Famitsu/Enterbrain Top 30: 20th - 26th December

cja

Member
Source (the usual):
http://blog.goo.ne.jp/ipod_mini/


1. Dragon Quest & Final Fantasy -- 185,000
2. Mario 64 DS 125,000 (366,000)
3. Metal Gear Solid 3 -- 122,000 (610,000)
4. Dragon Quest VIII -- 118,000 (3,281,000)
5. Mario Party 6 -- 104,000 (373,000)
6. Warioware Touched -- 100,000 (350,000)
7. Pokemon Emerald -- 84,000 (1,335,000)
8. Rockman EXE 5 Blue Team -- 83,000 (204,000)
9. Kessen 3 -- 78,000
10. Donkey Kong Jungle Beat -- 74,000 (121,000)
11. Yoshi's Universal Gravitation -- 73,000 (153,000)
12. Tales of Rebirth -- 71,000 (443,000)
13. Pokemon Dash -- 67,000 (176,000)
14. Konjiki no Gashbell Unare Yujou no Dengeki 2 -- 67,000
15. Naruto 3 -- 56,000 (265,000)
16. Ratchet & Clank 3 -- 49,000 (198,000)
17. Taiko no Tatsujin: Go! Go! Godaime -- 45,000 (104,000)
18. Warioware Turn -- 39,000 (359,000)
19. Gundam vs Z-Gundam -- 35,000 (268,000)
20. Pachislot Simulator -- 34,000 (269,000)
21. Dynasty Warriors PSP -- 34,000 (90,000)
22. Everybodys Golf Portable -- 33,000 (130,000)
23. Ridge Racers -- 27,000 (115,000)
24. Mario Tennis GC -- 26,000 (313,000)
25. Need for Speed: Underground 2 -- 26,000
26. Power Pro Pocket 7 -- 26000 (103,000)
27. Pokemon Fire Red/Leaf Green -- 25000 (2,377,000)
28. Momotarou Dentetsu USA -- 23,000 (243,000)
29. Harukanaru Toki no Naka de 3 -- 22,000
30. Futari Ha Pretty Cure -- 21,000 (47,000)

Totals, where required, in brackets. No hardware numbers yet.
 
Some other numbers:

Puyo Puyo Fever DS -- 20,000
Puyo Puyo Fever PSP -- 9,200
Puzzle Bobble Pocket -- 1,800
Mah-jong Rally -- 1,500
 
Looks like Mario 64 DS has passed Wario Ware again. Interesting watching those two title jump back and forth in week to week sales.

MGS3 still having more solid sales. It'll be interesting to see how it does in NA when the Dec NPD comes out. MGS3 sales in Japan are already exceeding my expectations. Sales of top tier PSP software doesn't look that bad either (DW, Hot Shots, Ridge Racers). I can see those three titles selling 10-30K a week for a long time as the userbase continues to grow.

Mario Party 6, the game that starts off slow and then explodes. Ratchet and Clank 3 is holding up fairly well too week over week in sales. Kessen 3 isn't doing too bad either for first week non Dynasty Warriors Koei game sales.
 
cja said:
Some other numbers:

Puyo Puyo Fever DS -- 20,000
Puyo Puyo Fever PSP -- 9,200
Puzzle Bobble Pocket -- 1,800
Mah-jong Rally -- 1,500
I'd been wondering how Puyo would do, especially as the first DS/PSP multiplatform release.
 
DS -- 252,000
PS2 -- 145,000
GBASP -- 111,000
PSP -- 92,000
GC -- 54,000

DS total now stands at 1,095,000 with the PSP at 339,000.
 
Pretty good numbers for Nintendo, the GBA SP still very strong. I'm expecting a "We have Momentum!" press release shortly.
 
cja said:
Some other numbers:

Puyo Puyo Fever DS -- 20,000
Puyo Puyo Fever PSP -- 9,200
Puzzle Bobble Pocket -- 1,800
Mah-jong Rally -- 1,500

"DS total now stands at 1,095,000 with the PSP at 339,000."

