Fallout 3 and New Vegas mod discussion

Ravenn17 said:
Two questions:

- I installed some texture mods (Ojo Bueno) via FOMM, but none of them have .esp files. The mods still work if I activated them via the package manager, right?

- Do visual mods such as EVE, Nevada Skies, and Ojo Bueno conflict with DLC's?

Thanks guys.

1) Yeah texture mods don't usually require .esp files - they're just dropped to the texture folder where they'll override the default ones.

2) Generally speaking they shouldn't, but if the DLC utilizes new textures for example, you might notice some graphical mismatches if the mod hasn't had the chance to update yet. Nothing crucial tho.
 
So, today I put in some time specifically to installing FOMM (I previously just loaded mods from the normal start-up launcher), and trying to implement graphical mods to my liking to create this effect: http://www.newvegasnexus.com/downloads/images/40179-1-1298474980.jpg

I've experienced some problems so far, which I'm trying to fix. First of all, the Enhanced Shaders Lite mod includes this dll which basically fucks up the Steam Overlay. This is unacceptable, so I was wondering if there's a way to fix this, or if there's an alternative mod with similar functions which doesn't fuck up the overlay.

Another problem is that stuff gets REALLY dark at night with the various mods mentioned in that cookbook recipe installed. I like the look of pretty much everything else, but the lighting at night makes it almost unplayable. Any advice?

The other problem is that at some point NV had a hard crash, and I rebooted my PC, and now the entire Microsoft.Net Framework 4 installation is fucked up. I'm in the process of uninstalling Framework completely and reinstalling it. Hopefully that works. There are no known problems with FOMM fucking up the Framework install is there?
 
Well at least does your game work or Framework doesn't let you enter into the game ?

You can use the brightness option to max without the game from those dark hours. I see that in the picture sample from the right below is very dark. I'm sure this is how the modder wanted to make the mod. So you can't do much about it only if you can install something else that could overwrite the shadow and keep the others mods on the same time.
 
-BLITZ- said:
Well at least does your game work or Framework doesn't let you enter into the game ?

You can use the brightness option to max without the game from those dark hours. I see in the picture sample the right pic below in is very dark ? I'm sure this is how the modder wanted to make the mod. So you can't do much about it, if you can install something else that could overwrite the shadow and keep the others mods on the same time.

Oh the Framework problem is just something I'm dealing with after the game crashed. Probably just corrupted some Framework files or something. I'm reinstalling Framework now.

I'm generally looking for advice on how I can tweak the various settings involved in that visual recipe to my liking. Thanks.
 
duckroll said:
Oh the Framework problem is just something I'm dealing with after the game crashed. Probably just corrupted some Framework files or something. I'm reinstalling Framework now.

I'm generally looking for advice on how I can tweak the various settings involved in that visual recipe to my liking. Thanks.
Nevada Skies is the mod that is causing very dark nights. Haven't used NS in a while but I'm pretty sure you can brighten up the night by selecting one of the perks the mod adds to the game. If you're using the Imaginator mod you can also increase or decrease the brightness by holding Numpad 0 and hitting Numpad 8 to increase and 5 to decrease.
 
Okay, I uninstalled Enhanced Shaders Lite because I really couldn't stand what it was doing to the Steam Overlay. Doesn't seem to have hurt much. I used Imaginator to turn up the brightness a bit, and lower the contrast by a notch. I also installed Relighting the Wasteland. After tuning a few settings in Nevada Skies and Imaginator, I really like how this looks now. :D
 
duckroll said:
Okay, I uninstalled Enhanced Shaders Lite because I really couldn't stand what it was doing to the Steam Overlay. Doesn't seem to have hurt much. I used Imaginator to turn up the brightness a bit, and lower the contrast by a notch. I also installed Relighting the Wasteland. After tuning a few settings in Nevada Skies and Imaginator, I really like how this looks now. :D
Imaginator has a prebaked effected set under the second presets think its 7 called overall enhancement. it really looks nice while retaining the overall feel of the area's.
I Loved fellout for getting rid of the orange tint to everything but it makes the game pitch black at night..even on the strip, which was to much so had to uninstall it. If they could make an update to fellout but just make nights halfway as dark it would be awesome
 
Okay, I noticed two new problems that have popped up after this little modding exercise.

