crafting my own ammo and turning something useless into something useful.
You can buy boxes of primers at shops and powder jars and scrap metal for lead is everywhere. That's in case you wanna give the Vanilla crafting one more shot. Otherwise, If not, there's this, but haven't tried it: http://www.newvegasnexus.com/downloads/file.php?id=35321.
 
Refreshment.01 said:
It looks nice, draw distance is set to maximum with the in game options and not some .ini tweaking? Yet this way looks like the hole land became Oasis.
Those are the screenshots from the mod maker, I think he has tweaked his .ini for draw distance, but I have only expanded it by one in the .ini and it looks very similar to me. I'll try to go to those spots and take some screens if you want.

Alpha-Bromega said:
query; what is the point of the greenery mod for that environment? is there a 'reason' you made up in your head as to why it's like this and not a wasteland? just wonderin' cus it looks cool
To my mind? It is 200 years later, there would be plants and greenery all over the place. DC was a swamp before they drained it, Chernobyl is covered in green, and I see no reason why it wouldn't be green, other than needing a reason for the Oasis quest and trying to tie the visual aesthetic in with the first two games.

But also, I am just sick of brown games, and some green is nice. :)
 
Yo folks, thanks for the advice! I haven't forgotten about updating the OP, just been really lazy the last month. I'm back playing NV again before the big rush of new stuff comes so I'll put something together in the next day or two.
 
yeah i definitely understand now, i forget that FO1 and 2 weren't lifeless. idk what Beth was thinking about that but that's what mods are for


welp thanks to this thread i'm in FONV fucking heaven, damn, took me hours of tweaking to get up with the ups on the FOMOD shit but now i got it square

iDcihw6QKqcxG.png


Jim Jam, do you think the CFW is too un lore -ish? all of the guns are from previous FO games, but mostly from tactics... and tactics used modern weapons for no reason. and the guy uses contemporary names for the modern weapons, rather than trying to get around the fact.

but then again Fallout had jackhammers, deagles, that kind of stuff
 
so holy shit? um, NV with mods just changed my life i think or something because WOAH

the changes in this picture alone (crosshair [dynamic!], crouch that isn't taking a dump, rainy weather, minimal UI, GRENADE HOTKEY) make me wanna die and be reborn

ipuwxZ6MwzCya.bmp
 
Alpha-Bromega said:
so holy shit? um, NV with mods just changed my life i think or something because WOAH
I don't think any game stacks up to New Vegas when modded. If anyone knows of one please tell me :)
Dead Man said:
Those are the screenshots from the mod maker, I think he has tweaked his .ini for draw distance, but I have only expanded it by one in the .ini and it looks very similar to me. I'll try to go to those spots and take some screens if you want.
Speaking of the draw distance can someone recommend a .ini tweak to extend it farther than the maximum available in the options but that doesn't cause the game to crash too much. If its possible of course.
 
i don't think Half Life itself modded has as much variety, depth, replayability, character, etc. as New Vegas. New Vegas basically goes on forever, it's a living world not a SP game to beat!

unless we're talking about the source engine itself, which has every modding community beat
 
I like the Classic Fallout Weapons mod, though combined with all the GRA items you're starting to reach overload point with the sheer number of guns in the game lol

Currently trying to figure out how to use grenades and sprinting in PN with a controller...

zkylon said:
Half Life?

You know that's cheating!
 
Alpha-Bromega said:
i don't think Half Life itself modded has as much variety, depth, replayability, character, etc. as New Vegas. New Vegas basically goes on forever, it's a living world not a SP game to beat!

unless we're talking about the source engine itself, which has every modding community beat
Oh, totally, New Vegas is the game that just keeps on givin' (probably more of a Gamebryo thing, though, since mods are still being released for Morrowind).

But just saying, Half Life spawned a bunch of mods turned into full fledged games like Counter Strike or Day of Defeat. UE2 gave birth to Red Orchestra. That's huge.

jim-jam bongs said:
You know that's cheating!
:)
 
so i'm getting the satchels mod and what else? i want everyone else to look cool too

are there mods to make the general denizens more varied, less graphically ugly (but still like actually ugly if u get me)

like project beauty for Fo3, but the one for New Vegas seems to be for fucking weirdos... like wood elf class? really?
 
Alpha-Bromega said:
so i'm getting the satchels mod and what else? i want everyone else to look cool too

are there mods to make the general denizens more varied, less graphically ugly (but still like actually ugly if u get me)

like project beauty for Fo3, but the one for New Vegas seems to be for fucking weirdos... like wood elf class? really?

Whoah, I need to get me some of that. Have you tried Mikitos Beauty Pack Plus? That's the one I threw in yesterday, the effects are fairly subtle but definitely a big improvement. And as with all the beauty packs they have like a billion silly anime hairstyles for your character.

zkylon said:
Yes, New Vegas Redesigned: http://www.jeuxvideopc.com/downloads/44462-fallout-new-vegas/1265-character-design/details-30949.php. It's literally Project Beauty for NV, since it's from the same creator. It's not on the Nexus because the guy dropped the project for whatever reason.

Word of caution: it changes Cass' face to something real generic and dumb. I fixed it by using Companion Sandbox Mode lower on the load order so it conflicts with NVRedesigned and sets her face back to normal. I'm not that comfortable using FNVEdit to do it that way yet, but there's probably a solution there.

:O

Okay, I'm switching to this one.
 
Alpha-Bromega said:
so i'm getting the satchels mod and what else? i want everyone else to look cool too

are there mods to make the general denizens more varied, less graphically ugly (but still like actually ugly if u get me)

like project beauty for Fo3, but the one for New Vegas seems to be for fucking weirdos... like wood elf class? really?
Yes, New Vegas Redesigned: http://www.jeuxvideopc.com/downloads/44462-fallout-new-vegas/1265-character-design/details-30949.php. It's literally Project Beauty for NV, since it's from the same creator. It's not on the Nexus because the guy dropped the project for whatever reason.

Word of caution: it changes Cass' face to something real generic and dumb. I fixed it by using Companion Sandbox Mode lower on the load order so it conflicts with NVRedesigned and sets her face back to normal. I'm not that comfortable using FNVEdit to do it that way yet, but there's probably a solution there.
 
Alpha-Bromega said:
is it only for main characters, or generally npcs?
Changes tons of random and named NPCs. Of your companions, i've only noticed Cass being different. It's incomplete and a little rough around the edges but it's the best i've seen so far.
 
I think what i said caused confusion, i wasn't referring about how modable is Fallout New Vegas. What i meant was that when New Vegas is modded no games stacks up to it, Half Life it's a pretty simple game in comparison. New Vegas has a lot of sub systems running at the same time. For example item crafting, weapon modding, stealth, shooting and creates a good illusion of a persistent world. Among of other things but i don't want to extend the post anymore.

Zyklon or any other guys, have you toyed with the draw distance in the .ini to get it above what the options allow?
 
Top Bottom