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Famitsu Sales: Week 51, 2024 (Dec 16 - Dec 22)

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【ソフト&ハード週間販売数】『スーパー マリオパーティ ジャンボリー』が7度目の首位獲得!『あつまれ どうぶつの森』は国内累計販売本数800万本を突破【12/16~12/22】 | ゲーム・エンタメ最新情報のファミ通.com

[Weekly software and hardware sales figures] "Super Mario Party Jamboree" tops the charts for the seventh time! "Animal Crossing: New Horizons" tops 8 million units sold in Japan [12/16-12/22]​


Sales ranking announced by Famitsu. Here is a summary of the estimated weekly sales figures for video game software and hardware from December 16 to December 22, 2024.

Super Mario Party Jamboree, which allows you to control characters from the Super Mario series and play over 110 different mini-games continues to sell well. Sales have reached 133,542 units, an increase of almost 40,000 from last week and it took the top spot for the seventh time in nine weeks. Sales are expected to increase further with the New Year's holiday coming up when demand will increase following Christmas.

From second place onwards a string of titles that are regulars in the top 10 are lined up but one that is worth paying attention to is Animal Crossing: New Horizons, which ranked eighth. It is a long-selling product that will celebrate its fifth anniversary in spring 2025 and with this week's sales its cumulative domestic sales have finally exceeded 8 million units.

In addition Nintendo Switch Sports, which ranked tenth has also exceeded 1.5 million units in cumulative domestic sales and it is likely that it will continue to sell well in the future.

Meanwhile, hardware sales have also been strong during this period with the Nintendo Switch (including the Nintendo Switch Lite and Oled models) selling over 100,000 units.

Famitsu Sales: Week 51, 2024​

Software​

1st [Switch] Super Mario Party Jamboree
133,542 (+39%) total 835,085 / Nintendo / October 17, 2024

2nd [Switch] Dragon Quest III: Into the Legend...
38,088 (-31%) total 894,671 / Square Enix / November 14, 2024

3rd [Switch] Mario Kart 8 Deluxe
24,019 (-6%) total 6,146,178 / Nintendo / April 28, 2017

4th [Switch] Minecraft
23,131 (+29%) total 3,744,671 / Microsoft Japan / June 21, 2018

5th [Switch] Mario & Luigi RPG Brotherhood!
22,237 (+49%) total 148,380 / Nintendo / November 7, 2024

6th [Switch] Super Smash Bros. Ultimate
18,178 (+32%) total 5,668,493 / Nintendo / December 7, 2018

7th [Switch] The Legend of Zelda: Echoes of Wisdom

18,145 (+21%) total 356,613 / Nintendo / September 26, 2024

8th [Switch] Animal Crossing: New Horizons
15,536 (+15%) total 8,008,343 / Nintendo / March 20, 2020

9th [Switch] Pokemon Scarlet and Violet
15,244 (+50%) total 5,477,820 / Pokemon / November 18, 2022

10th [Switch] Nintendo Switch Sports
13,309 (+14%) total 1,503,403 / Nintendo / April 29, 2022

Hardware​

  • Switch: 14,065 (total 20,000,7206)
  • Switch Lite: 34,542 (total 6,334,874)
  • Switch Oled: 55,544 (total 8,477,131)
  • PS5: 15,213 (total 5,371,707)
  • PS5 DE: 4,079 (total: 896,476)
  • PS5 Pro: 5,358 (total 123,693)
  • Xbox Series X: 280 (total 314,000)
  • Xbox Series X DE: 2,893 (total 15,224)
  • Xbox Series S: 216 (total 327,316)
  • PS4: 44 (total 7,929,027)

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Impotaku

Member
My God, what do they do with them, throw them away when the battery dies and buy a new one or something? :messenger_tears_of_joy:
More like either new family members getting switches or totally new users been pulled into the ecosystem which explains why nintendos evergreens are always in the top of the charts as new users typically grab some of the nintendo first party stuff along with some 3rd party.
 

