Fallout 3 and New Vegas mod discussion

Refreshment.01 said:
I think what i said caused confusion, i wasn't referring about how modable is Fallout New Vegas. What i meant was that when New Vegas is modded no games stacks up to it, Half Life it's a pretty simple game in comparison. New Vegas has a lot of sub systems running at the same time. For example item crafting, weapon modding, stealth, shooting and creates a good illusion of a persistent world. Among of other things but i don't want to extend the post anymore.
STALKER SOC is the best game i could think of in that regard. Mods make it lots better too.

Refreshment.01 said:
Zyklon or any other guys, have you toyed with the draw distance in the .ini to get it above what the options allow?
No idea. My computer is shit so i just maxed out all the sliders in the FOMM options and am satisfied for now. Try this: http://www.pcgameshardware.com/aid,...with-ini-Tuning-comparative-screenshots/News/

btw: username's zkylon. I don't mind people typo'ing the name but sometimes people take me for a nazi because of it...
 
but Stalker isn't Fallout, i'm sure it's better mechanics and a certain type of atmosphere, but in terms of black comedy, great writing, quest structure, blah blah Fallout is just the damn best
 
Alpha-Bromega said:
but Stalker isn't Fallout, i'm sure it's better mechanics and a certain type of atmosphere, but in terms of black comedy, great writing, quest structure, blah blah Fallout is just the damn best
all true
 
zkylon said:
btw: username's zkylon. I don't mind people typo'ing the name but sometimes people take me for a nazi because of it...

Funny story, when you first started posting here I was really conflicted because I thought you were a good poster but also thought you might be a white-supremacist. Glad I took another look at your username!
 
Recommendations?

jJTTz.png


I also have the super hi res texture pack installed.

I have no idea what the difference is between those two versions of Project Nevada.
 
Anyone know what you need to do to get plants to regrow? I've added a few to a mod I'm creating but they don't regrow once they've been picked. I picked them 10 days or so in game, so it's not a case of me not waiting long enough.
 
Billychu said:
Recommendations?

http://i.imgur.com/jJTTz.png[IMG]

I also have the super hi res texture pack installed.

I have no idea what the difference is between those two versions of Project Nevada.[/QUOTE]

Are you most interested in new quests and content or enhancements to the base game?

For enhancements I'd definitely add [URL="http://www.newvegasnexus.com/downloads/file.php?id=39651"]Weapon Mods Expanded[/URL]. It has a compatibility patch for Project Nevada [URL="http://www.newvegasnexus.com/downloads/file.php?id=42363"]here[/URL], you should grab the EVE one too. With Project Nevada, each of those plugins serves a different purpose. The Cyberware one enables all the implants and augmentation surgery features of the mod, the Rebalance one basically makes hardcore mode much more hardcore.

For more content I think that New Vegas Bounties [URL="http://www.newvegasnexus.com/downloads/file.php?id=37310"]I[/URL] and [URL="http://www.newvegasnexus.com/downloads/file.php?id=41184"]II[/URL] are still king, though someone else can probably point you towards some newer stuff. The biggest missing chunk of content there is the remaining DLC packs though, I'd grab 'em as soon as you're able.
 
Those mods seem pretty great. I'm just going to install all of them and see what happens. Stability be damned!

I have my laptop for a "clean" experience and my desktop for mods.
 
trying to get Powered Armor to work, but no avail. It's essential just reading about it, it makes power armor a true resource and near tank. You need a power source and all this other crazy mechanics to get them to work properly, and the worth of them is reflectd by higher DT and such

http://puu.sh/6zBp
 
Billychu said:
Recommendations?

http://i.imgur.com/jJTTz.png[IMG]

I also have the super hi res texture pack installed.

I have no idea what the difference is between those two versions of Project Nevada.[/QUOTE]
From memory the rebalance is gameplay changes, and the cyberware is the hi tech stuff, so you can choose what parts you want in your game.

