NightShift
Member
I was hoping for a bike myself, Mad Max style. I'd imagine those power armors are our vehicles, though.
Dude... if there's a sprint boost mod you can put in your power armour. There is already a jetpack so what's the chances?
I was hoping for a bike myself, Mad Max style. I'd imagine those power armors are our vehicles, though.
Love how the power armor is like a mech now.
Bought fallout 3 and New Vegas in preparation for 4. Hope this is a good place to ask this question.
In witcher 3 and mmo's I've gotten used to having a minimap and visualization in game on what npc's to talk to. I feel like it's a must in open world games. Fallout 3 has you toggling to the pit boy for a map and doesn't have anything to identity npc's except for names in the quest log and a pop up when you hover over each individual npc.
Does New Vegas improve this? How is it in practice? Maybe there won't be too many npc's in each hub. I've noticed in new Vegas the first npc I was supposed to talk to in the saloon triggered automatically.
Will 4 have what I want?
Thanks!
I really do love this.
I partly hope the game encourages the user to make use of power armor in very dire situations. Maybe even have some enemies that are damn near indestructible without it.
Don't get me wrong, I don't think they should restrict it's uses, but something just feels right about this approach and what they are implying with it. I mean, it is a big hunk of steel like a human tank. The practicality of slipping that thing on and being in it all the time just doesn't seem right. It seems like it should be less easy to use than the previous games but WAYYYYY more strong and powerful.
Even if power armor is just as versatile in 4 as the previous ones, I love the sense of heft they introduced for it. The weighted feel and that crushing animation it makes when your character hits the ground (see the Microsoft conference gameplay).
For those saying the combat looks bad, it looks like any other shooter on the market...
All I really care about is getting headshots and sniping is good (it sucked so bad in Fallout 3 but vastly improved in New Vegas).
You have got to be trolling
That racing game? Car? Check. Track? Check. Just like every other racing game on the market.
Do you see why that sounds foolish?
It's foolish to assume that maybe the first-person combat is adequate? Or should I automatically hate something Bethesda has to offer because you guys say so?
For some reason I completely read your comment wrong. Never mind what I said, its still early for me. I apologize!!
Combat is more than just the representation of guns
AI, health pools, how characters reacts to being shot/hit, depth of combat
yknow, the things the latest bethesda games have kinda sucked at
Don't know how I feel about non random crits, actually...
It was always nice that a thing like that is unexpected. The sound effect added more oomph to the moment and surprise...
I don't know if shitty licensing is the cause rather than stylistic choice, but Bethesda seemed to prefer 30's and 40's tracks. New Vegas dipped even into the 60's, and their stations were pretty awful.As I listen to the Ink Spots, I wonder what other songs will feature in Fallout 4. More Sinatra? Crosby? Some Ellington? I'm guessing it's safe to say that Three Dog and Galaxy News Radio will be back. I'd like to see them bring in another DJ as well. Perhaps recruit a popular Boston DJ to do some VO.
New Vegas actually had a lot of "modern" songs meant to sound old from collections made specifically for movies and games.I don't know if shitty licensing is the cause rather than stylistic choice, but Bethesda seemed to prefer 30's and 40's tracks. New Vegas dipped even into the 60's, and their stations were pretty awful.
Everyone has their tastes. Beyond Dean Martin I was not a fan at all.New Vegas actually had a lot of "modern" songs meant to sound old from collections made specifically for movies and games.
So apparently Skills (Energy Weapons, Small Arms, Speech, Lockpicking, Science, etc) might not be coming back. I've seen a lot of speculation about it online, and it appears they might have incorporated the skills directly into perks and within the Special system.
That's pretty interesting, I'd say. It'll likely make characters more balanced now, given that it was very easy to beef up key areas of skills and become overpowered.
From what I've gathered, all the skills are very much present, they have just merged with SPECIAL like you said but also perks. As you can see in the demo with the gun customisation, repair is now a perk and a level 3 is required for pretty much everything. I don't know if this might be the cap but I also read somewhere that perk caps are at level 5.So apparently Skills (Energy Weapons, Small Arms, Speech, Lockpicking, Science, etc) might not be coming back. I've seen a lot of speculation about it online, and it appears they might have incorporated the skills directly into perks and within the Special system.
That's pretty interesting, I'd say. It'll likely make characters more balanced now, given that it was very easy to beef up key areas of skills and become overpowered.
I mean it sounds like they're going the Skyrim route with this game. I'm definitely fine with that.
I mean it sounds like they're going the Skyrim route with this game. I'm definitely fine with that.
After playing skyrim i'm really not ....
It sounded like a good idea on paper, but in the end every tree was flat damage/stat increases, half of the trees are completely useless, and there is absolutely no interesting synergy if not for a few that come from ... bugs.
It's boring and doesn't really allow you to build anything in between the three main archetypes which have barely anything going-on.
I'm sure they'll do a better job with making the system feel more useful. I do agree that there were a number of skills that were kinda useless for any character type, I am however convinced it's the right way to go for F4. It was easily to overpower your character with the previous skill system, and I think now that SPECIAL system is far more important for character growth, it can lead to much more defined character growth.
Anyway, the radiation system has apparently been reworked too. Radiation poisoning will now sap your HP. As in it'll take chunks out of your health bar. Pretty similar to MGS3's injury system.
https://www.youtube.com/watch?v=_IiXj49Eieo
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This mural commemorates the many sacrifices of the brave men and women of the United States Armed Forces.
From Lexington and Concord to the shores of Iwo Jima, from the Sea of Tranquility to the Anchorage Front Line, Americans have fought and died through the ages to secure our nations freedom.
May their sacrifices remind us all that freedom is a privilege afforded to the many, yet hard won by a noble few.
Mural at the Museum of Freedom, Concord
Isn't it more like inverse Skyrim? Skyrim had skills with no stats. Bethesda knows that SPECIAL is pretty key to Fallout, so instead they've gone with stats but no skills.I mean it sounds like they're going the Skyrim route with this game. I'm definitely fine with that.