Polygonal_Sprite

Gold Member
This could be the last week of the Switch selling 100k. What a show

Cmxe93x.gif
I’m sure there’s usually a big week in early January when people have Christmas money to spend.

Also Nintendo ain’t killing this console off even when the successor is out. They have a lot of options between price cuts, different bundles and a line of more budget games. If they play it right the Switch could sell 170+ million before they officially stop manufacturing.
 

LordOcidax

Member
I’m sure there’s usually a big week in early January when people have Christmas money to spend.

Also Nintendo ain’t killing this console off even when the successor is out. They have a lot of options between price cuts, different bundles and a line of more budget games. If they play it right the Switch could sell 170+ million before they officially stop manufacturing.
I am talking about selling 100K in a single week, of course the console is going to still selling for years.
 
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Super Mario Party Jamboree - 17th October, 2024

W1 [NSW] Super Mario Party: Jamboree - 227.569 / NEW
W2 [NSW] Super Mario Party: Jamboree - 81.393 / 308.962 (-64%)
W3 [NSW] Super Mario Party: Jamboree - 57.522 / 366.484 (-29%)
W4 [NSW] Super Mario Party: Jamboree - 43.347 / 409.831 (-25%)
W5 [NSW] Super Mario Party: Jamboree - 32.762 / 442.593 (-24%)
W6 [NSW] Super Mario Party: Jamboree - 34.014 / 476.607 (+4%)
W7 [NSW] Super Mario Party: Jamboree - 56.032 / 532.639 (+65%)
W8 [NSW] Super Mario Party: Jamboree - 73.087 / 605.726 (+30%)
W9 [NSW] Super Mario Party: Jamboree - 95.817 / 701.543 (+31%)
W10 [NSW] Super Mario Party: Jamboree - 133.542 / 835.085 (+39%) [week ending December 22nd]

Mario Party Superstars - 29th October, 2021


W1 [NSW] Mario Party Superstars - 163.256 / NEW
W2 [NSW] Mario Party Superstars - 81.399 / 244.655 (-50%)
W3 [NSW] Mario Party Superstars - 45.045 / 289.700 (-45%)
W4 [NSW] Mario Party Superstars - 39.797 / 329.497 (-12%)
W5 [NSW] Mario Party Superstars - 35.012 / 364.509 (-12%)
W6 [NSW] Mario Party Superstars - 40.668 / 405.177 (+16%)
W7 [NSW] Mario Party Superstars - 53.824 / 459.001 (+32%)
W8 [NSW] Mario Party Superstars - 60.555 / 519.556 (+12%)
W9 [NSW] Mario Party Superstars - 108.982 / 628.538 (+80%)
W10 [NSW] Mario Party Superstars - 97.163 / 725.701 (-11%) [Week ending January 2nd]


Super Mario Party - 5th October, 2018


W1 [NSW] Super Mario Party - 126.275 / NEW
W2 [NSW] Super Mario Party - 65.414 / 191.689 (-48%)
W3 [NSW] Super Mario Party - 36.729 / 228.418 (-44%)
W4 [NSW] Super Mario Party - 34.683 / 263.101 (-6%)
W5 [NSW] Super Mario Party - 25.357 / 288.458 (-27%)
W6 [NSW] Super Mario Party - 20.566 / 309.024 (-19%)
W7 [NSW] Super Mario Party - 17.486 / 326.510 (-15%)
W8 [NSW] Super Mario Party - 21.088 / 347.598 (+21%)
W9 [NSW] Super Mario Party - 40.612 / 388.210 (+93%)
W10 [NSW] Super Mario Party - 68.165 / 456.375 (+68%) [Week ending December 9th]

SMP Jamboree hits over 100K this week! It should happen next week as well.
 
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Brucey

Member
Some of my friends own 5-6 switches even though they are the only one playing it. Some of them keep posting in the chat groups whenever there's a good deal and they'll all buy it again even now at the end of the switch lifespan.
Keep them sealed or use a different one each day?
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I’m sure there’s usually a big week in early January when people have Christmas money to spend.