[QUOTE=Refreshment.01]I don't think any game stacks up to New Vegas when modded. If anyone knows of one please tell me :)

Speaking of the draw distance can someone recommend a .ini tweak to extend it farther than the maximum available in the options but that doesn't cause the game to crash too much. If its possible of course.[/QUOTE]
For FO3, I use this: [url]http://www.tweakguides.com/Fallout3_9.html[/url]
for NV this looks good, but I haven't tried everything in it yet: [url]http://www.geforce.com/Optimize/Guides/new-vegas-tweak-guide[/url]
These are the main ones to try:
[QUOTE]uGridsToLoad=5 - Increasing the uGridsToLoad value (always in odd steps of 5,7,9,11 etc.) will increase the number of grids around the character in which full texture and object data will be loaded up and visible as they wander around. This improves overall visual quality by increasing graphical detail on more distant game world elements. Indeed certain objects and structures which were otherwise not visible before will now be visible. The higher the value, the more you will see of the game world in return for a sharp drop in framerate, and noticeably longer loading times. There may even be more prominent stuttering as well, not to mention the possibility of visual glitches and the greater likelihood of crashes due to the extra memory usage. Unlike Oblivion, in my testing using a value of =11 I didn't see any visual glitches in Fallout 3 at all, however my performance fell by more than half, and I eventually experienced a crash to desktop. As you increase the uGridsToLoad value, you may want to also increase the uExterior Cell Buffer value to accommodate the greater cell data and prevent crashes and stuttering. Note: It appears that if you save a game with a higher value for this variable, you cannot then lower the value again as your saved game will no longer load properly. So on balance the default value of 5 for uGridstoLoad is a good compromise between visual detail, performance and loading pauses, though high-end machines can try higher values, but make sure your system can handle it in a range of areas before committing to it by saving your game (Fallout.ini).

fBlockLoadDistanceLow=50000
fTreeLoadDistance=40000


These two variables are actually quite important for overall Level of Detail. They correspond to the Object LOD Fade and Tree LOD Fade settings available in the Launcher options and are covered in the In-Game Settings section. In effect they determine the visible distance for buildings and trees respectively. In the Launcher they're restricted as to how high you can raise them, however here you can raise them to very high values (e.g. to =500000) and thus increase the number of buildings, objects and trees visible in the distance. Furthermore the performance impact seems minimal at best, and certainly is nowhere near as high as the uGridsToLoad variable which does something similar (FalloutPrefs.ini).

fSplitDistanceMult=1.5 - This variable is the same as the Land Quality Launcher option (See In-Game Settings section). However while the Launcher slider only goes up to a value of 1.5, by raising it further here (e.g. to a value of =10), you will get a more noticeable increase in the level of detail in distant landscapes, although FPS will similarly be reduced by a noticeable amount (FalloutPrefs.ini).[/QUOTE]

I run a pretty crap laptop for gaming at the moment, and I run a bunch of mods and have increased the grid size a bit and still get good FPS. I also recommend the stutter remover mods for each game.
 
jim-jam bongs said:
Funny story, when you first started posting here I was really conflicted because I thought you were a good poster but also thought you might be a white-supremacist. Glad I took another look at your username!
Fret not, my friend, for all of my hate's aimed at brazilians and their neverending destroying-us-in-soccer-ness.


Billychu said:
Recommendations?

http://i.imgur.com/jJTTz.png

I also have the super hi res texture pack installed.

I have no idea what the difference is between those two versions of Project Nevada.
The essentials for me are:
MTUI/can't remember the name of the other famous UI mod
Project Nevada
Nevada Skies/Fellout
New Vegas Redesigned/Something to fix some of the abominable faces Obsidian has created
Electro City

I would try the New Vegas Restoration and Freeside Restoration mods as well. They clean up both The Strip and Freeside so it looks a lot grander and more Vegas-like. The default Strip is just dissapointing so this helps a ton. It makes the Strip area more demanding though.
 
Alpha-Bromega said:
aw, solidarity

guys i've spent more time modding NV than playing, trololol i just can't stop!
Yep that's how it starts :P

Billychu said:
Recommendations?

http://i.imgur.com/jJTTz.png[IMG]

I also have the super hi res texture pack installed.

I have no idea what the difference is between those two versions of Project Nevada.[/QUOTE]
Core contains all the vital stuff to get PN working, hotkeys, scripts e.t.c. Equipment adds all the new weapons armours e.t.c. to the game. Rebalance changes around all the stats for things like weapon damage, player and enemy health, radiation rates, timescale e.t.c. and Cyberware adds a bunch of cybernetic implants to the game which you can install at docs to boost stats or give you extra abilities. It's somewhat modular so you can disable whichever parts of the mod you don't want.

zkylon recommended most mods I would though to add to it I'd suggest grabbing the [url=http://www.newvegasnexus.com/downloads/file.php?id=42363]Project Nevada DLC patches[/url] to make PN compatible with the DLCs. [url=http://www.newvegasnexus.com/downloads/file.php?id=39651]Weapons Mods Expanded[/url] and [url=http://www.newvegasnexus.com/downloads/file.php?id=35794]Interior Lighting Overhaul[/url] are also worth taking a look at. There is a compatiblity patch for Weapon Mods Expanded for PN on the Project Nevada Patches page. And ofcourse [url=http://www.newvegasnexus.com/downloads/file.php?id=35999]BOSS[/url] to sort out the load order.

