Favorite Game Scripts

IJoel

Member
This is really a shout out to KotOR2. The game just completely awed me last night while playing it. The dialogue is so incredibly sharp, smart, and witty.

I think this will become my favorite game from a script/narrative perspective. It's just incredible.

What are your favorite games, from a dialogue/script/narrative perspective?
 
Metal Gear Solid 3 had a very good script IMO

Metal Gear Solid 2 could have done with a script like MGS3. MGS2 had a story with so much potential, but the presentation of the stroy and the game script let it down.
 
psycho_snake said:
Metal Gear Solid 3 had a very good script IMO

Metal Gear Solid 2 could have done with a script like MGS3. MGS2 had a story with so much potential, but the presentation of the stroy and the game script let it down.

I'm part with you and against you here. MGS and MGS2 I both found extremely entertaining. But these games really bog themselves down in cheese and technobabble sometimes..

I can't think of many better story-driven games though.
 
Planescape Torment / Grim Fandango / Gabriel Knight: Sins of the Father / Sam & Max Hit the Road / Day of the Tentacle / The Curse of Monkey Island / Baldur's Gate II.


PC has this all wrapped up...
 
"Planescape Torment / Grim Fandango / Gabriel Knight: Sins of the Father / Sam & Max Hit the Road / Day of the Tentacle / The Curse of Monkey Island / Baldur's Gate II."

Couldn't have compiled a better list myself.
 
Grim Fandango, KOTOR (haven't gotten to II yet...), Curse of Monkey Island...

All predictable top choices.

An uncommon choice: Koudelka, cutscenes really feel almost like watching a play with sharp-tongued dialogue.
 
radioheadrule83 said:
I'm part with you and against you here. MGS and MGS2 I both found extremely entertaining. But these games really bog themselves down in cheese and technobabble sometimes..

I can't think of many better story-driven games though.
I loved the stories of both MGS games. MGS3,2 and 1 are a few of my personal favourite games of all time. It just takes a very long time to fully understand the story though. Sometimes MGS2 would have made things sound overly complicated by babbling on when some parts could have been explained much easier without all the excess talk.
 
Yup PC owns this category. Which is reasonable given that English speaking game developers have y'know sort of an edge.

Edit: Heck Vampire:Bloodlines is a new game with a great script.
 
KoTOR, KoTOR2, for different reasons, KoTOR is incredibly tight and keeps you bouncing from one planet to the next and has an excellent twist, KoTOR2 for the shear depth in the script, virtually every kind of story imaginable is there if you have the time to find it.


Oh and Grim Fandango too, i still hope that one day they'll make that into a movie.
 
ManaByte said:
Wing Commander III was pretty good. It would've made a movie 10000x better than the actual Wing Commander movie.

On that note, how did that game get better actors then the actual movie? Mark Hammill was in the game, so was Malcolm Mcdowall.
 
I agree that Wing Commander III had an awesome story... PC Gaming really seems to have peaked on that front though... Now it's all RTS / MMORPGs / Myst Clones / FPSs.... :-(

Everyone really should play though Grim Fandango some time though, even if it's with a walkthrough... It would be one of those games I consider absolutely required playing.

After all, it won GOTY from Gamespot in 1998, the Best Year Ever for Gaming:

http://www.gamespot.com/features/awards1998/gameofyear2.html
 
I doubt anyone not saying planescape torment has ever actually played planescape torment.
 
slayn said:
I doubt anyone not saying planescape torment has ever actually played planescape torment.

IAWTP.

Seriously, anyone naming console games is obviously not much of a PC gamer... The difference in quality between the best PC game stories & best console game stories is night & day.
 
Unison said:
I agree that Wing Commander III had an awesome story... PC Gaming really seems to have peaked on that front though... Now it's all RTS / MMORPGs / Myst Clones / FPSs.... :-(

Everyone really should play though Grim Fandango some time though, even if it's with a walkthrough... It would be one of those games I consider absolutely required playing.

After all, it won GOTY from Gamespot in 1998, the Best Year Ever for Gaming:

http://www.gamespot.com/features/awards1998/gameofyear2.html

lockii said:
On that note, how did that game get better actors then the actual movie? Mark Hammill was in the game, so was Malcolm Mcdowall.

Wing Commander III and IV were actually both great. I may hook up my 3DO over Christmas to play WCIII again.

Strange, but the 3DO actually had the best version of WCIII ever, it had less load times than the PC version and blew away the PSX one.

While the fifth game was garbage (and I remember the demo to it on EA's site being infected with a popular anti-warez virus back in the day), the third and fourth games had a huge story and put so many PC games these days to shame.
 
Havent played it in a while but i remember Vagrant Story having a great script.

Even though i love MGS, i think each game's script is plaqued with some script problems . Most notably is when Snake is in a conversation with anyone and he continually repeats the important bits of the sentance. They really dont need to do that. They should give Solid some brains in the next mgs so he can add something meaningful to the conversation in those instances.
 
ManaByte said:
While the fifth game was garbage (and I remember the demo to it on EA's site being infected with a popular anti-warez virus back in the day), the third and fourth games had a huge story and put so many PC games these days to shame.

Yet another reason to despise EA... Origin was one of the most amazing developers of all.

Dead Origin franchises that should never have died:

Strike Commander, Autoduel, Crusader: No Remorse, Bioforge, Wing Commander, System Shock, Ultima, Ultima Underworld.

:(
 
i can see script being the new gaf buzzword..

BAD SCRIPT!

WESTERN DEVELOPERS CANT WRITE GOOD SCRIPTS!
 
How the hell can ANYONE find FFVII's script to be great?

It was completely awful. :lol
 
Mercenaries has some good dialogue, the characters are pretty broadly drawn, but that works for what they're trying to do. Funny exchange in the intro to this mission I just cleared, between my character (the British gal) and her control.

Control: "Jack of Diamonds, eh? Got a plan this time?"

Jennifer: "Plans are for mad scientists and bridge-builders. I've got moxie. And guns."

Hm. It comes off much better when it's said in an upper-crust British accent, I guess.

Another cool gimmick in the Mercenaries script is that each of the three player characters you can pick has a different second language (one knows Korean, another Chinese, and the third Russian). So depending on which character you pick, you get English subtitles for the dialogue of one of the three foreign faction leaders (the Chinese commander, the Korean CIA station chief, or the Russian mob boss). I thought that was pretty neat.

DFS.
 
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