Fallout 4 PC Performance Thread

Stutter free game for me required:

1. Disabling ingame vsync in falloutprefs
iPresentInterval=0

2. Enabling exclusive fullscreen mode in falloutprefs
bBorderless=0
bTopMostWindow=0
bMaximizeWindow=0
bFull Screen=1

3. Enable Nvidia Vsync (not adaptive).

4. 60 fps RTSS limit for a bit less mouse input lag.

This is if you can run 60 fps all the time. If you can't, then remove the RTSS limit, or set it to 61, and enable adaptive vsync. If you have gsync then just step 1 and 2 will suffice. Also disable mouse accel in fallout4.ini bMouseAcceleration=0 , it adds a stupid amount of mouse lag.
This seems to have introduced some screen tearing for me.
 
Ok, so in a little corner under a bridge right near Goodneighbor in the Financial District my framerate just hit 26 fps. 26! That is un-fucking-believably shitty. I am on a 980ti, 2600k @4.5, 16GB ram, with godrays on medium and playing at 1440p. There was nothing happening in the scene at all. It was a small area that was maybe 50 square feet with walls on all sides, it was at night and the framerate tanked to 26 and then held at around 30-35. This game is fucked up in some spots, holy shit. I can handle dips to the 40's but 26, christ alive.
 
So fpsclamp = 60 fixes the stutter for me, and Borderless Window (I never tried borderless until now) without fpsclamp fixes the stutter for me. Just fullscreen by it self is jittery. I'm not sure which method I'll stick to.

It's probably something really easy to fix on their end.
 
For me, it broke g-sync as detailed above. Rolled back to older driver and have no problems.
Well, that's what I'm saying... if there's no actual improvement in performance, then why even bother installing it? Game ready or not.

At any rate, I did the "reddit ini tweaks" and saw a drastic improvement in stuttering on my system. Framerates didn't really improve by much that I can notice, but it's a hell of a lot smoother. I'm getting around 45-60 at 1440p in the opening area around Sanctuary Hills, and that's a smooth 45-ish... Gsync is definitely doing its thing (Vsync disabled in ini), and even with the fluctuations it doesn't feel nearly as choppy as it did yesterday. If not for the overlay saying I'm dipping into the 40s, I'd probably say it was hitting 60, it's that smooth.

i7-2600K @ 3.4GHz (stock)
16GB DDR3
GTX-680 2GB (yes, that's a six-eighty)
Win10

If I can get smooth performance on a three-generation-old card, there's definitely something hinky going on if you guys can't get smoothness out of a brand new 980ti.

All High settings except for Object Detail & Fade, Lighting quality, and Textures at Ultra, Godrays at Low, at 1440p, fullscreen (Borderless=0 in the ini)
 
So fpsclamp = 60 fixes the stutter for me, and Borderless Widscreen (I never tried borderless until now) without fpsclamp fixes the stutter for me. Just fullscreen by it self is jittery. I'm not sure which method I'll stick to.

It's probably something really easy to fix on their end.

if it was, they would have fixed it by launch or already
 
So fpsclamp = 60 fixes the stutter for me, and Borderless Widscreen (I never tried borderless until now) without fpsclamp fixes the stutter for me. Just fullscreen by it self is jittery. I'm not sure which method I'll stick to.

It's probably something really easy to fix on their end.

fwiw, windowed borderless allows you to keep your own .icc profile. This is why I first started using the setting when available. Only afterwards did I learn about the vsync triple buff benefit.
 
I have a 290x running everything on Ultra. It was going smooth for while. I would notice occasional dips, but I was getting a consistent 55-60 for the most part. But I just got out to Corvega, and everything is going to shit. Gonna have to start scaling stuff back. Later god rays.
 
So fpsclamp = 60 fixes the stutter for me, and Borderless Window (I never tried borderless until now) without fpsclamp fixes the stutter for me. Just fullscreen by it self is jittery. I'm not sure which method I'll stick to.

It's probably something really easy to fix on their end.

Ha! Microstutters were a problem all the way back in Fallout 3! Don't get your hopes up on a fix.
 
Put in a bit over 3 hours and it's been wonderful for me so far. GTX 960, i7 4790k, 16GB, 1080p -- went with the defaults (mostly ultra) and turned down shadow distance to medium and god rays to low. Smooth 60fps and no issues that I've noticed at all.
 
I have a 290x running everything on Ultra. It was going smooth for while. I would notice occasional dips, but I was getting a consistent 55-60 for the most part. But I just got out to Corvega, and everything is going to shit. Gonna have to start scaling stuff back. Later god rays.

I think there's something wrong with optimization for this part as it drops for everyone and bigger cities don't cause slowdown for me.
 
