Bedameister
Member
Haha I actually never knew! Hilarious that I never accidently found out either
I think I also found that out after playing maybe 700h of Fallout games haha
Haha I actually never knew! Hilarious that I never accidently found out either
I'm in the same boat as you, been using this as good reference for mods:
https://taleoftwowastelands.com/content/fallout-4-mod-list-2017-complaints-and-solutions
Overall NMM is gonna be your best bet. Do you have much experience using the site/mod manager?
I think I also found that out after playing maybe 700h of Fallout games haha
How do I deal with radiation in Survival? I know there is a doctor in Diamond City but I will get wiped!
It took me 500+ hours (sorry, no idea on how much on the + but I think 3 and New vegas lasted me about 250 hours each) and a fallout subreddit post to find out (so I never figured it out for myself ). But by 4 I already knew that trick (and I think before I did another New Vegas playthrough).
(Sometimes it pays to be a bit of a Fallout fanatic and follow forums just for it).
Try not to get it? Sadly, at this point I can't remember what I did for radiation when I was just starting out but I think other than rad storms it's not too hard to stay away until you can build up some perks to deal with it. There is a travelling doctor you may come across that can go near Sanctuary. Also, rad-x is better to use than radaway as less bad effects so if you must go in a lot of radiation, use some of that (That's what is getting me through Far Harbor). Also, sanctuary isn't as hard to reach as you think so try to get there (I think that actually is one of the things I did to help build up levels... it actually stays in the pretty low level area of map cause they expect you to go there pretty soon).
Up your med perk by one and build a doctor too.. that is what really saved my butt (especially in my game where antibiotics are really rare... I think it's cause i have a luck of 1). I don't know what perk you need anymore for the radiation arch, that is another thing you might want to attain to. This is why getting settlements and building them up in strategic locations is a very good idea (I definitely recommend building up Sommerville for when you need to go to the glowing sea and Hangman's Alley. Jamaica Plain is another good location too).
There's several different doctors around the commonwealth you can use but generally at early levels you have several options even without perk investment with the vault suit giving you some amount of rad resistance along with the lead lining of basic armor like leather. Realistically it takes about ten minutes to get to Diamond City if that then equip yourself from there.How do I deal with radiation in Survival? I know there is a doctor in Diamond City but I will get wiped!
There's several different doctors around the commonwealth you can use but generally at early levels you have several options even without perk investment with the vault suit giving you some amount of rad resistance along with the lead lining of basic armor like leather. Realistically it takes about ten minutes to get to Diamond City if that then equip yourself from there.
What SPECIAL are you using?
I also can't decide where to build a settlement. I really only want to manage one. I don't want Sanctuary but I need the water for the industrial purifiers. How can I do that without spending too much on defense/needing defense?
Also where should I build? Is there bugs with certain locations?
For a recon scope I wouldn't bother that much its not that useful really unless you really struggle keeping track of enemies there are better things you can do make for those perk investments. As for settlements go for hangman's alley as it's central to the map and means you can just move all the companions there and not have to travel to Sanctuary often, this however would require local leader if you want all the workstations.I ran there and got cured. I am running mainly 5's. But I just invested 1 in INT and in the library going for bobblehead.
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Definitely going to grab Gun Nut. I also plan to get Science to generate purified water, but question..
Is it better to wait till you get the mod so you can move it to your weapon or just spend perk points to craft it from scratch?
Example is take a Long or Short Recon Scope (the one that tracks targets), would it be better to craft from scratch or to invest the three points assuming your SPECIAL already meets the stat requirement (which I do as I got chemist now) to get the perks?
Perks in question to craft the recon scope is:
Gun Nut Rank 2
Science Rank 1
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I also can't decide where to build a settlement. I really only want to manage one. I don't want Sanctuary but I need the water for the industrial purifiers. How can I do that without spending too much on defense/needing defense?
Also where should I build? Is there bugs with certain locations?
For a recon scope I wouldn't bother that much its not that useful really unless you really struggle keeping track of enemies there are better things you can do make for those perk investments. As for settlements go for hangman's alley as it's central to the map and means you can just move all the companions there and not have to travel to Sanctuary often, this however would require local leader if you want all the workstations.
If you do want one that bad just get the Wastelander's Friend from Bunker Hill, It's not that hard to keep track of enemies what so ever to justify using one I mean you can just VATS scan the area and just look generally even in survival. Far harbour even with heavy fog is not difficult either.I disagree, I love my recon scope. I like scoping everyone out and getting tabs on them and having easier way of keeping tabs on them even when they are out of sight. Only bad thing is is that it's reality breaking so you really have to suspend disbelief with it imho.
Though, if you find a gun with a recon scope you can always remove it and put it on another long as it is the same type gun without the perk. So you could just try to hope to get a few recon scopes from a few different guns.
If you do want one that bad just get the Wastelander's Friend from Bunker Hill, It's not that hard to keep track of enemies what so ever to justify using one I mean you can just VATS scan the area and just look generally even in survival. Far harbour even with heavy fog is not difficult either.