It's interesting that the numbers are totally in line. PSP has less than half a million sold, and 9000+ Puyo. DS has over a million sold, and has just over double PSPs numbers. Looks like the software -> hardware ratio is extremely similar.
 
Funny that Jungle Beat will sell at least a 1/4 million in Japan, and will never reach a top ten spot. Mario Party 6 is also maintaining/gaining in sales.
 
jarrod said:
Have overall hardware totals?
GBA, PS2 and GC totals? Nope, just December numbers are given. Obviously for DS and PSP the December numbers are equal to their total installed base.
 
Amir0x said:
"DS total now stands at 1,095,000 with the PSP at 339,000."

It's interesting that the numbers are totally in line. PSP has less than half a million sold, and 9000+ Puyo. DS has over a million sold, and has just over double PSPs numbers. Looks like the software -> hardware ratio is extremely similar.
Seems neither handheld is really breaking out of the traditional software ratio molds as intended. :/


cja said:
GBA, PS2 and GC totals? Nope, just December numbers are given. Obviously for DS and PSP the December numbers are equal to their total installed base.
S'okay.
 
jarrod said:
Seems neither handheld is really breaking out of the traditional software ratio molds as intended. :/

I never expected that to happen with either machine, especially since the software is near console software prices.
 
ge-man said:
I never expected that to happen with either machine, especially since the software is near console software prices.
I don't think anyone did really... besides SCEI and NCL anyway. :/
 
ge-man said:
I never expected that to happen with either machine, especially since the software is near console software prices.


This is true, and the one thing I think about when the PSP hits NA. Hopefully game software prices are announced to be at $29.99. I can find many PS2/Xbox/GC software prices for 40 bucks or less, and I'll have a hard time buying a ton of PSP software if it is priced at $39.99 or higher.

I don't think anyone did really... besides SCEI and NCL anyway. :/

I don't know if this bothers NCL that much. AFAIK, they aren't taking a loss on the DS hardware. Plus the DS doubles as a GBA game player so that could also attribute to lower DS tie in ratio. Their big games (Mario 64 and Wario Ware) are selling well. If anything, decent sales of Dynasty Warriors and Ridge Racers show that 3rd party software can sell well on the PSP, where the DS seems to be pushed many by first party. What are the sales of 3rd party DS games?
 
I dont think GBA had a high attach rate either.

thorns said:
So for next-gen handhelds PSP market share is ~30% at the moment. No more monopoly for nintendo.

Its never been a 'monopoly'. Next gen begins when the next GameBoy comes.
 
Mrbob said:
This is true, and the one thing I think about when the PSP hits NA. Hopefully game software prices are announced to be at $29.99. I can find many PS2/Xbox/GC software prices for 40 bucks or less, and I'll have a hard time buying a ton of PSP software if it is priced at $39.99 or higher.



I don't know if this bothers NCL that much. AFAIK, they aren't taking a loss on the DS hardware. Plus the DS doubles as a GBA game player so that could also attribute to lower DS tie in ratio. Their big games (Mario 64 and Wario Ware) are selling well.

Their first party stuff always cleans up. It's 3rd parties that stuggle (at least the ones outside of Konami and Capcom).

The DS prices also bother me--I've seen 3rd party stuff going for 40 dollars as well. If this is the future of handhelds, it's going to be pretty sad for consumers and 3rd party developers.
 
Yeah, I posted something similar in my edit. With the smaller userbase, the PSP is about to have two third party games sell over 100K. DS has over one million hardware sold how many 3rd party DS games have sold over 100K? Anyone have numbers? It'll be interesting to see how Dynasty Warriors does on the DS. Speaking of which, anyone have any info on it yet?
 
ge-man said:
Their first party stuff always cleans up. It's 3rd parties that stuggle (at least the ones outside of Konami and Capcom).

The DS prices also bother me--I've seen 3rd party stuff going for 40 dollars as well. If this is the future of handhelds, it's going to be pretty sad for consumers and 3rd party developers.

I think the next GameBoy will destroy everything. Handheld tech is adavncing very fast right now.
 
jarrod said:
Seems neither handheld is really breaking out of the traditional software ratio molds as intended. :/

Indeed, although I don't think we should look completely to Puyo as proof of this. I'll wait til I see numbers with a much larger installed userbase.