I've picked the best settings I know to go with to get a steady 60fps with no microstutter. It isn't perfect, but I don't think spending any more time on this will get me exactly where I want to be. Just hoping for some good patches soon to smooth things out even more. Time to stop fiddling and time to start playing
 
I've heard reports that the fpsclamp tweak is only applicable to those who manage to get a steady 60fps. If it dips below that, it'll slow down.
I guess my PC can't afford that tweak then.
 
I've heard reports that the fpsclamp tweak is only applicable to those who manage to get a steady 60fps. If it dips below that, it'll slow down.
I guess my PC can't afford that tweak then.

Yes I can confirm this. When the frame rate drops the game speed slows. I had to remove the tweak.
 
I've heard reports that the fpsclamp tweak is only applicable to those who manage to get a steady 60fps. If it dips below that, it'll slow down.
I guess my PC can't afford that tweak then.

iFPSClamp literally makes the game simulation run at 60 ticks per second. If your system can't manage 60 ticks per second, it will do 60 ticks of simulation in however many seconds it takes. So if the game is running at 30 fps, you will now have a game running at 50% speed.

It's like you're playing a Cave shooter and the game is purposely slowing down to simulate the way the arcade hardware behaved. Except not on purpose.
 
I really wish Bethesda would sort out the 62hz bug which is the main cause of stuttery/jittery camera movement, at least for me. FO3/FO:NV/Skyrim/FO4 all have had this issue for me, over a vast range of hardware. Games are fine when .INI locked to 60. Unplayable without. Why is this even a thing? Do the Devs at Bethesda see it and think it's fine to play like that?
 
Man I've started running into a reallyyyy weird issue, for some reason sometimes when I switch weapons it takes up to 5 seconds sometimes to actually switch to the new weapon, and I can't do some actions such as jump but can still move around. Also while this is happening no weapon is out so I can't attack until the new weapon is equipped.

Anybody else have this happen?

There seems to be some really odd loading issues with the game, first the textures now this...
 
using rivatuner and nvidia adaptive have completely taken away the stutter with the side effect of minor screen tearing when entering a new area.
 
Almost identical specs to mine. I assumed that the game initially detected the intel gpu rather than the 970m, and therefore autodetected as low.

That makes sense - that must be what happened. I double-checked the Nvidia panel and it's definitely set to always use the 970M for Fallout 4. It's good to know the performance can still be smooth with reasonably high settings on this laptop (although I probably didn't reach any demanding areas of the game - I really only quickly tried the introductory scenes up to the shelter).
 
What kind of machines are you guys running to be able to use the FPSClamp 60 tweak?

I am on a 5820/980 setup and the fpsclamp=60 has been fine with default ultra settings (godrays on high). Haven't had any detrimental slowdown. But I would take a severe drop in FPS once on a blue moon over a constant microstutter.
 
Yes I can confirm this. When the frame rate drops the game speed slows. I had to remove the tweak.

iFPSClamp literally makes the game simulation run at 60 ticks per second. If your system can't manage 60 ticks per second, it will do 60 ticks of simulation in however many seconds it takes. So if the game is running at 30 fps, you will now have a game running at 50% speed.

It's like you're playing a Cave shooter and the game is purposely slowing down to simulate the way the arcade hardware behaved. Except not on purpose.

I see.
I've been using Blitzhex's tweak which is quoted above on this page and it's been wonderful, in the expense of rare screen tearing. I guess I'm okay with that.

using rivatuner and nvidia adaptive have completely taken away the stutter with the side effect of minor screen tearing when entering a new area.

Yes, I can also confirm this. It's the best workaround for now.
 
i5 3570k @ 4.4Ghz
980ti overclocked @ 1440p

Everything maxxed except godrays at low. Still get random drops to as low as the 40s sometimes. I have no idea what's causing it. It happened before I even touched the fov too.
 
Sometimes my character gets stuck and turns invisible. I somehow get spawned in a different area out of the blue. Have to switch from 3rd to 1stperson to fix it.
 
i5 4670k
GTX 760 2GB
8GB RAM

With most stuff on high (medium god rays), FXAA, and all the post-processing stuff turned on it actually manages to run at 60fps most of the time so far, sometimes dipping into the high 40's. I'll probably turn down another setting but I don't want to give up bokeh, ssao, etc. Kinda odd that the opening and Vault 111 ran noticeably worse than the main world map.

Someone in this thread mentioned ini tweaks? Where are they posted?
 
i5 3570k @ 4.4Ghz
980ti overclocked @ 1440p

Everything maxxed except godrays at low. Still get random drops to as low as the 40s sometimes. I have no idea what's causing it. It happened before I even touched the fov too.

What does your GPU and CPU utilization look like when these drops occur?
 
That doesn't make any sense. I have a 2GB GTX 770, and an i5 3570k (4.2 GHz overclocked), and only 8GB system memory, and I've been 60 fps for most of the intro area and the wasteland. I just used the autodetected settings. Have you tried that?