Plus on survival you don't see enemies pips on the compass.
I won't be using a sniper in a hallway but sometimes when outside out is hard to keep track of them especially if they are all moving. Plus I am making a water farm in a settlement.
So what are some perks for survival?
I got rank one of :
Lone wanderer
Aqua boy
Sneak
Action boy
Idiot savant
Chemist
I think something else. I got three points to spend.
I never said you should use VATS I said you don't need a recon scope if you want to manual aim and considering the change of mechanics in 4 VATS is heavily pushed even compared to 3 and NV.So, speak for yourself, I find the recon scope incredibly useful (and don't tell me I should use VATs, the only game I used VATs was Fallout 3 and that's cause the shooting mechanic was kinda boring. I like the shooting mechanic in New Vegas and in 4 and find it more fun and immersive to shoot and aim for myself).
Well you could invest in chem resistant as it synergieses well with chemist with the second level, maybe start investing in PER so you can get the arc for grenades from demolition expert. I could think of more but it depends on where you want to go as you've got a solid base there for survival.So what are some perks for survival?
I got rank one of :
Lone wanderer
Aqua boy
Sneak
Action boy
Idiot savant
Chemist
I think something else. I got three points to spend.
Lead belly really doesn't help much for the investment which is a shame really but lots of the END perks have little or very situational use all of the DT/ER perks are a bit iffy at higher levels due to the diminishing returns within the damage resistance system.I've got all ranks in lead belly, but in hindsight it wasn't such a good idea. Raw food and dirty water can still get you ill.
I never said you should use VATS I said you don't need a recon scope if you want to manual aim and considering the change of mechanics in 4 VATS is heavily pushed even compared to 3 and NV.
Combat mechanics haven't really improved from NV more one step forward two steps back removing in several cases.Also, no you didn't say I need to use VATs but you did say VATs lets you see where the enemies are. I pointed out for those of us who don't use VATs, that isn't an option. And sorry, 4 may have improved VATs, but they also improved shooting even beyond what New Vegas did. So... just cause they improved VATs doesn't mean they intended you to use VATs (it's there for those who like VATs). They intended you to play how you want and improved both mechanics.
Combat mechanics haven't really improved from NV more one step forward two steps back removing in several cases.
The shooting is way better than any of the pervious fallouts, not dissing the previous games. Also I enjoy that when I do use vats, it is more of a bullet time than a time stop.
The previous games shooting mechanics were bearable at best.
I am one of the few people who probably like all three latest games FO3, NV, and FO4. I enjoyed the older ones (1, tactics, and 2) when I played them when they were new but I can't and don't have time to pay them as of today.
Have you seen the state of unarmed and melee (to a lesser extent) compared to NV?Uh, I don't see the two steps back when it comes to combat mechanics.
Yeah melee sucks in this game. Really a bummer. Gunplay however is superior in every way.Have you seen the state of unarmed and melee (to a lesser extent) compared to NV?
Uh, I don't see the two steps back when it comes to combat mechanics.
I think FNV was fun but I just like the aim down sights they added . For me it added all the immersion I needed to want to do that over VATs.
And I am with you, I liked all three of the latest games and the older ones (I've played which is 1 and 2). In fact my order of favorites can't even be divided by old/new (NV > 2 > 4 > 3 > 1). 4 is only over 3 though due to the survival mode which for me made up a lot for the even weaker RPG than 3 (and is one of the few things I'll say Bethesda did better/improved over Obsidian).
Have you seen the state of unarmed and melee (to a lesser extent) compared to NV?
There is a mod in NV to add iron sights. Also got the sawyer mod but not as good as the survival mode in 4.
I honestly can't rank the games. Each one has gave me something to remember so it is hard.
That would explain it. I don't melee in these games at all. Melee in Bethesda games feels like keep hitting buttons. But I thought they at least added ways to block... But i confess since I barely use melee (and never unarmed, totally not interested in unarmed playthroughs) in fallout I'm not the expert in what differences there are between games. The gunplay is definitely improved from even new Vegas though.
Uh, new Vegas had iron sights. That'a the big change that made it more fun to play in real time vs vats for me. And no, it wasn't a mod (I played it on PS3 and Xbox 360 so no mods for me ).
I can rank them (some are better in certain respects than others but this is how much I enjoyed the game overall). NV > 2 > 4 > 3 > 1 (yes, 1 is my least favorite. Deal old school fallout lovers. Good game but just never got into it as much as the other fallouts). In general rpg counts a lot for me but in the end overall fun is the most important (that's how 4 gets over 3 despite rpg being the weakest of all the fallouts I've played. Cause of survival mode overall it is a more fun and replayable game).
wtf?
bethesda putting out a hi-res texture pack
Note: To utilize the High-Resolution Texture Pack, make sure you have an additional 58 GB of available and that your system meets/exceeds the recommended specs below.
