Can you show me another game that just copy & paste the whole map layout from the previous game?
Crackdown 2.
Can you show me another game that just copy & paste the whole map layout from the previous game?
Completely subjective and doesn't warrant a 'for fuck's sake' in response.Shit, I wish I had your memory. It would make every clone and copy and paste type game brand new.
FFS, Far Cry 4 was almost literally a fucking reskin. Just with worse acting, worse writing, worse characters.
Saints Row IV,(which had WAY less work put into making it look different than this game). Snake, they didn't "copy and paste the whole map layout," they used it as a base for the map of the game, which saves on development costs that went towards the ton of other new assets they created for the game, such as the foliage, trees, fog, rendering tech, etc. This is cost effective and considering that the vast majority, (let's be completely honest, we're talking 99% of people who played the game considering most didn't notice and still don't notice unless we're specifically talking about the picture used for the map), didn't notice that the devs used the same height map as a base then there's honestly no issue here considering how much effort went into making the game have a completely different atmosphere and look to it than FC4. Anyone else who has worked on games would tell you the same thing.
Crackdown 2.
Ofc they aren't. This isn't even a common thing amongst Ubisoft games specifically by my knowledge.Okay i stand corrected, looks like there are more devs who does that.
"if you didn't notice it, then I don't see the problem"
Well obviously someone did notice it, hence the existence of this topic.
Can you show me another game that just copy & paste the whole map layout from the previous game?
This. Only farcry game since 1 that I've actually finished!All I know is that it is a better looking and far more fun game. The world itself also looks nothing like it.
Wow I really hope this doesn't become a recurring design decision among developers...
Saints Row IV is the only game I know of that has also done this.
Let's keep it that way yeah?
The devs of Saints Row IV took the actual map of SRIII and and added alien related new assets to it, it was originally supposed to be an expansion like Gat of Hell that got expanded into a full game. That's different from what the devs of FCWow I really hope this doesn't become a recurring design decision among developers...
Saints Row IV is the only game I know of that has also done this.
Let's keep it that way yeah?
So because they reused a map layout the game's not worth 60?
I feel that the title should be changed to "height map" instead of "map." The height maps are the same but the actual layout and assets are very different.Not surprising, what did people expect when they are churning out sequels/spin off on a regular basis.
Expect it to happen more and more. a bit like repeating the same type of missions over and over.
Nope.
Far Cry 4: "Himalayas "
Far Cry Primal: "Central Europe"
Having said that, maybe it started out as Far Cry 4 dlc?
That's not how it started at all.It started out as a standalone side project like Blood Dragon, and they most likely realised they could get $60 for it.
If it crossed our minds then it crossed theirs.
Yes. It's absolutely a full fledged entry.Isn't it significantly longer and larger than Blood Dragon though
And features actual animated cutscenes
And many other markings of a full release
Isn't it significantly longer and larger than Blood Dragon thoughIt started out as a standalone side project like Blood Dragon, and they most likely realised they could get $60 for it.
If it crossed our minds then it crossed theirs.
As a lazy person I find this incredibly clever. I don't get the fuzz over this at all, it's not like they copied the entire map over 1:1.As a lazy person I find this acceptable. I actually like this game compared to 4. It feels pretty wild and raw.
Ding Ding Ding Ding!If noone noticed until now who cares
What else would you call this? fan service? easter egg?
Didn't play FC4 so it's all new to me!
Can you kill someone in Primal and then boot up FC4 and dig up their bones!?
At least it gives you an inkling of who to pay attention to in the future when it comes to things like this, (i.e. people who've worked on games). And how often people actually read past the title.Man it's like people just see *insert Ubisoft game here* in the title and immediately go into shit posting mode. Jesus Christ.
I agree, the map is obviously a re skin, BUT an absolutley huge one that feels nothing like FC4. I actually like FCI played the both of them and it's all new for me as well.
I don't see the problem here, the maps doesn't feel alike at all, and some parts on that red drawing are not even close -____- . (The left river is equal obviously, but only in the drawing, not ingame)
Man it's like people just see *insert Ubisoft game here* in the title and immediately go into shit posting mode. Jesus Christ.
Yeah, I agree with people being fed up with the usual Ubisoft practices and game design, but there's no reason to just shit on a company for the sake of it.At least it gives you an inkling of who to pay attention to in the future when it comes to things like this, (i.e. people who've worked on games). And how often people actually read past the title.
This is an amazing idea.Can you kill someone in Primal and then boot up FC4 and dig up their bones!?
ITT:A shocking amount of people throw accusations of laziness at a huge company, (who puts out of ton of huge games a year with huge efforts toward world-building and atmosphere as well as a lot of attention to detail in things like character animation) despite being incredibly transparent about their own lack of knowledge about the industry. I thought we were better than this sort of behavior. :|So Ubisoft is also lazy? How would of thought lol!
Because somehow asset reuse in anyway shape or form is only bad when ubisoft does it, even when it's literally something the player wouldn't notice because it's heavily modifying an asset that most players don't even know exists compared to say reusing contextual animations or textures.At the risk of not jumping on the ever popular Ubisoft bitching bandwagon. Why the heck is this a problem?
Is this something ANY of you would have noticed? If the answer is no the I think you can see why they did it. If they can use the same terrain but make it look and feel completely different then it reaches the same goal.
Outright reusing assets for sequels and just rezzing them up has been commonplace for a long time and THAT is something that you can actually notice. Reusing the terrain is clearly Ubisoft trying to be as efficient as possible so they could get the game out in the short time that they did.
I don't think that this would be appropriate for every game of course, but for this one it clearly worked out perfectly fine. There are a hell of a lot of creatively bankrupt moves that Ubisoft makes that one could point out, but I don't think this is really one of them.
I absolutely hate the direction that Far Cry has gone post 2, but this is seriously not a problem.
"In my opinion, people like this game way more than I think they should".
Thats how your statement reads, like your judging others opinions of the game.
Can you kill someone in Primal and then boot up FC4 and dig up their bones!?
Because in my mind I will now know I'm playing in the same map space which does make it feel cheaper. Ignorance is bliss? And because it shows just how much they care creatively about this world. Budget be damned, change a few rivers at least.How is it lame if you can't tell, and then you question it and are unsure? ... reasons.