1) Since I launch the game with Fallout Mod Manager, Steam isn't directly launching the game. This is creating problems because my screenshots are not showing up properly, and I have to look in another subfolder to find them and move them. Kinda a hassle. Another thing is I think it might not be tracking my play time if I launch it in this way. Is there a workaround for this?

2) Something seems to have caused the Sleep meter on my pipboy stat screen to stop working. I'm using the Pipware UI for the stat screen. The Food and H20 meters work find, but the Sleep one seems to be completely empty and has no number next to it now. I wonder what happened there...
 
duckroll said:
Okay, I noticed two new problems that have popped up after this little modding exercise.

1) Since I launch the game with Fallout Mod Manager, Steam isn't directly launching the game. This is creating problems because my screenshots are not showing up properly, and I have to look in another subfolder to find them and move them. Kinda a hassle. Another thing is I think it might not be tracking my play time if I launch it in this way. Is there a workaround for this?

2) Something seems to have caused the Sleep meter on my pipboy stat screen to stop working. I'm using the Pipware UI for the stat screen. The Food and H20 meters work find, but the Sleep one seems to be completely empty and has no number next to it now. I wonder what happened there...

Steam has been tracking the time for me and I launch the game with FOMM
 
Okay, I checked: It does indeed track my playtime, and the sleep meter was busted because apparently it completely maxed out and broke. After going to sleep for 7 hours, it fixes itself back to 0. Lol.
 
So do you have to launch from FOMM? I just played for a couple hours from that and every thing seemed fine but my time wasn't tracked on Steam, which I want to happen. I tried launching from Steam and it seemed exactly the same.

This is FO3 with Project Beauty and Fellout, which I think are installed correctly. Thinking about installing the NMC texture pack too. I dl'd Darnified but gave up on trying to install it, seemed like too much of a hassle.
 
If you're playing Fallout 3 then you need to launch the game from FOMM to ensure that it's launched with the FOSE executable. If things aren't working it could be that you aren't running the game with FOSE.

New Vegas you can just launch normally since NVSE hooks into the Steam overlay.
 
It looks exactly the same either way I launch, except it puts me into offline mode on Steam. I just want the play time counter to work, kind of nitpicky I guess.
 
Ah right, unfortunately if you want to run any mods which require FOSE the time counter will be disabled because you're technically running the game outside Steam.
 
Does FOOK work with PN well at all? They seem to have a lot of things that could cause conflicts. Anyone with both? Should I just pick one?
 
Branson said:
Does FOOK work with PN well at all? They seem to have a lot of things that could cause conflicts. Anyone with both? Should I just pick one?

I have both, but I'm not using the equipment portion of PN (I disabled it when installing the fomod). I read somewhere that there'd be the odd conflict with PN's weapons and Fooks.

So far, not a problem. Oddly though, URWL causes a conflict with PN. I couldn't enter the Vicky and Vance casino with PN + URWL enabled at the same time. Kept getting CTD's. Swapped URWL for Nevada Skies and alls fine. I wouldn't have thought those two would clash, especially entering an interior. Shame, because I really liked UWRL.
 
spirity said:
I have both, but I'm not using the equipment portion of PN (I disabled it when installing the fomod). I read somewhere that there'd be the odd conflict with PN's weapons and Fooks.

So far, not a problem. Oddly though, URWL causes a conflict with PN. I couldn't enter the Vicky and Vance casino with PN + URWL enabled at the same time. Kept getting CTD's. Swapped URWL for Nevada Skies and alls fine. I wouldn't have thought those two would clash, especially entering an interior. Shame, because I really liked UWRL.

Hmm. Ok. I already have PN installed and FOOK looks great as well. I guess I could try to install FOOK and see how it goes.
 
Oh god. Just installed FOOK with PN already installed. Lets see if this totally breaks everything. At least I did it with FOMM so its reversible.
 
Branson said:
Oh god. Just installed FOOK with PN already installed. Lets see if this totally breaks everything. At least I did it with FOMM so its reversible.