Also Nintendo ain’t killing this console off even when the successor is out. They have a lot of options between price cuts, different bundles and a line of more budget games. If they play it right the Switch could sell 170+ million before they officially stop manufacturing.

170 will be tough. Unless Nintendo cuts the price of the Switch to $199 and the Switch Lite to $99.
 

LordOcidax

Member
What did the PS4 do in week 52? Is there is a possibility that next week PS5 pro could fall behind PS4 pro launch aligned?
Nothing, the PS5 Pro only beated the PS4 Pro at launch, the PS4 Pro outpaced the PS5 Pro after that and it was supply constrained.

Yes. By around 3K units.
 
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Polygonal_Sprite

Gold Member
170 will be tough. Unless Nintendo cuts the price of the Switch to $199 and the Switch Lite to $99.
Yeah definitely. I'm thinking $249 with maybe a choice of three bundles (Odyssey / MK8D / Mario Party) then the Lite at $149 although I think they might stop production of the Lite once the successor arrives to free up manufacturing bandwidth. They must be making at least $200 profit per unit on the current Switch. Crazy. I think the successor will be $450 so $249 will appeal to a totally different subset of consumers. Maybe after a year the bundles go down to $199 then the year after $149. It will take those years and price cuts to hit 170 million.
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Yeah definitely. I'm thinking $249 with maybe a choice of three bundles (Odyssey / MK8D / Mario Party) then the Lite at $149 although I think they might stop production of the Lite once the successor arrives to free up manufacturing bandwidth. They must be making at least $200 profit per unit on the current Switch. Crazy. I think the successor will be $450 so $249 will appeal to a totally different subset of consumers. Maybe after a year the bundles go down to $199 then the year after $149. It will take those years and price cuts to hit 170 million.

This is one thing I like about Nintendo. They still care about "ALL" subset of consumers. Not just the premium and mid-tier consumers. It's something Sony has seem to have forgotten. The sub $300 consumer is still out there!
 
I’m sure there’s usually a big week in early January when people have Christmas money to spend.

Also Nintendo ain’t killing this console off even when the successor is out. They have a lot of options between price cuts, different bundles and a line of more budget games. If they play it right the Switch could sell 170+ million before they officially stop manufacturing.
They'll definitely continue to still push the software for awhile. I would expect some cross-gen and probably a few noteworthy titles that wouldn't benefit much from Switch 2's extra horsepower. Maybe they'll finally even bring back Nintendo Selects or just casually drop the MSRP on specific titles.

I'm a little less certain on how they'll approach hardware. Switch 2 is supposedly backwards compatible so I imagine that's where they'll ideally want to prioritize purchases and I think we can all expect a flood of cheap used Switches as people migrate over. I can see them stopping production of OG Switch and possibly even Switch OLED if the stock for Switch 2 is ample enough to meet demand. Switch Lite is a little more niche which makes me think they'll keep that around a bit longer even though it's by far the worst selling SKU.
 

Saber

Member
Use a different one almost each time. To be honest it's a big waste of money. Isn't better to buy more games and support the developers than owning 6 switches? It's so stupid.

You should see Pokemon community. Guy buy 2 Switches and 2 Pokemon games just to trade between each other. Sometimes they even buy bundles in conjuction with what they already have for their "kids", but surpringly they most don't have interest, so they keep playing 2 Switches at same time alone. And don't get me start at the DLCs.
 
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nordique

Member
Some of my friends own 5-6 switches even though they are the only one playing it. Some of them keep posting in the chat groups whenever there's a good deal and they'll all buy it again even now at the end of the switch lifespan.

You gotta make sure they stop buying copies of Mario kart 8 with their 6th and 7th switch as well
 
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pulicat

Member
Nintendo has positioned itself at the best possible position so far with the Nintendo Switch. They currently don't need any support from 3rd party games to succeed for Switch 2 since their game sales have spiked dramatically in Switch generation in comparison to previous generations.