Recommended PC Specs
Windows 7/8/10 (64-bit OS required)
Intel Core i7-5820K or better
GTX 1080 8GB
8GB+ Ram
https://bethesda.net/en/article/52I...lMedia&utm_campaign=HighRes&utm_medium=Social
lol!
Not feeling it at all.
Too much gunplay. Like, way too much. Everything is go there, murder all those stuffs.
I feel like that classic Doom review saying "why can't I talk to the monsters?"
And I was expecting it. I read the reviews, I knew it was more "action-oriented", but jesus gajeebus, it's too much. Every quest is "do you take this quest?" "yes/no/sarcastic-but-yes", if yes go into a one-hour long battle spree. I thought people were being hyperbolic saying it's not an RPG anymore, but really. It's like a shooter that has a build-a-village tackled on that has branching paths at the end (I know because of reviews, I imagine am not near the end). And I don't know if I just give up or restart the game with a character built for combat because that's all that matters aside from the occasional extra loot you get from hacking and lockpicking.
Consumer guilt alone would fuel me to give it another try, now fulling realizing this is more like Far Cry than New Vegas or Fallout 3.
Also not particularly a fun shooter, tbh. Enemies have this tendency of zig-zagging making me rely too much on VATS (my fault for sucking?), I'm always running out of bullets, have to stop looting because of weight restrictions and most of the time there is not even a plot going on giving you the bare motivation. You have a plot, but then you have "sidequests" where every quest is the same go there, murder people quest, so you put the actual plot of finding your son on a stop to do something without a plot other than "please help me person who I do not know" and... well, it's all pointless, all quests are the same quest.
Man, I never thought I would sound like a purist defending the sanctity of a genre, but even reading other people saying, I was not ready for this not being a fallout game (based on my experience with the previous two).
Unfortunately no problem is too big or too complex that you can't solve it with guns. The actual gun-fight experience is way better than ever before but the lack of RPG and different and subtle solutions are underwhelming.Too much gunplay. Like, way too much. Everything is go there, murder all those stuffs.
Also, can I just say that I really like the male wanderer's voice acting? He did a pretty damn good job, and some of his reads actually managed to crack me up a bit.
I agree, on most parts, he nails the delivery
https://www.youtube.com/watch?v=keQUL8VmP7U
The female VO is also great
Playing through it now. I don't really care for it.I probably asked this already, but how was Nuka World? Worth playing?
I liked Far Harbor quite a bit.
I probably asked this already, but how was Nuka World? Worth playing?
I liked Far Harbor quite a bit.
THIS is the survival experience we didnt know we were missing. Includes sorting tags, ammo crafting, fast travel, perks, damage, loot, hacking and lockpick reworks, and makes settlement building worth something.
The mod covers almost every aspect of gameplay, with a large assortment of features:
Medical - Healing in Horizon requires actual medical treatment, and you can no longer be healed otherwise.
Aid - Many new healing/buff/utility items have been added to expand survival and quality of life.
Combat - Combat is more challenging, while removing the "bloated" health pools many enemies have.
NPCs - Many NPCs have a custom scaling system to allow them to properly scale with your level.
Loot - A very large amount of changes were made to loot in order to balance and add immersive detail to the game.
Containers - Many new items and loot changes make looting containers and NPC's more immersive.
Lock Breaching - Horizon has it's own system of breaking into locks and terminals, aside from the standard methods.
Ammo - Ammo is more difficulty acquire, but can also be crafted using an ammo crafting system.
Perks - Many perks have been completely redesigned to provide new bonuses and have new purposes.
Specializations - Based on the perks you have, you can choose 1 combat-based specialization.
Survival - Many changes have been made to rescale and rebalance how survival mode works.
Items - Junk items have been expanded to provide more purpose for crafting (including MANY new items.)
Magazines - Collecting magazines actually has an extra purpose, which unlocks certain recipes.
Crafting - The crafting system is greatly expanded, and has recipes that can be unlocked through various methods.
Settlements - New settlement objects: defenses, vendors, decorations, and new types of crafting stations.
Progression - A new settlement progression system, that has goals/rewards for settlement builders (still in development.)
Travel - A fast travel system to immersively allow you to travel between settlements.
Mail - A new mailbox system is created, to allow you to receive messages and items from various NPCs.
Levels - All levels are rescaled in Horizon, to provide a more classically controlled environment.
Scrap - Weapons and ammo can be scraped into useful parts, made to craft other weapons/ammo or devices.
Storage - Cargo Bots that can be summoned to carry junk back to your settlements.
Sorting - Horizon has it's own inventory sorting fully intended to be used with DEF_UI's icons.
DLC - All DLC's are optional, but contain full support to rebalance DLC elements as well.
Misc - Many various minor tweaks and bug fixes.
Addons - Multiple difficulty modes, optional gameplay addons, optional screen effect tweaks.
'Only' a question of effort and time/money. However, it would be awesome to have that many dialog lines from F3/NV but have them voiced-over.Voice protagonists are rather limiting though...
Voice protagonists are rather limiting though...