Fallout 4 - Multiple E3 Gameplay Demos, Releasing November 10th, 2015

Haha, what? Looks more detailed and in-depth than any Fallout before it. How does it "massacre" anythimg?

It looks like a big fun sandbox of totally inconsequential toys and tools and game systems that provide arguably limitless hours of tweaking and exploring and customising and screwing around with your fancy dress and toy bear rocket launcher and dress up doll playing house.

And that's great. That's a massive amount of awesome content if you're into that early access Steam best seller type of game design.

But "in-depth" is a really shaky term with "role playing games" because while there are a ton of game systems being built into Fallout 4 the depth might not be there in the way people who grew up with the 90s iteration of the franchise would expect. For many people there's more to "role playing" than building light switches and flying your power armour.

And I mean it's all redundant to complain now because people love Bethesda's Fallout and old Fallout is never ever ever ever ever ever ever ever coming back ever forever. But yeah. Like, as a person who grew up on games like Fallout, "in depth role playing" is not how I'd describe Bethesda's take on the franchise at all. It's a totally different type of game that serves a different purpose for a different audience.
 
I'll wait and see how the mechanics gel, but more options and freedom is a good thing. It's just a shame they didn't take that approach for the dialogue system.
 
Who remembers this:

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Holy shit!ahahaha
 
This game went from my "Wouldn't buy, maybe if it goes on sale one day" list to "Potential Purchase"

Mid November is a hectic time for game releases. I want to like this game, but the graphics and dialogue doesn't seem that good. The whole building a settlement seems cool but I would like if there was a romance aspect to the game to give me the feeling that I'm surviving for something more than just myself and my dog.
 
I feel like I'm in bizarro land. I honestly and truly wish I was more impressed by this, but I wasn't...

I'm kinda just scratching my head reading all these responses. I think it looked fine... but just that - fine. It just doesn't look like a significant difference from Fallout 3 aside from art direction.

It's not really bizarro land, clearly there are a ton of people that love what they've been doing and continue to do, but I said the same thing you did: I wish I was more impressed. Aside from the base building and crafting system, both of which I like a lot actually, the meat of that demo didn't do anything for me. It's still very Fallout 3, very Bethesda. None of the gameplay or dialogue choices made me sit up and go "Wow" or even "Huh." I feel like I need to see way more of how the game's world and systems interact with the quests- as well as quest design, period- before being anywhere near impressed.
 
I don't even think it looked fine, after Bloodborne, the Witcher 3 and Phantom Pain this game simply looks like a chore.
You're not alone. There are always going to people that will get excited to just get more of their favorite franchise which is understandable, but for those of us who haven't been fans of Bethesda Fallout, this certainly isn't going to change anything.
 
It looks like a big fun sandbox of totally inconsequential toys and tools and game systems that provide arguably limitless hours of tweaking and exploring and customising and screwing around with your fancy dress and toy bear rocket launcher and dress up doll playing house.

And that's great. That's a massive amount of awesome content if you're into that early access Steam best seller type of game design.

But "in-depth" is a really shaky term with "role playing games" because while there are a ton of game systems being built into Fallout 4 the depth might not be there in the way people who grew up with the 90s iteration of the franchise would expect. For many people there's more to "role playing" than building light switches and flying your power armour.

And I mean it's all redundant to complain now because people love Bethesda's Fallout and old Fallout is never ever ever ever ever ever ever ever coming back ever forever. But yeah. Like, as a person who grew up on games like Fallout, "in depth role playing" is not how I'd describe Bethesda's take on the franchise at all. It's a totally different type of game that serves a different purpose for a different audience.

Except they've barely shown you anything about the story and main quest.
 
Whats with all the hate for the dialog system?

Sure they didn't show a lot, but the kind of character interaction they did choose to show looked like little league compared to even the most menial of interactions from the witcher 3. The kind of dialogue and character interaction bethesda have been barely passing for years is no longer acceptable in the post witcher 3 world.
 
Yeah, nothing they showed so far makes it seem like it'll be an all time great RPG. Sure they have a few cool game elements added, the settlements, the modding system, but there were a lot of faults shown in the trailers and demos as well. We'll see how it turns out.

Yup. It's an evolution of Fallout 3 in most of the important ways with a bunch of other random stuff bolted on. I have zero confidence in all of this working, especially on consoles. I just feel like they're going to deliver a janky, unplayable, bug-ridden mess on Nov. 10 because of how much they're trying to do.
 
Sooooo, don't do any of that.

Really. You can still explore the map.

There is a difference between exploring and roleplaying.
This guy was talking about the role playing part that seemed not really important in those 9 mins of gameplay.

If you don't understand what I'm talking about then play Witcher 3, please.
You will understand the difference between just exploring (for nothng beside loots) and exploring+role play (with actual storyline backing it up and having impact on the world you play).

The second option was what Fallout 1 and 2 were : choices and consequences.
 
That gunplay looked slick as hell, especially in third person. Got Far Cry vibes from the FPS gameplay.

Fallout 3's gunplay feels ancient by comparison. Wow.
 
Except they've barely shown you anything about the story and main quest.

Neither of which I enjoyed in Fallout 3 or Skyrim, both in narrative and role playing scope, so my faith in them doing a complete turn around on Fallout 4 isn't there.

It's more than that though. Bethesda just make a different type of game. And that's fine. But it's not for me, even if I keep getting baited by the possibility it might be.
 