Top 10 best-selling games in this generation
1. Animal Crossing New Horizons - 11.3m
2. Pokemon Scarlet and Violet - 8.2m
3. Mario Kart 8 Deluxe - 8.1m
4. Smash Ultimate - 7.5m
5. Splatoon 3 - 7.1m
6. Pokemon Sword and Shield - 6m
7. Splatoon 2 - 5.3m
8. Ring Fit Adventure - 4.1m
9. Pokemon Brilliant Diamond and Shining Pearl - 4m
10. Zelda BOTW - 3.9m
 

LordOcidax

Member
They'll definitely continue to still push the software for awhile. I would expect some cross-gen and probably a few noteworthy titles that wouldn't benefit much from Switch 2's extra horsepower. Maybe they'll finally even bring back Nintendo Selects or just casually drop the MSRP on specific titles.

I'm a little less certain on how they'll approach hardware. Switch 2 is supposedly backwards compatible so I imagine that's where they'll ideally want to prioritize purchases and I think we can all expect a flood of cheap used Switches as people migrate over. I can see them stopping production of OG Switch and possibly even Switch OLED if the stock for Switch 2 is ample enough to meet demand. Switch Lite is a little more niche which makes me think they'll keep that around a bit longer even though it's by far the worst selling SKU.
The worst selling model is the Switch Lite, if they stop making one model it’s going to be that one. And i can see Nintendo dropping the OG model price to 129.99 - 149.99.
 
Week 51 PS5 pro (2024) vs PS4 Pro (2016)

PlayStation 5 Pro - 5,358 (123,696)
PlayStation 4 Pro - 10,098 (120,610)

About what I was expecting; PS5 Pro will have a stronger early start but eventually start pacing behind PS4 Pro launch-aligned. Curious to see how the figures work out for other markets like US & UK.

It's a multitude of factors that'd contribute to it pacing behind: higher price, no 4K TV boom, weaker VR proposition (PSVR2 < PSVR as a driving factor), less exclusive games. I still stand by the idea that SIE putting so many of their own 1P on PC the past four years has dulled some of the impact those games would've had if PS5 Pro were the first platform to see them running at enhanced performance.

Nintendo has positioned itself at the best possible position so far with the Nintendo Switch. They currently don't need any support from 3rd party games to succeed for Switch 2 since their game sales have spiked dramatically in Switch generation in comparison to previous generations.

Top 10 best-selling games in this generation
1. Animal Crossing New Horizons - 11.3m
2. Pokemon Scarlet and Violet - 8.2m
3. Mario Kart 8 Deluxe - 8.1m
4. Smash Ultimate - 7.5m
5. Splatoon 3 - 7.1m
6. Pokemon Sword and Shield - 6m
7. Splatoon 2 - 5.3m
8. Ring Fit Adventure - 4.1m
9. Pokemon Brilliant Diamond and Shining Pearl - 4m
10. Zelda BOTW - 3.9m

You're right, among the console platform holders Nintendo is easily the least reliant on 3P for revenue and profits....but that doesn't mean they won't try leveraging them more next-gen. The Switch was perhaps too weak to attempt doing so by and large, although its market success eventually attracted some big 3P support (Fortnite, Minecraft, Harry Potter, Mortal Kombat, The Witcher etc.).

Switch 2 will be quite capable as a handheld, probably more than some people want to give Nintendo credit for, so it'll have an even easier time getting 3P support by default, most likely from Japanese AAA 3P but also more Western 3P AAA as well.
 
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LordOcidax

Member
About what I was expecting; PS5 Pro will have a stronger early start but eventually start pacing behind PS4 Pro launch-aligned. Curious to see how the figures work out for other markets like US & UK.

