Fallout 4 - Multiple E3 Gameplay Demos, Releasing November 10th, 2015

OK, Bethesda I am sold. Though I know I am going to get disappointed with your bugs, storytelling and world building but you got me.

Shoot, as long as their storytelling doesn't get worse, this game may top New Vegas despite not having as good storytelling/writing. I absolutely love crafting in an RPG, I love sim city like stuff (and sim city combined with fallout and first person action... *drool*), and they brought in the shooting mechanic I liked best about New Vegas, ADs. I might just get sucked into making towns rather than completing the game (depending on how extensive they make it). ANd all the crafting of weapons. I wonder if they have crafting of stuff like stimpacks/weapon repair kits/recipes for random aid stuff, stuff like that.

And it will be interesting using my smartphone for the pip boy (hopefully in a pip boy as I want that pip boy edition).
 
mass effect dialogue system alone severely inhibits role playing potential and quest design--especially for modders

Yeah, said in another thread that that's crap. I'm sure they'll figure out a work around for modders. That's the main thing that looks bad so far.
 
This is exactly how I feel. When they're talking about AND THEN THE TUNES COME ON AND YOU REMEMBER WHAT MAKES FALLOUT GAMES GREAT! and showing this long montage of concept art like "those emotional Fallout vistas..." and then showing a dialogue system of four options that doesn't tell you what you're actually saying. It's less "this is how much we love Fallout" and more "this is how much we love our own take on RPGs."

Nailed it with the bolded.

I want to know who at Bethesda said 'You know what Fallout players want? The ability to make their own house!' I just can't even imagine it happening.

Of course, it probably came about in a 'You know one thing we could do with this shitty engine that might help make up for the cringeworthy animation deficiencies? Base building!'

It looks like a home building expansion for fallout 3, 7 years after fallout 3 came out. The combat and dialogue all look subpar for 2015.

Yeah, also nailed it. It looks like what I imagine a remaster of Fallout from last gen might look like, rather than what I imagined a whole new take on the series might look like.
 
I mean it's not like I actively hate Bethesda's open world games so a part of me is still interested in booting it up and aimlessly wandering and fucking around. But it's the sum total of game systems and how they come together that just totally disinterests me.

They're obviously doing a ton of big things with Fallout 4 but it's all redundant and empty for my taste. I couldn't give a single fuck about building my own town. Upgrading my power armour. Flying around in my jet. Teaching my dog tricks. Whatever. Bethesda are really big on their RPGs being open world inconsequential snadboxes for you to dress up your doll and aimlessly fuck around in and build pretty things. That's great, but most of these game systems are a dime a dozen now, and it's not the kind of "role playing" I grew up on and find really immersing, so I just can't resonate with the direction they're going. Seeing this comprehensive Minecraft-money town building followed by flying a jet sealed the deal. It's not my Fallout.

It'll break sales records though so I'm glad others enjoy it.

This must be how black people feel when white people appropriate their culture. Fallout 4 is the RPG version of twerking.
 
I feel like I'm in bizarro land. I honestly and truly wish I was more impressed by this, but I wasn't...

I'm kinda just scratching my head reading all these responses. I think it looked fine... but just that - fine. It just doesn't look like a significant difference from Fallout 3 aside from art direction.

I don't even think it looked fine, after Bloodborne, the Witcher 3 and Phantom Pain this game simply looks like a chore.
 
For those of you with non-iphone sized/shaped phones, make your own pipboy:

164032-8-belkin-sport-armband-for-iphone.jpg

It has to fit both the iphone and likely the galaxy s6. Those are the two phones they should fit if at least two phones need to fit.


Because the galaxy brand is big enough that they better not have made this only fit an iphone
 
By now you know if these games are for you or not. You're either having a seizure right now or thinking kinda hard about it. They just put their hand on the table. I wonder what the chances are of an Obsidian collab in the future after seeing their simpler dialogue system
 
Whats with all the hate for the dialog system?

To me the choice option for responses beats the old list of premade questions to the npc bethesda games are known for.

I think it adds a nice way to give your character more personality.

Because having 6-10 options to talk to characters with is way better then 4 two word options that won't be what you actually want to say because the character has a voice now?
 
Thinking about it, I don't think Bethesda can do another E3 press conference next year. That whole press conference was an excuse to show off Fallout 3 (and Doom to a lesser degree). I think it sells on the virtue of a massive title that is coming out in 5 months (?!). I think they should keep their conferences a non-regular thing and make them a big deal everytime they show up.
 
Is this not how essentially every AAA RPG does things these days? I'm not sure what the huge game breaking deal is.

Even The Witcher 3 which is by all accounts amazing gives you short lines that don't necessarily equal exactly what Geralt ends up saying.

The point is thats not how its been done in previous fallout games.

Im with the people that really reaaaalllly dislike the psuedo dialogue options. I hate that shit from Mass Effect.

Everything else looks absolutely magnificent though so it should make the sting a bit less.
 
Considering they're using it for every last bit of what it offers, no thank you. The visuals aren't the star here, definitely, but they're clean, and allow for the world to be as dynamic as they're selling it, down to the very last piece of junk in the corner. All of it useful.
Not just the visuals. They've yet to address the animation after I-don't-know-how-many iterations of this geriatric engine. It looks like ass, there's no two ways around it. Everything else about the game seems incredible, but in four years when ES6 comes out this level of fidelity won't cut it.
 