Deg said:
I think the next GameBoy will destroy everything. Handheld tech is adavncing very fast right now.

It'll be interesting to see if Nintendo has a handheld that is significantly ahead of the curve with Gameboy Next. We know Nintendo doesn't want to lose money, although on the other hand if they release next year prices on such technology would drop somewhat. On the other other hand, if they aren't willing to take a loss no tech they have is going to be so ahead of the curve that it'll leave its competition in the dust.

It'll be very interesting to see upcoming developments.
 
Deg said:
I think the next GameBoy will destroy everything. Handheld tech is adavncing very fast right now.

And when are you expecting this miraculous piece of hardware? Not for 2+ years I hope because it's not coming out soon. And when did Nintendo all of a sudden become a handheld
hardware force to be reckoned with? They've always been behind the curve not even close to being ahead of it. And I mean just from a technical standpoint, please spare me the fact that GB hardware has sold 200 gazillion units since it's original conception which I already know.
 
ge-man said:
Their first party stuff always cleans up. It's 3rd parties that stuggle (at least the ones outside of Konami and Capcom).
Square Enix, Banpresto, Tomy and Bandai do rather well too in Japan. And companies like Namco, Sega, Marvelous, Atlus and others have some hits here and there... GBA's actually been more receptive as a 3rd party market than past Game Boys in Japan.


Mrbob said:
Yeah, I posted something similar in my edit. With the smaller userbase, the PSP is about to have two third party games sell over 100K. DS has over one million hardware sold how many 3rd party DS games have sold over 100K? Anyone have numbers? It'll be interesting to see how Dynasty Warriors does on the DS. Speaking of which, anyone have any info on it yet?
Well, you'd also need to consider brands when looking at that comparison. Ridge Racer and Shin Sangoku Musou are just going to sell better than Zoo Keeper and Kimishine regardless of platform or userbase. What would be fairer would be comparing brands of similar strength... like Puyo (which shows essentially equivalent penetration on both platforms). I'd say the first DS 3rd party game to crack 100k will likely be Konami's Prince of Tennis 2005 Crystal Drive.


Amir0x said:
Indeed, although I don't think we should look completely to Puyo as proof of this. I'll wait til I see numbers with a much larger installed userbase.
Sure, early numbers won't mean much in the scheme of things. It's better for DS probably though since DS is a shorter term product.


Amir0x said:
It'll be interesting to see if Nintendo has a handheld that is significantly ahead of the curve with Gameboy Next. We know Nintendo doesn't want to lose money, although on the other hand if they release next year prices on such technology would drop somewhat. On the other other hand, if they aren't willing to take a loss no tech they have is going to be so ahead of the curve that it'll leave its competition in the dust.

It'll be very interesting to see upcoming developments.
Really, I think it depends on how DS performs. If things start looking bad, we'll probably get a low cost, high performance ARM/ATi MBX Game Boy solution alongside Revoltuion in 2006. Probably won't outclass PSP in every respect, but it probably won't need to.
 
jarrod said:
Really, I think it depends on how DS performs. If things start looking bad, we'll probably get a low cost, high performance ARM/ATi MBX Game Boy solution alongside Revoltuion in 2006. Probably won't outclass PSP in every respect, but it probably won't need to.

Indeed. I just hope Nintendo gets the screen right for Gameboy Next. Now we need big gorgeous screens on all our handhelds!
 
kpop100 said:
And when are you expecting this miraculous piece of hardware? Not for 2+ years I hope because it's not coming out soon. And when did Nintendo all of a sudden become a handheld
hardware force to be reckoned with? They've always been behind the curve not even close to being ahead of it. And I mean just from a technical standpoint, please spare me the fact that GB hardware has sold 200 gazillion units since it's original conception which I already know.
GameCube was a pretty competitive piece of kit, especially for 2000 spec. Nintendo's only been "behind the curve" on handhelds because that's what the market dictated. Nintendo+ARM+ATi could come up with a very competitive solution, even within a year if need be.
 