It's a multitude of factors that'd contribute to it pacing behind: higher price, no 4K TV boom, weaker VR proposition (PSVR2 < PSVR as a driving factor), less exclusive games. I still stand by the idea that SIE putting so many of their own 1P on PC the past four years has dulled some of the impact those games would've had if PS5 Pro were the first platform to see them running at enhanced performance.
In US the launch was -12% compared to PS4Pro, in the others territories that we have numbers is following the same path as Japan, the upcoming months are going to be rough for PS until the big titles comes out and for the Pro model it’s going to be worse.
 
About what I was expecting; PS5 Pro will have a stronger early start but eventually start pacing behind PS4 Pro launch-aligned. Curious to see how the figures work out for other markets like US & UK.

It's a multitude of factors that'd contribute to it pacing behind: higher price, no 4K TV boom, weaker VR proposition (PSVR2 < PSVR as a driving factor), less exclusive games
This is the only right answer.
 

Edmund

is waiting for Starfield 7
You should see Pokemon community. Guy buy 2 Switches and 2 Pokemon games just to trade between each other. Sometimes they even buy bundles in conjuction with what they already have for their "kids", but surpringly they most don't have interest, so they keep playing 2 Switches at same time alone. And don't get me start at the DLCs.

Yeah my friends buy 2 copies of pokemon as well. Scarlet + Violet. Sword + Shield etc.
And my friends are very proud that Nintendo games don't drop in price. And lots of them have a shelf full of amiibos.

They are the most loyal bunch of fans.
 
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In US the launch was -12% compared to PS4Pro, in the others territories that we have numbers is following the same path as Japan, the upcoming months are going to be rough for PS until the big titles comes out and for the Pro model it’s going to be worse.

The main question is probably, by how much will it start tracking behind, and for how long? As-is, I don't think PS5 Pro's going to start tracking severely behind PS4 Pro; maybe at most ~ 20% behind once we hit the really slow periods of late Q1 next year. They'll get some boosts from games like Ghosts of Yotei, but no major boost again most likely until GTA6, which fortunately for PlayStation isn't getting a Day 1 PC release otherwise that'd cut some momentum from any boost in sales the PS5 Pro would be getting.

I wonder if for next gen, it would be better if SIE offered a pro upgrade as both a wholly-realized console (i.e PS5 Pro) and an expansion module that can interface with base PS6 consoles, which could work since it's mainly a GPU upgrade rather than a CPU one. Because I don't see a PS6 Pro being any cheaper than the PS5 Pro and likely could end up more expensive actually, but there could be a decently sized middle-ground of base console owners wanting more performance, just not enough to pay up $800 or whatever for it.

Also, an expansion module would also be able to facilitate the rumored handheld in some way, if it supports docked play. They could consider it PlayStation's own custom eGPU-style add-on peripheral. And, since it wouldn't be constrained by needing to support PC, they could make some interesting customizations to interfacing and data communication, buffers etc. between the console & expansion to optimize things a lot more at the low level for higher throughput with less overhead & "brute force" vs. how you'd get equivalents on PC over say PCIe 5.0/6.0 etc.

This is the only right answer.

Well, it's the most obvious one and probably would have the most weight, though I don't think the audience PS5 Pro appeals to care too much about paying a premium.

The bigger issues probably are there are so few games in the PS5 library that meaningfully take advantage of it ATM, that it'll take time to build up more value proposition on that front. However, even as that compatibility grows, there's still the issue that almost all of those games will be on PC, so a segment of the prospective audience would have already seen performance upgrades for these games through that platform (especially if they also own a capable PC), diminishing the impact of those games getting PS5 Pro enhancements.

SIE can't really control what 3P do on that front, but they should've practiced a much better strategy for PC of their own 1P titles this gen where the interval timings between console and PC were larger (and in key cases, no ports at all), particularly since those are PC versions on storefronts SIE don't have control/ownership over (they aren't part of the PS platform ecosystem in the truest sense). Like, the enhancements for Rift Apart, TLOU Remastered, HFW etc. would've seemed more impressive to me personally if we didn't already have those games on PC running on tricked-out 4090s & i9s beforehand.

