Far Cry Primal uses the same map (heavily updated) as Far Cry 4.

I actually think it's a positive that studios can repurpose existing work and not recreate the wheel every time. Too often devs will spend enormous amounts of time creating elaborate engines and assets that get scrapped or used for one game and then thrown out. With the exorbitant cost of AAA games these days, devs that work smarter will win out. This seems like a good example of this and most didn't pick up on it because they were able to alter the most noticeable parts.
 
Shit, I wish I had your memory. It would make every clone and copy and paste type game brand new.

FFS, Far Cry 4 was almost literally a fucking reskin. Just with worse acting, worse writing, worse characters.
Completely subjective and doesn't warrant a 'for fuck's sake' in response.

I Platinum'd 3, 4 and Primal and this being a repurposed map was impossible to tell since the game is so different. It wouldn't surprise me if it was intentional since Ubisoft loves having their franchises exist in the same universe and the game even opens with the date rolling back from the present. That probably doesn't satiate the anti-Ubisoft circlejerk going on the Internet right now.
 
Saints Row IV,(which had WAY less work put into making it look different than this game). Snake, they didn't "copy and paste the whole map layout," they used it as a base for the map of the game, which saves on development costs that went towards the ton of other new assets they created for the game, such as the foliage, trees, fog, rendering tech, etc. This is cost effective and considering that the vast majority, (let's be completely honest, we're talking 99% of people who played the game considering most didn't notice and still don't notice unless we're specifically talking about the picture used for the map), didn't notice that the devs used the same height map as a base then there's honestly no issue here considering how much effort went into making the game have a completely different atmosphere and look to it than FC4. Anyone else who has worked on games would tell you the same thing.

Crackdown 2.

Okay i stand corrected, looks like there are more devs who does that.
 
"if you didn't notice it, then I don't see the problem"

Well obviously someone did notice it, hence the existence of this topic.

However, a more salient counter-point is that Far Cry's maps are covered until you explore them. Only until you've nearly explored most of the game is when you can really put two-and-two together. This excuse doesn't hold water; better off sticking with "work smarter not harder".

Nevertheless, it's only the heightmap. if the actual terrain was a 1 to 1, then there'd be a bit more conversation. Just stop to think before blindly defending the game.
 
Can you show me another game that just copy & paste the whole map layout from the previous game?

They didnt copy paste the map layout, they reused the height map. Probably reused textures too. It is not being lazy it is being efficient. There is no point in having the texture artist paint another leaf texture when you have a library of hundreds of them. I have been working in games and movies for 12 years now every studio reuses assets and modifies existing assets to create new ones. What you are bitching about is akin to saying "this plumber is lazy because he did not buy a new screwdriver for every job, instead reused his old one"
 
Wow I really hope this doesn't become a recurring design decision among developers...
Saints Row IV is the only game I know of that has also done this.

Let's keep it that way yeah?
 
Wow I really hope this doesn't become a recurring design decision among developers...
Saints Row IV is the only game I know of that has also done this.

Let's keep it that way yeah?
The devs of Saints Row IV took the actual map of SRIII and and added alien related new assets to it, it was originally supposed to be an expansion like Gat of Hell that got expanded into a full game. That's different from what the devs of FC:P did. What happened with SRIV's map, that being the literal map being the same as the previous entry is not very common, asset reuse however, is quite common in games development.
 
I put 30 or so hours into FC4, and now about 5 hours in Primal. Didn't notice and don't think I will.

This isn't something to be concerned about, if anything it is a smart and talented thing they have done since it, you know, works beautifully.
 
That's.... Interesting I guess.

It's not a big deal, but it's kinda neat they were able to use the same basic layout to save time and make it different enough that practically nobody noticed.
 
Not surprised. I tried Far Cry 3 and 4. They did nothing for me. They felt too "gamey" too much UI, too many "systems". It feels like a game made to tick the boxes of things a modern AAA open world game should have.
 
Not surprising, what did people expect when they are churning out sequels/spin off on a regular basis.