Also, I'm Windows 7 64-bit home premium. What OS and driver version are you using? Have you done any manual overrides in the nVidia control panel that might affect things?

Me again. I ended up running the windows memory test and found no memory errors. On restart, I decided to eliminate all processes running in the background - including all of the nvidia services. I ran the configurator again and reset shadow distance to medium and godrays to low. Everything else was pretty much set to ultra or high. Now I get 60fps.

Weird. I guess I just needed to reboot and keep other processes to a minimum?
 
So everyone gets that stuttery non 60fps feel at 60fps with default fullscreen settings? That seems really crazy that it goes through.

I get that, according to fraps I get some random dips to like 58fps every so often but when I play at 120Hz then I don't really drop below 60 at all. Like I get close to 60 but mostly 70ish at worst. Which is super weird.

And borderless just caps me at 60 but puts me on average around 40fps which is also super weird.
 
980Ti user here. Playing at 1440p, everything at ultra except shadow distance and god rays at high. I'm only at the beginning but the game maintains a locked 60FPS. When does it start to drop frames, and what settings should be turned down first? Also, it kinda sucks that the graphics settings are not in the game.
 
How is it that I'm getting a solid 60FPS on my set up @ 1440p with pretty much everything on Ultra? Thought I saw people having performance issues on better set ups so I'm not sure what's going on. I thought it would require more tweaking but for whatever reason it's running extremely smooth at 60fps. I haven't reached Diamond City so I might see drops there but I figured at 1440p it would dip even before reaching other areas.

Intel Core i7-4770K 3.5GHz
GTX 780ti Superclocked
16GB RAM

Using a G-Sync monitor at 120hz with it capped at 60 through RTSS.

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So, 18h played time now, I still encouter regulary this bug. Just arrived to Boston and my framerate started to drop in the 40/50 by looking at different places. No GPU/CPU usage bottleneck, maybe engine bottleneck or some kind of bug or even unoptimised rendering, who knows.
 
Scrap borderless windowmode for me. Massive framerate drops even though it removes the stutter. Back to fpsclamp=60.

You sure it isn't an area of the game that dropped regardless? I've never seen borderless window do massive framedrops in any game at all.
 
I'm using Windows 10 64 bit. I have the latest gameready drivers from nvidia. I haven't made any changes in the nvidia control panel. I am starting to think I have a problem with my system.

edit: I used autodetect settings, but the intro ran very poorly.
If you're comfortable with changing drivers, you might try rolling back to the nVidia drivers BEFORE the game-ready drivers. I read someone else saying the newest drivers screwed up performance for them. I'm running older drivers (352.86 if anyone is curious).

*edit* I see you found a workaround, good to hear!

I don't see what I'm doing wrong... I'm running everything on the lowest settings to see if I can at least get a smooth experience out in the wild - and it still feels like 30fps or so... the menus are fucking horrible to navigate in as well. Is my computer really that shit?
Did you try borderless windowed mode? That's smoother for some people. You might also look in the OP / mod thread for the mouse acceleration and smoothing settings. Turning that stuff off should improve the mouse experience. You might also be partly annoyed by the vsync lag.
 
I'm having a problem where I can't load any of my saves I juts get stuck in the loading screen forever. It seems like the game works fine the first time I launch it but then when I launch it again nothing will load and nothing will help except reinstalling the game.

Anyone have any idea what could be causing this?
 
FPSClamp gives me more bugs for some reason, including subtitles. I'd just set FPS lock in driver CP or RTSS.

The subtitles are bugged regardless of your settings. I have watched a few streams and the subtitles are messed up in a lot of areas. By fps lock you mean with iPresetInterval=0 + driver vsync or RTSS?
 
Scrap borderless windowmode for me. Massive framerate drops even though it removes the stutter. Back to fpsclamp=60.
Do you just get it in more cluttered open areas?

For some reason i only get frame loss in the more dense open areas like down to the 20-30s even when i stand still. Gonna try scraping borderless to see if that fixes it. I shouldn't be having these problems on my i7/980.
 
Played 28 hours so far. Really hope they get SLI in soon, but I'm gonna take a break and play some Battlefront on XB1. Has been pretty good for me with a 2600k@4.5 and the one 970. Lately I've been going medium god rays and high shadow distance, but the drops in the main city are bothering me. I've been luck with very little microstutter at least. If they don't get SLI in I'll try dropping god rays to low, but I won't be happy about it ;)
 
Holy shit I'm getting 'stuck' inside terminals so often now that I quicksave before I even try to use them.

That is an issue if you run the game at higher than 60fps.

You need to lock the game to 60fps some how (either through a program or setting the desktop refresh rate to 60Hz in something like the Nvidia control panel).

It super sucks for me because while playing uncapped I rarely go below 60 (though I've not hit the cities where FPS plummets for many people) but when I cap I get the occasional drop under 60 which is weird.
 
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