Left kind of cold really. But then, I'm someone who has never gotten around to trying out the Fallout series despite always wanting to. I've got New Vegas Ultimate Edition in the backlog that I keep meaning to get to, but other stuff just ends up coming first.
 
As much as I hoped the game wouldn't have janky animation, it's a Bethesda game. Expecting a quantum leap was irrational.

That said, the "tripod torso" and floaty crazy legs their third person shots have tended to have didn't look nearly so prevalent as they did in previous games. There's some progress here.

Lets discuss that Pip boy edition price.

Base price I'm going to say is $199. No way is it going to be cheaper.
It doesn't come with a phone, breh. It's going to cost them like $10 tops to make empty wrist holsters.

I'd say $89.99 minimum, $129.99 max.
 
At times like this I am quite happy that my eyes are not as technically sufficient as the rest of many of you folks in GAF, hahaha.

I think it looks good. Great even, especially the overall environment.
 
Keep in mind guys what Todd said: there are many things you can do but you don't have to. There are tons of new things but you don't have to build your own city or home. Apart from that it's the same awesome Fallout game with enhanced optics and new stuff (which is looking absolutely amazing btw).

I will get the pip boy edition for sure! Just announce it in this interview so I can preorder it right now before going to bed :P
 
By now you know if these games are for you or not. You're either having a seizure right now or thinking kinda hard about it. They just put their hand on the table. I wonder what the chacnes are of an Obsidian collab is in the future after seeing their simpler dialogue system

Obsidian could always just take out voice-acting if they go the New Vegas 2 route. As of now it just looks like a UI-overlay.
 
word





I mean it's not like I actively hate Bethesda's open world games so a part of me is still interested in booting it up and aimlessly wandering and fucking around. But it's the sum total of game systems and how they come together that just totally disinterests me.

They're obviously doing a ton of big things with Fallout 4 but it's all redundant and empty for my taste. I couldn't give a single fuck about building my own town. Upgrading my power armour. Flying around in my jet. Teaching my dog tricks. Whatever. Bethesda are really big on their RPGs being open world inconsequential snadboxes for you to dress up your doll and aimlessly fuck around in and build pretty things. That's great, but most of these game systems are a dime a dozen now, and it's not the kind of "role playing" I grew up on and find really immersing, so I just can't resonate with the direction they're going. Seeing this comprehensive Minecraft-money town building followed by flying a jet sealed the deal. It's not my Fallout.

It'll break sales records though so I'm glad others enjoy it.

Sooooo, don't do any of that.

Really. You can still explore the map.
 
This is beyond anything for hype. I had no idea that it was so extensive of a generation leap forward.

This will probably be the only game i really play this holiday. This and mario maker probably, lol.
 
Welp, midnight and I gotta be up early. Guess I go to bed and hope that there's still some pip-boy editions left in the morning...
 
The city building thing seems cool but I don't know about the whole selecting huge objects and magically putting them down thing. This could easily end up like that Skyrim house DLC.
 
Yeah, nothing they showed so far makes it seem like it'll be an all time great RPG. Sure they have a few cool game elements added, the settlements, the modding system, but there were a lot of faults shown in the trailers and demos as well. We'll see how it turns out.
 
Nailed it with the bolded.

I want to know who at Bethesda said 'You know what Fallout players want? The ability to make their own house!' I just can't even imagine it happening.

Of course, it probably came about in a 'You know one thing we could do with this shitty engine that might help make up for the cringeworthy animation deficiencies? Base building!'



Yeah, also nailed it. It looks like what I imagine a remaster of Fallout from last gen might look like, rather than what I imagined a whole new take on the series might look like.

Maybe you guys are speak for all fallout players? I liked having houses in F3 and NV.
 
"Maybe some of us like that. Keep your Pillars of Eternity to yourself."

Okay....? Do you play Fallout for the story? If so, why would you want this awful four option, no description kind of writing / choice selection instead of a wide breadth of detailed options to really define what kind of character you are?
 
This looked like I was a next fall kind of game. Shooting looks like a mediocre FPS, just like it's always been, graphics are rough, animations are rough and the town stuff I will never touch but they look clunky as fuck.

Still... I've been into their take on Fallout (not as much as I liked the first two but still) so I'll trust them.
 
How did the Robot survive there for that long? If it didn't get picked apart salvagers, it's power cells would have ran out.
 
By now you know if these games are for you or not. You're either having a seizure right now or thinking kinda hard about it. They just put their hand on the table. I wonder what the chances are of an Obsidian collab in the future after seeing their simpler dialogue system

Yeah, that's the one thing that disappoints me.... I love dialogue in my RPG and it is obvious they have now left it so you only ever get four options to reply.

Then again, Witcher doesn't tend to give you many replies at once either and can still have good dialogue (it usually gives you 3 - 4 and many times just two replies). But then again, they're playing a set character for Witcher. What they could be doing is that each option you give can open up a seperate set of responses (first option just sets if you want to be a bad guy/good guy/neutral and gives you appropriate responses from that). So... we'll see.
 
Visually that looked a lot more impressive than the reveal trailer. The PBR aspect of the engine actually came through in this demo. Looks great and I'm seeing a lot of small little improvements. One of my faves is the new gun feedback when shooting things/creatures/people. Optimistic about the character creation and voice acting. I know it's different from the past and people are maybe rightly a little nervous about that. If it blows it could really dampen the experience. If excecuted well it could really be cool. I guess what I'm trying to say is, that I'm beyond hyped. 2015 even? I said god damn!
 
Top Bottom