Amir0x said:
Indeed. I just hope Nintendo gets the screen right for Gameboy Next. Now we need big gorgeous screens on all our handhelds!
I think that'll be one of the differences. I don't see future GBs being too much larger than SP, though screen quality will undoubtedly improve I don't think we'll get something as large (expensive) as PSP... Nintendo will likely stick with 3DM media too in favor of optical. The technology is almost perfect for them.
 
Amir0x said:
It'll be interesting to see if Nintendo has a handheld that is significantly ahead of the curve with Gameboy Next. We know Nintendo doesn't want to lose money, although on the other hand if they release next year prices on such technology would drop somewhat. On the other other hand, if they aren't willing to take a loss no tech they have is going to be so ahead of the curve that it'll leave its competition in the dust.

It'll be very interesting to see upcoming developments.

Nintendo have always made more powerful hardware than Sony.

kpop100 said:
And when are you expecting this miraculous piece of hardware? Not for 2+ years I hope because it's not coming out soon. And when did Nintendo all of a sudden become a handheld
hardware force to be reckoned with? They've always been behind the curve not even close to being ahead of it. And I mean just from a technical standpoint, please spare me the fact that GB hardware has sold 200 gazillion units since it's original conception which I already know.

GBA was more advanced when it released compared to PSP. Easily. Its pretty clear how some of you ignore what hardware was like back in the day.

Either way i believe they will come up with a more massmarket solution
 
Deg said:
Nintendo have always made more powerful hardware than Sony.

Yes, but it has release dates that are further along than Sony, typically. If PS2 came out at the same time as Gamecube, for instance, we would have seen similar power. And your theory no longer holds true, as PSP is significantly more powerful than DS. But that's besides the point. The point is whether Nintendo would be willing to take upfront losses to provide a product that is significantly ahead of the curve, or will they just provide a product that is in keeping with current technological standards allowing for it to be ahead of the PSP but not so far ahead that the difference is massive. Sort of like a Gamecube to PS2.

Deg said:
GBA was more advanced when it released compared to PSP. Easily. Its pretty clear how some of you ignore what hardware was like back in the day.

That doesn't even make sense. The GBA was SNES level when it came out compared to us going into the Dreamcast generation at the time. The PSP is near current gen with its technology.

How you determined that upper-SNES to DC is less of a gap than near-PS2 to PS2 is beyond me.
 
Glad to see MGS3 up there. Thank god the Japanese know what a good game is, unlike you americans. Those that havent got the game, go out any buy it now.
 
Amir0x said:
And your theory no longer holds true, as PSP is significantly more powerful than DS. But that's besides the point.

If there was a PDS was like the DS(two screens, touch screen etc.) i bet the DS would have been more powerful.

How you determined that upper-SNES to DC is less of a gap than near-PS2 to PS2 is beyond me.

It doesnt work that way at all. If you have any understanding of handheld tech you would know that. :)

Mama Smurf said:
Thank fuck for Jungle Beat sales.

Should have made a good fps or something missing from GC's lineup instead of more quirky crap.
 
Deg said:
GBA was more advanced when it released compared to PSP. Easily. Its pretty clear how some of you ignore what hardware was like back in the day.
Hardly. In fact GBA was scaled back from the original Project Atlantis spec pretty significantly.... it wasn't anywhere near bleeding edge like PSP. Hell, GP32 released only months later, from a no name Korean company, and put GBA to shame.


Amir0x said:
Yes, but it has release dates that are further along than Sony, typically. If PS2 came out at the same time as Gamecube, for instance, we would have seen similar power.
In terms of technology though, GameCube is actually less than a year older than PS2 (about 8-10 months), not to mention coming in much lower budget (speculated $220 versus $400+ for each JP launch, though obviously GC would've cost more the earlier it released). All things being equal (timframe and budget) I'm not so sure Sony/Toshiba really could've matched Nintendo/IBM/ATi honestly. GameCube really was a stunning, efficeint, balanced, forward thinking design.... which is likely why Microsoft used essentially the same plan for Xenon.