From the description of the FOOK mod


About Project Nevada:
* Remember that Project Nevada is split up into different modules.
* Project Nevada Core and Cyberware modules are still compatible with FOOK (and any other mod).
* As for the Equipment module, there's a lot of overlap between the two, so best just pick one or you will end up with a lot of duplicate weapons.
* Rebalance module should also be compatible with FOOK, since most settings can be set to 'Vanilla' which will stop PN from changing the settings and other mods can alter them instead.

for what its worth I use all of project nevada with FOOK and my game hasn't been completely broken
 
hemtae said:
From the description of the FOOK mod


About Project Nevada:
* Remember that Project Nevada is split up into different modules.
* Project Nevada Core and Cyberware modules are still compatible with FOOK (and any other mod).
* As for the Equipment module, there's a lot of overlap between the two, so best just pick one or you will end up with a lot of duplicate weapons.
* Rebalance module should also be compatible with FOOK, since most settings can be set to 'Vanilla' which will stop PN from changing the settings and other mods can alter them instead.

for what its worth I use all of project nevada with FOOK and my game hasn't been completely broken

Sweet. It loaded my save and everything so that's a start. And yea I read through both readme's thoroughly before I did this lol.
 
The weapon module of PN is a bit buggy.

I also have WME installed and I tried so install some mods for the Q35 Modulator. The gun ended up being glitched and the mods just disappeared and a new feature appeared. Apparantly I can charge my shots now.

Not a bad tradeoff I guess, but the other mods for it are missing =(
 
L0st Id3ntity said:
I just started this game after an 2 hours of moding.

vanilla: http://dl.dropbox.com/u/2286376/FalloutNV 2011-07-28 14-16-09-90.png

heavily modded: http://dl.dropbox.com/u/2286376/FalloutNV 2011-07-28 19-29-16-68.png


I mean this is why I'm not getting Skyrim day 1.

Very nice :)

I don't have that sort of patience to wait heh. That, and I always have a vanilla playthrough first anyway - I never know what I want to mod until I've been playing for a while. Darnified UI is an exception, I've always needed that. (He seems to have disappeared, hope he's ok and intends on doing a Skyrim UI).

I suppose graphical overhauls are different, but it means me having to wait and not play. I'm too weak and will take all the bugs bethesda throw at me, just to be playing.
 
The Lamonster said:
This is Fallout 3, right? Not New Vegas? I remember this place and I never played NV.

Also, I agree with the other guy, vanilla looks better.

Its the starting town in new vegas lol

Also, you're both crazy
 
The Lamonster said:
This is Fallout 3, right? Not New Vegas? I remember this place and I never played NV.

Also, I agree with the other guy, vanilla looks better.
No, it's New Vegas' Goodsprings.
 
Funny how when codemasters games look like that original, people are all "OMG PISS FILTER I'M DYYYYYYYYIIIING" but with this it seems the exact opposite.
 
moojito said:
Funny how when codemasters games look like that original, people are all "OMG PISS FILTER I'M DYYYYYYYYIIIING" but with this it seems the exact opposite.
i kind of enjoyed the orange filter in the vanilla NV. Its very warm and very westerny. i tried playing without but it feels different. Fallout 3 on the other hand was horrid with that puke green overlay.
 
I've never had any problems with FOMM with New Vegas before today, however earlier I went to play some NV, and started it up from Steam directly which obviously I can't do if I want to play with the mods, so I canceled quick enough and went to start FOMM, but now it's asking me to 'Select Working Directory', and neither the auto-detect or picking my actual steamapps/common/fallout new vegas folder is working. I'm afraid starting New Vegas on it's own has done something to how FOMM starts up, but I'm not sure. That's the only thing out of the ordinary I did today, and I played a few hours yesterday with mods just fine. Anybody know what the issue could be?
 
InertiaXr said:
I've never had any problems with FOMM with New Vegas before today, however earlier I went to play some NV, and started it up from Steam directly which obviously I can't do if I want to play with the mods, so I canceled quick enough and went to start FOMM, but now it's asking me to 'Select Working Directory', and neither the auto-detect or picking my actual steamapps/common/fallout new vegas folder is working. I'm afraid starting New Vegas on it's own has done something to how FOMM starts up, but I'm not sure. That's the only thing out of the ordinary I did today, and I played a few hours yesterday with mods just fine. Anybody know what the issue could be?

Not sure about what the issue is there, but you should always launch New Vegas through Steam. NVSE uses the Steam overlay to function, so even if you launch it from FOMM it's just running the launcher exe.
 
jim-jam bongs said:
Not sure about what the issue is there, but you should always launch New Vegas through Steam. NVSE uses the Steam overlay to function, so even if you launch it from FOMM it's just running the launcher exe.

So for New Vegas the only reason to launch from FOMM is when I am adding/deleting/configuring mods?