Also FalloutNV.esm should be at the top of your load order with the DLCs just below it, then the CaravanPark then the Project Nevada masters.
 
INTERIOR LIGHTING OVERHAUL CAPS CAPS CAPS

oops i had walk defaulted, lol, but really, interior overhaul changes the game hecka crazy like.

if you want to really test it to see if worth, go to the goodspring school. that's how the apocalypse should look

the civilized areas are more subtle, but still awesome

did i also mention light switches? sweet

i'm also using the pipboy 2500, so cool
 
Damn it, too many mods, too fast. I've entered massive instability territory :\

zkylon said:
Fret not, my friend, for all of my hate's aimed at brazilians and their neverending destroying-us-in-soccer-ness.

Well that's completely understandable. You're Argentine yeah? My brother lived there for a while when I was a kid, and he brought my little sister back Boca Juniors and River Plate jerseys because we hated each other.
 
Alpha-Bromega said:
INTERIOR LIGHTING OVERHAUL CAPS CAPS CAPS

oops i had walk defaulted, lol, but really, interior overhaul changes the game hecka crazy like.

if you want to really test it to see if worth, go to the goodspring school. that's how the apocalypse should look

the civilized areas are more subtle, but still awesome

did i also mention light switches? sweet

i'm also using the pipboy 2500, so cool
I should give this a shot. I can't see shit indoors sometimes.*

*Could be my shitty LCD, too.
 
Takuan said:
I should give this a shot. I can't see shit indoors sometimes.*

*Could be my shitty LCD, too.
Hold on a second Takuan.

1- With the ILO, a good chunk of the light switches don't work. My guess is that the modder only worked the interiors with a functioning light.
2- The ILO tends to make things more darker, caves and mines specially.
zkylon said:
STALKER SOC is the best game i could think of in that regard. Mods make it lots better too.
Of course im familiar with the Stalker games, funny enough both Fallout and Stalker share similar mechanics. But the kind of sinergy with the rule set elements of Fallout is not approached by Stalker. Anyway shame on you for remind me about Stalker and that part 2 isn't anywhwere to be found but at least we have Metro.
zkylon said:
btw: username's zkylon. I don't mind people typo'ing the name but sometimes people take me for a nazi because of it...
I'm not following you, what was the problem with the typo?

Anyway i'm not the type that passes quick judgment on others (thats part of the problem more than anything else) so if you were a nazi but a good poster and helpful person, i couldn't careless about your inclinations as long as you weren't pushing your believes and agenda on us.
 
any of you guys experienced as modders AT ALL?

i REALLY REALLY need your help, this is the last mod i need i swear it i'm not addicted ok?

but i need the "Power Armor Soundified" mod to work; it makes power armor sound, well, like a walking tank. which is awesome and fundamental to my playing of the game, BUT!!!!!!!!!!!!!!! for NO REASON AT ALL, Beth/Obsidian have only T45d registered as Power Armor, everything else as Heavy armor.

yes, t-51 is registered as heavy armor for its sound file. it's quiet as a mouse.

i've gone into the geck and switched the sound files for each one on the .esm for the Soundified, but it's not working. when i reopen geck the changes are recognized, the load order is fine, yada yada, but the sound effects are not there for anything but t-45d.

what the hell do i do? i've un/re installed etc. but nothing.

i NEED this to work, or i'm not going to play... sad but true
 
Did you try switching the other Power Armours to the Power Armour category? Not at my computer with NV atm so I can't check but it should work. You need to convert esm's to esp's first before you edit it or just create a new plugin with the sound mod as it's master.
 