Nintendo really does deserve credit when it comes to hardware planning and design, this idea that they can't possibly hope to keep up with Sony/MS sort of ignores their history in the area.

edit-that second statement wasn't really directed at you Amir, but more people's attitiudes in general.
 
jarrod said:
Hardly. In fact GBA was scaled back from the original Project Atlantis spec pretty significantly....

That still doesnt change what i said. Maybe you should look at what tech was available back then before speaking.


In terms of technology though, GameCube is actually less than a year older than PS2 (about 8-10 months), not to mention coming in much lower budget (speculated $220 versus $400+ for each JP launch, though obviously GC would've cost more the earlier it released). All things being equal (timframe and budget) I'm not so sure Sony/Toshiba really could've matched Nintendo/IBM/ATi honestly. GameCube really was a stunning, efficeint, balanced, forward thinking design.... which is likely why Microsoft used essentially the same plan for Xenon.

Nintendo really does deserve credit when it comes to hardware planning and design, this idea that they can't possibly hope to keep up with Sony/MS sort of ignores their history in the area.

GC design wasnt that good(much better than N64 IMO). MS won over on some other aspects like the pc hardware like design and DirectX stuff. Nintendo were lousy in reacting to that or lack of. Sony had a bulit in DVD player and the competition had better media and memory saving methods. etc.
 
Deg said:
If there was a PDS was like the DS(two screens, touch screen etc.) i bet the DS would have been more powerful.

I hope you realize this doesn't make any sense at all. If they both released at the same time and Sony was willing to lose 150+ on a product then yes, it still would have been more powerful. And regardless, your silly theories don't apply - the PSP is still much, much more powerful.

Deg said:
It doesnt work that way at all. If you have any understanding of handheld tech you would know that. :)

Yes. My lack of handheld tech is exactly the part that is missing in this equation. In fact, instead of writing long diatribes about the million ways you are wrong, I'll defer to jarrod for that. And just because you think that handheld technology wasn't advanced enough to provide near-current gen visuals is irrelevant. In all respects, we could have easily had a N64 level visuals in a handheld if the GBA was delayed a year and Nintendo was willing to bleed a little.

But for fucks sake, it could have at least been competent PSX generation. The GBA has one or two games that barely pass for first gen PSX, so you know for a fact they could have.

But they didn't.

No matter how you look at it, you're wrong. You're just looking at it through purple-flavoured shades.

jarrod said:
In terms of technology though, GameCube is actually less than a year older than PS2 (about 8-10 months), not to mention coming in much lower budget (speculated $220 versus $400+ for each JP launch, though obviously GC would've cost more the earlier it released). All things being equal (timframe and budget) I'm not so sure Sony/Toshiba really could've matched Nintendo/IBM/ATi honestly. GameCube really was a stunning, efficeint, balanced, forward thinking design.... which is likely why Microsoft used essentially the same plan for Xenon.

I obviously have nothing other than my theories here, but I suspect the PS2 would have at least put in a bit more power such as extra VRAM and perhaps some built-in processes with the dev kit to enhance the polygon pushing power. This would have made the difference between the GC and PS2 so negligible that only the well trained could see the difference, I bet. But you're right, I don't know if they'd actually be even. Nintendo did have quite a nice bit of cheap, efficient technology when they released GC.

jarrod said:
Nintendo really does deserve credit when it comes to hardware planning and design, this idea that they can't possibly hope to keep up with Sony/MS sort of ignores their history in the area.

edit-that second statement wasn't really directed at you Amir, but more people's attitiudes in general.

I agree. But I do think that when Nintendo releases at the same time as a competitor (especially considering the new competition, Sony and Microsoft) that they refuse to bleed money so it's likely they wouldn't have equal tech. Xbox is more powerful than GC, for instance. PSP is more powerful than DS. So you see where I'm going with this. It'll be interesting to see if PS3 and Revolution are around the same amount of power or if one is significantly more powerful than the other, considering the rumoured similar release dates.
 
Deg said:
That still doesnt change what i said. Maybe you should look at what tech was available back then before speaking.