Expect it to happen more and more. a bit like repeating the same type of missions over and over.
 
Not surprising, what did people expect when they are churning out sequels/spin off on a regular basis.

Expect it to happen more and more. a bit like repeating the same type of missions over and over.
I feel that the title should be changed to "height map" instead of "map." The height maps are the same but the actual layout and assets are very different.
 
Nope.

Far Cry 4: "Himalayas "
Far Cry Primal: "Central Europe"


Having said that, maybe it started out as Far Cry 4 dlc?

It started out as a standalone side project like Blood Dragon, and they most likely realised they could get $60 for it.

If it crossed our minds then it crossed theirs.
 
It started out as a standalone side project like Blood Dragon, and they most likely realised they could get $60 for it.

If it crossed our minds then it crossed theirs.
Isn't it significantly longer and larger than Blood Dragon though

And features actual animated cutscenes

And many other markings of a full release
 
As someone who couldn't get into 4 this doesn't really bother me as the map feels better in primal but I understand why ppl could be pissed off about it .
 
As a lazy person I find this acceptable. I actually like this game compared to 4. It feels pretty wild and raw.
As a lazy person I find this incredibly clever. I don't get the fuzz over this at all, it's not like they copied the entire map over 1:1.
 
I've only played about an hour but watched the gf play a fair amount of it and I would never have noticed this if I had not seen this comparison. The use of different foliage and atmosphere completely masks the fact it's the same geological features under the hood so-to-speak.

To be honest I'm not surprised. This is Ubisoft we are talking about. But it's a smart decision and for someone who played 40 hours of Farcry 4 (which I found to mostly be a bit of a chore to play) I didn't notice a thing.
 
I actually think this is kind of cool....? Cost-cutting, to be sure, but what a piece of trivia. And I kind of admire them for their ability to completely rework one game into another....
 
I'm surprised they didn't bother mirroring the map to throw people off.

If it's only really discernible from the map then it doesn't really matter. The geometry and navigation being different would be enough to give the map a significantly different feel.
 
As long as the content / visuals are different enough I don't see a big issue. If you don't know it's the same map by playing it, I don't see the problem.
 
What else would you call this? fan service? easter egg?

"We knew fans of Farcry 4 loved the feeling of our world. So we made the same game again, with the same map. Other hidden easter eggs for fans are the animations they know and love, along with gameplay that's straight out of Farcry 3, for our older and dedicated Farcry players. Fans are key to our design philosophy, and we hope it shows."

-Mr. Ubisofto
 
Man it's like people just see *insert Ubisoft game here* in the title and immediately go into shit posting mode. Jesus Christ.
 
Didn't play FC4 so it's all new to me!

I played the both of them and it's all new for me as well.

I don't see the problem here, the maps doesn't feel alike at all, and some parts on that red drawing are not even close -____- . (The left river is equal obviously, but only in the drawing, not ingame)
 
I´m starting this game tonight , I just hope they didn´t also reuse the elephants from FC4 with added hair to mimic Mammoths ;)

Can´t wait to get pre historic .
 
Man it's like people just see *insert Ubisoft game here* in the title and immediately go into shit posting mode. Jesus Christ.
At least it gives you an inkling of who to pay attention to in the future when it comes to things like this, (i.e. people who've worked on games). And how often people actually read past the title.
 
I played the both of them and it's all new for me as well.

I don't see the problem here, the maps doesn't feel alike at all, and some parts on that red drawing are not even close -____- . (The left river is equal obviously, but only in the drawing, not ingame)
I agree, the map is obviously a re skin, BUT an absolutley huge one that feels nothing like FC4. I actually like FC:P's map. It feels nice to wonder about in?
Man it's like people just see *insert Ubisoft game here* in the title and immediately go into shit posting mode. Jesus Christ.