That's one reason the GT7 enhancements have come off as more impressive; there's no PC version prior to have dulled the impact of the Pro's boosts to that game.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
About what I was expecting; PS5 Pro will have a stronger early start but eventually start pacing behind PS4 Pro launch-aligned. Curious to see how the figures work out for other markets like US & UK.

It's a multitude of factors that'd contribute to it pacing behind: higher price, no 4K TV boom, weaker VR proposition (PSVR2 < PSVR as a driving factor), less exclusive games. I still stand by the idea that SIE putting so many of their own 1P on PC the past four years has dulled some of the impact those games would've had if PS5 Pro were the first platform to see them running at enhanced performance.


The bolded has some truth to it. But how much money did they make by putting their games on PC too, though?
 

Woopah

Member
i think we can agree the japanese gamers just buy ANY first party nintendo games.

Super Mario Party Jamboree? the fuck?
There's a huge gap between what different Nintendo first party games do, so I wouldn't say.

Plus it's not Japan-specific. Jamboree is the best Mario Party for a long long time and selling well elsewhere.
Sony really needed a handheld to compete in Japan. Nintendo’s been an absolute dominant force there since the DS.
A hybrid design and lower price would certainly help. But what they mostly need is more popular software.
What did the PS4 do in week 52? Is there is a possibility that next week PS5 pro could fall behind PS4 pro launch aligned?
Nothing, the PS5 Pro only beated the PS4 Pro at launch, the PS4 Pro outpaced the PS5 Pro after that and it was supply constrained.

Yes. By around 3K units.
PS4 Pro did 9,916 in week 52 2016.
 

lh032

I cry about Xbox and hate PlayStation.
There's a huge gap between what different Nintendo first party games do, so I wouldn't say.

Plus it's not Japan-specific. Jamboree is the best Mario Party for a long long time and selling well elsewhere.

A hybrid design and lower price would certainly help. But what they mostly need is more popular software.


PS4 Pro did 9,916 in week 52 2016.
“Jamboree is the best Mario Party for a long long time and selling well elsewhere.”

Overall reviews says otherwise .
Is it the best Mario game ? Or people just eat it up because it's a nintnedo first party Mario game ?

I feel like Japanese just buy any first party Nintendo games , good or bad lol
 
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Alexios

Cores, shaders and BIOS oh my!
I feel like Japanese just buy any first party Nintendo games , good or bad lol
There are first party games with way lower sales in the same dang chart. And obviously many others not even in it any more. I don't know what you're trying to show here, feigning that much ignorance of gaming while being on a gaming forum and the inability to read a chart 🤷‍♂️

Oh noes, muh favorit platformz not topping chartz, must find reasons to diminish the value of the perceived enemy, must say how it's the consumers' fault for not being the cool gamerz they would be if only they were more like me and bought Nintendoz less. Or something. Lol?

Not a great follow up to the guy pretending hw sales are due to people buying different colors/models to use with every new game/charge as if it doesn't have several hundreds of millions in sw sales on top (even excluding chart tops, tons of 3rd party & indie titles succeeded).
 
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lh032

I cry about Xbox and hate PlayStation.
There are first party games with way lower sales in the same dang chart. And obviously many others not even in it any more. I don't know what you're trying to show here, feigning that much ignorance of gaming while being on a gaming forum and the inability to read a chart 🤷‍♂️

Oh noes, muh favorit platformz not topping chartz, must find reasons to diminish the value of the perceived enemy, must say how it's the consumers' fault for not being the cool gamerz they would be if only they were more like me and bought Nintendoz less. Or something. Lol?
i have a nintendo switch, its collecting dust , gave it to my sister lol

I played another popular game animal crossing, and i dont see the appeal at all.
The overall design is bad, alot of loadings and it got repetitive after a week of playing.

My point is some of the popular nintnedo games are just overhyped.

"Oh noes, muh favorit platformz not topping chartz, must find reasons to diminish the value of the perceived enemy"
We all know no console hardware or software can sell in Japan other than Nintendo, you assumed too much.
 
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