I think you need to move on. GC design wasnt that good(much better than N64 IMO). MS won over on some other aspects like the pc hardware like design and DirectX stuff. Nintendo were lousy in reacting to that or lack of. Sony had a bulitin DVD player and the competition had better media and memory saving methods.

The tech in 2001 certainly existed for a more powerful handheld system. As was stated before, "Project Atlantis" was going to be a full-blown 32-bit handheld. Nintendo scaled back, most likely because of costs, and that there was zero competition to really push the envelope any more.

As for the GC, if you're referring to hardware design, there isn't much you can complain about with it other than the lack of a more unified RAM system or less RAM alltogether.
 
Deg said:
That still doesnt change what i said. Maybe you should look at what tech was available back then before speaking.
GBA wasn't close to bleeding edge. Better tech was readily available. See GP32.



Deg said:
GC design wasnt that good(much better than N64 IMO). MS won over on some other aspects like the pc hardware like design and DirectX stuff. Nintendo were lousy in reacting to that or lack of. Sony had a bulit in DVD player and the competition had better media and memory saving methods. etc.
GameCube is probably the overall best console design so far. Xbox was essentially tweaked high end PC parts thrown together last second (at extremely high costs) and PS2 was an experiment in fill rate pushing performance (with excessive developer headaches). DC and GC were both much better designs overall, considering their budgets and technology timeframes.
 
Agreed that Nintendo's always been behind the curve with handhelds generally (the original GBA screen was f-cking horrid).

Also yeah the GameCube was finished around August 2000, but if they had launched the system then, they probably would have had to sell it at a $250-$300 MSRP and had absolutely no software ready.

Game Boy Next will probably have to be GCN-level in power, ATi will probably do the GPU for them. I would not be shocked if Microsoft formally enters handhelds with their own device in 2006 as well, something which may come equipped with a HDD.
 
Mama Smurf said:
Should shut up.

:lol I like the game, i posted image threads of this :D Cant wait. There is some honesty in what i posted but i dont mind this game.

I hope you realize this doesn't make any sense at all. If they both released at the same time and Sony was willing to lose 150+ on a product then yes, it still would have been more powerful. And regardless, your silly theories don't apply - the PSP is still much, much more powerful.

They arent going to lose much at all. PSP will generate good revenue quickly. Parts are also falling sharply in price.

Yes. My lack of handheld tech is exactly the part that is missing in this equation. In fact, instead of writing long diatribes about the million ways you are wrong, I'll defer to jarrod for that. And just because you think that handheld technology wasn't advanced enough to provide near-current gen visuals is irrelevant. In all respects, we could have easily had a N64 level visuals in a handheld if the GBA was delayed a year and Nintendo was willing to bleed a little.

Where do you think they would have got the tech from at the time? From the skies? :lol

No matter how you look at it, you're wrong. You're just looking at it through purple-flavoured shades.

No but some of the people here are however. And others are looking through blue-flavoured shades. Maybe its wrong to post unfanboyish stuff?

soundwave05 said:
Agreed that Nintendo's always been behind the curve with handhelds generally (the original GBA screen was f-cking horrid).

Yeah like there were much better screens at the time :lol

Game Boy Next will probably have to be GCN-level in power, ATi will probably do the GPU for them. I would not be shocked if Microsoft formally enters handhelds with their own device in 2006 as well, something which may come equipped with a HDD.

Doesnt have to be. MS likely will enter IMO. HDD are coming in phones next year.
 
Deg said:
:lol I like the game, i posted image threads of this :D Cant wait. There is some honesty in what i posted but i dont mind this game.

Ok, but I don't give a crap about sales just for Nintendo to succeed. The only reason I'm glad Jungle Beat is selling better is because it's a good original game and I don't want developers to see bad sales for these titles and be put off trying new things themselves.
 
There's no way the GBA in 2001 is equivalent to the PSP in 2004. :lol

Honestly, the GBA should have been released when the GBC was out (1998 or 1999) and the DS should have come out around the time the GBA SP hit.

There's no excuse for that original GBA screen though, regardless of whether it was released in 1999 or 2001. That's just pathetic cost cutting on Nintendo's part to go with such a poor quality display.
 
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