Ponti said:
Did you try switching the other Power Armours to the Power Armour category? Not at my computer with NV atm so I can't check but it should work. You need to convert esm's to esp's first before you edit it or just create a new plugin with the sound mod as it's master.

yeah i went through all the power armors, including salvaged, gannon, etc. and switched their sound file to power.

how exactly would i go about that?

what i'm doing in the g.e.c.k. is choosing FalloutNV.esm as my master, active file, switching the sound files, saving it as rightsounds.esp and putting that above PA-sounds on the load order

that didn't work, so i just edited PA-sounds itself as the active file, that didn't work


EDIT: woooooop i did it!!!!

http://www.newvegasnexus.com/downloads/file.php?id=37294

everyone i reccommend this mod crazy like, it's to me insane that the power armors are quiet as mice when they are literally walking tanks. this overlook absolutely kills immersion and anything, so yeah.

yep, steampunk is the way to go. you hear pressurized air and other industrial sounds as well as the heavy steps, sooo damn cool
 
Just got Fallout 3 and I'm ready to mod the hell out of it. First thing I noticed is that a lot of mods say that things can get strange if Fallout is installed in Program Files. But when I was installing Fallout 3, I didn't see any prompt to choose where to install to.

Also, will any of the mods affect the G.E.C.K. negatively?
 
Was a long time ago that I installed FO3 so I can't remember if you can change the directory, I'd assume so but then again GFWL...

And mods don't do anything to the GECK.
 
Thanks. Reinstalling now. Turns out it only prompts you for the install directory if you select a Custom installation. Weird.
 
Fallout 3 works fine if you just move it to a new location and modify the shortcut to the executable. No need to reinstall it, but I'm guessing this post is a bit too late :)
 
Dead Man said:
Well done Bromega!

you should def check it out, i don't see how it's not the default for fallout 3 and nv

but then again, i wonder that about just about all the mods

including angel wings moe lara croft crysis mode
 
jim-jam bongs said:
Well that's completely understandable. You're Argentine yeah? My brother lived there for a while when I was a kid, and he brought my little sister back Boca Juniors and River Plate jerseys because we hated each other.
lol nice.

Refreshment.01 said:
Anyway shame on you for remind me about Stalker and that part 2 isn't anywhwere to be found but at least we have Metro.
I hurt for this every day. I'm there on d-day for any STALKER games.

PBalfredo said:
Just got Fallout 3 and I'm ready to mod the hell out of it. First thing I noticed is that a lot of mods say that things can get strange if Fallout is installed in Program Files. But when I was installing Fallout 3, I didn't see any prompt to choose where to install to.

Also, will any of the mods affect the G.E.C.K. negatively?
I don't know about FO3, but i've got NV installed under Program Files (x86) and never had any kind of mod or GECK problems. I reckon it's the same thing.
 
damn, how can i ever go back to vanilla? how was vanilla sold the way it was?


ibopWFdWsOAAeY.bmp

ORANGE TINT REMOVED, also new skies
iWcpGieOmOfPO.bmp

dynamic weather, rains, snow, sometimes windstorms in the south, and very rarely rad storms. sooo damn cool with dark nights
i9AQYYkAlBtyj.bmp

iy26xjLEUQnv6.bmp

ioc0LCBOCtngQ.bmp

ibiZwzrsGSWN9w.bmp

cool little animation added; when saying "true to caesar" the legionaires raise their hand as a salute
isiQW3jdoFXEm.bmp
 
you're cool, i'm running it on a laptop that in no way should be playing most games

what exactly are the contentions? every screenshot shows in one way or another a vast improvement on the overall look and feel of the original game and i'm not talking graphically, i mean artistically and in the way of tone.
 
Well besides the fact that it's low res, it's kind of hard to see anything, especially with your viewport restricted by a mask for the sake of immersion.
 
putting masks and other eye covering devices usually do hinder ones ability to see.

'for the sake of immersion' trololol, half the things in these types of games are for immersion. Fallout and Stalker are known for their immersive qualities, and these mods amplify that ten fold.

don't unrightly judge them based on their resolution, the fuck is up with that? i don't need high res screens to show the effects of these mods in their foremost utilities
 
I don't know, I just don't like it because it would restrict me, and in every shot you took it's either too dark or the view distance is too short to look like fun to me. I'd rather take utility over immersion, and I like stalker actually.
 
Alpha-Bromega said:
you're cool, i'm running it on a laptop that in no way should be playing most games

what exactly are the contentions? every screenshot shows in one way or another a vast improvement on the overall look and feel of the original game and i'm not talking graphically, i mean artistically and in the way of tone.