At least it gives you an inkling of who to pay attention to in the future when it comes to things like this, (i.e. people who've worked on games). And how often people actually read past the title.
Yeah, I agree with people being fed up with the usual Ubisoft practices and game design, but there's no reason to just shit on a company for the sake of it.
With Ubi giving AC an extra year of dev time and coming out and saying AC may bot be a yearly franchise from now on shows that they are learning and trying to improve their games.

A company doesn't just throw away millions of dollars of profit away for the sake of it. It shows they are trying to strengthen their core brands.

Edit: May as well say I'm hyped as fuck for Watchdogs 2 and the next AC. I didn't even really like Watchdogs but I want to see how they expand the world and core mechanics.
 
So Ubisoft is also lazy? How would of thought lol!
ITT:A shocking amount of people throw accusations of laziness at a huge company, (who puts out of ton of huge games a year with huge efforts toward world-building and atmosphere as well as a lot of attention to detail in things like character animation) despite being incredibly transparent about their own lack of knowledge about the industry. I thought we were better than this sort of behavior. :|

This is FC4
tiD747x.jpg


This is the exact same area, almost if not 100% same positioning on the map in FC:Primal.
rSO8gu2.jpg


Accusations of laziness ironically are the laziest form of "criticism" when put under any sort of scrutiny. Especially when it concerns asset reuse that you'd never notice if it wasn't pointed out by the developers themselves.
 
At the risk of not jumping on the ever popular Ubisoft bitching bandwagon. Why the heck is this a problem?

Is this something ANY of you would have noticed? If the answer is no the I think you can see why they did it. If they can use the same terrain but make it look and feel completely different then it reaches the same goal.

Outright reusing assets for sequels and just rezzing them up has been commonplace for a long time and THAT is something that you can actually notice. Reusing the terrain is clearly Ubisoft trying to be as efficient as possible so they could get the game out in the short time that they did.

I don't think that this would be appropriate for every game of course, but for this one it clearly worked out perfectly fine. There are a hell of a lot of creatively bankrupt moves that Ubisoft makes that one could point out, but I don't think this is really one of them.

I absolutely hate the direction that Far Cry has gone post 2, but this is seriously not a problem.
 
At the risk of not jumping on the ever popular Ubisoft bitching bandwagon. Why the heck is this a problem?

Is this something ANY of you would have noticed? If the answer is no the I think you can see why they did it. If they can use the same terrain but make it look and feel completely different then it reaches the same goal.

Outright reusing assets for sequels and just rezzing them up has been commonplace for a long time and THAT is something that you can actually notice. Reusing the terrain is clearly Ubisoft trying to be as efficient as possible so they could get the game out in the short time that they did.

I don't think that this would be appropriate for every game of course, but for this one it clearly worked out perfectly fine. There are a hell of a lot of creatively bankrupt moves that Ubisoft makes that one could point out, but I don't think this is really one of them.

I absolutely hate the direction that Far Cry has gone post 2, but this is seriously not a problem.
Because somehow asset reuse in anyway shape or form is only bad when ubisoft does it, even when it's literally something the player wouldn't notice because it's heavily modifying an asset that most players don't even know exists compared to say reusing contextual animations or textures.
 
"In my opinion, people like this game way more than I think they should".

Thats how your statement reads, like your judging others opinions of the game.

Reads that way only to you. Waaaay oversensitive, I guess Gator86 should've put a "I'm so sorry to express my opinion and trying to write a well thought out statements on why I think it's over-rated so far, sorry to put your purchase under the lens, next time I'll stick to lazy/not lazy".
Damn.
 
While having a new map entirely is ideal, why would people care if they changed the whole landscape? Imagine if they used the same map, but built a futuristic city on top of it? Is it really that important in the grand scheme of things?

I have my reservations towards Ubisoft, but this isn't one of them.
 
How is it lame if you can't tell, and then you question it and are unsure? ... reasons.
Because in my mind I will now know I'm playing in the same map space which does make it feel cheaper. Ignorance is bliss? And because it shows just how much they care creatively about this world. Budget be damned, change a few rivers at least.
 
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