Reviews are really bad for this game, 6 from Gamespot and Game Informer.
MC: 74
We need more Nintendo fansites to give it a 10.
Gamespot : from the screenshots and the review, the tester didn't play through the high level areas of the game and probably only played through the story base game.
Despite the star-studded lineage, however, Fantasy Life’s protracted development and muddled focus can be keenly felt throughout. Somewhat ironically, it feels like a jack of all trades and a master of none. Individually, each activity you embark on adequately entertainz for a short while, but they never quite add up to a compelling and cohesive experience you want to keep coming back to. Without a strong narrative hook to drive the action, your life will amount to little more than a daily grind of menial tasks, resource collection and buying things you don’t really need. And that’s a bit close to boring old real life for my tastes.
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Game Informer : similar to Gamespot review, story was wrong, too grindy, useless crafting. Also from the screenshot and review that guy also didn't reached high levels areas of the game.
The narrative is run-of-the-mill: the shell of the world is crumbling and you must collect relics and wishes to save it. Every long, drawn-out conversation is stuffed in a horrendous story structure. To unlock the next sequence, you're often backtracking from one location to the next. Throw in characters that lack personality and every boring conversation is just going through the motions.
To add insult to injury, after you polish off the story, you don't have much left to do aside from the class challenges, fetch quests, and a multiplayer mode that lets you play through the tedium with friends. Every action taken is rote, the bosses are pushovers, the dungeons are barren, and nothing is complex enough to evoke any sort of emotion. Fantasy Life is the gaming equivalent of lukewarm oatmeal. I never found myself excitedly strategizing to maximize my profit, enticed by the superficial upgrades, or challenged by the simplistic action combat.
Entertainment:Fantasy Life is fun at first, but the boring quests and uninteresting characters exacerbate the repetition
Is the grinding is that awfull ? Compared to any mmorpgs that I played, Fantasy Life is one of the game where you don't feel that you're grinding for levels or materials.
You don't want to farm monsters to level up ? Change jobs, anything you do in the game give you exp.
You don't want to farm materials ? Check shops, lot of shops usually sell what you need until God recepies.
You found crafting boring ? Don't do it for hours and rank up/level up/get better tools. You feel the difference when you have the right things some recepies just become piece of cake.
I'm not a person who like grinding, I hate it but I didn't felt this while playing this game because everything that I did in this game give me exp even when I'm crafting. That's sound stupid but I like that you can gain exp even from cooking, lol.
My point is that those reviewers seems to not have really gotten far in the game because for example, the crafts are not needed or important for them while it's not the case at hight level (45+) . The bosses you meet at that level and beyond do not forgive you if were lazy with your equipements (I'm talking here about the crafting, not the strategy of the encounters). The resistant/elementals amors help too to not get paralysed by the dragon of the ancient ruins for example.
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So yeah, the base game is 6/10 if you hated the story but for me it's 7/10 because I didn't hated it. With DLC, the game is worth 8/10 because we have a content for high levels.
But I don't share the same point of view about the negative aspects like them.
The cons for me about the base game :
- limited multiplayer
- lack of depth in the world while the sub quests could have filled this easely
- lack of a difficulty on normal enemies
But with the DLC the last con go away that's why it rank up to 7/10 to 8/10 for me.
The difficulty of DLC was right for me.
Now I want more content like the DLC with the difficulty option like in Etrian Odyssey 4.