I don't agree, I especially hate removing things like colors filters that the developers put there to fit their artistic vision of the game.
 
their artistic vision is just a platitude thrown out to compensate that the filter was there to cover up poor textures, bad art and just a cheap way to give visual 'distinction' to the game and the aging engine. I don't see how a disgusting visual filter adds anything to the original work of the artists, for me it only detracts in this most grotesque way. Just look at Fellout comparisons, it's unbelievable.


big overhaul mods like that (that's a compilation of many) absolutely change the game in no other way but better. It fits into the FALLOUT atmosphere so much better, as the many design decisions like ugly filters, borked lighting and skewed timescales, etc. were simply just extensions of the Fallout 3 Bethesda design philosophy that Obsidian was forced to work around and in many ways could not.
 
Yo guys, not directed at anyone in particular but can we please keep this thread for discussing mods we've found and helping one another out?

Everyone is going to have an opinion about how things look but that's the wonderful thing about mods; it doesn't matter if you like how my game looks because it's my game.
 
Speaking of,

Lore friendly:
Gun Runners Actually Run Guns - Merchant in the wasteland, depot added.
Enhanced Blood Textures - Because it makes a melee playthrough what it should be, among other things.
ACF Brighter Days and Darker Nights - Not as pervasive as the true dark mods, but I'd even say it makes the most difference in daytime. Really nice effect with variations. Bonus: actually effects sneaking variables in the dark.

Not lore friendly:
Alien Storm - adds alien patrols to the Mojave.
Enclave Patrols - adds Enclave patrols to the Mojave, with dropship events.
 
jim-jam bongs said:
Yo guys, not directed at anyone in particular but can we please keep this thread for discussing mods we've found and helping one another out?

Everyone is going to have an opinion about how things look but that's the wonderful thing about mods; it doesn't matter if you like how my game looks because it's my game.
....So take out the part "discussion" from the title then I guess.
 
Quick question guys:

I'm going to play through New Vegas again to tide me over for Skyrim, except this time I want to play through modded. Here's what I'm going with so far:

-Nevada Skies
-Project Nevada
-A World of Pain

And that's basically it. I've read about FOOK - is it wise to run that with the mods I already have selected? And is it similar to OOO 1.3 (for Oblivion?)

Finally, with all of these mods -- what difficulthy level should I be playing at....and is hardcore mode recommended with PN/FOOK?
 
Aesius said:
Quick question guys:

I'm going to play through New Vegas again to tide me over for Skyrim, except this time I want to play through modded. Here's what I'm going with so far:

-Nevada Skies
-Project Nevada
-A World of Pain

And that's basically it. I've read about FOOK - is it wise to run that with the mods I already have selected? And is it similar to OOO 1.3 (for Oblivion?)

Finally, with all of these mods -- what difficulthy level should I be playing at....and is hardcore mode recommended with PN/FOOK?
You should have no problem using FOOK with those three. You should pick the difficulty level you like, regardless of the mods, since they pretty much just enhance what's already there. Project Nevada has a few cool stuff for hardcore mode, but it's not that important. I beat the game on very hard and it's pretty much "two hits and you're dead" mode, which now i feel like it made the game a whole bunch of worse, so i'm playing it again on hard, that i think is a little severe. I suggest you try hard or normal for the best challenge:fun ratio.
 
Playing vanilla Fallout 3+ dlc and overall not very pleased with this game. I want mods that A) add more meaningful locations, quests and NPC. B) I don't know if it is possible but a smaller map would be better too or at least a way to make my character move way faster if it possible. More visual variety would be good too C) less enemies and smaller tunnels, and dungeons. Less raiders and animals would not be bad either. D) More variety in enemies and bigger visual variety in how locations look.

I rather liked Oblivion and Fallout seems to be a worse Oblivion so far, for me. Someone else with different tastes will have a different view. Too much time in exploration without that exploration being that rewarding either visually or as far as role playing goes. The point might be to have this locations be lifeless or with raiders but the result isn't very satisfying to me. And there is too much combat and enemies so far. Still it is not a bad game and it seems to have things to do that I rather like once you reach the locations of the towns. Not that some combat isn't satisfying and some exploration isn't satisfying for me in RPG games.
 
Are there any mods for Fallout 3 that let me add my own music to the radio, or create a custom radio station. The in-game songs have long overstayed their welcome and I got a lot of theme-appropriate music to put into the game.

Also, any top recommendations for Fallout 3 mods, aside from those listed in the OP?

edit: Also, are there any alternates for Darnified UI for Fallout 3? That mod makes Fallout crash on startup. I still want a mod that resized the UI because the one that does so for NV works really well.
 
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