It's not really bizarro land, clearly there are a ton of people that love what they're been doing and continue to do, but I said the same thing you did: I wish I was more impressed. Aside from the base building and crafting system, both of which I like a lot actually, the meat of that demo didn't do anything for me. It's still very Fallout 3, very Bethesda. None of the gameplay or dialogue choices made me sit up and go "Wow" or even "Huh." I feel like I need to see way more of how the game's world and systems interact with the quests- as well as quest design, period- before being anywhere near impressed.

None of those things are really stuff that you're going to see in a 9 minute e3 gameplay demo though, even if its there. As always, the proof is in the pudding.
 
It looks like a big fun sandbox of totally inconsequential toys and tools and game systems that provide arguably limitless hours of tweaking and exploring and customising and screwing around with your fancy dress and toy bear rocket launcher and dress up doll playing house.

And that's great. That's a massive amount of awesome content if you're into that early access Steam best seller type of game design.

But "in-depth" is a really shaky term with "role playing games" because while there are a ton of game systems being built into Fallout 4 the depth might not be there in the way people who grew up with the 90s iteration of the franchise would expect. For many people there's more to "role playing" than building light switches and flying your power armour.

And I mean it's all redundant to complain now because people love Bethesda's Fallout and old Fallout is never ever ever ever ever ever ever ever coming back ever forever. But yeah. Like, as a person who grew up on games like Fallout, "in depth role playing" is not how I'd describe Bethesda's take on the franchise at all. It's a totally different type of game that serves a different purpose for a different audience.

Did you dislike Fallout 3/New Vegas? I find it odd to post complaints comparing this to Fallout 1/2 when it was obvious that Bethesda had a different take on the series already. This is a continuation and expansion of the concepts that they laid out in 3.

I'm also not sure how you can comment on the depth yet from a couple of gameplay trailers showing off new features. Having more things to do doesn't mean that there won't still be that core gameplay of exploring a vast world and doing quests like any RPG. Honestly, it sounds like you were just ready to dismiss this game because it's Bethesda.
 
I'm still trying to process all of this. It's weird, because my initial reaction was I was hyped/excited as fuck. But then at the same time, I felt a wave of disappointment in what I was seeing. Then after all was said and done, I was kind of left with a..uh, wtf was that, feeling?

I just wasn't expecting this game to go the over the top sand box route, with a bunch of crazy whacky things to do. As i said before, it reminded me of Dead Rising, Saints Rows, Grand Theft Auto and hell throw in the Sims in there for good measure.

It kind of bothered me when he kept saying "IT JUST WORKS". The whole drag and drop stuff, kind of felt like really dumbed down mechanics. Of course, I don't know how it will play until I play the damn game. So I am by no means judging it fully. But it did kind of worry me how often he kept saying "don't worry, it JUST WORKS". Uh...okay.

SO when I took in everything, it just felt like a really over the top sand box game, as opposed to an immersive post apocalyptic role playing game. And I mean, yeah, Fallout has always had its charm + wit. It was always a funny game. But I just didn't expect what we just saw (which was super over the top and whacky).

I just hope to hell, that the dialogue stuff is actually good, as well as the side missions. I would hate for this game to be like Skyrim, where it's this really massive/gorgeous world. But it's kind of empty, and the side missions aren't that well written. So you are just left with a bunch of whacky/over the top mechanics (building stuff, and going crazy with weapons and traversing).
 
EatChildren, lots of the things you are griping about are optional.

I want a big sandbox. You don't really know that there will be no consequence for story and quest of your choices.

You seem really negative based on little information.
 
But I'm sure its going to come with other stuff though like making of bluray, art book, steelbook, collectible bottle caps? Who the fuck knows. :P

I think there was a Survival Edition of Fallout 3 which came with everything in the Collector's Edition + Pip boy alarm clock for $130.
 
There is a difference between exploring and roleplaying.
This guy was talking about the role playing part that seemed not really important in those 9 mins of gameplay.

If you don't understand what I'm talking about then play Witcher 3, please.
You will understand the difference between just exploring (for nothng beside loots) and exploring+role play.

Can't see your problem. You can still role play as much as you want. It's not like they erased everything apart from exploring. It's just that you have other options like building your own home additionally to the basic game. I can't see why anybody would complain when you simply can ignore all this stuff?
 
EatChildren, lots of the things you are griping about are optional.

I want a big sandbox. You don't really know that there will be no consequence for story and quest of your choices.

You seem really negative based on little information.

Well that's my HOPE...is that because a lot of this stuff is optional, I hope the story/side missions are really well written. And you can get immersed enough, it doesn't break down into a really crazy/whacky sandbox game.

We won't know until it's out, you are right.
 
Fallout 3 and Skyrim main quests were kinda meh and there was more focus and fun exploring the world. I'd say that NV has a much more engaging story start to finish, even if the end was kind of ehhh in comparison to some of the other points in the game.

Since no Obsidian, I'm not thinking the main quest line will be all that great and just there to get you to explore the world.
 
None of those things are really stuff that you're going to see in a 9 minute e3 gameplay demo though, even if its there. As always, the proof is in the pudding.

I mean.. we all know what this game is dude

its not really an educated guess, we've been through this many times and I dont think its crazy to assume this is exactly what it looks like considering bethesda output

Its like I watch the gameplay and go "yup" and can almost feel myself playing a bethesda-ass bethesda game

and thats great for some, sure
 
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