Just tried to launch directly from Steam, I've got a 266MB patch that might of been the issue earlier. I assume this will probably break some mods? :/
 
InertiaXr said:
So for New Vegas the only reason to launch from FOMM is when I am adding/deleting/configuring mods?

Just tried to launch directly from Steam, I've got a 266MB patch that might of been the issue earlier. I assume this will probably break some mods? :/

Ahhhh okay, you haven't patched yet. Firstly, yep, you only need to launch FOMM to adjust your load order and install new mods. If you're just patching now, you'll need to grab the latest version of NVSE from http://nvse.silverlock.org/

Mods which require NVSE will disable themselves if NVSE isn't loaded, and NVSE will disable itself if it detects that a new update is out, so that could be your problem.
 
jim-jam bongs said:
Ahhhh okay, you haven't patched yet. Firstly, yep, you only need to launch FOMM to adjust your load order and install new mods. If you're just patching now, you'll need to grab the latest version of NVSE from http://nvse.silverlock.org/

Mods which require NVSE will disable themselves if NVSE isn't loaded, and NVSE will disable itself if it detects that a new update is out, so that could be your problem.

Well, that got me farther than before. New version of NVSE and the full patch downloaded allows me to start the game, but NV immediately crashes due to "RTSSHooks.dll". I wish I had played through all of this quickly between patches, and not have to deal with whatever Obsidian is trying to 'fix' in their patches. Maybe I will go back to 3 GOTY and mod that out and play through all of it, haven't done so since early 09.
 
Damn, sorry to hear that dude. Well I'm a big advocate of trying both games with mods so I reckon you'll enjoy FO3. Wanderer's edition makes it very worth playing.
 
jim-jam bongs said:
Damn, sorry to hear that dude. Well I'm a big advocate of trying both games with mods so I reckon you'll enjoy FO3. Wanderer's edition makes it very worth playing.

Oh, I put about 90 hours into 3 back right after it's release, it's definitely something that I wanted to replay, and 2.5 years after I last finished it seems like a good choice. That was back on the ps3 too, I cannot comprehend what kind of mods are probably out for it on PC now. No more 15 second freezes when loading up VATS!

I'll probably wait until the last DLC is out and get all 4 of them in some Steam Sale for like $3 and play through NV at that point with the even crazier mods that will be out then.

Plus I have never played an Elder Scrolls game, and have played both 3 and lots of NV since Oblivion was released and am hyped for Skyrim.
 
hemtae said:
Its the starting town in new vegas lol

Also, you're both crazy
I kind of get what they mean, vanilla has a more... unified look, while the modded version is a compilation of work from several independent individuals. But you can still use mods such as cinematech to retain the vanilla colors if that's how you prefer it.
 
Is there a good mod for NPC faces.A lot people look "off".Also, are there any clothes/armor retexture projects out.I remember Oblivion having a ton of those.
 
duckroll said:
This is what Zion Valley looks like normally: http://steamcommunity.com/id/real_duckroll/screenshot/541773029874054971

This is one of the ways Zion Valley can look after I modded it: http://steamcommunity.com/id/real_duckroll/screenshot/542900342973292457

Actually I think that Honest Hearts has the best sky boxes and weather effect of all the modern Fallout games, so to be honest, I prefer the original :P I'm using some modded textures for the cliffs and such though, you can find them here.

Speaking of which, NMC (which you may remember for retexturing basically all Fallout 3) has put online the New Vegas version of his pack. Not too sure about some changes, but overall, it's an improvement over Vanilla without falling in the usual pitfalls of this kind of mods.
 
kokujin said:
Is there a good mod for NPC faces.A lot people look "off".Also, are there any clothes/armor retexture projects out.I remember Oblivion having a ton of those.

The awesome Dracomies, who did brilliant faces for Fallout 3, really great faces for Dragon Age: Origins, and decent faces for FO:NV seems to have shut down his "Project Beauty/Redesigned" mod and I'm kind of sad about this too.
 
L0st Id3ntity said:
I just started this game after 2 hours of moding.

*comparison pics*
I'm kind of surprised by how much I dislike the modded screenshot. That's not to say it "looks worse" but there's a certain amount of charm and purpose in the ugliness that is Fallout IMO. I am really glad people are posting awesome comparisons like yours, but they may be helping me confirm that I should just keep playing it vanilla.
 
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